freedreno/ir3: move disasm and optmsgs debug flags
authorRob Clark <robdclark@gmail.com>
Fri, 9 Nov 2018 16:08:16 +0000 (11:08 -0500)
committerRob Clark <robdclark@gmail.com>
Tue, 27 Nov 2018 20:44:02 +0000 (15:44 -0500)
Move them to IR3_SHADER_DEBUG so we can remove ir3's dependency on
fd_mesa_debug.

Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/freedreno_screen.c
src/gallium/drivers/freedreno/freedreno_util.h
src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
src/gallium/drivers/freedreno/ir3/ir3_compiler.c
src/gallium/drivers/freedreno/ir3/ir3_compiler.h
src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
src/gallium/drivers/freedreno/ir3/ir3_nir.c
src/gallium/drivers/freedreno/ir3/ir3_ra.c
src/gallium/drivers/freedreno/ir3/ir3_shader.c

index 2772c10..7971304 100644 (file)
@@ -64,7 +64,7 @@
 
 static const struct debug_named_value debug_options[] = {
                {"msgs",      FD_DBG_MSGS,   "Print debug messages"},
-               {"disasm",    FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
+               {"disasm",    FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
                {"dclear",    FD_DBG_DCLEAR, "Mark all state dirty after clear"},
                {"ddraw",     FD_DBG_DDRAW,  "Mark all state dirty after draw"},
                {"noscis",    FD_DBG_NOSCIS, "Disable scissor optimization"},
@@ -72,7 +72,6 @@ static const struct debug_named_value debug_options[] = {
                {"nobypass",  FD_DBG_NOBYPASS, "Disable GMEM bypass"},
                {"fraghalf",  FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
                {"nobin",     FD_DBG_NOBIN,  "Disable hw binning"},
-               {"optmsgs",   FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
                {"glsl120",   FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
                {"shaderdb",  FD_DBG_SHADERDB, "Enable shaderdb output"},
                {"flush",     FD_DBG_FLUSH,  "Force flush after every draw"},
index 8e063c0..0017ac5 100644 (file)
@@ -70,7 +70,7 @@ enum adreno_stencil_op fd_stencil_op(unsigned op);
 #define FD_DBG_NOBYPASS 0x0040
 #define FD_DBG_FRAGHALF 0x0080
 #define FD_DBG_NOBIN    0x0100
-#define FD_DBG_OPTMSGS  0x0200
+/* unused 0x0200 */
 #define FD_DBG_GLSL120  0x0400
 #define FD_DBG_SHADERDB 0x0800
 #define FD_DBG_FLUSH    0x1000
index bb1133d..d1e1af0 100644 (file)
@@ -297,7 +297,7 @@ int main(int argc, char **argv)
 
        while (n < argc) {
                if (!strcmp(argv[n], "--verbose")) {
-                       fd_mesa_debug |= FD_DBG_MSGS | FD_DBG_OPTMSGS | FD_DBG_DISASM;
+                       ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM;
                        n++;
                        continue;
                }
@@ -452,13 +452,13 @@ int main(int argc, char **argv)
                        return ret;
                }
 
-               if (fd_mesa_debug & FD_DBG_OPTMSGS)
+               if (ir3_shader_debug & IR3_DBG_OPTMSGS)
                        debug_printf("%s\n", (char *)ptr);
 
                if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
                        errx(1, "could not parse `%s'", filenames[0]);
 
-               if (fd_mesa_debug & FD_DBG_OPTMSGS)
+               if (ir3_shader_debug & IR3_DBG_OPTMSGS)
                        tgsi_dump(toks, 0);
 
                nir = ir3_tgsi_to_nir(toks);
index c6add97..f00daeb 100644 (file)
@@ -32,6 +32,8 @@ static const struct debug_named_value shader_debug_options[] = {
                {"vs", IR3_DBG_SHADER_VS, "Print shader disasm for vertex shaders"},
                {"fs", IR3_DBG_SHADER_FS, "Print shader disasm for fragment shaders"},
                {"cs", IR3_DBG_SHADER_CS, "Print shader disasm for compute shaders"},
+               {"disasm",  IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"},
+               {"optmsgs", IR3_DBG_OPTMSGS,"Enable optimizer debug messages"},
                DEBUG_NAMED_VALUE_END
 };
 
index af663e8..e233606 100644 (file)
@@ -74,6 +74,8 @@ enum ir3_shader_debug {
        IR3_DBG_SHADER_VS = 0x01,
        IR3_DBG_SHADER_FS = 0x02,
        IR3_DBG_SHADER_CS = 0x04,
+       IR3_DBG_DISASM    = 0x08,
+       IR3_DBG_OPTMSGS   = 0x10,
 };
 
 extern enum ir3_shader_debug ir3_shader_debug;
index a75c6c3..83f9a36 100644 (file)
@@ -181,7 +181,7 @@ compile_init(struct ir3_compiler *compiler,
        NIR_PASS_V(ctx->s, nir_lower_locals_to_regs);
        NIR_PASS_V(ctx->s, nir_convert_from_ssa, true);
 
-       if (fd_mesa_debug & FD_DBG_DISASM) {
+       if (ir3_shader_debug & IR3_DBG_DISASM) {
                DBG("dump nir%dv%d: type=%d, k={cts=%u,hp=%u}",
                        so->shader->id, so->id, so->type,
                        so->key.color_two_side, so->key.half_precision);
@@ -3680,7 +3680,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
                }
        }
 
-       if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+       if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
                printf("BEFORE CP:\n");
                ir3_print(ir);
        }
@@ -3709,7 +3709,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
                }
        }
 
-       if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+       if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
                printf("BEFORE GROUPING:\n");
                ir3_print(ir);
        }
@@ -3721,14 +3721,14 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
         */
        ir3_group(ir);
 
-       if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+       if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
                printf("AFTER GROUPING:\n");
                ir3_print(ir);
        }
 
        ir3_depth(ir);
 
-       if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+       if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
                printf("AFTER DEPTH:\n");
                ir3_print(ir);
        }
@@ -3739,7 +3739,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
                goto out;
        }
 
-       if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+       if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
                printf("AFTER SCHED:\n");
                ir3_print(ir);
        }
@@ -3750,7 +3750,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
                goto out;
        }
 
-       if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+       if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
                printf("AFTER RA:\n");
                ir3_print(ir);
        }
@@ -3800,7 +3800,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
         */
        ir3_legalize(ir, &so->num_samp, &so->has_ssbo, &max_bary);
 
-       if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+       if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
                printf("AFTER LEGALIZE:\n");
                ir3_print(ir);
        }
index bb00190..5e79522 100644 (file)
@@ -161,7 +161,7 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
                tex_options.lower_txp = (1 << GLSL_SAMPLER_DIM_3D);
        }
 
-       if (fd_mesa_debug & FD_DBG_DISASM) {
+       if (ir3_shader_debug & IR3_DBG_DISASM) {
                debug_printf("----------------------\n");
                nir_print_shader(s, stdout);
                debug_printf("----------------------\n");
@@ -207,7 +207,7 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
 
        OPT_V(s, nir_move_load_const);
 
-       if (fd_mesa_debug & FD_DBG_DISASM) {
+       if (ir3_shader_debug & IR3_DBG_DISASM) {
                debug_printf("----------------------\n");
                nir_print_shader(s, stdout);
                debug_printf("----------------------\n");
index 3218d92..8dfa819 100644 (file)
@@ -867,7 +867,7 @@ ra_add_interference(struct ir3_ra_ctx *ctx)
        /* update per-block livein/liveout: */
        while (ra_compute_livein_liveout(ctx)) {}
 
-       if (fd_mesa_debug & FD_DBG_OPTMSGS) {
+       if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
                debug_printf("AFTER LIVEIN/OUT:\n");
                ir3_print(ir);
                list_for_each_entry (struct ir3_block, block, &ir->block_list, node) {
index c13c47c..1460590 100644 (file)
@@ -143,7 +143,7 @@ assemble_variant(struct ir3_shader_variant *v)
 
        memcpy(fd_bo_map(v->bo), bin, sz);
 
-       if (fd_mesa_debug & FD_DBG_DISASM) {
+       if (ir3_shader_debug & IR3_DBG_DISASM) {
                struct ir3_shader_key key = v->key;
                printf("disassemble: type=%d, k={bp=%u,cts=%u,hp=%u}", v->type,
                        v->binning_pass, key.color_two_side, key.half_precision);
@@ -327,7 +327,7 @@ ir3_shader_create(struct ir3_compiler *compiler,
                nir = cso->ir.nir;
        } else {
                debug_assert(cso->type == PIPE_SHADER_IR_TGSI);
-               if (fd_mesa_debug & FD_DBG_DISASM) {
+               if (ir3_shader_debug & IR3_DBG_DISASM) {
                        DBG("dump tgsi: type=%d", shader->type);
                        tgsi_dump(cso->tokens, 0);
                }
@@ -337,7 +337,7 @@ ir3_shader_create(struct ir3_compiler *compiler,
                           (nir_lower_io_options)0);
        /* do first pass optimization, ignoring the key: */
        shader->nir = ir3_optimize_nir(shader, nir, NULL);
-       if (fd_mesa_debug & FD_DBG_DISASM) {
+       if (ir3_shader_debug & IR3_DBG_DISASM) {
                DBG("dump nir%d: type=%d", shader->id, shader->type);
                nir_print_shader(shader->nir, stdout);
        }
@@ -378,7 +378,7 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
                           (nir_lower_io_options)0);
        } else {
                debug_assert(cso->ir_type == PIPE_SHADER_IR_TGSI);
-               if (fd_mesa_debug & FD_DBG_DISASM) {
+               if (ir3_shader_debug & IR3_DBG_DISASM) {
                        DBG("dump tgsi: type=%d", shader->type);
                        tgsi_dump(cso->prog, 0);
                }
@@ -387,7 +387,7 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
 
        /* do first pass optimization, ignoring the key: */
        shader->nir = ir3_optimize_nir(shader, nir, NULL);
-       if (fd_mesa_debug & FD_DBG_DISASM) {
+       if (ir3_shader_debug & IR3_DBG_DISASM) {
                printf("dump nir%d: type=%d\n", shader->id, shader->type);
                nir_print_shader(shader->nir, stdout);
        }