*/
#include <drm/drm_atomic_helper.h>
+#include <drm/drm_damage_helper.h>
#include <drm/drm_fourcc.h>
#include <drm/drm_plane_helper.h>
}
static void virtio_gpu_update_dumb_bo(struct virtio_gpu_device *vgdev,
- struct virtio_gpu_object *bo,
- struct drm_plane_state *state)
+ struct drm_plane_state *state,
+ struct drm_rect *rect)
{
+ struct virtio_gpu_object *bo =
+ gem_to_virtio_gpu_obj(state->fb->obj[0]);
struct virtio_gpu_object_array *objs;
+ uint32_t w = rect->x2 - rect->x1;
+ uint32_t h = rect->y2 - rect->y1;
+ uint32_t x = rect->x1;
+ uint32_t y = rect->y1;
+ uint32_t off = x * state->fb->format->cpp[0] +
+ y * state->fb->pitches[0];
objs = virtio_gpu_array_alloc(1);
if (!objs)
return;
virtio_gpu_array_add_obj(objs, &bo->base.base);
- virtio_gpu_cmd_transfer_to_host_2d
- (vgdev, 0,
- state->src_w >> 16,
- state->src_h >> 16,
- state->src_x >> 16,
- state->src_y >> 16,
- objs, NULL);
+
+ virtio_gpu_cmd_transfer_to_host_2d(vgdev, off, w, h, x, y,
+ objs, NULL);
}
static void virtio_gpu_primary_plane_update(struct drm_plane *plane,
struct drm_device *dev = plane->dev;
struct virtio_gpu_device *vgdev = dev->dev_private;
struct virtio_gpu_output *output = NULL;
- struct virtio_gpu_framebuffer *vgfb;
struct virtio_gpu_object *bo;
+ struct drm_rect rect;
if (plane->state->crtc)
output = drm_crtc_to_virtio_gpu_output(plane->state->crtc);
return;
}
+ if (!drm_atomic_helper_damage_merged(old_state, plane->state, &rect))
+ return;
+
virtio_gpu_disable_notify(vgdev);
- vgfb = to_virtio_gpu_framebuffer(plane->state->fb);
- bo = gem_to_virtio_gpu_obj(vgfb->base.obj[0]);
+ bo = gem_to_virtio_gpu_obj(plane->state->fb->obj[0]);
if (bo->dumb)
- virtio_gpu_update_dumb_bo(vgdev, bo, plane->state);
+ virtio_gpu_update_dumb_bo(vgdev, plane->state, &rect);
if (plane->state->fb != old_state->fb ||
plane->state->src_w != old_state->src_w ||
}
virtio_gpu_cmd_resource_flush(vgdev, bo->hw_res_handle,
- plane->state->src_x >> 16,
- plane->state->src_y >> 16,
- plane->state->src_w >> 16,
- plane->state->src_h >> 16);
+ rect.x1,
+ rect.y1,
+ rect.x2 - rect.x1,
+ rect.y2 - rect.y1);
virtio_gpu_enable_notify(vgdev);
}