* smack_task_wait - Smack access check for waiting
* @p: task to wait for
*
- * Returns 0 if current can wait for p, error code otherwise
+ * Returns 0
*/
static int smack_task_wait(struct task_struct *p)
{
- struct smk_audit_info ad;
- char *sp = smk_of_current();
- char *tsp = smk_of_forked(task_security(p));
- int rc;
-
- /* we don't log here, we can be overriden */
- rc = smk_access(tsp, sp, MAY_WRITE, NULL);
- if (rc == 0)
- goto out_log;
-
/*
- * Allow the operation to succeed if either task
- * has privilege to perform operations that might
- * account for the smack labels having gotten to
- * be different in the first place.
- *
- * This breaks the strict subject/object access
- * control ideal, taking the object's privilege
- * state into account in the decision as well as
- * the smack value.
+ * Allow the operation to succeed.
+ * Zombies are bad.
+ * In userless environments (e.g. phones) programs
+ * get marked with SMACK64EXEC and even if the parent
+ * and child shouldn't be talking the parent still
+ * may expect to know when the child exits.
*/
- if (smack_privileged(CAP_MAC_OVERRIDE) ||
- has_capability(p, CAP_MAC_OVERRIDE))
- rc = 0;
- /* we log only if we didn't get overriden */
- out_log:
- smk_ad_init(&ad, __func__, LSM_AUDIT_DATA_TASK);
- smk_ad_setfield_u_tsk(&ad, p);
- smack_log(tsp, sp, MAY_WRITE, rc, &ad);
- return rc;
+ return 0;
}
/**