return LastInst;
}
+/// If all elements of two constant vectors are 0/-1 and inverses, return true.
+static bool areInverseVectorBitmasks(Constant *C1, Constant *C2) {
+ unsigned NumElts = C1->getType()->getVectorNumElements();
+ for (unsigned i = 0; i != NumElts; ++i) {
+ Constant *EltC1 = C1->getAggregateElement(i);
+ Constant *EltC2 = C2->getAggregateElement(i);
+ if (!EltC1 || !EltC2)
+ return false;
+
+ // One element must be all ones, and the other must be all zeros.
+ // FIXME: Allow undef elements.
+ if (!((match(EltC1, m_Zero()) && match(EltC2, m_AllOnes())) ||
+ (match(EltC2, m_Zero()) && match(EltC1, m_AllOnes()))))
+ return false;
+ }
+ return true;
+}
+
/// We have an expression of the form (A & C) | (B & D). If A is a scalar or
/// vector composed of all-zeros or all-ones values and is the bitwise 'not' of
/// B, it can be used as the condition operand of a select instruction.
-static Value *getSelectCondition(Value *A, Value *B) {
+static Value *getSelectCondition(Value *A, Value *B,
+ InstCombiner::BuilderTy &Builder) {
// If these are scalars or vectors of i1, A can be used directly.
Type *Ty = A->getType();
if (match(A, m_Not(m_Specific(B))) && Ty->getScalarType()->isIntegerTy(1))
m_SExt(m_Not(m_Specific(Cond))))))
return Cond;
- // TODO: Try more matches that only apply to non-splat constant vectors.
+ // All scalar (and most vector) possibilities should be handled now.
+ // Try more matches that only apply to non-splat constant vectors.
+ if (!Ty->isVectorTy())
+ return nullptr;
+
+ // If both operands are constants, see if the constants are inverse bitmasks.
+ Constant *AC, *BC;
+ if (match(A, m_Constant(AC)) && match(B, m_Constant(BC)) &&
+ areInverseVectorBitmasks(AC, BC))
+ return ConstantExpr::getTrunc(AC, CmpInst::makeCmpResultType(Ty));
+ // If both operands are xor'd with constants using the same sexted boolean
+ // operand, see if the constants are inverse bitmasks.
+ if (match(A, (m_Xor(m_SExt(m_Value(Cond)), m_Constant(AC)))) &&
+ match(B, (m_Xor(m_SExt(m_Specific(Cond)), m_Constant(BC)))) &&
+ Cond->getType()->getScalarType()->isIntegerTy(1) &&
+ areInverseVectorBitmasks(AC, BC)) {
+ AC = ConstantExpr::getTrunc(AC, CmpInst::makeCmpResultType(Ty));
+ return Builder.CreateXor(Cond, AC);
+ }
return nullptr;
}
B = SrcB;
}
- if (Value *Cond = getSelectCondition(A, B)) {
+ if (Value *Cond = getSelectCondition(A, B, Builder)) {
// ((bc Cond) & C) | ((bc ~Cond) & D) --> bc (select Cond, (bc C), (bc D))
// The bitcasts will either all exist or all not exist. The builder will
// not create unnecessary casts if the types already match.
ret i4 %or
}
-; FIXME: Missed conversions to select below here.
; Inverted 'and' constants mean this is a select.
define <4 x i32> @vec_sel_consts(<4 x i32> %a, <4 x i32> %b) {
; CHECK-LABEL: @vec_sel_consts(
-; CHECK-NEXT: [[AND1:%.*]] = and <4 x i32> %a, <i32 -1, i32 0, i32 0, i32 -1>
-; CHECK-NEXT: [[AND2:%.*]] = and <4 x i32> %b, <i32 0, i32 -1, i32 -1, i32 0>
-; CHECK-NEXT: [[OR:%.*]] = or <4 x i32> [[AND1]], [[AND2]]
-; CHECK-NEXT: ret <4 x i32> [[OR]]
+; CHECK-NEXT: [[TMP1:%.*]] = select <4 x i1> <i1 true, i1 false, i1 false, i1 true>, <4 x i32> %a, <4 x i32> %b
+; CHECK-NEXT: ret <4 x i32> [[TMP1]]
;
%and1 = and <4 x i32> %a, <i32 -1, i32 0, i32 0, i32 -1>
%and2 = and <4 x i32> %b, <i32 0, i32 -1, i32 -1, i32 0>
define <3 x i129> @vec_sel_consts_weird(<3 x i129> %a, <3 x i129> %b) {
; CHECK-LABEL: @vec_sel_consts_weird(
-; CHECK-NEXT: [[AND1:%.*]] = and <3 x i129> %a, <i129 -1, i129 0, i129 -1>
-; CHECK-NEXT: [[AND2:%.*]] = and <3 x i129> %b, <i129 0, i129 -1, i129 0>
-; CHECK-NEXT: [[OR:%.*]] = or <3 x i129> [[AND2]], [[AND1]]
-; CHECK-NEXT: ret <3 x i129> [[OR]]
+; CHECK-NEXT: [[TMP1:%.*]] = select <3 x i1> <i1 false, i1 true, i1 false>, <3 x i129> %b, <3 x i129> %a
+; CHECK-NEXT: ret <3 x i129> [[TMP1]]
;
%and1 = and <3 x i129> %a, <i129 -1, i129 0, i129 -1>
%and2 = and <3 x i129> %b, <i129 0, i129 -1, i129 0>
define <4 x i32> @vec_sel_xor(<4 x i32> %a, <4 x i32> %b, <4 x i1> %c) {
; CHECK-LABEL: @vec_sel_xor(
+; CHECK-NEXT: [[TMP1:%.*]] = xor <4 x i1> %c, <i1 false, i1 true, i1 true, i1 true>
+; CHECK-NEXT: [[TMP2:%.*]] = select <4 x i1> [[TMP1]], <4 x i32> %a, <4 x i32> %b
+; CHECK-NEXT: ret <4 x i32> [[TMP2]]
+;
+ %mask = sext <4 x i1> %c to <4 x i32>
+ %mask_flip1 = xor <4 x i32> %mask, <i32 -1, i32 0, i32 0, i32 0>
+ %not_mask_flip1 = xor <4 x i32> %mask, <i32 0, i32 -1, i32 -1, i32 -1>
+ %and1 = and <4 x i32> %not_mask_flip1, %a
+ %and2 = and <4 x i32> %mask_flip1, %b
+ %or = or <4 x i32> %and1, %and2
+ ret <4 x i32> %or
+}
+
+; Allow the transform even if the mask values have multiple uses because
+; there's still a net reduction of instructions from removing the and/and/or.
+
+define <4 x i32> @vec_sel_xor_multi_use(<4 x i32> %a, <4 x i32> %b, <4 x i1> %c) {
+; CHECK-LABEL: @vec_sel_xor_multi_use(
; CHECK-NEXT: [[MASK:%.*]] = sext <4 x i1> %c to <4 x i32>
; CHECK-NEXT: [[MASK_FLIP1:%.*]] = xor <4 x i32> [[MASK]], <i32 -1, i32 0, i32 0, i32 0>
-; CHECK-NEXT: [[NOT_MASK_FLIP1:%.*]] = xor <4 x i32> [[MASK]], <i32 0, i32 -1, i32 -1, i32 -1>
-; CHECK-NEXT: [[AND1:%.*]] = and <4 x i32> [[NOT_MASK_FLIP1]], %a
-; CHECK-NEXT: [[AND2:%.*]] = and <4 x i32> [[MASK_FLIP1]], %b
-; CHECK-NEXT: [[OR:%.*]] = or <4 x i32> [[AND1]], [[AND2]]
-; CHECK-NEXT: ret <4 x i32> [[OR]]
+; CHECK-NEXT: [[TMP1:%.*]] = xor <4 x i1> %c, <i1 false, i1 true, i1 true, i1 true>
+; CHECK-NEXT: [[TMP2:%.*]] = select <4 x i1> [[TMP1]], <4 x i32> %a, <4 x i32> %b
+; CHECK-NEXT: [[ADD:%.*]] = add <4 x i32> [[TMP2]], [[MASK_FLIP1]]
+; CHECK-NEXT: ret <4 x i32> [[ADD]]
;
%mask = sext <4 x i1> %c to <4 x i32>
%mask_flip1 = xor <4 x i32> %mask, <i32 -1, i32 0, i32 0, i32 0>
%and1 = and <4 x i32> %not_mask_flip1, %a
%and2 = and <4 x i32> %mask_flip1, %b
%or = or <4 x i32> %and1, %and2
- ret <4 x i32> %or
+ %add = add <4 x i32> %or, %mask_flip1
+ ret <4 x i32> %add
}