mesa: s/assert/ASSERT/ in _mesa_reference_texobj()
authorBrian Paul <brianp@vmware.com>
Thu, 13 Aug 2009 16:29:15 +0000 (10:29 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 13 Aug 2009 18:50:57 +0000 (12:50 -0600)
We want the no-op ASSERT for non-debug builds.

src/mesa/main/texobj.c

index 22657ed..d09c439 100644 (file)
@@ -334,7 +334,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
       GLboolean deleteFlag = GL_FALSE;
       struct gl_texture_object *oldTex = *ptr;
 
-      assert(valid_texture_object(oldTex));
+      ASSERT(valid_texture_object(oldTex));
 
       _glthread_LOCK_MUTEX(oldTex->Mutex);
       ASSERT(oldTex->RefCount > 0);
@@ -357,7 +357,7 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
 
    if (tex) {
       /* reference new texture */
-      assert(valid_texture_object(tex));
+      ASSERT(valid_texture_object(tex));
       _glthread_LOCK_MUTEX(tex->Mutex);
       if (tex->RefCount == 0) {
          /* this texture's being deleted (look just above) */