#include "StringUtils.h"
-// Header files, Open3DGC.h,
+// Header files, Assimp
+#include <assimp/DefaultLogger.hpp>
+
+// Header files, Open3DGC.
#include <Open3DGC/o3dgcSC3DMCDecoder.h>
namespace glTF {
if(comp_data == nullptr) throw DeadlyImportError("GLTF: \"Open3DGC-compression\" must has \"compressedData\".");
+ Assimp::DefaultLogger::get()->info("GLTF: Decompressing Open3DGC data.");
Decode_O3DGC(*comp_data, pAsset_Root);
}// if(o3dgc == nullptr)
}// if(extensions != nullptr)