listener->priv->closed = TRUE;
}
+/**
+ * g_socket_listener_add_any_inet_port:
+ * @listener: a #GSocketListener
+ * @source_object: Optional #GObject identifying this source
+ * @error: a #GError location to store the error occuring, or %NULL to
+ * ignore.
+ *
+ * Listens for TCP connections on any available port number for both
+ * IPv6 and IPv4 (if each are available).
+ *
+ * This is useful if you need to have a socket for incoming connections
+ * but don't care about the specific port number.
+ *
+ * @source_object will be passed out in the various calls
+ * to accept to identify this particular source, which is
+ * useful if you're listening on multiple addresses and do
+ * different things depending on what address is connected to.
+ *
+ * Returns: the port number, or 0 in case of failure.
+ *
+ * Since: 2.22
+ **/
+guint16
+g_socket_listener_add_any_inet_port (GSocketListener *listener,
+ GObject *source_object,
+ GError **error)
+{
+ GSList *sockets_to_close = NULL;
+ guint16 candidate_port = 0;
+ GSocket *socket6 = NULL;
+ GSocket *socket4 = NULL;
+ gint attempts = 37;
+
+ /*
+ * multi-step process:
+ * - first, create an IPv6 socket.
+ * - if that fails, create an IPv4 socket and bind it to port 0 and
+ * that's it. no retries if that fails (why would it?).
+ * - if our IPv6 socket also speaks IPv4 then we are done.
+ * - if not, then we need to create a IPv4 socket with the same port
+ * number. this might fail, of course. so we try this a bunch of
+ * times -- leaving the old IPv6 sockets open so that we get a
+ * different port number to try each time.
+ * - if all that fails then just give up.
+ */
+
+ while (attempts--)
+ {
+ GInetAddress *inet_address;
+ GSocketAddress *address;
+ gboolean result;
+
+ g_assert (socket6 == NULL);
+ socket6 = g_socket_new (G_SOCKET_FAMILY_IPV6,
+ G_SOCKET_TYPE_STREAM,
+ G_SOCKET_PROTOCOL_DEFAULT,
+ NULL);
+
+ if (socket6 != NULL)
+ {
+ inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV6);
+ address = g_inet_socket_address_new (inet_address, 0);
+ g_object_unref (inet_address);
+ result = g_socket_bind (socket6, address, TRUE, error);
+ g_object_unref (address);
+
+ if (!result ||
+ !(address = g_socket_get_local_address (socket6, error)))
+ {
+ g_object_unref (socket6);
+ socket6 = NULL;
+ break;
+ }
+
+ g_assert (G_IS_INET_SOCKET_ADDRESS (address));
+ candidate_port =
+ g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address));
+ g_assert (candidate_port != 0);
+ g_object_unref (address);
+
+ if (g_socket_speaks_ipv4 (socket6))
+ break;
+ }
+
+ g_assert (socket4 == NULL);
+ socket4 = g_socket_new (G_SOCKET_FAMILY_IPV4,
+ G_SOCKET_TYPE_STREAM,
+ G_SOCKET_PROTOCOL_DEFAULT,
+ socket6 ? NULL : error);
+
+ if (socket4 == NULL)
+ /* IPv4 not supported.
+ * if IPv6 is supported then candidate_port will be non-zero
+ * (and the error parameter above will have been NULL)
+ * if IPv6 is unsupported then candidate_port will be zero
+ * (and error will have been set by the above call)
+ */
+ break;
+
+ inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV4);
+ address = g_inet_socket_address_new (inet_address, candidate_port);
+ g_object_unref (inet_address);
+ /* a note on the 'error' clause below:
+ *
+ * if candidate_port is 0 then we report the error right away
+ * since it is strange that this binding would fail at all.
+ * otherwise, we ignore the error message (ie: NULL).
+ *
+ * the exception to this rule is the last time through the loop
+ * (ie: attempts == 0) in which case we want to set the error
+ * because failure here means that the entire call will fail and
+ * we need something to show to the user.
+ *
+ * an english summary of the situation: "if we gave a candidate
+ * port number AND we have more attempts to try, then ignore the
+ * error for now".
+ */
+ result = g_socket_bind (socket4, address, TRUE,
+ (candidate_port && attempts) ? NULL : error);
+ g_object_unref (address);
+
+ if (candidate_port)
+ {
+ g_assert (socket6 != NULL);
+
+ if (result)
+ /* got our candidate port successfully */
+ break;
+
+ else
+ /* we failed to bind to the specified port. try again. */
+ {
+ g_object_unref (socket4);
+ socket4 = NULL;
+
+ /* keep this open so we get a different port number */
+ sockets_to_close = g_slist_prepend (sockets_to_close,
+ socket6);
+ candidate_port = 0;
+ socket6 = NULL;
+ }
+ }
+ else
+ /* we didn't tell it a port. this means two things.
+ * - if we failed, then something really bad happened.
+ * - if we succeeded, then we need to find out the port number.
+ */
+ {
+ g_assert (socket6 == NULL);
+
+ if (!result ||
+ !(address = g_socket_get_local_address (socket4, error)))
+ {
+ g_object_unref (socket4);
+ socket4 = NULL;
+ break;
+ }
+
+ g_assert (G_IS_INET_SOCKET_ADDRESS (address));
+ candidate_port =
+ g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address));
+ g_assert (candidate_port != 0);
+ g_object_unref (address);
+ break;
+ }
+ }
+
+ /* should only be non-zero if we have a socket */
+ g_assert ((candidate_port != 0) == (socket4 || socket6));
+
+ while (sockets_to_close)
+ {
+ g_object_unref (sockets_to_close->data);
+ sockets_to_close = g_slist_delete_link (sockets_to_close,
+ sockets_to_close);
+ }
+
+ /* now we actually listen() the sockets and add them to the listener */
+ if (socket6 != NULL)
+ {
+ g_socket_set_listen_backlog (socket6, listener->priv->listen_backlog);
+ if (!g_socket_listen (socket6, error))
+ {
+ g_object_unref (socket6);
+ if (socket4)
+ g_object_unref (socket4);
+
+ return 0;
+ }
+
+ if (source_object)
+ g_object_set_qdata_full (G_OBJECT (socket6), source_quark,
+ g_object_ref (source_object),
+ g_object_unref);
+
+ g_ptr_array_add (listener->priv->sockets, socket6);
+ }
+
+ if (socket4 != NULL)
+ {
+ g_socket_set_listen_backlog (socket4, listener->priv->listen_backlog);
+ if (!g_socket_listen (socket4, error))
+ {
+ g_object_unref (socket4);
+ if (socket6)
+ g_object_unref (socket6);
+
+ return 0;
+ }
+
+ if (source_object)
+ g_object_set_qdata_full (G_OBJECT (socket4), source_quark,
+ g_object_ref (source_object),
+ g_object_unref);
+
+ g_ptr_array_add (listener->priv->sockets, socket4);
+ }
+
+ if ((socket4 != NULL || socket6 != NULL) &&
+ G_SOCKET_LISTENER_GET_CLASS (listener)->changed)
+ G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener);
+
+ return candidate_port;
+}
+
#define __G_SOCKET_LISTENER_C__
#include "gioaliasdef.c"