Add VS2013 projects. Also, update VS2010 project to:
authorJohn Kessenich <cepheus@frii.com>
Thu, 14 Nov 2013 16:05:13 +0000 (16:05 +0000)
committerJohn Kessenich <cepheus@frii.com>
Thu, 14 Nov 2013 16:05:13 +0000 (16:05 +0000)
* Include reflection.cpp/.h
* Adding /d2Zi+ for optimized debugging support
* Added _ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH to suppress some future mismatch errors
* Fixed the 64-bit output directories to have the trailing slash that msbuild really wants

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24065 e7fa87d3-cd2b-0410-9028-fcbf551c1848

StandAlone_vs2013.sln [new file with mode: 0644]
StandAlone_vs2013.vcxproj [new file with mode: 0644]
glslang_vs2010.vcxproj
glslang_vs2013.vcxproj [new file with mode: 0644]

diff --git a/StandAlone_vs2013.sln b/StandAlone_vs2013.sln
new file mode 100644 (file)
index 0000000..de6bc61
--- /dev/null
@@ -0,0 +1,37 @@
+Microsoft Visual Studio Solution File, Format Version 12.00\r
+# Visual Studio 2013\r
+VisualStudioVersion = 12.0.21005.1\r
+MinimumVisualStudioVersion = 10.0.40219.1\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang_vs2013.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"\r
+EndProject\r
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone_vs2013.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"\r
+EndProject\r
+Global\r
+       GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
+               Debug|Win32 = Debug|Win32\r
+               Debug|x64 = Debug|x64\r
+               Release|Win32 = Release|Win32\r
+               Release|x64 = Release|x64\r
+       EndGlobalSection\r
+       GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
+               {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32\r
+               {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32\r
+               {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.ActiveCfg = Debug|x64\r
+               {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.Build.0 = Debug|x64\r
+               {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32\r
+               {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32\r
+               {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.ActiveCfg = Release|x64\r
+               {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.Build.0 = Release|x64\r
+               {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32\r
+               {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32\r
+               {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.ActiveCfg = Debug|x64\r
+               {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.Build.0 = Debug|x64\r
+               {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32\r
+               {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32\r
+               {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.ActiveCfg = Release|x64\r
+               {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.Build.0 = Release|x64\r
+       EndGlobalSection\r
+       GlobalSection(SolutionProperties) = preSolution\r
+               HideSolutionNode = FALSE\r
+       EndGlobalSection\r
+EndGlobal\r
diff --git a/StandAlone_vs2013.vcxproj b/StandAlone_vs2013.vcxproj
new file mode 100644 (file)
index 0000000..350cd85
--- /dev/null
@@ -0,0 +1,292 @@
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+  <ItemGroup Label="ProjectConfigurations">\r
+    <ProjectConfiguration Include="Debug|Win32">\r
+      <Configuration>Debug</Configuration>\r
+      <Platform>Win32</Platform>\r
+    </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Debug|x64">\r
+      <Configuration>Debug</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Release|Win32">\r
+      <Configuration>Release</Configuration>\r
+      <Platform>Win32</Platform>\r
+    </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Release|x64">\r
+      <Configuration>Release</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
+  </ItemGroup>\r
+  <PropertyGroup Label="Globals">\r
+    <ProjectName>StandAlone</ProjectName>\r
+    <ProjectGuid>{660D0A05-69A9-4F09-9664-02FBEB08FAE2}</ProjectGuid>\r
+  </PropertyGroup>\r
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
+    <ConfigurationType>Application</ConfigurationType>\r
+    <UseOfMfc>false</UseOfMfc>\r
+    <CharacterSet>MultiByte</CharacterSet>\r
+    <PlatformToolset>v120_xp</PlatformToolset>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">\r
+    <ConfigurationType>Application</ConfigurationType>\r
+    <UseOfMfc>false</UseOfMfc>\r
+    <CharacterSet>MultiByte</CharacterSet>\r
+    <PlatformToolset>v120_xp</PlatformToolset>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
+    <ConfigurationType>Application</ConfigurationType>\r
+    <CharacterSet>MultiByte</CharacterSet>\r
+    <PlatformToolset>v120_xp</PlatformToolset>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">\r
+    <ConfigurationType>Application</ConfigurationType>\r
+    <CharacterSet>MultiByte</CharacterSet>\r
+    <PlatformToolset>v120_xp</PlatformToolset>\r
+  </PropertyGroup>\r
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
+  <ImportGroup Label="ExtensionSettings">\r
+  </ImportGroup>\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">\r
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+  </ImportGroup>\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">\r
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+  </ImportGroup>\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+  </ImportGroup>\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">\r
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+  </ImportGroup>\r
+  <PropertyGroup Label="UserMacros" />\r
+  <PropertyGroup>\r
+    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</OutDir>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StandAlone\UserM_Debug64\</OutDir>\r
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</IntDir>\r
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StandAlone\UserM_Debug64\</IntDir>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</OutDir>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StandAlone\UserM_Release64\</OutDir>\r
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</IntDir>\r
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StandAlone\UserM_Release64\</IntDir>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+    <TargetName>glslangValidator</TargetName>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
+    <TargetName>glslangValidator</TargetName>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
+    <TargetName>glslangValidator</TargetName>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+    <TargetName>glslangValidator</TargetName>\r
+  </PropertyGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+    <ClCompile>\r
+      <Optimization>Disabled</Optimization>\r
+      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>\r
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
+      <PrecompiledHeader>\r
+      </PrecompiledHeader>\r
+      <PrecompiledHeaderOutputFile>\r
+      </PrecompiledHeaderOutputFile>\r
+      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>\r
+      <ObjectFileName>$(IntDir)</ObjectFileName>\r
+      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>\r
+      <WarningLevel>Level3</WarningLevel>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <CallingConvention>Cdecl</CallingConvention>\r
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
+    </ClCompile>\r
+    <Link>\r
+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x86\Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>\r
+    </Link>\r
+    <Midl>\r
+      <TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>\r
+    </Midl>\r
+    <PostBuildEvent>\r
+      <Message>copy glslangValidator</Message>\r
+      <Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>\r
+    </PostBuildEvent>\r
+    <ResourceCompile>\r
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <Culture>0x0409</Culture>\r
+    </ResourceCompile>\r
+    <PreLinkEvent>\r
+      <Command>\r
+      </Command>\r
+    </PreLinkEvent>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
+    <ClCompile>\r
+      <Optimization>Disabled</Optimization>\r
+      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>\r
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
+      <PrecompiledHeader>\r
+      </PrecompiledHeader>\r
+      <PrecompiledHeaderOutputFile>\r
+      </PrecompiledHeaderOutputFile>\r
+      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>\r
+      <ObjectFileName>$(IntDir)</ObjectFileName>\r
+      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>\r
+      <WarningLevel>Level3</WarningLevel>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <CallingConvention>Cdecl</CallingConvention>\r
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
+    </ClCompile>\r
+    <Link>\r
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x64\Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>\r
+      <TargetMachine>MachineX64</TargetMachine>\r
+    </Link>\r
+    <Midl>\r
+      <TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>\r
+    </Midl>\r
+    <PostBuildEvent>\r
+      <Message>copy glslangValidator</Message>\r
+      <Command>xcopy /y StandAlone\UserM_Debug64\glslangValidator.exe Test</Command>\r
+    </PostBuildEvent>\r
+    <ResourceCompile>\r
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <Culture>0x0409</Culture>\r
+    </ResourceCompile>\r
+    <PreLinkEvent>\r
+      <Command>\r
+      </Command>\r
+    </PreLinkEvent>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
+    <ClCompile>\r
+      <Optimization>MaxSpeed</Optimization>\r
+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\r
+      <OmitFramePointers>true</OmitFramePointers>\r
+      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>\r
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <StringPooling>true</StringPooling>\r
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>\r
+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
+      <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <FunctionLevelLinking>true</FunctionLevelLinking>\r
+      <PrecompiledHeader>\r
+      </PrecompiledHeader>\r
+      <PrecompiledHeaderOutputFile>\r
+      </PrecompiledHeaderOutputFile>\r
+      <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>\r
+      <ObjectFileName>UserM_Release/</ObjectFileName>\r
+      <ProgramDataBaseFileName>\r
+      </ProgramDataBaseFileName>\r
+      <WarningLevel>Level3</WarningLevel>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <CallingConvention>Cdecl</CallingConvention>\r
+    </ClCompile>\r
+    <Link>\r
+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x86\Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
+      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <IgnoreSpecificDefaultLibraries>\r
+      </IgnoreSpecificDefaultLibraries>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <OptimizeReferences>true</OptimizeReferences>\r
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
+    </Link>\r
+    <Midl>\r
+      <TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>\r
+    </Midl>\r
+    <PostBuildEvent>\r
+      <Message>copy glslangValidator</Message>\r
+      <Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test\r
+xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows\r
+</Command>\r
+    </PostBuildEvent>\r
+    <ResourceCompile>\r
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <Culture>0x0409</Culture>\r
+    </ResourceCompile>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+    <ClCompile>\r
+      <Optimization>MaxSpeed</Optimization>\r
+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\r
+      <OmitFramePointers>true</OmitFramePointers>\r
+      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>\r
+      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <StringPooling>true</StringPooling>\r
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>\r
+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
+      <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <FunctionLevelLinking>true</FunctionLevelLinking>\r
+      <PrecompiledHeader>\r
+      </PrecompiledHeader>\r
+      <PrecompiledHeaderOutputFile>\r
+      </PrecompiledHeaderOutputFile>\r
+      <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>\r
+      <ObjectFileName>UserM_Release/</ObjectFileName>\r
+      <ProgramDataBaseFileName>\r
+      </ProgramDataBaseFileName>\r
+      <WarningLevel>Level3</WarningLevel>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
+      <CallingConvention>Cdecl</CallingConvention>\r
+    </ClCompile>\r
+    <Link>\r
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x64\Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
+      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <IgnoreSpecificDefaultLibraries>\r
+      </IgnoreSpecificDefaultLibraries>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <OptimizeReferences>true</OptimizeReferences>\r
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
+    </Link>\r
+    <Midl>\r
+      <TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>\r
+    </Midl>\r
+    <PostBuildEvent>\r
+      <Message>copy glslangValidator</Message>\r
+      <Command>xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Test\r
+xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Install\Windows</Command>\r
+    </PostBuildEvent>\r
+    <ResourceCompile>\r
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <Culture>0x0409</Culture>\r
+    </ResourceCompile>\r
+  </ItemDefinitionGroup>\r
+  <ItemGroup>\r
+    <ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />\r
+    <ClCompile Include="glslang\GenericCodeGen\Link.cpp" />\r
+    <ClCompile Include="Standalone\StandAlone.cpp" />\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <ClInclude Include="StandAlone\Worklist.h" />\r
+  </ItemGroup>\r
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
+  <ImportGroup Label="ExtensionTargets">\r
+  </ImportGroup>\r
+</Project>
\ No newline at end of file
index f9f4f6c..a6cb6e2 100644 (file)
   <PropertyGroup>\r
     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>\r
     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">lib\x86\Debug\</OutDir>\r
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">lib\x64\Debug</OutDir>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">lib\x64\Debug\</OutDir>\r
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">glslang\UserM_Debug\</IntDir>\r
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">glslang\UserM_Debug64\</IntDir>\r
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>\r
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>\r
     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">lib\x86\Release\</OutDir>\r
-    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">lib\x64\Release</OutDir>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">lib\x64\Release\</OutDir>\r
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</IntDir>\r
     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">glslang\UserM_Release64\</IntDir>\r
     <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>\r
@@ -88,7 +88,7 @@
     <ClCompile>\r
       <Optimization>Disabled</Optimization>\r
       <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
-      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
       <PrecompiledHeaderOutputFile>\r
       <CompileAs>Default</CompileAs>\r
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
       <StringPooling>true</StringPooling>\r
+      <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>\r
+      <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
+      <TreatWarningAsError>false</TreatWarningAsError>\r
     </ClCompile>\r
     <Link>\r
       <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
@@ -134,7 +137,7 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
     <ClCompile>\r
       <Optimization>Disabled</Optimization>\r
       <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
-      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
       <PrecompiledHeaderOutputFile>\r
@@ -151,6 +154,8 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
       <CompileAs>Default</CompileAs>\r
       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
       <StringPooling>true</StringPooling>\r
+      <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>\r
+      <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
     </ClCompile>\r
     <Link>\r
       <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
@@ -185,7 +190,7 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
       <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\r
       <OmitFramePointers>true</OmitFramePointers>\r
       <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
-      <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <StringPooling>true</StringPooling>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <BasicRuntimeChecks>Default</BasicRuntimeChecks>\r
@@ -205,6 +210,8 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
       <DebugInformationFormat>OldStyle</DebugInformationFormat>\r
       <CallingConvention>Cdecl</CallingConvention>\r
       <CompileAs>Default</CompileAs>\r
+      <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>\r
+      <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
     </ClCompile>\r
     <Link>\r
       <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
@@ -238,7 +245,7 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
       <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\r
       <OmitFramePointers>true</OmitFramePointers>\r
       <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
-      <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
       <StringPooling>true</StringPooling>\r
       <MinimalRebuild>false</MinimalRebuild>\r
       <BasicRuntimeChecks>Default</BasicRuntimeChecks>\r
@@ -258,6 +265,8 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
       <DebugInformationFormat>OldStyle</DebugInformationFormat>\r
       <CallingConvention>Cdecl</CallingConvention>\r
       <CompileAs>Default</CompileAs>\r
+      <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>\r
+      <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
     </ClCompile>\r
     <Link>\r
       <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
@@ -307,6 +316,7 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
     <ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp" />\r
     <ClCompile Include="glslang\MachineIndependent\preprocessor\PpSymbols.cpp" />\r
     <ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\reflection.cpp" />\r
     <ClCompile Include="glslang\MachineIndependent\Scan.cpp" />\r
     <ClCompile Include="glslang\MachineIndependent\Versions.cpp" />\r
     <ClCompile Include="OGLCompilersDLL\InitializeDll.cpp" />\r
@@ -338,6 +348,7 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
     <ClInclude Include="glslang\MachineIndependent\ParseHelper.h" />\r
     <ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h" />\r
     <ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h" />\r
+       <ClInclude Include="glslang\MachineIndependent\reflection.h" />\r
     <ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />\r
     <ClInclude Include="glslang\MachineIndependent\localintermediate.h" />\r
     <ClInclude Include="glslang\Include\BaseTypes.h" />\r
diff --git a/glslang_vs2013.vcxproj b/glslang_vs2013.vcxproj
new file mode 100644 (file)
index 0000000..20aee32
--- /dev/null
@@ -0,0 +1,406 @@
+<?xml version="1.0" encoding="utf-8"?>\r
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
+  <ItemGroup Label="ProjectConfigurations">\r
+    <ProjectConfiguration Include="Debug|Win32">\r
+      <Configuration>Debug</Configuration>\r
+      <Platform>Win32</Platform>\r
+    </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Debug|x64">\r
+      <Configuration>Debug</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Release|Win32">\r
+      <Configuration>Release</Configuration>\r
+      <Platform>Win32</Platform>\r
+    </ProjectConfiguration>\r
+    <ProjectConfiguration Include="Release|x64">\r
+      <Configuration>Release</Configuration>\r
+      <Platform>x64</Platform>\r
+    </ProjectConfiguration>\r
+  </ItemGroup>\r
+  <PropertyGroup Label="Globals">\r
+    <ProjectName>glslang</ProjectName>\r
+    <ProjectGuid>{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}</ProjectGuid>\r
+  </PropertyGroup>\r
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
+    <ConfigurationType>StaticLibrary</ConfigurationType>\r
+    <UseOfMfc>false</UseOfMfc>\r
+    <CharacterSet>MultiByte</CharacterSet>\r
+    <PlatformToolset>v120_xp</PlatformToolset>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">\r
+    <ConfigurationType>StaticLibrary</ConfigurationType>\r
+    <UseOfMfc>false</UseOfMfc>\r
+    <CharacterSet>MultiByte</CharacterSet>\r
+    <PlatformToolset>v120_xp</PlatformToolset>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
+    <ConfigurationType>StaticLibrary</ConfigurationType>\r
+    <CharacterSet>MultiByte</CharacterSet>\r
+    <PlatformToolset>v120_xp</PlatformToolset>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">\r
+    <ConfigurationType>StaticLibrary</ConfigurationType>\r
+    <CharacterSet>MultiByte</CharacterSet>\r
+    <PlatformToolset>v120_xp</PlatformToolset>\r
+  </PropertyGroup>\r
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
+  <ImportGroup Label="ExtensionSettings">\r
+  </ImportGroup>\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">\r
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+  </ImportGroup>\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">\r
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+  </ImportGroup>\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+  </ImportGroup>\r
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">\r
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
+  </ImportGroup>\r
+  <PropertyGroup Label="UserMacros" />\r
+  <PropertyGroup>\r
+    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">lib\2013\x86\Debug\</OutDir>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">lib\2013\x64\Debug\</OutDir>\r
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">glslang\UserM_Debug\</IntDir>\r
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">glslang\UserM_Debug64\</IntDir>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</LinkIncremental>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">lib\2013\x86\Release\</OutDir>\r
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">lib\2013\x64\Release\</OutDir>\r
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">glslang\UserM_Release\</IntDir>\r
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">glslang\UserM_Release64\</IntDir>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>\r
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>\r
+    <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PostBuildEventUseInBuild>\r
+    <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</PostBuildEventUseInBuild>\r
+    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>\r
+    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.lib</TargetExt>\r
+    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>\r
+    <TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.lib</TargetExt>\r
+    <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</PostBuildEventUseInBuild>\r
+    <PostBuildEventUseInBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</PostBuildEventUseInBuild>\r
+  </PropertyGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+    <ClCompile>\r
+      <Optimization>Disabled</Optimization>\r
+      <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <MinimalRebuild>false</MinimalRebuild>\r
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
+      <PrecompiledHeaderOutputFile>\r
+      </PrecompiledHeaderOutputFile>\r
+      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>\r
+      <ObjectFileName>$(IntDir)</ObjectFileName>\r
+      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>\r
+      <BrowseInformation>\r
+      </BrowseInformation>\r
+      <WarningLevel>Level3</WarningLevel>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>\r
+      <CallingConvention>Cdecl</CallingConvention>\r
+      <CompileAs>Default</CompileAs>\r
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
+      <StringPooling>true</StringPooling>\r
+      <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>\r
+      <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
+      <TreatWarningAsError>false</TreatWarningAsError>\r
+    </ClCompile>\r
+    <Link>\r
+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
+      <SuppressStartupBanner>false</SuppressStartupBanner>\r
+      <IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ProgramDatabaseFile>UserM_Debug/glslang.pdb</ProgramDatabaseFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <ImportLibrary>UserM_Debug/generic/glslang.lib</ImportLibrary>\r
+      <OutputFile>$(IntDir)$(TargetName)$(TargetExt)</OutputFile>\r
+    </Link>\r
+    <Midl>\r
+      <TypeLibraryName>UserM_Debug/generic/glslang.tlb</TypeLibraryName>\r
+    </Midl>\r
+    <PostBuildEvent>\r
+      <Message>copy dll</Message>\r
+      <Command>del Test\$(TargetName)$(TargetExt)\r
+xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>\r
+    </PostBuildEvent>\r
+    <ResourceCompile>\r
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <Culture>0x0809</Culture>\r
+    </ResourceCompile>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">\r
+    <ClCompile>\r
+      <Optimization>Disabled</Optimization>\r
+      <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <MinimalRebuild>false</MinimalRebuild>\r
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
+      <PrecompiledHeaderOutputFile>\r
+      </PrecompiledHeaderOutputFile>\r
+      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>\r
+      <ObjectFileName>$(IntDir)</ObjectFileName>\r
+      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>\r
+      <BrowseInformation>\r
+      </BrowseInformation>\r
+      <WarningLevel>Level3</WarningLevel>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>\r
+      <CallingConvention>Cdecl</CallingConvention>\r
+      <CompileAs>Default</CompileAs>\r
+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
+      <StringPooling>true</StringPooling>\r
+      <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>\r
+      <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
+    </ClCompile>\r
+    <Link>\r
+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
+      <SuppressStartupBanner>false</SuppressStartupBanner>\r
+      <IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ProgramDatabaseFile>UserM_Debug/glslang.pdb</ProgramDatabaseFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <ImportLibrary>UserM_Debug/generic/glslang.lib</ImportLibrary>\r
+      <OutputFile>$(IntDir)$(TargetName)$(TargetExt)</OutputFile>\r
+    </Link>\r
+    <Midl>\r
+      <TypeLibraryName>UserM_Debug/generic/glslang.tlb</TypeLibraryName>\r
+    </Midl>\r
+    <PostBuildEvent>\r
+      <Message>copy dll</Message>\r
+      <Command>del Test\$(TargetName)$(TargetExt)\r
+xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>\r
+    </PostBuildEvent>\r
+    <ResourceCompile>\r
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <Culture>0x0809</Culture>\r
+    </ResourceCompile>\r
+    <Lib>\r
+      <TargetMachine>MachineX64</TargetMachine>\r
+    </Lib>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
+    <ClCompile>\r
+      <Optimization>MaxSpeed</Optimization>\r
+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\r
+      <OmitFramePointers>true</OmitFramePointers>\r
+      <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <StringPooling>true</StringPooling>\r
+      <MinimalRebuild>false</MinimalRebuild>\r
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>\r
+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
+      <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <FunctionLevelLinking>true</FunctionLevelLinking>\r
+      <PrecompiledHeaderOutputFile>\r
+      </PrecompiledHeaderOutputFile>\r
+      <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>\r
+      <ObjectFileName>UserM_Release/</ObjectFileName>\r
+      <ProgramDataBaseFileName>\r
+      </ProgramDataBaseFileName>\r
+      <BrowseInformation>\r
+      </BrowseInformation>\r
+      <WarningLevel>Level3</WarningLevel>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>\r
+      <CallingConvention>Cdecl</CallingConvention>\r
+      <CompileAs>Default</CompileAs>\r
+      <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>\r
+      <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
+    </ClCompile>\r
+    <Link>\r
+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
+      <OutputFile>UserM_Release/generic/glslang.dll</OutputFile>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ProgramDatabaseFile>UserM_Release/generic/glslang.pdb</ProgramDatabaseFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <OptimizeReferences>true</OptimizeReferences>\r
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
+      <ImportLibrary>UserM_Release/generic/glslang.lib</ImportLibrary>\r
+    </Link>\r
+    <Midl>\r
+      <TypeLibraryName>UserM_Release/generic/glslang.tlb</TypeLibraryName>\r
+    </Midl>\r
+    <PostBuildEvent>\r
+      <Message>copy dll</Message>\r
+      <Command>del Test\$(TargetName)$(TargetExt)\r
+xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>\r
+    </PostBuildEvent>\r
+    <ResourceCompile>\r
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <Culture>0x0809</Culture>\r
+    </ResourceCompile>\r
+  </ItemDefinitionGroup>\r
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">\r
+    <ClCompile>\r
+      <Optimization>MaxSpeed</Optimization>\r
+      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>\r
+      <OmitFramePointers>true</OmitFramePointers>\r
+      <AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
+      <PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <StringPooling>true</StringPooling>\r
+      <MinimalRebuild>false</MinimalRebuild>\r
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>\r
+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
+      <BufferSecurityCheck>true</BufferSecurityCheck>\r
+      <FunctionLevelLinking>true</FunctionLevelLinking>\r
+      <PrecompiledHeaderOutputFile>\r
+      </PrecompiledHeaderOutputFile>\r
+      <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>\r
+      <ObjectFileName>UserM_Release/</ObjectFileName>\r
+      <ProgramDataBaseFileName>\r
+      </ProgramDataBaseFileName>\r
+      <BrowseInformation>\r
+      </BrowseInformation>\r
+      <WarningLevel>Level3</WarningLevel>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>\r
+      <CallingConvention>Cdecl</CallingConvention>\r
+      <CompileAs>Default</CompileAs>\r
+      <AdditionalOptions>/d2Zi+ %(AdditionalOptions)</AdditionalOptions>\r
+      <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
+    </ClCompile>\r
+    <Link>\r
+      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>\r
+      <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
+      <OutputFile>UserM_Release/generic/glslang.dll</OutputFile>\r
+      <SuppressStartupBanner>true</SuppressStartupBanner>\r
+      <IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\r
+      <GenerateDebugInformation>true</GenerateDebugInformation>\r
+      <ProgramDatabaseFile>UserM_Release/generic/glslang.pdb</ProgramDatabaseFile>\r
+      <SubSystem>Console</SubSystem>\r
+      <OptimizeReferences>true</OptimizeReferences>\r
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
+      <ImportLibrary>UserM_Release/generic/glslang.lib</ImportLibrary>\r
+    </Link>\r
+    <Midl>\r
+      <TypeLibraryName>UserM_Release/generic/glslang.tlb</TypeLibraryName>\r
+    </Midl>\r
+    <PostBuildEvent>\r
+      <Message>copy dll</Message>\r
+      <Command>del Test\$(TargetName)$(TargetExt)\r
+xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>\r
+    </PostBuildEvent>\r
+    <ResourceCompile>\r
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
+      <Culture>0x0809</Culture>\r
+    </ResourceCompile>\r
+    <Lib>\r
+      <TargetMachine>MachineX64</TargetMachine>\r
+    </Lib>\r
+  </ItemDefinitionGroup>\r
+  <ItemGroup>\r
+    <ClCompile Include="glslang\MachineIndependent\Constant.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp">\r
+      <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4065</DisableSpecificWarnings>\r
+      <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4065</DisableSpecificWarnings>\r
+      <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4065</DisableSpecificWarnings>\r
+      <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4065</DisableSpecificWarnings>\r
+    </ClCompile>\r
+    <ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\limits.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\linkValidate.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\preprocessor\Pp.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpAtom.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpMemory.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpScanner.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpContext.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpSymbols.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\preprocessor\PpTokens.cpp" />\r
+       <ClInclude Include="glslang\MachineIndependent\reflection.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\Scan.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\Versions.cpp" />\r
+    <ClCompile Include="OGLCompilersDLL\InitializeDll.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\IntermTraverse.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\Intermediate.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\ParseHelper.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\ShaderLang.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\SymbolTable.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\intermOut.cpp" />\r
+    <ClCompile Include="glslang\MachineIndependent\parseConst.cpp" />\r
+    <ClCompile Include="glslang\OSDependent\Windows\main.cpp" />\r
+    <ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" />\r
+    <ClCompile Include="glslang\OSDependent\Linux\ossource.cpp">\r
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>\r
+      <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>\r
+      <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>\r
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>\r
+      <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>\r
+      <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)%(Filename)1.obj</ObjectFileName>\r
+    </ClCompile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <ClInclude Include="glslang\MachineIndependent\glslang_tab.cpp.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\Initialize.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\ParseHelper.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\preprocessor\PpContext.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\preprocessor\PpTokens.h" />\r
+       <ClInclude Include="glslang\MachineIndependent\reflection.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\RemoveTree.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\localintermediate.h" />\r
+    <ClInclude Include="glslang\Include\BaseTypes.h" />\r
+    <ClInclude Include="glslang\Include\Common.h" />\r
+    <ClInclude Include="glslang\Include\ConstantUnion.h" />\r
+    <ClInclude Include="glslang\Include\InfoSink.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\Scan.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\ScanContext.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\Versions.h" />\r
+    <ClInclude Include="OGLCompilersDLL\InitializeDll.h" />\r
+    <ClInclude Include="glslang\Include\InitializeGlobals.h" />\r
+    <ClInclude Include="glslang\Include\PoolAlloc.h" />\r
+    <ClInclude Include="glslang\Include\ResourceLimits.h" />\r
+    <ClInclude Include="glslang\Include\ShHandle.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />\r
+    <ClInclude Include="glslang\Include\Types.h" />\r
+    <ClInclude Include="glslang\Include\intermediate.h" />\r
+    <ClInclude Include="glslang\MachineIndependent\unistd.h" />\r
+    <ClInclude Include="glslang\Public\ShaderLang.h" />\r
+    <ClInclude Include="glslang\OSDependent\Windows\osinclude.h" />\r
+    <ClInclude Include="glslang\OSDependent\Linux\osinclude.h" />\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <CustomBuild Include="glslang\MachineIndependent\glslang.y">\r
+      <FileType>Document</FileType>\r
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing Bison on glslang.y</Message>\r
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Executing Bison on glslang.y</Message>\r
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple\r
+SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple\r
+cd %(RootDir)%(Directory)\r
+%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>\r
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple\r
+SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple\r
+cd %(RootDir)%(Directory)\r
+%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>\r
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>\r
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>\r
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message>\r
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Executing Bison on glslang.y</Message>\r
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple\r
+SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple\r
+cd %(RootDir)%(Directory)\r
+%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>\r
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple\r
+SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple\r
+cd %(RootDir)%(Directory)\r
+%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>\r
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>\r
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>\r
+    </CustomBuild>\r
+  </ItemGroup>\r
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
+  <ImportGroup Label="ExtensionTargets">\r
+  </ImportGroup>\r
+</Project>
\ No newline at end of file