Vulkan can't scale while resolving using vkCmdResolveImage. For this we
need to use util_blitter.
The reason this wasn't a problem in the past, was that glBlitFramebuffer
always set pipe_blit_info::render_condition_enable, and we always used
that to bail out to util_blitter. When the latter changed, this broke.
Fixes:
19906022e22 ("zink: more accurately track supported blits")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7745>
info->alpha_blend)
return false;
+ if (info->src.box.width != info->dst.box.width ||
+ info->src.box.height != info->dst.box.height ||
+ info->src.box.depth != info->dst.box.depth)
+ return false;
+
if (info->render_condition_enable &&
ctx->render_condition_active)
return false;