{
struct egl_compositor *ec = shooter->ec;
struct wlsc_output *output;
- GLuint stride;
char buffer[256];
- GdkPixbuf *pixbuf;
+ GdkPixbuf *pixbuf, *normal;
GError *error = NULL;
void *data;
int i;
output = container_of(ec->output_list.next, struct wlsc_output, link);
while (&output->link != &ec->output_list) {
snprintf(buffer, sizeof buffer, "wayland-screenshot-%d.png", i++);
- data = eglReadBuffer(ec->display, output->surface, GL_FRONT_LEFT, &stride);
+ data = malloc(output->width * output->height * 4);
+ if (data == NULL) {
+ fprintf(stderr, "couldn't allocate image buffer\n");
+ continue;
+ }
+
+ glReadBuffer(GL_FRONT);
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
+ glReadPixels(0, 0, output->width, output->height,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+
pixbuf = gdk_pixbuf_new_from_data(data, GDK_COLORSPACE_RGB, TRUE,
- 8, output->width, output->height, stride,
+ 8, output->width, output->height, output->width * 4,
NULL, NULL);
- gdk_pixbuf_save(pixbuf, buffer, "png", &error, NULL);
+ normal = gdk_pixbuf_flip(pixbuf, FALSE);
+ gdk_pixbuf_save(normal, buffer, "png", &error, NULL);
+ gdk_pixbuf_unref(normal);
+ gdk_pixbuf_unref(pixbuf);
+ free(data);
output = container_of(output->link.next,
struct wlsc_output, link);
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_CONFIG_CAVEAT, EGL_NONE,
+ EGL_RED_SIZE, 8,
EGL_NONE
};