Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
output->current_scale, 1);
output->dirty = 0;
+
+ weston_matrix_invert(&output->inverse_matrix, &output->matrix);
}
static void
/** From global to output buffer coordinates. */
struct weston_matrix matrix;
+ /** From output buffer to global coordinates. */
+ struct weston_matrix inverse_matrix;
struct wl_list animation_list;
int32_t x, y, width, height;