--- /dev/null
+hlsl.emptystruct.init.vert
+WARNING: 0:3: 'Test_Empty' : variable with qualifier 'const' not initialized; zero initializing
+
+Shader version: 500
+0:? Sequence
+0:6 Function Definition: @main(u1; ( temp 4-component vector of float)
+0:6 Function Parameters:
+0:6 'vertexIndex' ( in uint)
+0:? Sequence
+0:7 Branch: Return with expression
+0:7 Constant:
+0:7 0.000000
+0:7 0.000000
+0:7 0.000000
+0:7 0.000000
+0:6 Function Definition: main( ( temp void)
+0:6 Function Parameters:
+0:? Sequence
+0:6 move second child to first child ( temp uint)
+0:? 'vertexIndex' ( temp uint)
+0:? 'vertexIndex' (layout( location=0) in uint)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:6 Function Call: @main(u1; ( temp 4-component vector of float)
+0:? 'vertexIndex' ( temp uint)
+0:? Linker Objects
+0:? 'Test_Empty' ( const structure{})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'vertexIndex' (layout( location=0) in uint)
+
+
+Linked vertex stage:
+
+
+Shader version: 500
+0:? Sequence
+0:6 Function Definition: @main(u1; ( temp 4-component vector of float)
+0:6 Function Parameters:
+0:6 'vertexIndex' ( in uint)
+0:? Sequence
+0:7 Branch: Return with expression
+0:7 Constant:
+0:7 0.000000
+0:7 0.000000
+0:7 0.000000
+0:7 0.000000
+0:6 Function Definition: main( ( temp void)
+0:6 Function Parameters:
+0:? Sequence
+0:6 move second child to first child ( temp uint)
+0:? 'vertexIndex' ( temp uint)
+0:? 'vertexIndex' (layout( location=0) in uint)
+0:6 move second child to first child ( temp 4-component vector of float)
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:6 Function Call: @main(u1; ( temp 4-component vector of float)
+0:? 'vertexIndex' ( temp uint)
+0:? Linker Objects
+0:? 'Test_Empty' ( const structure{})
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
+0:? 'vertexIndex' (layout( location=0) in uint)
+
+// Module Version 10000
+// Generated by (magic number): 80001
+// Id's are bound by 29
+
+ Capability Shader
+ 1: ExtInstImport "GLSL.std.450"
+ MemoryModel Logical GLSL450
+ EntryPoint Vertex 4 "main" 20 23
+ Source HLSL 500
+ Name 4 "main"
+ Name 12 "@main(u1;"
+ Name 11 "vertexIndex"
+ Name 18 "vertexIndex"
+ Name 20 "vertexIndex"
+ Name 23 "@entryPointOutput"
+ Name 24 "param"
+ Name 27 "Test"
+ Decorate 20(vertexIndex) Location 0
+ Decorate 23(@entryPointOutput) Location 0
+ 2: TypeVoid
+ 3: TypeFunction 2
+ 6: TypeInt 32 0
+ 7: TypePointer Function 6(int)
+ 8: TypeFloat 32
+ 9: TypeVector 8(float) 4
+ 10: TypeFunction 9(fvec4) 7(ptr)
+ 14: 8(float) Constant 0
+ 15: 9(fvec4) ConstantComposite 14 14 14 14
+ 19: TypePointer Input 6(int)
+ 20(vertexIndex): 19(ptr) Variable Input
+ 22: TypePointer Output 9(fvec4)
+23(@entryPointOutput): 22(ptr) Variable Output
+ 27(Test): TypeStruct
+ 28: 27(Test) ConstantComposite
+ 4(main): 2 Function None 3
+ 5: Label
+ 18(vertexIndex): 7(ptr) Variable Function
+ 24(param): 7(ptr) Variable Function
+ 21: 6(int) Load 20(vertexIndex)
+ Store 18(vertexIndex) 21
+ 25: 6(int) Load 18(vertexIndex)
+ Store 24(param) 25
+ 26: 9(fvec4) FunctionCall 12(@main(u1;) 24(param)
+ Store 23(@entryPointOutput) 26
+ Return
+ FunctionEnd
+ 12(@main(u1;): 9(fvec4) Function None 10
+ 11(vertexIndex): 7(ptr) FunctionParameter
+ 13: Label
+ ReturnValue 15
+ FunctionEnd
{"hlsl.doLoop.frag", "PixelShaderFunction"},
{"hlsl.emptystructreturn.frag", "main"},
{"hlsl.emptystructreturn.vert", "main"},
+ {"hlsl.emptystruct.init.vert", "main"},
{"hlsl.entry-in.frag", "PixelShaderFunction"},
{"hlsl.entry-out.frag", "PixelShaderFunction"},
{"hlsl.float1.frag", "PixelShaderFunction"},