if (format[1])
n_formats = 2;
- if (gl_renderer->output_create(&output->base,
- (EGLNativeWindowType)output->gbm_surface,
- output->gbm_surface,
- gl_renderer->opaque_attribs,
- format,
- n_formats) < 0) {
+ if (gl_renderer->output_window_create(&output->base,
+ (EGLNativeWindowType)output->gbm_surface,
+ output->gbm_surface,
+ gl_renderer->opaque_attribs,
+ format,
+ n_formats) < 0) {
weston_log("failed to create gl renderer output state\n");
gbm_surface_destroy(output->gbm_surface);
return -1;
return -1;
}
- if (gl_renderer->output_create(&output->base,
- output->gl.egl_window,
- output->gl.egl_window,
- gl_renderer->alpha_attribs,
- NULL,
- 0) < 0)
+ if (gl_renderer->output_window_create(&output->base,
+ output->gl.egl_window,
+ output->gl.egl_window,
+ gl_renderer->alpha_attribs,
+ NULL,
+ 0) < 0)
goto cleanup_window;
return 0;
* but eglCreateWindowSurface takes a Window. */
Window xid = (Window) output->window;
- ret = gl_renderer->output_create(&output->base,
- (EGLNativeWindowType) output->window,
- &xid,
- gl_renderer->opaque_attribs,
- NULL,
- 0);
+ ret = gl_renderer->output_window_create(
+ &output->base,
+ (EGLNativeWindowType) output->window,
+ &xid,
+ gl_renderer->opaque_attribs,
+ NULL,
+ 0);
if (ret < 0)
goto err;
}
gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
static int
-gl_renderer_output_create(struct weston_output *output,
- EGLNativeWindowType window_for_legacy,
- void *window_for_platform,
- const EGLint *attribs,
- const EGLint *visual_id,
- int n_ids)
+gl_renderer_output_window_create(struct weston_output *output,
+ EGLNativeWindowType window_for_legacy,
+ void *window_for_platform,
+ const EGLint *attribs,
+ const EGLint *visual_id,
+ int n_ids)
{
struct weston_compositor *ec = output->compositor;
struct gl_renderer *gr = get_renderer(ec);
.display_create = gl_renderer_display_create,
.display = gl_renderer_display,
- .output_create = gl_renderer_output_create,
+ .output_window_create = gl_renderer_output_window_create,
.output_destroy = gl_renderer_output_destroy,
.output_surface = gl_renderer_output_surface,
.output_set_border = gl_renderer_output_set_border,
EGLDisplay (*display)(struct weston_compositor *ec);
- int (*output_create)(struct weston_output *output,
- EGLNativeWindowType window_for_legacy,
- void *window_for_platform,
- const EGLint *attribs,
- const EGLint *visual_id,
- const int n_ids);
+ int (*output_window_create)(struct weston_output *output,
+ EGLNativeWindowType window_for_legacy,
+ void *window_for_platform,
+ const EGLint *attribs,
+ const EGLint *visual_id,
+ const int n_ids);
void (*output_destroy)(struct weston_output *output);