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enable fog render input if fragment program fog option set
author
Brian Paul
<brian.paul@tungstengraphics.com>
Tue, 26 Apr 2005 17:25:53 +0000
(17:25 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Tue, 26 Apr 2005 17:25:53 +0000
(17:25 +0000)
src/mesa/tnl/t_context.c
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diff --git
a/src/mesa/tnl/t_context.c
b/src/mesa/tnl/t_context.c
index
ef23784
..
40b030c
100644
(file)
--- a/
src/mesa/tnl/t_context.c
+++ b/
src/mesa/tnl/t_context.c
@@
-175,7
+175,7
@@
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX);
}
- if (ctx->Fog.Enabled)
+ if (ctx->Fog.Enabled
|| ctx->FragmentProgram.Current->FogOption != GL_NONE
)
tnl->render_inputs |= _TNL_BIT_FOG;
if (ctx->Polygon.FrontMode != GL_FILL ||