I've ran this through multiple variations of dm and nanobench on Linux
and no longer see any crash/hangs. I forget what the original repo case
for the bug was, but I'm at least not seeing it now with updated drivers.
BUG=skia:
Change-Id: I6b7129a4c4d67938baa35d2e2c720cb078fc4c18
Reviewed-on: https://skia-review.googlesource.com/7441
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
return ContextInfo();
}
- // There is some bug (either in Skia or the NV Vulkan driver) where VkDevice
- // destruction will hang occaisonally. For some reason having an existing GL
- // context fixes this.
- if (!fSentinelGLContext) {
- fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLStandard));
- if (!fSentinelGLContext) {
- fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
- }
- }
backendContext = testCtx->backendContext();
break;
#endif
bool fAbandoned;
};
SkTArray<Context, true> fContexts;
- std::unique_ptr<GLTestContext> fSentinelGLContext;
const GrContextOptions fGlobalOptions;
};
} // namespace sk_gpu_test