Rework of shader constant buffers.
authorBrian <brian.paul@tungstengraphics.com>
Wed, 22 Aug 2007 18:24:51 +0000 (12:24 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Wed, 22 Aug 2007 18:26:46 +0000 (12:26 -0600)
They're now totally independent of the actual shaders.
Also, implemented in terms of pipe_buffer_handles/objects.

25 files changed:
src/mesa/pipe/draw/draw_context.h
src/mesa/pipe/draw/draw_prim.c
src/mesa/pipe/draw/draw_private.h
src/mesa/pipe/i915simple/i915_context.c
src/mesa/pipe/i915simple/i915_context.h
src/mesa/pipe/i915simple/i915_fpc.h
src/mesa/pipe/i915simple/i915_fpc_emit.c
src/mesa/pipe/i915simple/i915_fpc_translate.c
src/mesa/pipe/i915simple/i915_state.c
src/mesa/pipe/i915simple/i915_state_emit.c
src/mesa/pipe/p_context.h
src/mesa/pipe/p_defines.h
src/mesa/pipe/p_state.h
src/mesa/pipe/softpipe/sp_context.c
src/mesa/pipe/softpipe/sp_context.h
src/mesa/pipe/softpipe/sp_draw_arrays.c
src/mesa/pipe/softpipe/sp_quad_fs.c
src/mesa/pipe/softpipe/sp_state.h
src/mesa/pipe/softpipe/sp_state_fs.c
src/mesa/state_tracker/st_atom_fs.c
src/mesa/state_tracker/st_atom_vs.c
src/mesa/state_tracker/st_cb_clear.c
src/mesa/state_tracker/st_cb_drawpixels.c
src/mesa/state_tracker/st_context.h
src/mesa/state_tracker/st_program.h

index 2fce132..893db1e 100644 (file)
@@ -103,6 +103,8 @@ void draw_set_mapped_element_buffer( struct draw_context *draw,
 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
                                    unsigned attr, const void *buffer);
 
+void draw_set_mapped_constant_buffer(struct draw_context *draw,
+                                     const void *buffer);
 
 void
 draw_set_vertex_buffer(struct draw_context *draw,
index 97484d5..94cedb0 100644 (file)
@@ -165,7 +165,7 @@ run_vertex_program(struct draw_context *draw,
                           NULL /*samplers*/ );
 
    /* Consts does not require 16 byte alignment. */
-   machine.Consts = draw->vertex_shader.constants->constant;
+   machine.Consts = (float (*)[4]) draw->mapped_constants;
 
    machine.Inputs = ALIGN16_ASSIGN(inputs);
    machine.Outputs = ALIGN16_ASSIGN(outputs);
@@ -742,6 +742,13 @@ void draw_set_mapped_vertex_buffer(struct draw_context *draw,
 }
 
 
+void draw_set_mapped_constant_buffer(struct draw_context *draw,
+                                     const void *buffer)
+{
+   draw->mapped_constants = buffer;
+}
+
+
 unsigned
 draw_prim_info(unsigned prim, unsigned *first, unsigned *incr)
 {
index 85feb14..75f7c5d 100644 (file)
@@ -167,6 +167,8 @@ struct draw_context
    unsigned eltSize;  /**< bytes per index (0, 1, 2 or 4) */
    /** The mapped vertex arrays */
    const void *mapped_vbuffer[PIPE_ATTRIB_MAX];
+   /** The mapped constant buffers (for vertex shader) */
+   const void *mapped_constants;
 
    /* Clip derived state:
     */
index 9856c7c..f412141 100644 (file)
@@ -186,6 +186,9 @@ static boolean i915_draw_elements( struct pipe_context *pipe,
       draw_set_mapped_element_buffer(draw, 0, NULL);
    }
 
+   draw_set_mapped_constant_buffer(draw,
+                                i915->current.constants[PIPE_SHADER_VERTEX]);
+
    /* draw! */
    draw_arrays(i915->draw, prim, start, count);
 
index b40dfa6..a037b20 100644 (file)
 
 
 #include "pipe/p_context.h"
+#include "pipe/p_defines.h"
 #include "pipe/p_state.h"
 
 
-
 #define I915_TEX_UNITS 8
 
 #define I915_DYNAMIC_MODES4       0
@@ -74,6 +74,7 @@
 #define I915_CACHE_CONSTANTS      5
 #define I915_MAX_CACHE            6
 
+#define I915_MAX_CONSTANT  32
 
 struct i915_cache_context;
 
@@ -85,10 +86,14 @@ struct i915_state
    unsigned immediate[I915_MAX_IMMEDIATE];
    unsigned dynamic[I915_MAX_DYNAMIC];
 
+   float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
+   /** number of constants passed in through a constant buffer */
+   uint num_user_constants[PIPE_SHADER_TYPES];
+   /** user constants, plus extra constants from shader translation */
+   uint num_constants[PIPE_SHADER_TYPES];
+
    uint *program;
    uint program_len;
-   uint *constants;
-   uint num_constants;
 
    unsigned sampler[I915_TEX_UNITS][3];
    unsigned sampler_enable_flags;
@@ -112,6 +117,7 @@ struct i915_context
    struct pipe_blend_color blend_color;
    struct pipe_clear_color_state clear_color;
    struct pipe_clip_state clip;
+   struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
    struct pipe_depth_state depth_test;
    struct pipe_framebuffer_state framebuffer;
    struct pipe_shader_state fs;
@@ -124,8 +130,6 @@ struct i915_context
    struct pipe_viewport_state viewport;
    struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
 
-   struct pipe_constant_buffer temp_constants; /*XXX temporary*/
-
    unsigned dirty;
 
    unsigned *batch_start;
@@ -156,6 +160,8 @@ struct i915_context
 #define I915_NEW_SAMPLER     0x400
 #define I915_NEW_TEXTURE     0x800
 #define I915_NEW_STENCIL    0x1000
+#define I915_NEW_CONSTANTS  0x2000
+
 
 /* Driver's internally generated state flags:
  */
index 30bc290..afef706 100644 (file)
@@ -37,7 +37,6 @@
 
 
 #define I915_PROGRAM_SIZE 192
-#define I915_MAX_CONSTANT  32
 
 #define MAX_VARYING 8
 
@@ -99,9 +98,10 @@ struct i915_fp_compile {
    uint declarations[I915_PROGRAM_SIZE];
    uint program[I915_PROGRAM_SIZE];
 
-   uint constant_flags[I915_MAX_CONSTANT];
-
-   struct pipe_constant_buffer *constants;
+   /** points into the i915->current.constants array: */
+   float (*constants)[4];
+   uint num_constants;
+   uint constant_flags[I915_MAX_CONSTANT]; /**< status of each constant */
 
    uint *csr;                 /* Cursor, points into program.
                                  */
index 26a4f36..dfbc5f1 100644 (file)
@@ -244,25 +244,14 @@ i915_emit_const1f(struct i915_fp_compile * p, float c0)
       if (p->constant_flags[reg] == I915_CONSTFLAG_PARAM)
          continue;
       for (idx = 0; idx < 4; idx++) {
-#if 0
-         if (!(p->constant_flags[reg] & (1 << idx)) ||
-             p->fp->constant[reg][idx] == c0) {
-            p->fp->constant[reg][idx] = c0;
-            p->constant_flags[reg] |= 1 << idx;
-            if (reg + 1 > p->fp->nr_constants)
-               p->fp->nr_constants = reg + 1;
-            return swizzle(UREG(REG_TYPE_CONST, reg), idx, ZERO, ZERO, ONE);
-         }
-#else
          if (!(p->constant_flags[reg] & (1 << idx)) ||
-             p->constants->constant[reg][idx] == c0) {
-            p->constants->constant[reg][idx] = c0;
+             p->constants[reg][idx] == c0) {
+            p->constants[reg][idx] = c0;
             p->constant_flags[reg] |= 1 << idx;
-            if (reg + 1 > p->constants->nr_constants)
-               p->constants->nr_constants = reg + 1;
+            if (reg + 1 > p->num_constants)
+               p->num_constants = reg + 1;
             return swizzle(UREG(REG_TYPE_CONST, reg), idx, ZERO, ZERO, ONE);
          }
-#endif
       }
    }
 
@@ -291,23 +280,12 @@ i915_emit_const2f(struct i915_fp_compile * p, float c0, float c1)
          continue;
       for (idx = 0; idx < 3; idx++) {
          if (!(p->constant_flags[reg] & (3 << idx))) {
-#if 0
-            p->fp->constant[reg][idx] = c0;
-            p->fp->constant[reg][idx + 1] = c1;
+            p->constants[reg][idx + 0] = c0;
+            p->constants[reg][idx + 1] = c1;
             p->constant_flags[reg] |= 3 << idx;
-            if (reg + 1 > p->fp->nr_constants)
-               p->fp->nr_constants = reg + 1;
-            return swizzle(UREG(REG_TYPE_CONST, reg), idx, idx + 1, ZERO,
-                           ONE);
-#else
-            p->constants->constant[reg][idx + 0] = c0;
-            p->constants->constant[reg][idx + 1] = c1;
-            p->constant_flags[reg] |= 3 << idx;
-            if (reg + 1 > p->constants->nr_constants)
-               p->constants->nr_constants = reg + 1;
-            return swizzle(UREG(REG_TYPE_CONST, reg), idx, idx + 1, ZERO,
-                           ONE);
-#endif
+            if (reg + 1 > p->num_constants)
+               p->num_constants = reg + 1;
+            return swizzle(UREG(REG_TYPE_CONST, reg), idx, idx + 1, ZERO, ONE);
          }
       }
    }
@@ -326,40 +304,21 @@ i915_emit_const4f(struct i915_fp_compile * p,
 
    for (reg = 0; reg < I915_MAX_CONSTANT; reg++) {
       if (p->constant_flags[reg] == 0xf &&
-#if 0
-          p->fp->constant[reg][0] == c0 &&
-          p->fp->constant[reg][1] == c1 &&
-          p->fp->constant[reg][2] == c2 && 
-         p->fp->constant[reg][3] == c3
-#else
-          p->constants->constant[reg][0] == c0 &&
-          p->constants->constant[reg][1] == c1 &&
-          p->constants->constant[reg][2] == c2 &&
-          p->constants->constant[reg][3] == c3
-#endif
-          ) {
+          p->constants[reg][0] == c0 &&
+          p->constants[reg][1] == c1 &&
+          p->constants[reg][2] == c2 &&
+          p->constants[reg][3] == c3) {
          return UREG(REG_TYPE_CONST, reg);
       }
       else if (p->constant_flags[reg] == 0) {
-#if 0
-         p->fp->constant[reg][0] = c0;
-         p->fp->constant[reg][1] = c1;
-         p->fp->constant[reg][2] = c2;
-         p->fp->constant[reg][3] = c3;
-#else
-         p->constants->constant[reg][0] = c0;
-         p->constants->constant[reg][1] = c1;
-         p->constants->constant[reg][2] = c2;
-         p->constants->constant[reg][3] = c3;
-#endif
+
+         p->constants[reg][0] = c0;
+         p->constants[reg][1] = c1;
+         p->constants[reg][2] = c2;
+         p->constants[reg][3] = c3;
          p->constant_flags[reg] = 0xf;
-#if 0
-         if (reg + 1 > p->fp->nr_constants)
-            p->fp->nr_constants = reg + 1;
-#else
-         if (reg + 1 > p->constants->nr_constants)
-            p->constants->nr_constants = reg + 1;
-#endif
+         if (reg + 1 > p->num_constants)
+            p->num_constants = reg + 1;
          return UREG(REG_TYPE_CONST, reg);
       }
    }
index db2691e..dcf0d18 100644 (file)
@@ -102,8 +102,8 @@ i915_use_passthrough_shader(struct i915_context *i915)
       i915->current.program_len = Elements(passthrough);
    }
 
-   i915->current.constants = NULL;
-   i915->current.num_constants = 0;
+   i915->current.num_constants[PIPE_SHADER_FRAGMENT] = 0;
+   i915->current.num_user_constants[PIPE_SHADER_FRAGMENT] = 0;
 }
 
 
@@ -870,11 +870,11 @@ i915_init_compile(struct i915_context *i915,
 
    p->shader = &i915->fs;
 
-   /* a bit of a hack, need to improve constant buffer infrastructure */
-   if (i915->fs.constants)
-      p->constants = i915->fs.constants;
-   else
-      p->constants = &i915->temp_constants;
+   /* new constants found during translation get appended after the
+    * user-provided constants.
+    */
+   p->constants = i915->current.constants[PIPE_SHADER_FRAGMENT];
+   p->num_constants = i915->current.num_user_constants[PIPE_SHADER_FRAGMENT];
 
    p->nr_tex_indirect = 1;      /* correct? */
    p->nr_tex_insn = 0;
@@ -960,8 +960,10 @@ i915_fini_compile(struct i915_context *i915, struct i915_fp_compile *p)
                 program_size * sizeof(uint));
       }
 
-      i915->current.constants = (uint *) p->constants->constant;
-      i915->current.num_constants = p->constants->nr_constants;
+      /* update number of constants */
+      i915->current.num_constants[PIPE_SHADER_FRAGMENT] = p->num_constants;
+      assert(i915->current.num_constants[PIPE_SHADER_FRAGMENT]
+             >= i915->current.num_user_constants[PIPE_SHADER_FRAGMENT]);
    }
 
    /* Release the compilation struct: 
index e8ffd1f..8f8b132 100644 (file)
@@ -30,6 +30,7 @@
 
 
 #include "pipe/draw/draw_context.h"
+#include "pipe/p_winsys.h"
 
 #include "i915_context.h"
 #include "i915_state.h"
@@ -131,6 +132,44 @@ static void i915_set_vs_state( struct pipe_context *pipe,
 }
 
 
+static void i915_set_constant_buffer(struct pipe_context *pipe,
+                                     uint shader, uint index,
+                                     const struct pipe_constant_buffer *buf)
+{
+   struct i915_context *i915 = i915_context(pipe);
+   struct pipe_winsys *ws = pipe->winsys;
+
+   assert(shader < PIPE_SHADER_TYPES);
+   assert(index == 0);
+
+   /* Make a copy of shader constants.
+    * During fragment program translation we may add additional
+    * constants to the array.
+    *
+    * We want to consider the situation where some user constants
+    * (ex: a material color) may change frequently but the shader program
+    * stays the same.  In that case we should only be updating the first
+    * N constants, leaving any extras from shader translation alone.
+    */
+   {
+      void *mapped;
+      if (buf->size &&
+          (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_FLAG_READ))) {
+         memcpy(i915->current.constants[shader], mapped, buf->size);
+         fprintf(stderr, "i915 problem: map of constant buffer failed\n");
+         ws->buffer_unmap(ws, buf->buffer);
+         i915->current.num_user_constants[shader]
+            = buf->size / (4 * sizeof(float));
+      }
+      else {
+         i915->current.num_user_constants[shader] = 0;
+      }
+   }
+
+   i915->dirty |= I915_NEW_CONSTANTS;
+}
+
+
 static void i915_set_sampler_state(struct pipe_context *pipe,
                            unsigned unit,
                            const struct pipe_sampler_state *sampler)
@@ -256,6 +295,7 @@ i915_init_state_functions( struct i915_context *i915 )
    i915->pipe.set_blend_state = i915_set_blend_state;
    i915->pipe.set_clip_state = i915_set_clip_state;
    i915->pipe.set_clear_color_state = i915_set_clear_color_state;
+   i915->pipe.set_constant_buffer = i915_set_constant_buffer;
    i915->pipe.set_depth_state = i915_set_depth_test_state;
    i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
    i915->pipe.set_fs_state = i915_set_fs_state;
index dcf02ab..dff9d40 100644 (file)
@@ -216,9 +216,11 @@ i915_emit_hardware_state(struct i915_context *i915 )
    /* constants */
    if (i915->hardware_dirty & I915_HW_PROGRAM)
    {
-      const uint nr = i915->current.num_constants;
+      const uint nr = i915->current.num_constants[PIPE_SHADER_FRAGMENT];
+      assert(nr <= I915_MAX_CONSTANT);
       if (nr > 0) {
-         const uint *c = (const uint *) i915->current.constants;
+         const uint *c
+            = (const uint *) i915->current.constants[PIPE_SHADER_FRAGMENT];
          uint i;
          OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
          OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) );
index 3a656b2..0d90a96 100644 (file)
@@ -99,8 +99,12 @@ struct pipe_context {
    void (*set_clear_color_state)( struct pipe_context *,
                                   const struct pipe_clear_color_state * );
 
+   void (*set_constant_buffer)( struct pipe_context *,
+                                uint shader, uint index,
+                                const struct pipe_constant_buffer *buf );
+                              
    void (*set_depth_state)( struct pipe_context *,
-                              const struct pipe_depth_state * );
+                            const struct pipe_depth_state * );
 
    void (*set_framebuffer_state)( struct pipe_context *,
                                   const struct pipe_framebuffer_state * );
index 43d1c43..6367119 100644 (file)
 
 
 /**
+ * Shaders
+ */
+#define PIPE_SHADER_VERTEX   0
+#define PIPE_SHADER_FRAGMENT 1
+#define PIPE_SHADER_TYPES    2
+
+
+/**
  * Primitive types:
  */
 #define PIPE_PRIM_POINTS          0
index 42bf50a..317e8e5 100644 (file)
@@ -115,9 +115,12 @@ struct pipe_clip_state {
 };
 
 
+/**
+ * Constants for vertex/fragment shaders
+ */
 struct pipe_constant_buffer {
-   float constant[PIPE_MAX_CONSTANT][4];
-   unsigned nr_constants;
+   struct pipe_buffer_handle *buffer;
+   unsigned size;    /** in bytes */
 };
 
 
@@ -125,7 +128,6 @@ struct pipe_shader_state {
    unsigned inputs_read;                   /**< FRAG/VERT_ATTRIB_x */
    unsigned outputs_written;               /**< FRAG/VERT_RESULT_x */
    const struct tgsi_token *tokens;
-   struct pipe_constant_buffer *constants; /* XXX temporary? */
 };
 
 struct pipe_depth_state
index ab9becc..5404b7f 100644 (file)
@@ -237,6 +237,7 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
    softpipe->pipe.set_blend_state = softpipe_set_blend_state;
    softpipe->pipe.set_clip_state = softpipe_set_clip_state;
    softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state;
+   softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
    softpipe->pipe.set_depth_state = softpipe_set_depth_test_state;
    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
    softpipe->pipe.set_fs_state = softpipe_set_fs_state;
index 14ae9f2..6458573 100644 (file)
@@ -33,6 +33,7 @@
 
 #include "pipe/p_state.h"
 #include "pipe/p_context.h"
+#include "pipe/p_defines.h"
 
 #include "sp_quad.h"
 
@@ -64,6 +65,7 @@ enum interp_mode {
 #define SP_NEW_STENCIL    0x1000
 #define SP_NEW_VERTEX     0x2000
 #define SP_NEW_VS         0x4000
+#define SP_NEW_CONSTANTS  0x8000
 
 
 struct softpipe_context {     
@@ -78,6 +80,7 @@ struct softpipe_context {
    struct pipe_blend_color blend_color;
    struct pipe_clear_color_state clear_color;
    struct pipe_clip_state clip;
+   struct pipe_constant_buffer constants[2];
    struct pipe_depth_state depth_test;
    struct pipe_framebuffer_state framebuffer;
    struct pipe_shader_state fs;
@@ -105,7 +108,9 @@ struct softpipe_context {
     * Mapped vertex buffers
     */
    ubyte *mapped_vbuffer[PIPE_ATTRIB_MAX];
-
+   
+   /** Mapped constant buffers */
+   void *mapped_constants[PIPE_SHADER_TYPES];
 
    /* FS + setup derived state:
     */
index 0392b6b..5198a49 100644 (file)
 
 
 
+static void
+softpipe_map_constant_buffers(struct softpipe_context *sp)
+{
+   struct pipe_winsys *ws = sp->pipe.winsys;
+   uint i;
+   for (i = 0; i < 2; i++) {
+      if (sp->constants[i].size)
+         sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
+                                                  PIPE_BUFFER_FLAG_READ);
+   }
+
+   draw_set_mapped_constant_buffer(sp->draw,
+                                   sp->mapped_constants[PIPE_SHADER_VERTEX]);
+}
+
+static void
+softpipe_unmap_constant_buffers(struct softpipe_context *sp)
+{
+   struct pipe_winsys *ws = sp->pipe.winsys;
+   uint i;
+   for (i = 0; i < 2; i++) {
+      if (sp->constants[i].size)
+         ws->buffer_unmap(ws, sp->constants[i].buffer);
+      sp->mapped_constants[i] = NULL;
+   }
+}
+
+
 boolean
 softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
                      unsigned start, unsigned count)
@@ -81,6 +109,8 @@ softpipe_draw_elements(struct pipe_context *pipe,
 
    softpipe_map_surfaces(sp);
 
+   softpipe_map_constant_buffers(sp);
+
    /*
     * Map vertex buffers
     */
@@ -123,6 +153,7 @@ softpipe_draw_elements(struct pipe_context *pipe,
    }
 
    softpipe_unmap_surfaces(sp);
+   softpipe_unmap_constant_buffers(sp);
 
    return TRUE;
 }
index c20f09d..ceba94a 100755 (executable)
@@ -33,6 +33,7 @@
  */
 
 #include "pipe/p_util.h"
+#include "pipe/p_defines.h"
 
 #include "sp_context.h"
 #include "sp_headers.h"
@@ -83,7 +84,7 @@ shade_quad(
       qss->samplers );
 
    /* Consts does not require 16 byte alignment. */
-   machine.Consts = softpipe->fs.constants->constant;
+   machine.Consts = softpipe->mapped_constants[PIPE_SHADER_FRAGMENT];
 
    machine.Inputs = ALIGN16_ASSIGN(inputs);
    machine.Outputs = ALIGN16_ASSIGN(outputs);
index 5e1ecd9..354580b 100644 (file)
@@ -52,6 +52,10 @@ void softpipe_set_clear_color_state( struct pipe_context *,
 void softpipe_set_clip_state( struct pipe_context *,
                             const struct pipe_clip_state * );
 
+void softpipe_set_constant_buffer(struct pipe_context *,
+                                  uint shader, uint index,
+                                  const struct pipe_constant_buffer *buf);
+
 void softpipe_set_depth_test_state( struct pipe_context *,
                                     const struct pipe_depth_state * );
 
index bab407f..9e3ff6d 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -28,6 +28,8 @@
 #include "sp_context.h"
 #include "sp_state.h"
 
+#include "pipe/p_defines.h"
+#include "pipe/p_winsys.h"
 #include "pipe/draw/draw_context.h"
 
 
@@ -53,3 +55,24 @@ void softpipe_set_vs_state( struct pipe_context *pipe,
 
    draw_set_vertex_shader(softpipe->draw, vs);
 }
+
+
+void softpipe_set_constant_buffer(struct pipe_context *pipe,
+                                  uint shader, uint index,
+                                  const struct pipe_constant_buffer *buf)
+{
+   struct softpipe_context *softpipe = softpipe_context(pipe);
+   struct pipe_winsys *ws = pipe->winsys;
+
+   assert(shader < PIPE_SHADER_TYPES);
+   assert(index == 0);
+
+   /* note: reference counting */
+   ws->buffer_unreference(ws, &softpipe->constants[shader].buffer);
+   softpipe->constants[shader].buffer = ws->buffer_reference(ws, buf->buffer);
+   softpipe->constants[shader].size = buf->size;
+
+   softpipe->dirty |= SP_NEW_CONSTANTS;
+}
+
+
index 9aba9aa..019b645 100644 (file)
@@ -32,6 +32,8 @@
 #include "shader/prog_parameter.h"
 
 #include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_winsys.h"
 #include "pipe/tgsi/mesa/mesa_to_tgsi.h"
 #include "pipe/tgsi/core/tgsi_dump.h"
 
@@ -53,12 +55,36 @@ static void compile_fs( struct st_context *st,
 }
 
 
+static void
+update_fs_constants(struct st_context *st,
+                    struct gl_program_parameter_list *params)
+
+{
+   const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
+   struct pipe_winsys *ws = st->pipe->winsys;
+   struct pipe_constant_buffer *cbuf
+      = &st->state.constants[PIPE_SHADER_FRAGMENT];
+
+   if (!cbuf->buffer)   
+      cbuf->buffer = ws->buffer_create(ws, 1);
+
+   /* load Mesa constants into the constant buffer */
+   if (paramBytes)
+      ws->buffer_data(ws, cbuf->buffer, paramBytes, params->ParameterValues);
+
+   cbuf->size = paramBytes;
+
+   st->pipe->set_constant_buffer(st->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+}
+
+
 static void update_fs( struct st_context *st )
 {
    struct pipe_shader_state fs;
    struct st_fragment_program *fp = NULL;
    struct gl_program_parameter_list *params = NULL;
 
+   /* find active shader and params */
    if (st->ctx->Shader.CurrentProgram &&
        st->ctx->Shader.CurrentProgram->LinkStatus &&
        st->ctx->Shader.CurrentProgram->FragmentProgram) {
@@ -72,25 +98,21 @@ static void update_fs( struct st_context *st )
       params = st->ctx->FragmentProgram._Current->Base.Parameters;
    }
 
+   /* update constants */
    if (fp && params) {
-      /* load program's constants array */
-
       _mesa_load_state_parameters(st->ctx, params);
-
-      fp->constants.nr_constants = params->NumParameters;
-      memcpy(fp->constants.constant, 
-             params->ParameterValues,
-             params->NumParameters * sizeof(GLfloat) * 4);
+      update_fs_constants(st, params);
    }
 
+   /* translate shader to TGSI format */
    if (fp->dirty)
       compile_fs( st, fp );
 
+   /* update pipe state */
    memset( &fs, 0, sizeof(fs) );
    fs.inputs_read = fp->Base.Base.InputsRead;
    fs.outputs_written = fp->Base.Base.OutputsWritten;
    fs.tokens = &fp->tokens[0];
-   fs.constants = &fp->constants;
 
    if (memcmp(&fs, &st->state.fs, sizeof(fs)) != 0 ||
        fp->dirty) 
index c8bd805..8a38020 100644 (file)
@@ -34,6 +34,8 @@
 #include "tnl/t_vp_build.h"
 
 #include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_winsys.h"
 #include "pipe/tgsi/mesa/mesa_to_tgsi.h"
 #include "pipe/tgsi/core/tgsi_dump.h"
 
@@ -56,17 +58,36 @@ static void compile_vs( struct st_context *st,
 }
 
 
+static void
+update_vs_constants(struct st_context *st,
+                    struct gl_program_parameter_list *params)
+
+{
+   const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
+   struct pipe_winsys *ws = st->pipe->winsys;
+   struct pipe_constant_buffer *cbuf
+      = &st->state.constants[PIPE_SHADER_VERTEX];
+
+   if (!cbuf->buffer)   
+      cbuf->buffer = ws->buffer_create(ws, 1);
+
+   /* load Mesa constants into the constant buffer */
+   if (paramBytes)
+      ws->buffer_data(ws, cbuf->buffer, paramBytes, params->ParameterValues);
+
+   cbuf->size = paramBytes;
+
+   st->pipe->set_constant_buffer(st->pipe, PIPE_SHADER_VERTEX, 0, cbuf);
+}
+
+
 static void update_vs( struct st_context *st )
 {
    struct pipe_shader_state vs;
    struct st_vertex_program *vp = NULL;
    struct gl_program_parameter_list *params = NULL;
 
-#if 0
-   if (st->ctx->VertexProgram._MaintainTnlProgram)
-      _tnl_UpdateFixedFunctionProgram( st->ctx );
-#endif
-
+   /* find active shader and params */
    if (st->ctx->Shader.CurrentProgram &&
        st->ctx->Shader.CurrentProgram->LinkStatus &&
        st->ctx->Shader.CurrentProgram->VertexProgram) {
@@ -80,31 +101,21 @@ static void update_vs( struct st_context *st )
       params = st->ctx->VertexProgram._Current->Base.Parameters;
    }
 
-   /* XXXX temp */
-#if 1
-   if (!vp)
-      return;
-#endif
+   /* update constants */
    if (vp && params) {
-      /* load program's constants array */
-
-      /* XXX this should probably be done elsewhere/separately */
       _mesa_load_state_parameters(st->ctx, params);
-
-      vp->constants.nr_constants = params->NumParameters;
-      memcpy(vp->constants.constant, 
-             params->ParameterValues,
-             params->NumParameters * sizeof(GLfloat) * 4);
+      update_vs_constants(st, params);
    }
 
+   /* translate shader to TGSI format */
    if (vp->dirty)
       compile_vs( st, vp );
 
+   /* update pipe state */
    memset( &vs, 0, sizeof(vs) );
    vs.outputs_written = vp->Base.Base.OutputsWritten;
    vs.inputs_read = vp->Base.Base.InputsRead;
    vs.tokens = &vp->tokens[0];
-   vs.constants = &vp->constants;
 
    if (memcmp(&vs, &st->state.vs, sizeof(vs)) != 0 ||
        vp->dirty) 
index 2f2d11c..e3690de 100644 (file)
@@ -350,7 +350,6 @@ clear_with_quad(GLcontext *ctx,
       memset(&fs, 0, sizeof(fs));
       fs.inputs_read = stfp->Base.Base.InputsRead;
       fs.tokens = &stfp->tokens[0];
-      fs.constants = NULL;
       pipe->set_fs_state(pipe, &fs);
    }
 
@@ -365,7 +364,6 @@ clear_with_quad(GLcontext *ctx,
       vs.inputs_read = stvp->Base.Base.InputsRead;
       vs.outputs_written = stvp->Base.Base.OutputsWritten;
       vs.tokens = &stvp->tokens[0];
-      vs.constants = NULL;
       pipe->set_vs_state(pipe, &vs);
    }
 
index d3f060e..a45700e 100644 (file)
@@ -332,7 +332,6 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
       memset(&fs, 0, sizeof(fs));
       fs.inputs_read = stfp->Base.Base.InputsRead;
       fs.tokens = &stfp->tokens[0];
-      fs.constants = NULL;
       pipe->set_fs_state(pipe, &fs);
    }
 
@@ -347,7 +346,6 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
       vs.inputs_read = stvp->Base.Base.InputsRead;
       vs.outputs_written = stvp->Base.Base.OutputsWritten;
       vs.tokens = &stvp->tokens[0];
-      vs.constants = NULL;
       pipe->set_vs_state(pipe, &vs);
    }
 
index 35774a7..38d6a3e 100644 (file)
@@ -71,16 +71,17 @@ struct st_context
       struct pipe_blend_color  blend_color;
       struct pipe_clear_color_state clear_color;
       struct pipe_clip_state clip;
+      struct pipe_constant_buffer constants[2];
       struct pipe_depth_state depth;
       struct pipe_framebuffer_state framebuffer;
-      struct pipe_shader_state fs;
-      struct pipe_shader_state vs;
+      struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
       struct pipe_poly_stipple poly_stipple;
       struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
       struct pipe_scissor_state scissor;
       struct pipe_setup_state  setup;
+      struct pipe_shader_state fs;
+      struct pipe_shader_state vs;
       struct pipe_stencil_state stencil;
-      struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
       struct pipe_viewport_state viewport;
    } state;
 
index b077fdf..3ff4f4e 100644 (file)
@@ -53,8 +53,6 @@ struct st_fragment_program
    struct tgsi_token tokens[ST_FP_MAX_TOKENS];
    GLboolean dirty;
    
-   struct pipe_constant_buffer constants;
-
 #if 0   
    GLfloat (*cbuffer)[4];
    GLuint nr_constants;
@@ -85,7 +83,9 @@ struct st_vertex_program
 
    struct tgsi_token tokens[ST_FP_MAX_TOKENS];
    GLboolean dirty;
+#if 0
    struct pipe_constant_buffer constants;
+#endif
    GLuint param_state;
 };