Running shader-db with INTEL_DEBUG=noann reduces the runtime
from ~90 to ~80 seconds on my machine. It also reduces the disk space
consumed by the .out files from 660 MB (676 on disk) to 343 MB (358 on
disk).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
struct annotation *ann = &annotation->ann[annotation->ann_count++];
ann->offset = offset;
- ann->ir = inst->ir;
- ann->annotation = inst->annotation;
+ if ((INTEL_DEBUG & DEBUG_NO_ANNOTATION) == 0) {
+ ann->ir = inst->ir;
+ ann->annotation = inst->annotation;
+ }
if (cfg->blocks[annotation->cur_block]->start == inst) {
ann->block_start = cfg->blocks[annotation->cur_block];
{ "blorp", DEBUG_BLORP },
{ "nodualobj", DEBUG_NO_DUAL_OBJECT_GS },
{ "optimizer", DEBUG_OPTIMIZER },
+ { "noann", DEBUG_NO_ANNOTATION },
{ NULL, 0 }
};
#define DEBUG_VUE 0x40000000
#define DEBUG_NO_DUAL_OBJECT_GS 0x80000000
#define DEBUG_OPTIMIZER 0x100000000
+#define DEBUG_NO_ANNOTATION 0x200000000
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "INTEL-MESA"