*
* @see emotion_object_border_get()
* @see emotion_object_bg_color_set()
+ *
+ * @ingroup Emotion_Video
*/
EAPI void emotion_object_border_set(Evas_Object *obj, int l, int r, int t, int b);
* @param b The bottom border.
*
* @see emotion_object_border_set()
+ *
+ * @ingroup Emotion_Video
*/
EAPI void emotion_object_border_get(const Evas_Object *obj, int *l, int *r, int *t, int *b);
* The default color is 0, 0, 0, 0 (transparent).
*
* @see emotion_object_bg_color_get()
+ *
+ * @ingroup Emotion_Video
*/
EAPI void emotion_object_bg_color_set(Evas_Object *obj, int r, int g, int b, int a);
* @param a AAlpha channel of the color.
*
* @see emotion_object_bg_color_set()
+ *
+ * @ingroup Emotion_Video
*/
EAPI void emotion_object_bg_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a);
*
* @see emotion_object_border_set()
* @see emotion_object_keep_aspect_get()
+ *
+ * @ingroup Emotion_Video
*/
EAPI void emotion_object_keep_aspect_set(Evas_Object *obj, Emotion_Aspect a);
* @return The current aspect ratio policy.
*
* @see emotion_object_keep_aspect_set()
+ *
+ * @ingroup Emotion_Video
*/
EAPI Emotion_Aspect emotion_object_keep_aspect_get(const Evas_Object *obj);