ci/piglit-runner: Merge piglit-driver-*.txt files into driver-*.txt.
authorEmma Anholt <emma@anholt.net>
Mon, 25 Oct 2021 17:38:27 +0000 (10:38 -0700)
committerMarge Bot <eric+marge@anholt.net>
Wed, 27 Oct 2021 20:54:11 +0000 (20:54 +0000)
The test names are definitely unique (deqp has specific prefixes, piglit
uses '@' as a separator instead of '.'), so we can just have a single file
regardless of test type.  Merges the two groups of xfails together so you
can't mix up which file to edit (I certainly have), and so that we don't
need to introduce yet another set of files when we add gtest for libva.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13517>

47 files changed:
.gitlab-ci/all-skips.txt
.gitlab-ci/piglit/piglit-all-skips.txt [deleted file]
.gitlab-ci/piglit/piglit-runner.sh
src/broadcom/ci/piglit-v3d-rpi4-fails.txt [deleted file]
src/broadcom/ci/piglit-v3d-rpi4-flakes.txt [deleted file]
src/broadcom/ci/piglit-vc4-rpi3-fails.txt [deleted file]
src/broadcom/ci/piglit-vc4-rpi3-flakes.txt [deleted file]
src/broadcom/ci/piglit-vc4-rpi3-skips.txt [deleted file]
src/broadcom/ci/v3d-rpi4-fails.txt
src/broadcom/ci/v3d-rpi4-flakes.txt
src/broadcom/ci/v3d-rpi4-skips.txt [moved from src/broadcom/ci/piglit-v3d-rpi4-skips.txt with 50% similarity]
src/broadcom/ci/vc4-rpi3-fails.txt
src/broadcom/ci/vc4-rpi3-flakes.txt
src/broadcom/ci/vc4-rpi3-skips.txt
src/freedreno/ci/freedreno-a530-fails.txt
src/freedreno/ci/freedreno-a530-flakes.txt
src/freedreno/ci/freedreno-a530-skips.txt
src/freedreno/ci/freedreno-a630-fails.txt
src/freedreno/ci/freedreno-a630-flakes.txt
src/freedreno/ci/freedreno-a630-skips.txt
src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt [deleted file]
src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt [deleted file]
src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-skips.txt [deleted file]
src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt [deleted file]
src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt [deleted file]
src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-skips.txt [deleted file]
src/gallium/drivers/i915/ci/i915-g33-fails.txt
src/gallium/drivers/i915/ci/i915-g33-skips.txt
src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt [deleted file]
src/gallium/drivers/i915/ci/piglit-i915-g33-skips.txt [deleted file]
src/gallium/drivers/iris/ci/iris-amly-fails.txt
src/gallium/drivers/iris/ci/iris-amly-flakes.txt [moved from src/gallium/drivers/iris/ci/piglit-iris-amly-flakes.txt with 50% similarity]
src/gallium/drivers/iris/ci/iris-amly-skips.txt [moved from src/gallium/drivers/iris/ci/piglit-iris-amly-skips.txt with 50% similarity]
src/gallium/drivers/iris/ci/piglit-iris-amly-fails.txt [deleted file]
src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt [deleted file]
src/gallium/drivers/radeonsi/ci/radeonsi-stoney-fails.txt
src/gallium/drivers/radeonsi/ci/radeonsi-stoney-skips.txt [moved from src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-skips.txt with 50% similarity]
src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt [deleted file]
src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt [deleted file]
src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt [deleted file]
src/gallium/drivers/zink/ci/zink-lvp-fails.txt
src/gallium/drivers/zink/ci/zink-lvp-flakes.txt
src/gallium/drivers/zink/ci/zink-lvp-skips.txt
src/panfrost/ci/panfrost-g52-fails.txt
src/panfrost/ci/panfrost-g52-flakes.txt
src/panfrost/ci/piglit-panfrost-g52-fails.txt [deleted file]
src/panfrost/ci/piglit-panfrost-g52-flakes.txt [deleted file]

index 031aff8..52a8e87 100644 (file)
@@ -8,3 +8,10 @@ dEQP-GLES[0-9]*.functional.flush_finish.*
 
 # https://gitlab.freedesktop.org/mesa/mesa/-/issues/4575
 dEQP-VK.wsi.display.get_display_plane_capabilities
+
+# piglit: WGL is Windows-only
+wgl@.*
+
+# These are sensitive to CPU timing, and would need to be run in isolation
+# on the system rather than in parallel with other tests.
+glx@glx_arb_sync_control@timing.*
diff --git a/.gitlab-ci/piglit/piglit-all-skips.txt b/.gitlab-ci/piglit/piglit-all-skips.txt
deleted file mode 100644 (file)
index e102ac6..0000000
+++ /dev/null
@@ -1,6 +0,0 @@
-# WGL is Windows-only
-wgl@.*
-
-# These are sensitive to CPU timing, and would need to be run in isolation
-# on the system rather than in parallel with other tests.
-glx@glx_arb_sync_control@timing.*
index e716ed6..d228f6c 100755 (executable)
@@ -3,7 +3,7 @@
 set -ex
 
 if [ -z "$GPU_VERSION" ]; then
-   echo 'GPU_VERSION must be set to something like "llvmpipe" or "freedreno-a630" (the name used in your ci/piglit-gpu-version-*.txt)'
+   echo 'GPU_VERSION must be set to something like "llvmpipe" or "freedreno-a630" (the name used in your ci/gpu-version-*.txt)'
    exit 1
 fi
 
@@ -28,27 +28,27 @@ if [ -n "$CI_NODE_INDEX" ]; then
    PIGLIT_RUNNER_OPTIONS="$PIGLIT_RUNNER_OPTIONS --fraction-start ${CI_NODE_INDEX}"
 fi
 
-if [ -e "$INSTALL/piglit-$GPU_VERSION-fails.txt" ]; then
-    PIGLIT_RUNNER_OPTIONS="$PIGLIT_RUNNER_OPTIONS --baseline $INSTALL/piglit-$GPU_VERSION-fails.txt"
+if [ -e "$INSTALL/$GPU_VERSION-fails.txt" ]; then
+    PIGLIT_RUNNER_OPTIONS="$PIGLIT_RUNNER_OPTIONS --baseline $INSTALL/$GPU_VERSION-fails.txt"
 fi
 
 # Default to an empty known flakes file if it doesn't exist.
-touch $INSTALL/piglit-$GPU_VERSION-flakes.txt
+touch $INSTALL/$GPU_VERSION-flakes.txt
 
-if [ -n "$VK_DRIVER" ] && [ -e "$INSTALL/piglit-$VK_DRIVER-skips.txt" ]; then
-    PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$VK_DRIVER-skips.txt"
+if [ -n "$VK_DRIVER" ] && [ -e "$INSTALL/$VK_DRIVER-skips.txt" ]; then
+    PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$VK_DRIVER-skips.txt"
 fi
 
-if [ -n "$GALLIUM_DRIVER" ] && [ -e "$INSTALL/piglit-$GALLIUM_DRIVER-skips.txt" ]; then
-    PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$GALLIUM_DRIVER-skips.txt"
+if [ -n "$GALLIUM_DRIVER" ] && [ -e "$INSTALL/$GALLIUM_DRIVER-skips.txt" ]; then
+    PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$GALLIUM_DRIVER-skips.txt"
 fi
 
-if [ -n "$DRIVER_NAME" ] && [ -e "$INSTALL/piglit-$DRIVER_NAME-skips.txt" ]; then
-    PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$DRIVER_NAME-skips.txt"
+if [ -n "$DRIVER_NAME" ] && [ -e "$INSTALL/$DRIVER_NAME-skips.txt" ]; then
+    PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$DRIVER_NAME-skips.txt"
 fi
 
-if [ -e "$INSTALL/piglit-$GPU_VERSION-skips.txt" ]; then
-    PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$GPU_VERSION-skips.txt"
+if [ -e "$INSTALL/$GPU_VERSION-skips.txt" ]; then
+    PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$GPU_VERSION-skips.txt"
 fi
 
 set +e
@@ -58,8 +58,8 @@ piglit-runner \
     --piglit-folder /piglit \
     --output $RESULTS \
     --jobs ${FDO_CI_CONCURRENT:-4} \
-    --skips $INSTALL/piglit/piglit-all-skips.txt $PIGLIT_SKIPS \
-    --flakes $INSTALL/piglit-$GPU_VERSION-flakes.txt \
+    --skips $INSTALL/all-skips.txt $PIGLIT_SKIPS \
+    --flakes $INSTALL/$GPU_VERSION-flakes.txt \
     --profile $PIGLIT_PROFILES \
     --process-isolation \
     $PIGLIT_RUNNER_OPTIONS \
@@ -80,7 +80,7 @@ if [ -n "$FLAKES_CHANNEL" ]; then
          --host irc.oftc.net \
          --port 6667 \
          --results $RESULTS/results.csv \
-         --known-flakes $INSTALL/piglit-$GPU_VERSION-flakes.txt \
+         --known-flakes $INSTALL/$GPU_VERSION-flakes.txt \
          --channel "$FLAKES_CHANNEL" \
          --runner "$CI_RUNNER_DESCRIPTION" \
          --job "$CI_JOB_ID" \
diff --git a/src/broadcom/ci/piglit-v3d-rpi4-fails.txt b/src/broadcom/ci/piglit-v3d-rpi4-fails.txt
deleted file mode 100644 (file)
index b52c0a5..0000000
+++ /dev/null
@@ -1,335 +0,0 @@
-glx@glx-make-current,Crash
-glx@glx-multi-window-single-context,Fail
-glx@glx-multithread-buffer,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-shaders@glsl-bug-110796,Fail
-spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
-spec@!opengl 1.0@gl-1.0-dlist-bitmap,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-spot-light,Fail
-spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
-spec@!opengl 1.1@getteximage-depth,Fail
-spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail
-spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT24,Fail
-spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT32,Fail
-spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT,Fail
-spec@!opengl 1.1@getteximage-formats,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@point-line-no-cull,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@texwrap formats bordercolor,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
-spec@!opengl 2.0@max-samplers,Fail
-spec@!opengl 2.0@max-samplers border,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-sanity-fog,Fail
-spec@arb_compute_shader@minmax,Fail
-spec@arb_copy_buffer@targets,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats,Fail
-spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH32F_STENCIL8- NPOT,Fail
-spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH_COMPONENT32F- NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
-spec@arb_depth_texture@texwrap formats bordercolor,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
-spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail
-spec@arb_pixel_buffer_object@pbo-getteximage,Fail
-spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
-spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
-spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
-spec@arb_shader_storage_buffer_object@compiler@atomicmin-swizzle.vert,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
-spec@arb_texture_float@fbo-blending-formats,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_RGBA32F,Fail
-spec@arb_texture_float@texwrap formats bordercolor,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_texture_rg@fbo-blending-formats-float,Fail
-spec@arb_texture_rg@fbo-blending-formats-float@GL_R32F,Fail
-spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail
-spec@arb_texture_rg@texwrap formats bordercolor,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float,Fail
-spec@arb_texture_rg@texwrap formats-float@GL_R32F- NPOT,Fail
-spec@arb_texture_rg@texwrap formats-float@GL_RG32F- NPOT,Fail
-spec@arb_transform_feedback2@change objects while paused (gles3),Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
-spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() cubeshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darrayshadow,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
-spec@ext_packed_depth_stencil@texwrap formats,Fail
-spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
-spec@ext_packed_float@query-rgba-signed-components,Fail
-spec@ext_texture_array@array-texture,Fail
-spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
-spec@ext_texture_array@fbo-generatemipmap-array,Fail
-spec@ext_texture_array@texsubimage array,Fail
-spec@ext_texture_integer@getteximage-clamping gl_arb_texture_rg,Fail
-spec@ext_texture_integer@getteximage-clamping,Fail
-spec@ext_texture_lod_bias@lodbias,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
-spec@arb_texture_storage@texture-storage@cube array texture,Fail
-spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash
-spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash
-spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
-spec@glsl-1.20@execution@clipping@vs-clip-vertex-primitives,Fail
-spec@glsl-1.20@execution@fs-underflow-mul-compare-zero,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.vert,Fail
-spec@nv_read_depth@read_depth_gles3,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
-spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
diff --git a/src/broadcom/ci/piglit-v3d-rpi4-flakes.txt b/src/broadcom/ci/piglit-v3d-rpi4-flakes.txt
deleted file mode 100644 (file)
index 14d2b9b..0000000
+++ /dev/null
@@ -1,7 +0,0 @@
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx_arb_sync_control@waitformsc
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
-spec@arb_occlusion_query@occlusion_query_order
-spec@egl_chromium_sync_control@conformance
diff --git a/src/broadcom/ci/piglit-vc4-rpi3-fails.txt b/src/broadcom/ci/piglit-vc4-rpi3-fails.txt
deleted file mode 100644 (file)
index 9ba16c4..0000000
+++ /dev/null
@@ -1,1193 +0,0 @@
-glx@glx-copy-sub-buffer samples=2,Crash
-glx@glx-copy-sub-buffer samples=4,Crash
-glx@glx-make-current,Crash
-glx@glx-multithread-buffer,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-depth,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-glx@glx-visuals-stencil,Crash
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-shaders@glsl-arb-fragment-coord-conventions,Fail
-shaders@glsl-bug-110796,Fail
-shaders@glsl-max-vertex-attrib,Fail
-shaders@glsl-predication-on-large-array,Fail
-spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
-spec@!opengl 1.0@gl-1.0-dlist-bitmap,Crash
-spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
-spec@!opengl 1.0@gl-1.0-logicop,Crash
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
-spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
-spec@!opengl 1.1@clipflat,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
-spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Crash
-spec@!opengl 1.1@draw-pixels,Fail
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail
-spec@!opengl 1.1@line-flat-clip-color,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Baseline,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@read-front clear-front-first samples=2,Crash
-spec@!opengl 1.1@read-front clear-front-first samples=4,Crash
-spec@!opengl 1.1@read-front samples=2,Crash
-spec@!opengl 1.1@read-front samples=4,Crash
-spec@!opengl 1.1@tex-upside-down-miptree,Fail
-spec@!opengl 1.1@texsubimage-unpack,Fail
-spec@!opengl 1.1@texwrap 2d proj,Fail
-spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail
-spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail
-spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail
-spec@!opengl 1.1@texwrap 2d,Fail
-spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail
-spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail
-spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail
-spec@!opengl 1.1@texwrap formats,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.2@copyteximage 3d,Fail
-spec@!opengl 1.2@getteximage-targets 3d,Fail
-spec@!opengl 1.2@lodclamp,Fail
-spec@!opengl 1.2@lodclamp-between,Fail
-spec@!opengl 1.2@lodclamp-between-max,Fail
-spec@!opengl 1.2@mipmap-setup,Fail
-spec@!opengl 1.2@tex3d,Fail
-spec@!opengl 1.2@tex3d-maxsize,Fail
-spec@!opengl 1.2@texwrap 3d proj,Fail
-spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
-spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail
-spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail
-spec@!opengl 1.2@texwrap 3d,Fail
-spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail
-spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
-spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail
-spec@!opengl 1.3@tex3d-depth1,Fail
-spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
-spec@!opengl 1.4@tex-miplevel-selection,Fail
-spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
-spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
-spec@!opengl 1.5@depth-tex-compare,Fail
-spec@!opengl 2.0@attrib-assignments,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
-spec@!opengl 2.0@occlusion-query-discard,Fail
-spec@!opengl 2.0@tex3d-npot,Fail
-spec@!opengl 2.1@minmax,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
-spec@arb_depth_texture@depth-level-clamp,Fail
-spec@arb_depth_texture@texwrap formats,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail
-spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash
-spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash
-spec@arb_es2_compatibility@texwrap formats,Fail
-spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail
-spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail
-spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail
-spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail
-spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail
-spec@arb_fragment_program@fp-indirections2,Fail
-spec@arb_fragment_program@minmax,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
-spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
-spec@arb_framebuffer_object@fbo-blit-stretch,Fail
-spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail
-spec@arb_framebuffer_object@fbo-mipmap-copypix,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
-spec@arb_framebuffer_object@mixed-buffer-sizes,Fail
-spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail
-spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance,Fail
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled render,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled render,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled render,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled render,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled render,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled render,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled render,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled render,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail
-spec@arb_internalformat_query2@api error checks,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail
-spec@arb_occlusion_query2@render,Fail
-spec@arb_occlusion_query@occlusion_query,Fail
-spec@arb_occlusion_query@occlusion_query_conform,Fail
-spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
-spec@arb_occlusion_query@occlusion_query_meta_save,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
-spec@arb_pixel_buffer_object@pbo-getteximage,Fail
-spec@arb_pixel_buffer_object@texsubimage-unpack pbo,Fail
-spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
-spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
-spec@arb_sampler_objects@sampler-objects,Fail
-spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
-spec@arb_texture_multisample@arb_texture_multisample-teximage-3d-multisample,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_texture_rectangle@copyteximage rect samples=2,Crash
-spec@arb_texture_rectangle@copyteximage rect samples=4,Crash
-spec@arb_texture_rectangle@texrect-many,Crash
-spec@arb_texture_storage@texture-storage,Fail
-spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail
-spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail
-spec@arb_vertex_program@minmax,Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_direct_state_access@multi-texture,Crash
-spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail
-spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail
-spec@ext_direct_state_access@textures,Fail
-spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail
-spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail
-spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail
-spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash
-spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash
-spec@ext_framebuffer_multisample@blit-flipped 4 x,Crash
-spec@ext_framebuffer_multisample@blit-flipped 4 y,Crash
-spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 downsample,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 downsample,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Crash
-spec@ext_framebuffer_multisample@enable-flag,Crash
-spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
-spec@ext_framebuffer_multisample@line-smooth 2,Crash
-spec@ext_framebuffer_multisample@line-smooth 4,Crash
-spec@ext_framebuffer_multisample@multisample-blit 2 color linear,Crash
-spec@ext_framebuffer_multisample@multisample-blit 2 color,Crash
-spec@ext_framebuffer_multisample@multisample-blit 2 depth,Crash
-spec@ext_framebuffer_multisample@multisample-blit 2 stencil,Crash
-spec@ext_framebuffer_multisample@multisample-blit 4 color linear,Crash
-spec@ext_framebuffer_multisample@multisample-blit 4 color,Crash
-spec@ext_framebuffer_multisample@multisample-blit 4 depth,Crash
-spec@ext_framebuffer_multisample@multisample-blit 4 stencil,Crash
-spec@ext_framebuffer_multisample@no-color 2 depth combined,Crash
-spec@ext_framebuffer_multisample@no-color 2 depth single,Crash
-spec@ext_framebuffer_multisample@no-color 2 depth-computed combined,Crash
-spec@ext_framebuffer_multisample@no-color 2 depth-computed single,Crash
-spec@ext_framebuffer_multisample@no-color 2 stencil combined,Crash
-spec@ext_framebuffer_multisample@no-color 2 stencil single,Crash
-spec@ext_framebuffer_multisample@no-color 4 depth combined,Crash
-spec@ext_framebuffer_multisample@no-color 4 depth single,Crash
-spec@ext_framebuffer_multisample@no-color 4 depth-computed combined,Crash
-spec@ext_framebuffer_multisample@no-color 4 depth-computed single,Crash
-spec@ext_framebuffer_multisample@no-color 4 stencil combined,Crash
-spec@ext_framebuffer_multisample@no-color 4 stencil single,Crash
-spec@ext_framebuffer_multisample@point-smooth 2,Crash
-spec@ext_framebuffer_multisample@point-smooth 4,Crash
-spec@ext_framebuffer_multisample@polygon-smooth 2,Crash
-spec@ext_framebuffer_multisample@polygon-smooth 4,Crash
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Crash
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Crash
-spec@ext_framebuffer_multisample@sample-coverage 2 inverted,Crash
-spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Crash
-spec@ext_framebuffer_multisample@sample-coverage 4 inverted,Crash
-spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 color downsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 color msaa,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 depth downsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 depth msaa,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 depth upsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 color downsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 color msaa,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 depth downsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 depth msaa,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 depth upsample,Crash
-spec@ext_framebuffer_multisample@upsample 2 color linear,Crash
-spec@ext_framebuffer_multisample@upsample 2 color,Crash
-spec@ext_framebuffer_multisample@upsample 2 depth,Crash
-spec@ext_framebuffer_multisample@upsample 2 stencil,Crash
-spec@ext_framebuffer_multisample@upsample 4 color linear,Crash
-spec@ext_framebuffer_multisample@upsample 4 color,Crash
-spec@ext_framebuffer_multisample@upsample 4 depth,Crash
-spec@ext_framebuffer_multisample@upsample 4 stencil,Crash
-spec@ext_framebuffer_multisample_blit_scaled@negative-blit-scaled,Crash
-spec@ext_framebuffer_object@fbo-3d,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
-spec@ext_occlusion_query_boolean@any-samples,Fail
-spec@ext_packed_depth_stencil@depth_stencil texture,Fail
-spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
-spec@ext_packed_depth_stencil@texwrap formats,Fail
-spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail
-spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
-spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail
-spec@ext_provoking_vertex@provoking-vertex,Fail
-spec@ext_texture_format_bgra8888@api-errors,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail
-spec@glsl-1.10@built-in constants,Fail
-spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-cos-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-sin-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-sin-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-sin-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-sin-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-tan-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-tan-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-tan-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-tan-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-cos-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-cos-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-cos-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-cos-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-pow-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-pow-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-pow-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-pow-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-sin-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-sin-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-sin-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-sin-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-tan-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-tan-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-tan-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-tan-vec4,Fail
-spec@glsl-1.10@execution@fs-texture-select,Fail
-spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-2,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-3,Fail
-spec@glsl-1.10@execution@samplers@in-parameter-array,Fail
-spec@glsl-1.10@execution@texture3d,Fail
-spec@glsl-1.20@built-in constants,Fail
-spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail
-spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
-spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Crash
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Crash
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-temp-array-mat4-index-col-row-wr,Fail
-spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
-spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@basic-gles,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@oes_compressed_etc1_rgb8_texture@miptree,Fail
diff --git a/src/broadcom/ci/piglit-vc4-rpi3-flakes.txt b/src/broadcom/ci/piglit-vc4-rpi3-flakes.txt
deleted file mode 100644 (file)
index afb7a90..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
-glx@glx-multi-window-single-context
-shaders@glsl-vs-loop
-shaders@glsl-vs-loop-nested
-spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
-spec@egl_chromium_sync_control@conformance
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
diff --git a/src/broadcom/ci/piglit-vc4-rpi3-skips.txt b/src/broadcom/ci/piglit-vc4-rpi3-skips.txt
deleted file mode 100644 (file)
index d1a0554..0000000
+++ /dev/null
@@ -1,20 +0,0 @@
-# Slow tests (> 1 minute to run)
-spec@ext_framebuffer_multisample@accuracy
-glx@glx-multithread-texture
-spec@arb_internalformat_query2@all internalformat_<x>_type pname checks
-spec@!opengl 1.1@streaming-texture-leak
-spec@!opengl 1.0@gl-1.0-blend-func
-shaders@glsl-predication-on-large-array
-
-# Extensions not supported
-spec@arb_gpu_shader_fp64.*
-spec@arb_gpu_shader_gpu5.*
-spec@arb_gpu_shader_int64.*
-spec@arb_tessellation_shader.*
-spec@arb_texture_cube_map.*
-spec@glsl-1.30.*
-spec@glsl-1.40.*
-spec@glsl-1.50.*
-spec@glsl-3.*
-spec@glsl-4.*
-spec@glsl-es-3.*
index 10ab688..8ead565 100644 (file)
@@ -2,3 +2,339 @@ dEQP-GLES31.functional.geometry_shading.query.primitives_generated_amplification
 dEQP-GLES31.functional.geometry_shading.query.primitives_generated_instanced,Fail
 dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_amplification,Fail
 dEQP-GLES31.functional.geometry_shading.query.primitives_generated_partial_primitives,Fail
+
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
+glx@glx-multithread-buffer,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+shaders@glsl-bug-110796,Fail
+spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
+spec@!opengl 1.0@gl-1.0-dlist-bitmap,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-spot-light,Fail
+spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
+spec@!opengl 1.1@getteximage-depth,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT24,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT32,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT,Fail
+spec@!opengl 1.1@getteximage-formats,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@point-line-no-cull,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@texwrap formats bordercolor,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
+spec@!opengl 2.0@max-samplers,Fail
+spec@!opengl 2.0@max-samplers border,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-sanity-fog,Fail
+spec@arb_compute_shader@minmax,Fail
+spec@arb_copy_buffer@targets,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats,Fail
+spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH32F_STENCIL8- NPOT,Fail
+spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH_COMPONENT32F- NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
+spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
+spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail
+spec@arb_pixel_buffer_object@pbo-getteximage,Fail
+spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
+spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
+spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
+spec@arb_shader_storage_buffer_object@compiler@atomicmin-swizzle.vert,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
+spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGBA32F,Fail
+spec@arb_texture_float@texwrap formats bordercolor,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_texture_rg@fbo-blending-formats-float,Fail
+spec@arb_texture_rg@fbo-blending-formats-float@GL_R32F,Fail
+spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail
+spec@arb_texture_rg@texwrap formats bordercolor,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float,Fail
+spec@arb_texture_rg@texwrap formats-float@GL_R32F- NPOT,Fail
+spec@arb_texture_rg@texwrap formats-float@GL_RG32F- NPOT,Fail
+spec@arb_transform_feedback2@change objects while paused (gles3),Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
+spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() cubeshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darrayshadow,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
+spec@ext_packed_depth_stencil@texwrap formats,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
+spec@ext_packed_float@query-rgba-signed-components,Fail
+spec@ext_texture_array@array-texture,Fail
+spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
+spec@ext_texture_array@fbo-generatemipmap-array,Fail
+spec@ext_texture_array@texsubimage array,Fail
+spec@ext_texture_integer@getteximage-clamping gl_arb_texture_rg,Fail
+spec@ext_texture_integer@getteximage-clamping,Fail
+spec@ext_texture_lod_bias@lodbias,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@arb_texture_storage@texture-storage@cube array texture,Fail
+spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash
+spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash
+spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
+spec@glsl-1.20@execution@clipping@vs-clip-vertex-primitives,Fail
+spec@glsl-1.20@execution@fs-underflow-mul-compare-zero,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.vert,Fail
+spec@nv_read_depth@read_depth_gles3,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
index 673cc5b..a17f2c7 100644 (file)
@@ -1,3 +1,11 @@
 dEQP-GLES31.functional.compute.shared_var.basic_type.ivec3_highp
 dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2
 KHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests
+
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
+glx@glx_arb_sync_control@waitformsc
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
+spec@arb_occlusion_query@occlusion_query_order
+spec@egl_chromium_sync_control@conformance
similarity index 50%
rename from src/broadcom/ci/piglit-v3d-rpi4-skips.txt
rename to src/broadcom/ci/v3d-rpi4-skips.txt
index 2c70ff3..e6b1076 100644 (file)
@@ -18,3 +18,23 @@ spec@glsl-1.50.*
 spec@glsl-3.*
 spec@glsl-4.*
 spec@glsl-es-3.20.*
+# Slow tests (> 1 minute to run)
+spec@!opengl 1.1@streaming-texture-leak
+spec@!opengl 1.2@tex3d-maxsize
+spec@ext_texture_env_combine@texture-env-combine
+spec@glsl-1.10@execution@loops@glsl-fs-unroll-explosion
+spec@glsl-1.10@execution@loops@glsl-vs-unroll-explosion
+spec@!opengl 1.0@gl-1.0-blend-func
+
+# Extensions not supported
+spec@arb_gpu_shader_fp64.*
+spec@arb_gpu_shader_gpu5.*
+spec@arb_gpu_shader_int64.*
+spec@arb_tessellation_shader.*
+spec@arb_texture_cube_map.*
+spec@glsl-1.30.*
+spec@glsl-1.40.*
+spec@glsl-1.50.*
+spec@glsl-3.*
+spec@glsl-4.*
+spec@glsl-es-3.20.*
index 4bc5a8f..d0833cd 100644 (file)
@@ -415,3 +415,1197 @@ dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square,F
 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail
 dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail
 dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail
+
+glx@glx-copy-sub-buffer samples=2,Crash
+glx@glx-copy-sub-buffer samples=4,Crash
+glx@glx-make-current,Crash
+glx@glx-multithread-buffer,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-depth,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+glx@glx-visuals-stencil,Crash
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+shaders@glsl-arb-fragment-coord-conventions,Fail
+shaders@glsl-bug-110796,Fail
+shaders@glsl-max-vertex-attrib,Fail
+shaders@glsl-predication-on-large-array,Fail
+spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
+spec@!opengl 1.0@gl-1.0-dlist-bitmap,Crash
+spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
+spec@!opengl 1.0@gl-1.0-logicop,Crash
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
+spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
+spec@!opengl 1.1@clipflat,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Crash
+spec@!opengl 1.1@draw-pixels,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail
+spec@!opengl 1.1@line-flat-clip-color,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Baseline,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@read-front clear-front-first samples=2,Crash
+spec@!opengl 1.1@read-front clear-front-first samples=4,Crash
+spec@!opengl 1.1@read-front samples=2,Crash
+spec@!opengl 1.1@read-front samples=4,Crash
+spec@!opengl 1.1@tex-upside-down-miptree,Fail
+spec@!opengl 1.1@texsubimage-unpack,Fail
+spec@!opengl 1.1@texwrap 2d proj,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail
+spec@!opengl 1.1@texwrap 2d,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail
+spec@!opengl 1.1@texwrap formats,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.2@copyteximage 3d,Fail
+spec@!opengl 1.2@getteximage-targets 3d,Fail
+spec@!opengl 1.2@lodclamp,Fail
+spec@!opengl 1.2@lodclamp-between,Fail
+spec@!opengl 1.2@lodclamp-between-max,Fail
+spec@!opengl 1.2@mipmap-setup,Fail
+spec@!opengl 1.2@tex3d,Fail
+spec@!opengl 1.2@tex3d-maxsize,Fail
+spec@!opengl 1.2@texwrap 3d proj,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail
+spec@!opengl 1.2@texwrap 3d,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail
+spec@!opengl 1.3@tex3d-depth1,Fail
+spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
+spec@!opengl 1.4@tex-miplevel-selection,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
+spec@!opengl 1.5@depth-tex-compare,Fail
+spec@!opengl 2.0@attrib-assignments,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
+spec@!opengl 2.0@occlusion-query-discard,Fail
+spec@!opengl 2.0@tex3d-npot,Fail
+spec@!opengl 2.1@minmax,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
+spec@arb_depth_texture@depth-level-clamp,Fail
+spec@arb_depth_texture@texwrap formats,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail
+spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash
+spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash
+spec@arb_es2_compatibility@texwrap formats,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail
+spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail
+spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail
+spec@arb_fragment_program@fp-indirections2,Fail
+spec@arb_fragment_program@minmax,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
+spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
+spec@arb_framebuffer_object@fbo-blit-stretch,Fail
+spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail
+spec@arb_framebuffer_object@fbo-mipmap-copypix,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
+spec@arb_framebuffer_object@mixed-buffer-sizes,Fail
+spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail
+spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance,Fail
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail
+spec@arb_internalformat_query2@api error checks,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail
+spec@arb_occlusion_query2@render,Fail
+spec@arb_occlusion_query@occlusion_query,Fail
+spec@arb_occlusion_query@occlusion_query_conform,Fail
+spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
+spec@arb_occlusion_query@occlusion_query_meta_save,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
+spec@arb_pixel_buffer_object@pbo-getteximage,Fail
+spec@arb_pixel_buffer_object@texsubimage-unpack pbo,Fail
+spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
+spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
+spec@arb_sampler_objects@sampler-objects,Fail
+spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
+spec@arb_texture_multisample@arb_texture_multisample-teximage-3d-multisample,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_texture_rectangle@copyteximage rect samples=2,Crash
+spec@arb_texture_rectangle@copyteximage rect samples=4,Crash
+spec@arb_texture_rectangle@texrect-many,Crash
+spec@arb_texture_storage@texture-storage,Fail
+spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail
+spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail
+spec@arb_vertex_program@minmax,Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_direct_state_access@multi-texture,Crash
+spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail
+spec@ext_direct_state_access@textures,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash
+spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash
+spec@ext_framebuffer_multisample@blit-flipped 4 x,Crash
+spec@ext_framebuffer_multisample@blit-flipped 4 y,Crash
+spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 downsample,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 downsample,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Crash
+spec@ext_framebuffer_multisample@enable-flag,Crash
+spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
+spec@ext_framebuffer_multisample@line-smooth 2,Crash
+spec@ext_framebuffer_multisample@line-smooth 4,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 color linear,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 color,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 depth,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 stencil,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 color linear,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 color,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 depth,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 stencil,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth combined,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth single,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth-computed combined,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth-computed single,Crash
+spec@ext_framebuffer_multisample@no-color 2 stencil combined,Crash
+spec@ext_framebuffer_multisample@no-color 2 stencil single,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth combined,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth single,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth-computed combined,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth-computed single,Crash
+spec@ext_framebuffer_multisample@no-color 4 stencil combined,Crash
+spec@ext_framebuffer_multisample@no-color 4 stencil single,Crash
+spec@ext_framebuffer_multisample@point-smooth 2,Crash
+spec@ext_framebuffer_multisample@point-smooth 4,Crash
+spec@ext_framebuffer_multisample@polygon-smooth 2,Crash
+spec@ext_framebuffer_multisample@polygon-smooth 4,Crash
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Crash
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Crash
+spec@ext_framebuffer_multisample@sample-coverage 2 inverted,Crash
+spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Crash
+spec@ext_framebuffer_multisample@sample-coverage 4 inverted,Crash
+spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 color downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 color msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 depth downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 depth msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 depth upsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 color downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 color msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 depth downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 depth msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 depth upsample,Crash
+spec@ext_framebuffer_multisample@upsample 2 color linear,Crash
+spec@ext_framebuffer_multisample@upsample 2 color,Crash
+spec@ext_framebuffer_multisample@upsample 2 depth,Crash
+spec@ext_framebuffer_multisample@upsample 2 stencil,Crash
+spec@ext_framebuffer_multisample@upsample 4 color linear,Crash
+spec@ext_framebuffer_multisample@upsample 4 color,Crash
+spec@ext_framebuffer_multisample@upsample 4 depth,Crash
+spec@ext_framebuffer_multisample@upsample 4 stencil,Crash
+spec@ext_framebuffer_multisample_blit_scaled@negative-blit-scaled,Crash
+spec@ext_framebuffer_object@fbo-3d,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
+spec@ext_occlusion_query_boolean@any-samples,Fail
+spec@ext_packed_depth_stencil@depth_stencil texture,Fail
+spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
+spec@ext_packed_depth_stencil@texwrap formats,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail
+spec@ext_provoking_vertex@provoking-vertex,Fail
+spec@ext_texture_format_bgra8888@api-errors,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail
+spec@glsl-1.10@built-in constants,Fail
+spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-vec4,Fail
+spec@glsl-1.10@execution@fs-texture-select,Fail
+spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-2,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-3,Fail
+spec@glsl-1.10@execution@samplers@in-parameter-array,Fail
+spec@glsl-1.10@execution@texture3d,Fail
+spec@glsl-1.20@built-in constants,Fail
+spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Crash
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Crash
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
+spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@basic-gles,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@oes_compressed_etc1_rgb8_texture@miptree,Fail
index 497be95..895a2f7 100644 (file)
@@ -28,3 +28,12 @@ dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_clamp
 dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_mirror_rgba8888
 dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_fastest
 dEQP-GLES2.functional.texture.size.cube.256x256_rgb888
+
+glx@glx-multi-window-single-context
+shaders@glsl-vs-loop
+shaders@glsl-vs-loop-nested
+spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
+spec@egl_chromium_sync_control@conformance
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
index 62d4d93..692eaff 100644 (file)
@@ -23,3 +23,24 @@ dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
 # Timeout tests (> 1 minute to run)
 KHR-GLES2.texture_3d.filtering.sizes.3x7x5_linear_mipmap_linear
 KHR-GLES2.texture_3d.filtering.sizes.4x8x8_linear_mipmap_linear
+
+# Slow tests (> 1 minute to run)
+spec@ext_framebuffer_multisample@accuracy
+glx@glx-multithread-texture
+spec@arb_internalformat_query2@all internalformat_<x>_type pname checks
+spec@!opengl 1.1@streaming-texture-leak
+spec@!opengl 1.0@gl-1.0-blend-func
+shaders@glsl-predication-on-large-array
+
+# Extensions not supported
+spec@arb_gpu_shader_fp64.*
+spec@arb_gpu_shader_gpu5.*
+spec@arb_gpu_shader_int64.*
+spec@arb_tessellation_shader.*
+spec@arb_texture_cube_map.*
+spec@glsl-1.30.*
+spec@glsl-1.40.*
+spec@glsl-1.50.*
+spec@glsl-3.*
+spec@glsl-4.*
+spec@glsl-es-3.*
index 8821c94..e746dd6 100644 (file)
@@ -198,3 +198,333 @@ KHR-GLES3.packed_pixels.varied_rectangle.rgba32ui,Fail
 
 # "[31] Check failed. Received: [1,0,0,2] instead of: [5,0,0,2]"
 KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs,Fail
+
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail
+glx@glx_arb_sync_control@waitformsc,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+shaders@glsl-bug-110796,Fail
+shaders@glsl-predication-on-large-array,Fail
+shaders@point-vertex-id divisor,Crash
+shaders@point-vertex-id gl_instanceid,Crash
+shaders@point-vertex-id gl_instanceid divisor,Crash
+shaders@point-vertex-id gl_vertexid,Crash
+shaders@point-vertex-id gl_vertexid divisor,Crash
+shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
+shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
+spec@!opengl 1.0@gl-1.0-spot-light,Fail
+spec@!opengl 1.0@rasterpos,Crash
+spec@!opengl 1.1@copyteximage 1d,Fail
+spec@!opengl 1.1@copyteximage 2d,Fail
+spec@!opengl 1.1@depthstencil-default_fb-blit,Fail
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-facing,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@ppgtt_memory_alignment,Crash
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.2@copyteximage 3d,Fail
+spec@!opengl 1.4@copy-pixels,Fail
+spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Crash
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
+spec@!opengl 2.0@max-samplers border,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl 3.0@clearbuffer-depth,Fail
+spec@!opengl 3.0@clearbuffer-stencil,Fail
+spec@!opengl 3.1@primitive-restart-xfb generated,Fail
+spec@!opengl 3.1@primitive-restart-xfb written,Fail
+spec@!opengl 3.1@vao-broken-attrib,Crash
+spec@arb_color_buffer_float@gl_rgba8_snorm-render,Fail
+spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog,Fail
+spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail
+spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity-fog,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Fail
+spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@MS4,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
+spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range,Fail
+spec@arb_occlusion_query@occlusion_query_order,Fail
+spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
+spec@arb_separate_shader_objects@400 combinations by location,Fail
+spec@arb_separate_shader_objects@400 combinations by name,Fail
+spec@arb_texture_buffer_object@formats (fs- arb),Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb),Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_timer_query@query gl_timestamp,Fail
+spec@arb_timer_query@timestamp-get,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1234,Fail
+spec@arb_transform_feedback3@gl_skipcomponents2,Fail
+spec@arb_transform_feedback3@gl_skipcomponents3,Fail
+spec@arb_transform_feedback3@gl_skipcomponents4,Fail
+spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
+spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
+spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_framebuffer_object@fbo-blending-snorm,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-copypixels,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-copypixels,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-copypixels,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-copypixels,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-blit,Fail
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels,Fail
+spec@ext_packed_float@query-rgba-signed-components,Fail
+spec@ext_render_snorm@render@format 0x8f94 read fail,Fail
+spec@ext_render_snorm@render@format 0x8f95 read fail,Fail
+spec@ext_render_snorm@render@format 0x8f97 read fail,Fail
+spec@ext_texture_integer@fbo-integer,Fail
+spec@ext_texture_snorm@fbo-blending-formats,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
+spec@ext_transform_feedback2@draw-auto,Fail
+spec@ext_transform_feedback@generatemipmap prims_generated,Fail
+spec@ext_transform_feedback@immediate-reuse,Fail
+spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail
+spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Fail
+spec@ext_transform_feedback@tessellation line_loop flat_first,Fail
+spec@ext_transform_feedback@tessellation line_loop flat_last,Fail
+spec@ext_transform_feedback@tessellation line_loop monochrome,Fail
+spec@ext_transform_feedback@tessellation line_loop smooth,Fail
+spec@ext_transform_feedback@tessellation line_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation line_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation line_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation line_strip smooth,Fail
+spec@ext_transform_feedback@tessellation lines flat_first,Fail
+spec@ext_transform_feedback@tessellation lines flat_last,Fail
+spec@ext_transform_feedback@tessellation lines monochrome,Fail
+spec@ext_transform_feedback@tessellation lines smooth,Fail
+spec@ext_transform_feedback@tessellation points flat_first,Fail
+spec@ext_transform_feedback@tessellation points flat_last,Fail
+spec@ext_transform_feedback@tessellation points monochrome,Fail
+spec@ext_transform_feedback@tessellation points smooth,Fail
+spec@ext_transform_feedback@tessellation polygon flat_first,Fail
+spec@ext_transform_feedback@tessellation polygon flat_last,Fail
+spec@ext_transform_feedback@tessellation polygon monochrome,Fail
+spec@ext_transform_feedback@tessellation polygon smooth,Fail
+spec@ext_transform_feedback@tessellation polygon wireframe,Fail
+spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation quad_strip smooth,Fail
+spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
+spec@ext_transform_feedback@tessellation quads flat_first,Fail
+spec@ext_transform_feedback@tessellation quads flat_last,Fail
+spec@ext_transform_feedback@tessellation quads monochrome,Fail
+spec@ext_transform_feedback@tessellation quads smooth,Fail
+spec@ext_transform_feedback@tessellation quads wireframe,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail
+spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail
+spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail
+spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail
+spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail
+spec@ext_transform_feedback@tessellation triangles flat_first,Fail
+spec@ext_transform_feedback@tessellation triangles flat_last,Fail
+spec@ext_transform_feedback@tessellation triangles monochrome,Fail
+spec@ext_transform_feedback@tessellation triangles smooth,Fail
+spec@ext_transform_feedback@tessellation triangles wireframe,Fail
+
+# MESA: error: ir3_ra() failed!
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-giant-temp-array,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array,Fail
+
+spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@array-gl,Fail
+spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles,Fail
+spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
+spec@nv_copy_image@nv_copy_image-formats,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
+spec@glsl-1.30@execution@clipping@fs-clip-distance-interpolated,Crash
+spec@glsl-1.30@execution@fs-large-local-array-vec2,Fail
+spec@glsl-1.30@execution@fs-large-local-array-vec3,Fail
+spec@glsl-1.30@execution@fs-large-local-array-vec4,Fail
index 976a556..552855c 100644 (file)
@@ -58,3 +58,52 @@ KHR-GLES31.core.shader_storage_buffer_object.basic-syntax-cs
 dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*
 
 dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
+
+glx@glx-swap-event_interval
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
+glx@glx_arb_sync_control@waitformsc
+glx@glx-copy-sub-buffer.*
+glx@glx-multithread-texture
+glx@glx-swap-event_async
+shaders@glsl-uniform-interstage-limits@subdivide 5
+spec@!opengl 1.0@gl-1.0-blend-func
+spec@!opengl_1.1@texsubimage
+spec@!opengl 1.1@user-clip
+spec@arb_framebuffer_object@fbo-drawbuffers-none glblendfunci
+spec@arb_pixel_buffer_object@texsubimage pbo
+spec@arb_vertex_type_2_10_10_10_rev@attribs
+spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8
+spec@arb_texture_cube_map_array@texsubimage cube_map_array
+
+# Flakes since around when the go-fast branch landed
+spec@arb_copy_buffer@copy_buffer_coherency
+.*tex-miplevel-selection.*
+.*glsl-1.30@execution@texelfetch.*
+
+# Flakes since introduction of piglit testing, possibly increased in frequency
+# around Apr 16 or more likely Apr 23
+spec@arb_texture_gather@texturegather.*
+
+# Flakes since around Apr 30th on a clearly innocent MR.
+.*texwrap.formats.*bordercolor
+
+# First flake on Apr 29th on a clearly innocent MR
+spec@arb_direct_state_access@dsa-textures
+spec@arb_depth_buffer_float@depthstencil-render-miplevels_292_ds=z32f_s8
+
+# First flaked on May 3 on a clearly innocent MR.
+spec@arb_draw_instanced@arb_draw_instanced-drawarrays
+
+# Intermittent crashes.  First flaked on May 11th in the piglit 3351e8952
+# uprev, so presumably it regressed some time earlier and then showed up in the
+# piglit reshuffle.
+spec@arb_copy_buffer@intra-buffer-copy
+spec@arb_copy_buffer@dlist
+
+# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th.
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420
+
+# Crashes, possibly after the final piglit report caught by new piglit runner.
+spec@ext_transform_feedback@api-errors.*
+
+spec@!opengl 2.0@gl-2.0-two-sided-stencil
index 5fb1681..43a8119 100644 (file)
@@ -21,3 +21,46 @@ KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
 # Sometimes times out in CI.  I think it's spending time in the compiler, and so
 # then the flake-detect run usually passes once shaders are cached.
 KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive
+
+# Intermittent timeouts
+spec@ext_texture_lod_bias@lodbias
+spec@!opengl 1.0@gl-1.0-blend-func
+
+# Skip over a bunch of extensions since we don't have extension fast skipping yet.
+spec@glsl-1.50
+spec@glsl-4.*
+spec@arb_gpu_shader5
+spec@arb_gpu_shader_fp64
+spec@arb_gpu_shader_int64
+spec@arb_tessellation_shader
+
+# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP
+arb_texture_multisample
+ext_framebuffer_multisample
+
+# 1.5 minutes
+spec@!opengl 1.2@tex3d-maxsize
+
+# ~1 minute
+glx@glx-multithread-texture
+spec@!opengl 1.1@draw-sync
+spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
+spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
+spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
+spec@!opengl 2.0@tex3d-npot
+
+# This one seems to be triggering faults and causing random other fails
+# depending on what else was running at the time:
+spec@arb_texture_cube_map_array@texsubimage cube_map_array
+spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo
+
+# Causes faults that need the HUPCF fix to actually work to avoid killing the
+# run.
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
+
+# If we let these tests run in parallel with other piglit tests, we end up
+# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
+arb_texture_buffer_object@max-size
+fbo-maxsize
+max-texture-size
+copypixels-draw-sync
index b40a18a..186cbeb 100644 (file)
@@ -60,3 +60,569 @@ dEQP-VK.spirv_assembly.instruction.graphics.variable_pointers.graphics.writes_tw
 # https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3052
 # fixed by https://gerrit.khronos.org/c/vk-gl-cts/+/7837
 bypass-dEQP-VK.renderpass.suballocation.subpass_dependencies.separate_channels.r8g8b8a8_unorm,Fail
+
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+shaders@glsl-fs-fogscale,Fail
+shaders@glsl-fs-fogscale@gs-out and fs,Fail
+
+# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
+#  gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
+shaders@point-vertex-id divisor,Crash
+shaders@point-vertex-id gl_instanceid,Crash
+shaders@point-vertex-id gl_instanceid divisor,Crash
+shaders@point-vertex-id gl_vertexid,Crash
+shaders@point-vertex-id gl_vertexid divisor,Crash
+shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
+shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
+
+# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image
+spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Crash
+spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Crash
+spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Crash
+
+# "shader_runner: ../src/freedreno/ir3/ir3_compiler_nir.c:3928: collect_tex_prefetches: Assertion `fetch->samp_id < 0xf' failed."
+spec@arb_arrays_of_arrays@execution@sampler@fs-struct-const-index-sampler-const-index,Crash
+
+spec@arb_compute_shader@execution@border-color,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
+
+# "arb_direct_state_access-gettextureimage-formats: ../src/mesa/main/texstore.c:413: _mesa_texstore_s8_z24: Assertion `srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX' failed."
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+
+spec@arb_direct_state_access@transformfeedback-bufferbase,Fail
+spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail
+spec@arb_direct_state_access@transformfeedback-bufferrange,Fail
+spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail
+spec@arb_occlusion_query@occlusion_query_order,Fail
+spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
+
+# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image
+spec@arb_shader_image_load_store@indexing,Crash
+
+spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail
+spec@arb_shader_storage_buffer_object@linker@instance-matching-shader-storage-blocks-member-array-size-mismatch,Fail
+spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail
+spec@arb_tessellation_shader@execution@invocation-counting-even,Fail
+spec@arb_tessellation_shader@execution@invocation-counting-odd,Fail
+spec@arb_tessellation_shader@execution@patch-partial-write,Crash
+spec@arb_tessellation_shader@execution@tcs-output-unmatched,Fail
+spec@arb_tessellation_shader@execution@tcs-primitiveid,Fail
+spec@arb_tessellation_shader@execution@tes-no-tcs-primitiveid-instanced,Fail
+spec@arb_tessellation_shader@execution@tes-primitiveid,Fail
+spec@arb_tessellation_shader@execution@tes-read-texture,Fail
+spec@arb_tessellation_shader@execution@tess_with_geometry,Fail
+spec@arb_tessellation_shader@execution@trivial-tess-gs,Fail
+spec@arb_tessellation_shader@execution@trivial-tess-gs_no-gs-inputs,Fail
+spec@arb_tessellation_shader@execution@trivial-tess-gs_no-tes-inputs,Fail
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-float-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec2-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec3-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec4-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-swiz-index-wr,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-float-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec2-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec3-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec4-index-rd,Crash
+spec@arb_tessellation_shader@execution@vertex-partial-write,Crash
+spec@arb_tessellation_shader@execution@vs-tes-max-in-out-components,Fail
+spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-quads,Fail
+spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-tris,Fail
+spec@arb_tessellation_shader@execution@vs-tes-vertex,Fail
+spec@arb_texture_buffer_object@formats (fs- arb),Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb),Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
+spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
+
+# segfault on fd6_emit_image_tex() of null image resource
+spec@arb_texture_view@bug-layers-image,Crash
+
+spec@arb_texture_view@mipgen,Fail
+spec@arb_texture_view@rendering-layers-image,Fail
+spec@arb_texture_view@rendering-layers-image@layers rendering of image1DArray,Fail
+spec@arb_timer_query@timestamp-get,Fail
+spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1234,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail
+spec@arb_transform_feedback3@gl_skipcomponents2,Fail
+spec@arb_transform_feedback3@gl_skipcomponents3,Fail
+spec@arb_transform_feedback3@gl_skipcomponents4,Fail
+spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
+
+# crash in dri3_fence_reset with a NULL buffer arg
+spec@egl 1.4@egl-copy-buffers,Crash
+
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@accuracy 2 depth_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 4 depth_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail
+spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail
+spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail
+spec@ext_framebuffer_multisample@enable-flag,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
+spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
+spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
+spec@ext_packed_float@query-rgba-signed-components,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
+
+# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed."
+spec@ext_texture_array@fbo-depth-array depth-layered-clear,Crash
+spec@ext_texture_array@fbo-depth-array stencil-layered-clear,Crash
+
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_integer@fbo-integer,Fail
+spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8UI- swizzled- border color only,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail
+spec@ext_texture_snorm@fbo-blending-formats,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail
+spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail
+spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
+spec@ext_transform_feedback@geometry-shaders-basic,Fail
+spec@ext_transform_feedback@intervening-read prims_generated,Fail
+spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail
+spec@ext_transform_feedback@overflow-edge-cases,Fail
+spec@ext_transform_feedback@overflow-edge-cases use_gs,Fail
+spec@ext_transform_feedback@structs struct-array-elem run,Fail
+spec@ext_transform_feedback@structs struct-array-elem run interface,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-const-accept,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-different-from-position,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-enables,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-equal-to-position,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-homogeneity,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-lines,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-points,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-triangle-strip,Fail
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-accept,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-reject,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-different-from-position,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-enables,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-equal-to-position,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-homogeneity,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-primitives-triangle-strip,Crash
+spec@glsl-1.50@execution@compatibility@gs-clamp-vertex-color,Crash
+spec@glsl-1.50@execution@compatibility@gs-ff-frag,Crash
+spec@glsl-1.50@execution@compatibility@gs-texcoord-array-2,Fail
+spec@glsl-1.50@execution@compatibility@gs-texcoord-array,Fail
+spec@glsl-1.50@execution@compatibility@vs-gs-ff-frag,Crash
+spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash
+spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash
+spec@glsl-1.50@execution@geometry@end-primitive 0,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip other,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_lines_adjacency,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_lines,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip_adjacency,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_points,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_fan,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangles_adjacency,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangles,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip ffs,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip other,Fail
+spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail
+spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail
+spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash
+spec@glsl-1.50@gs-max-output-components,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles,Fail
+spec@khr_texture_compression_astc@array-gl,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
+
+# "MESA: error: Unhandled ALU op: f2f64"
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
+
+# segfault on fd6_emit_image_tex() of null image resource
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+
+# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
+#  gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
+spec@!opengl 1.0@gl-1.0-edgeflag,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
+
+# "Failure with Polygon Stipple set to fail mode."
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+
+spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
+spec@!opengl 1.0@gl-1.0-spot-light,Fail
+
+# crash in tgsi exec doing st_freedback_draw_vbo().
+spec@!opengl 1.0@rasterpos,Crash
+
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@polygon-mode-facing,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
+
+# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
+#  gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
+spec@!opengl 2.0@gl-2.0-edgeflag,Crash
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
+
+# "../src/freedreno/ir3/ir3_shader.h:843:ir3_find_output: Assertion `0' failed."
+spec@!opengl 2.0@vertex-program-two-side back2,Crash
+spec@!opengl 2.0@vertex-program-two-side back back2,Crash
+spec@!opengl 2.0@vertex-program-two-side back,Crash
+spec@!opengl 2.0@vertex-program-two-side back front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side back front2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back front2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front front2,Crash
+spec@!opengl 2.0@vertex-program-two-side front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front2,Crash
+spec@!opengl 2.0@vertex-program-two-side front back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front back back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front back,Crash
+spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front back front2,Crash
+spec@!opengl 2.0@vertex-program-two-side front,Crash
+spec@!opengl 2.0@vertex-program-two-side front front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front front2,Crash
+
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout
+spec@!opengl 3.0@clearbuffer-depth,Fail
+spec@!opengl 3.0@clearbuffer-stencil,Fail
+spec@!opengl 3.1@primitive-restart-xfb generated,Fail
+
+# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed."
+spec@!opengl 3.2@layered-rendering@clear-depth,Crash
index c46da45..48285f2 100644 (file)
@@ -129,3 +129,51 @@ KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs
 # ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it.
 KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
 KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec
+
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
+glx@glx_arb_sync_control@waitformsc
+glx@glx-copy-sub-buffer.*
+glx@glx-swap-copy
+glx@glx-swap-event_interval
+glx@glx-visuals-depth
+glx@glx-visuals-stencil
+
+# Occasionally flakes preceded by a GPU fault;
+#  [  375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000
+glx@glx-tfp
+
+# async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint().
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474
+spec@arb_shader_image_load_store@invalid
+
+# Flaky since around 2021-03-20.  First appeared on the autotune branch.
+spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
+
+# Flaky since around 2021-03-22.  First appeared on an innocent mingw branch.
+spec@arb_depth_texture@fbo-clear-formats
+
+# Occasionally passes instead of failing
+spec@egl_chromium_sync_control@conformance
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
+
+# First appeared on 2021-07-07 in a container uprev, became frequent by
+# 2021-08-04 starting from a pretty clearly unrelated MR
+spec@ext_framebuffer_object@fbo-blending-format-quirks
+
+# Flaky since around 2021-04-21.  First appeared on
+# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast)
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil
+
+# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us.
+spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0
+
+# Flaky since around 2021-06-21.
+spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray
+spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray
+spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray
+
+# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511
+spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray
+
+# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related.
+spec@!opengl 1.0@rasterpos@glsl_vs_tex1D
index 542314d..d7a6dce 100644 (file)
@@ -27,3 +27,41 @@ KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
 # msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A630: hangcheck detected gpu lockup rb 0!
 dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite
 spill-dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store
+
+# These take most of a minute to run
+spec@!opengl 3.0@clearbuffer-depth-cs-probe
+spec@ext_texture_array@fbo-depth-array depth-clear
+spec@ext_texture_array@fbo-depth-array depth-draw
+spec@ext_texture_array@fbo-depth-array fs-writes-depth
+spec@ext_texture_array@fbo-depth-array fs-writes-stencil
+spec@ext_texture_array@fbo-depth-array stencil-clear
+spec@ext_texture_array@fbo-depth-array stencil-draw
+spec@ext_transform_feedback@max-varyings
+spec@!opengl 1.0@gl-1.0-blend-func
+
+# Skip over a bunch of extensions since we don't have extension fast skipping yet.
+spec@glsl-4.*
+spec@arb_gpu_shader5.*
+spec@arb_gpu_shader_fp64.*
+spec@arb_gpu_shader_int64.*
+
+# These are so flaky I don't want to spam our CI flakes channel
+.*tcs-input.*
+.*tes-input.*
+
+# TC Timeouts
+spec@arb_sync@clientwaitsync-timeout
+spec@arb_texture_buffer_object@bufferstorage
+spec@arb_uniform_buffer_object@bufferstorage
+spec@arb_buffer_storage@bufferstorage-persistent read
+spec@arb_buffer_storage@bufferstorage-persistent read client-storage
+spec@arb_buffer_storage@bufferstorage-persistent read coherent
+spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage
+spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
+spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage
+spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent
+spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage
+
+# These are redundant with arb_copy_image, so skip them to cut down
+# on CI runtime:
+spec@nv_copy_image@nv_copy_image.*
diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt
deleted file mode 100644 (file)
index 314743f..0000000
+++ /dev/null
@@ -1,329 +0,0 @@
-glx@glx-make-current,Crash
-glx@glx-multi-window-single-context,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail
-glx@glx_arb_sync_control@waitformsc,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-shaders@glsl-bug-110796,Fail
-shaders@glsl-predication-on-large-array,Fail
-shaders@point-vertex-id divisor,Crash
-shaders@point-vertex-id gl_instanceid,Crash
-shaders@point-vertex-id gl_instanceid divisor,Crash
-shaders@point-vertex-id gl_vertexid,Crash
-shaders@point-vertex-id gl_vertexid divisor,Crash
-shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
-spec@!opengl 1.0@gl-1.0-edgeflag,Crash
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
-spec@!opengl 1.0@gl-1.0-spot-light,Fail
-spec@!opengl 1.0@rasterpos,Crash
-spec@!opengl 1.1@copyteximage 1d,Fail
-spec@!opengl 1.1@copyteximage 2d,Fail
-spec@!opengl 1.1@depthstencil-default_fb-blit,Fail
-spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-facing,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@ppgtt_memory_alignment,Crash
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.2@copyteximage 3d,Fail
-spec@!opengl 1.4@copy-pixels,Fail
-spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Crash
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
-spec@!opengl 2.0@max-samplers border,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl 3.0@clearbuffer-depth,Fail
-spec@!opengl 3.0@clearbuffer-stencil,Fail
-spec@!opengl 3.1@primitive-restart-xfb generated,Fail
-spec@!opengl 3.1@primitive-restart-xfb written,Fail
-spec@!opengl 3.1@vao-broken-attrib,Crash
-spec@arb_color_buffer_float@gl_rgba8_snorm-render,Fail
-spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog,Fail
-spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail
-spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity-fog,Fail
-spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
-spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Fail
-spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Fail
-spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail
-spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail
-spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Fail
-spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@MS4,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
-spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range,Fail
-spec@arb_occlusion_query@occlusion_query_order,Fail
-spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
-spec@arb_separate_shader_objects@400 combinations by location,Fail
-spec@arb_separate_shader_objects@400 combinations by name,Fail
-spec@arb_texture_buffer_object@formats (fs- arb),Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb),Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_timer_query@query gl_timestamp,Fail
-spec@arb_timer_query@timestamp-get,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1234,Fail
-spec@arb_transform_feedback3@gl_skipcomponents2,Fail
-spec@arb_transform_feedback3@gl_skipcomponents3,Fail
-spec@arb_transform_feedback3@gl_skipcomponents4,Fail
-spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
-spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_chromium_sync_control@conformance,Fail
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
-spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_framebuffer_object@fbo-blending-snorm,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-copypixels,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-copypixels,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-copypixels,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-copypixels,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
-spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-blit,Fail
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels,Fail
-spec@ext_packed_float@query-rgba-signed-components,Fail
-spec@ext_render_snorm@render@format 0x8f94 read fail,Fail
-spec@ext_render_snorm@render@format 0x8f95 read fail,Fail
-spec@ext_render_snorm@render@format 0x8f97 read fail,Fail
-spec@ext_texture_integer@fbo-integer,Fail
-spec@ext_texture_snorm@fbo-blending-formats,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
-spec@ext_transform_feedback2@draw-auto,Fail
-spec@ext_transform_feedback@generatemipmap prims_generated,Fail
-spec@ext_transform_feedback@immediate-reuse,Fail
-spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail
-spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Fail
-spec@ext_transform_feedback@tessellation line_loop flat_first,Fail
-spec@ext_transform_feedback@tessellation line_loop flat_last,Fail
-spec@ext_transform_feedback@tessellation line_loop monochrome,Fail
-spec@ext_transform_feedback@tessellation line_loop smooth,Fail
-spec@ext_transform_feedback@tessellation line_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation line_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation line_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation line_strip smooth,Fail
-spec@ext_transform_feedback@tessellation lines flat_first,Fail
-spec@ext_transform_feedback@tessellation lines flat_last,Fail
-spec@ext_transform_feedback@tessellation lines monochrome,Fail
-spec@ext_transform_feedback@tessellation lines smooth,Fail
-spec@ext_transform_feedback@tessellation points flat_first,Fail
-spec@ext_transform_feedback@tessellation points flat_last,Fail
-spec@ext_transform_feedback@tessellation points monochrome,Fail
-spec@ext_transform_feedback@tessellation points smooth,Fail
-spec@ext_transform_feedback@tessellation polygon flat_first,Fail
-spec@ext_transform_feedback@tessellation polygon flat_last,Fail
-spec@ext_transform_feedback@tessellation polygon monochrome,Fail
-spec@ext_transform_feedback@tessellation polygon smooth,Fail
-spec@ext_transform_feedback@tessellation polygon wireframe,Fail
-spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation quad_strip smooth,Fail
-spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
-spec@ext_transform_feedback@tessellation quads flat_first,Fail
-spec@ext_transform_feedback@tessellation quads flat_last,Fail
-spec@ext_transform_feedback@tessellation quads monochrome,Fail
-spec@ext_transform_feedback@tessellation quads smooth,Fail
-spec@ext_transform_feedback@tessellation quads wireframe,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail
-spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail
-spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail
-spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail
-spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail
-spec@ext_transform_feedback@tessellation triangles flat_first,Fail
-spec@ext_transform_feedback@tessellation triangles flat_last,Fail
-spec@ext_transform_feedback@tessellation triangles monochrome,Fail
-spec@ext_transform_feedback@tessellation triangles smooth,Fail
-spec@ext_transform_feedback@tessellation triangles wireframe,Fail
-
-# MESA: error: ir3_ra() failed!
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-giant-temp-array,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array,Fail
-
-spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@array-gl,Fail
-spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles,Fail
-spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
-spec@nv_copy_image@nv_copy_image-formats,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
-spec@glsl-1.30@execution@clipping@fs-clip-distance-interpolated,Crash
-spec@glsl-1.30@execution@fs-large-local-array-vec2,Fail
-spec@glsl-1.30@execution@fs-large-local-array-vec3,Fail
-spec@glsl-1.30@execution@fs-large-local-array-vec4,Fail
diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt
deleted file mode 100644 (file)
index e7f1486..0000000
+++ /dev/null
@@ -1,48 +0,0 @@
-glx@glx-swap-event_interval
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx_arb_sync_control@waitformsc
-glx@glx-copy-sub-buffer.*
-glx@glx-multithread-texture
-glx@glx-swap-event_async
-shaders@glsl-uniform-interstage-limits@subdivide 5
-spec@!opengl 1.0@gl-1.0-blend-func
-spec@!opengl_1.1@texsubimage
-spec@!opengl 1.1@user-clip
-spec@arb_framebuffer_object@fbo-drawbuffers-none glblendfunci
-spec@arb_pixel_buffer_object@texsubimage pbo
-spec@arb_vertex_type_2_10_10_10_rev@attribs
-spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8
-spec@arb_texture_cube_map_array@texsubimage cube_map_array
-
-# Flakes since around when the go-fast branch landed
-spec@arb_copy_buffer@copy_buffer_coherency
-.*tex-miplevel-selection.*
-.*glsl-1.30@execution@texelfetch.*
-
-# Flakes since introduction of piglit testing, possibly increased in frequency
-# around Apr 16 or more likely Apr 23
-spec@arb_texture_gather@texturegather.*
-
-# Flakes since around Apr 30th on a clearly innocent MR.
-.*texwrap.formats.*bordercolor
-
-# First flake on Apr 29th on a clearly innocent MR
-spec@arb_direct_state_access@dsa-textures
-spec@arb_depth_buffer_float@depthstencil-render-miplevels_292_ds=z32f_s8
-
-# First flaked on May 3 on a clearly innocent MR.
-spec@arb_draw_instanced@arb_draw_instanced-drawarrays
-
-# Intermittent crashes.  First flaked on May 11th in the piglit 3351e8952
-# uprev, so presumably it regressed some time earlier and then showed up in the
-# piglit reshuffle.
-spec@arb_copy_buffer@intra-buffer-copy
-spec@arb_copy_buffer@dlist
-
-# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th.
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420
-
-# Crashes, possibly after the final piglit report caught by new piglit runner.
-spec@ext_transform_feedback@api-errors.*
-
-spec@!opengl 2.0@gl-2.0-two-sided-stencil
diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-skips.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-skips.txt
deleted file mode 100644 (file)
index a0f2eaa..0000000
+++ /dev/null
@@ -1,42 +0,0 @@
-# Intermittent timeouts
-spec@ext_texture_lod_bias@lodbias
-spec@!opengl 1.0@gl-1.0-blend-func
-
-# Skip over a bunch of extensions since we don't have extension fast skipping yet.
-spec@glsl-1.50
-spec@glsl-4.*
-spec@arb_gpu_shader5
-spec@arb_gpu_shader_fp64
-spec@arb_gpu_shader_int64
-spec@arb_tessellation_shader
-
-# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP
-arb_texture_multisample
-ext_framebuffer_multisample
-
-# 1.5 minutes
-spec@!opengl 1.2@tex3d-maxsize
-
-# ~1 minute
-glx@glx-multithread-texture
-spec@!opengl 1.1@draw-sync
-spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
-spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
-spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
-spec@!opengl 2.0@tex3d-npot
-
-# This one seems to be triggering faults and causing random other fails
-# depending on what else was running at the time:
-spec@arb_texture_cube_map_array@texsubimage cube_map_array
-spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo
-
-# Causes faults that need the HUPCF fix to actually work to avoid killing the
-# run.
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
-
-# If we let these tests run in parallel with other piglit tests, we end up
-# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
-arb_texture_buffer_object@max-size
-fbo-maxsize
-max-texture-size
-copypixels-draw-sync
diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt
deleted file mode 100644 (file)
index 4b702d0..0000000
+++ /dev/null
@@ -1,565 +0,0 @@
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-glx@glx-make-current,Crash
-glx@glx-multi-window-single-context,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-shaders@glsl-fs-fogscale,Fail
-shaders@glsl-fs-fogscale@gs-out and fs,Fail
-
-# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
-#  gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
-shaders@point-vertex-id divisor,Crash
-shaders@point-vertex-id gl_instanceid,Crash
-shaders@point-vertex-id gl_instanceid divisor,Crash
-shaders@point-vertex-id gl_vertexid,Crash
-shaders@point-vertex-id gl_vertexid divisor,Crash
-shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
-
-# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image
-spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Crash
-spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Crash
-spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Crash
-
-# "shader_runner: ../src/freedreno/ir3/ir3_compiler_nir.c:3928: collect_tex_prefetches: Assertion `fetch->samp_id < 0xf' failed."
-spec@arb_arrays_of_arrays@execution@sampler@fs-struct-const-index-sampler-const-index,Crash
-
-spec@arb_compute_shader@execution@border-color,Fail
-spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
-spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
-
-# "arb_direct_state_access-gettextureimage-formats: ../src/mesa/main/texstore.c:413: _mesa_texstore_s8_z24: Assertion `srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX' failed."
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-
-spec@arb_direct_state_access@transformfeedback-bufferbase,Fail
-spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail
-spec@arb_direct_state_access@transformfeedback-bufferrange,Fail
-spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail
-spec@arb_occlusion_query@occlusion_query_order,Fail
-spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail
-spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail
-spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail
-spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail
-spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail
-spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all,Fail
-spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2,Fail
-spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all,Fail
-spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4,Fail
-spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
-
-# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image
-spec@arb_shader_image_load_store@indexing,Crash
-
-spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail
-spec@arb_shader_storage_buffer_object@linker@instance-matching-shader-storage-blocks-member-array-size-mismatch,Fail
-spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail
-spec@arb_tessellation_shader@execution@invocation-counting-even,Fail
-spec@arb_tessellation_shader@execution@invocation-counting-odd,Fail
-spec@arb_tessellation_shader@execution@patch-partial-write,Crash
-spec@arb_tessellation_shader@execution@tcs-output-unmatched,Fail
-spec@arb_tessellation_shader@execution@tcs-primitiveid,Fail
-spec@arb_tessellation_shader@execution@tes-no-tcs-primitiveid-instanced,Fail
-spec@arb_tessellation_shader@execution@tes-primitiveid,Fail
-spec@arb_tessellation_shader@execution@tes-read-texture,Fail
-spec@arb_tessellation_shader@execution@tess_with_geometry,Fail
-spec@arb_tessellation_shader@execution@trivial-tess-gs,Fail
-spec@arb_tessellation_shader@execution@trivial-tess-gs_no-gs-inputs,Fail
-spec@arb_tessellation_shader@execution@trivial-tess-gs_no-tes-inputs,Fail
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-float-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec2-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec3-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec4-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-swiz-index-wr,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-float-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec2-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec3-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec4-index-rd,Crash
-spec@arb_tessellation_shader@execution@vertex-partial-write,Crash
-spec@arb_tessellation_shader@execution@vs-tes-max-in-out-components,Fail
-spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-quads,Fail
-spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-tris,Fail
-spec@arb_tessellation_shader@execution@vs-tes-vertex,Fail
-spec@arb_texture_buffer_object@formats (fs- arb),Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb),Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
-spec@arb_texture_float@fbo-blending-formats,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
-
-# segfault on fd6_emit_image_tex() of null image resource
-spec@arb_texture_view@bug-layers-image,Crash
-
-spec@arb_texture_view@mipgen,Fail
-spec@arb_texture_view@rendering-layers-image,Fail
-spec@arb_texture_view@rendering-layers-image@layers rendering of image1DArray,Fail
-spec@arb_timer_query@timestamp-get,Fail
-spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1234,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail
-spec@arb_transform_feedback3@gl_skipcomponents2,Fail
-spec@arb_transform_feedback3@gl_skipcomponents3,Fail
-spec@arb_transform_feedback3@gl_skipcomponents4,Fail
-spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
-
-# crash in dri3_fence_reset with a NULL buffer arg
-spec@egl 1.4@egl-copy-buffers,Crash
-
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-spec@egl_chromium_sync_control@conformance,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@accuracy 2 depth_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 4 depth_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail
-spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail
-spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail
-spec@ext_framebuffer_multisample@enable-flag,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
-spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
-spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
-spec@ext_packed_float@query-rgba-signed-components,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
-
-# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed."
-spec@ext_texture_array@fbo-depth-array depth-layered-clear,Crash
-spec@ext_texture_array@fbo-depth-array stencil-layered-clear,Crash
-
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_integer@fbo-integer,Fail
-spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8UI- swizzled- border color only,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail
-spec@ext_texture_snorm@fbo-blending-formats,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail
-spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail
-spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
-spec@ext_transform_feedback@geometry-shaders-basic,Fail
-spec@ext_transform_feedback@intervening-read prims_generated,Fail
-spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail
-spec@ext_transform_feedback@overflow-edge-cases,Fail
-spec@ext_transform_feedback@overflow-edge-cases use_gs,Fail
-spec@ext_transform_feedback@structs struct-array-elem run,Fail
-spec@ext_transform_feedback@structs struct-array-elem run interface,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-const-accept,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-different-from-position,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-enables,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-equal-to-position,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-homogeneity,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-lines,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-points,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-triangle-strip,Fail
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-accept,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-reject,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-different-from-position,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-enables,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-equal-to-position,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-homogeneity,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-primitives-triangle-strip,Crash
-spec@glsl-1.50@execution@compatibility@gs-clamp-vertex-color,Crash
-spec@glsl-1.50@execution@compatibility@gs-ff-frag,Crash
-spec@glsl-1.50@execution@compatibility@gs-texcoord-array-2,Fail
-spec@glsl-1.50@execution@compatibility@gs-texcoord-array,Fail
-spec@glsl-1.50@execution@compatibility@vs-gs-ff-frag,Crash
-spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash
-spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash
-spec@glsl-1.50@execution@geometry@end-primitive 0,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip other,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_lines_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_lines,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_points,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_fan,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangles_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangles,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip ffs,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip other,Fail
-spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail
-spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail
-spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash
-spec@glsl-1.50@gs-max-output-components,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles,Fail
-spec@khr_texture_compression_astc@array-gl,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
-
-# "MESA: error: Unhandled ALU op: f2f64"
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
-
-# segfault on fd6_emit_image_tex() of null image resource
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
-
-# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
-#  gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
-spec@!opengl 1.0@gl-1.0-edgeflag,Crash
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
-
-# "Failure with Polygon Stipple set to fail mode."
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-
-spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
-spec@!opengl 1.0@gl-1.0-spot-light,Fail
-
-# crash in tgsi exec doing st_freedback_draw_vbo().
-spec@!opengl 1.0@rasterpos,Crash
-
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@polygon-mode-facing,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
-
-# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
-#  gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
-spec@!opengl 2.0@gl-2.0-edgeflag,Crash
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
-
-# "../src/freedreno/ir3/ir3_shader.h:843:ir3_find_output: Assertion `0' failed."
-spec@!opengl 2.0@vertex-program-two-side back2,Crash
-spec@!opengl 2.0@vertex-program-two-side back back2,Crash
-spec@!opengl 2.0@vertex-program-two-side back,Crash
-spec@!opengl 2.0@vertex-program-two-side back front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side back front2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back front2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front front2,Crash
-spec@!opengl 2.0@vertex-program-two-side front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front2,Crash
-spec@!opengl 2.0@vertex-program-two-side front back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front back back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front back,Crash
-spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front back front2,Crash
-spec@!opengl 2.0@vertex-program-two-side front,Crash
-spec@!opengl 2.0@vertex-program-two-side front front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front front2,Crash
-
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout
-spec@!opengl 3.0@clearbuffer-depth,Fail
-spec@!opengl 3.0@clearbuffer-stencil,Fail
-spec@!opengl 3.1@primitive-restart-xfb generated,Fail
-
-# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed."
-spec@!opengl 3.2@layered-rendering@clear-depth,Crash
diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt
deleted file mode 100644 (file)
index c7ae2c3..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx_arb_sync_control@waitformsc
-glx@glx-copy-sub-buffer.*
-glx@glx-swap-copy
-glx@glx-swap-event_interval
-glx@glx-visuals-depth
-glx@glx-visuals-stencil
-
-# Occasionally flakes preceded by a GPU fault;
-#  [  375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000
-glx@glx-tfp
-
-# async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint().
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474
-spec@arb_shader_image_load_store@invalid
-
-# Flaky since around 2021-03-20.  First appeared on the autotune branch.
-spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
-
-# Flaky since around 2021-03-22.  First appeared on an innocent mingw branch.
-spec@arb_depth_texture@fbo-clear-formats
-
-# Occasionally passes instead of failing
-spec@egl_chromium_sync_control@conformance
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
-
-# First appeared on 2021-07-07 in a container uprev, became frequent by
-# 2021-08-04 starting from a pretty clearly unrelated MR
-spec@ext_framebuffer_object@fbo-blending-format-quirks
-
-# Flaky since around 2021-04-21.  First appeared on
-# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast)
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil
-
-# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us.
-spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0
-
-# Flaky since around 2021-06-21.
-spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray
-spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray
-spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray
-
-# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511
-spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray
-
-# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related.
-spec@!opengl 1.0@rasterpos@glsl_vs_tex1D
diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-skips.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-skips.txt
deleted file mode 100644 (file)
index 70733c1..0000000
+++ /dev/null
@@ -1,37 +0,0 @@
-# These take most of a minute to run
-spec@!opengl 3.0@clearbuffer-depth-cs-probe
-spec@ext_texture_array@fbo-depth-array depth-clear
-spec@ext_texture_array@fbo-depth-array depth-draw
-spec@ext_texture_array@fbo-depth-array fs-writes-depth
-spec@ext_texture_array@fbo-depth-array fs-writes-stencil
-spec@ext_texture_array@fbo-depth-array stencil-clear
-spec@ext_texture_array@fbo-depth-array stencil-draw
-spec@ext_transform_feedback@max-varyings
-spec@!opengl 1.0@gl-1.0-blend-func
-
-# Skip over a bunch of extensions since we don't have extension fast skipping yet.
-spec@glsl-4.*
-spec@arb_gpu_shader5.*
-spec@arb_gpu_shader_fp64.*
-spec@arb_gpu_shader_int64.*
-
-# These are so flaky I don't want to spam our CI flakes channel
-.*tcs-input.*
-.*tes-input.*
-
-# TC Timeouts
-spec@arb_sync@clientwaitsync-timeout
-spec@arb_texture_buffer_object@bufferstorage
-spec@arb_uniform_buffer_object@bufferstorage
-spec@arb_buffer_storage@bufferstorage-persistent read
-spec@arb_buffer_storage@bufferstorage-persistent read client-storage
-spec@arb_buffer_storage@bufferstorage-persistent read coherent
-spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage
-spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
-spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage
-spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent
-spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage
-
-# These are redundant with arb_copy_image, so skip them to cut down
-# on CI runtime:
-spec@nv_copy_image@nv_copy_image.*
index f21887e..76dc974 100644 (file)
@@ -150,3 +150,1002 @@ KHR-GLES2.texture_3d.copy_sub_image.rgba,Fail
 
 # https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3134
 KHR-GLES2.texture_3d.filtering.combinations.negative,Fail
+
+shaders@glsl-bug-110796,Fail
+
+# No derivatives support in the HW.
+shaders@glsl-derivs,Fail
+
+shaders@glsl-fs-loop,Fail
+shaders@glsl-fs-loop-nested,Fail
+shaders@glsl-fs-raytrace-bug27060,Fail
+
+# No derivatives support in the HW.
+shaders@glsl-fwidth,Fail
+
+# "GL_MAX_VARYING_FLOATS = 40
+#  Probe color at (34,34)
+#    Expected: 0 255 0
+#    Observed: 255 0 0
+#    Failure with 9 vec4 varyings used in varying index 8
+#  Probe color at (34,38)
+#    Expected: 0 255 0
+#    Observed: 255 0 0
+#    Failure with 10 vec4 varyings used in varying index 8"
+shaders@glsl-max-varyings,Fail
+
+shaders@glsl-max-varyings >max_varying_components,Fail
+
+# Failed to link: error: looping not supported i915 fragment shaders, all loops must be statically unrollable.
+# and then the test assertion fails setting up its uniforms (if piglit is built with assertions, which CI doesn't).
+shaders@glsl-uniform-interstage-limits@520 vs- 1 fs,Fail
+shaders@glsl-uniform-interstage-limits@subdivide 5,Fail
+shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Fail
+
+shaders@glsl-predication-on-large-array,Fail
+
+shaders@ssa@fs-if-def-else-break,Fail
+shaders@ssa@fs-lost-copy-problem,Fail
+shaders@ssa@fs-swap-problem,Fail
+shaders@ssa@fs-while-loop-rotate-value,Fail
+
+# "MESA: error: Empty fragment shader"
+spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
+
+# "Probe color at (74,4)
+#    Expected: 1.000000 1.000000 1.000000
+#    Observed: 0.000000 0.000000 0.000000
+#  Failure with path Polygon Stipple set to always pass.
+#  Probe color at (4,14)
+#    Expected: 1.000000 1.000000 1.000000
+#    Observed: 0.000000 0.000000 0.000000
+#  Failure with always-pass paths enabled.
+#  Probe color at (54,24)
+#    Expected: 0.000000 0.000000 0.000000
+#    Observed: 1.000000 1.000000 1.000000
+#  Failure with Scissor Test set to fail mode."
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+
+spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
+spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
+
+spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
+spec@!opengl 1.1@getteximage-formats,Fail
+spec@!opengl 1.1@gl-1.2-texture-base-level,Fail
+spec@!opengl 1.1@line-flat-clip-color,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+
+# "../src/compiler/nir/nir_lower_int_to_float.c:102: lower_alu_instr: Assertion `nir_alu_type_get_base_type(info->output_type) != nir_type_int && nir_alu_type_get_base_type(info->output_type) != nir_type_uint' failed."
+spec@!opengl 1.1@point-line-no-cull,Crash
+
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@read-front,Fail
+spec@!opengl 1.1@read-front clear-front-first,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@!opengl 1.1@texwrap 1d bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 1.1@texwrap 2d bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
+
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.2@levelclamp,Fail
+
+spec@!opengl 1.2@texwrap 3d,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@!opengl 1.2@texwrap 3d bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.2@texwrap 3d proj,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+
+spec@!opengl 1.4@tex-miplevel-selection,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
+spec@!opengl 1.5@depth-tex-compare,Fail
+
+# Need to be able to report 0 OQ bits, since there are no HW OQs.
+spec@!opengl 2.0@occlusion-query-discard,Fail
+
+spec@!opengl 2.0@tex3d-npot,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front2,Fail
+spec@!opengl 2.0@vertex-program-two-side front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+
+spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
+spec@arb_depth_texture@depth-level-clamp,Fail
+spec@arb_depth_texture@fbo-clear-formats,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
+spec@arb_depth_texture@texdepth,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
+
+# fails at 4 samples (for our 4 supported indirections) because the 1D coordinate workaround
+# causes an extra texture indirection phase.
+spec@arb_fragment_program@fp-indirections2,Fail
+
+spec@arb_fragment_program_shadow@tex-shadow1d,Fail
+spec@arb_fragment_program_shadow@tex-shadow2d,Fail
+spec@arb_fragment_program_shadow@tex-shadow2drect,Fail
+spec@arb_fragment_program_shadow@txp-shadow1d,Fail
+spec@arb_fragment_program_shadow@txp-shadow2d,Fail
+spec@arb_fragment_program_shadow@txp-shadow2drect,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
+spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
+
+# No derivatives support in the HW.
+spec@arb_framebuffer_object@fbo-deriv,Fail
+
+spec@arb_framebuffer_object@fbo-generatemipmap-1d,Fail
+spec@arb_framebuffer_object@fbo-generatemipmap-cubemap s3tc_dxt1,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
+spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_type pname checks,Timeout
+
+# Need to be able to report 0 OQ bits, since there are no HW OQs.
+spec@arb_occlusion_query2@render,Fail
+spec@arb_occlusion_query@occlusion_query,Fail
+spec@arb_occlusion_query@occlusion_query_conform,Fail
+spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
+spec@arb_occlusion_query@occlusion_query_meta_no_fragments,Fail
+spec@arb_occlusion_query@occlusion_query_meta_save,Fail
+
+spec@arb_pixel_buffer_object@cubemap npot pbo,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
+spec@arb_pixel_buffer_object@pbo-getteximage,Fail
+
+# nir_lower_aapoint_impl() uses b32csel instead of fcsel.
+spec@arb_point_parameters@arb_point_parameters-point-attenuation,Crash
+
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
+spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
+spec@arb_sampler_objects@gl_ext_texture_srgb_decode,Fail
+spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@arb_texture_compression@texwrap formats bordercolor,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_INTENSITY- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail
+
+spec@arb_texture_cube_map@copyteximage cube,Fail
+spec@arb_texture_cube_map@cubemap npot,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect-01,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect-03,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect-07,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect-08,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drectproj,Fail
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Fail
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Fail
+
+# Too many texture phases and regs, because nir_to_tgsi emits MOV TEMP[n],
+# IN[x].xyxw setting up the TXP coords.
+spec@arb_texture_rectangle@texrect-many,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@arb_texture_rectangle@texwrap rect bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail
+spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail
+
+# "Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 8)
+#  Probe color at (80,80)
+#    Expected: 0.000000 1.000000 0.000000
+#    Observed: 1.000000 0.000000 0.000000"
+#  texture-storage: wrong color for mipmap level 1
+# PIGLIT: {"subtest": {"2D mipmap rendering " : "fail"}}"
+spec@arb_texture_storage@texture-storage,Fail
+spec@arb_texture_storage@texture-storage@2D mipmap rendering ,Fail
+
+# test checks for required ext (which we don't have) after compiling the shader
+# that uses dynamic loops
+spec@arb_timer_query@query gl_timestamp,Fail
+
+# "Probe color at (68,68)
+#   Left: 0.784314 1.000000 1.000000 1.000000
+#   Right: 0.800000 1.000000 1.000000 1.000000
+#  PIGLIT: {"subtest": {"mov 8*c0" : "fail"}}"
+spec@ati_fragment_shader@ati_fragment_shader-render-ops,Fail
+spec@ati_fragment_shader@ati_fragment_shader-render-ops@mov 8*c0,Fail
+
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+
+# "Mesa: User error: GL_INVALID_OPERATION in unsupported function called (unsupported extension or deprecated function?)"
+spec@ext_draw_instanced@ext_draw_instanced-drawarrays,Fail
+
+spec@ext_external_objects@vk-buf-exchange,Fail
+spec@ext_external_objects@vk-depth-display,Fail
+spec@ext_external_objects@vk-image-display,Fail
+spec@ext_external_objects@vk-image-display-overwrite,Fail
+spec@ext_external_objects@vk-image-overwrite,Fail
+spec@ext_external_objects@vk-pix-buf-update-errors,Fail
+spec@ext_external_objects@vk-semaphores,Fail
+spec@ext_external_objects@vk-semaphores-2,Fail
+spec@ext_external_objects@vk-vert-buf-reuse,Fail
+spec@ext_external_objects@vk-vert-buf-update-errors,Fail
+
+# "Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647)
+#  Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727)
+#  ..."
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+
+# Unsupported non-unrolled loop
+spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil linear,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil linear,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_draw depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil linear,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil linear,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
+
+spec@ext_framebuffer_object@fbo-blending-formats,Fail
+# "Probe color at (192,0)
+#    Expected: 0.810000 0.000000 0.000000 1.000000
+#    Observed: 0.901961 0.000000 0.000000 1.000000
+#    when testing FBO result, blending with DST_ALPHA."
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
+# "Testing GL_LUMINANCE4
+#  Probe color at (192,0)
+#    Expected: 0.800000 0.000000 0.000000 1.000000
+#    Observed: 0.901961 0.000000 0.000000 1.000000
+#    when testing FBO result, blending with DST_ALPHA."
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
+
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
+# "Probe color at (64,0)
+#    Expected: 0.480000 0.800000 0.680000 1.000000
+#    Observed: 0.533333 0.800000 0.666667 0.466667
+#    when testing window result, blending with CONSTANT_COLOR.
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB5,Fail
+
+spec@ext_framebuffer_object@fbo-clear-formats,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA12,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA16,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
+spec@ext_framebuffer_object@fbo-fragcoord2,Fail
+
+spec@ext_framebuffer_object@fbo-generatemipmap-filtering,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail
+
+# Need to be able to report 0 OQ bits, since there are no HW OQs.
+spec@ext_occlusion_query_boolean@any-samples,Fail
+
+spec@ext_packed_depth_stencil@depth_stencil texture,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
+spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail
+
+# "Unexpected GL error: GL_NO_ERROR 0x0
+#  (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:63)
+#  Expected GL error: GL_INVALID_OPERATION 0x502
+#  Unexpected GL error: GL_NO_ERROR 0x0
+#  (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:69)
+#  Expected GL error: GL_INVALID_OPERATION 0x502
+#  Mesa: User error: GL_INVALID_OPERATION in glTexImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA)
+#  Unexpected GL error: GL_NO_ERROR 0x0
+#  (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:103)
+#  Expected GL error: GL_INVALID_OPERATION 0x502
+#  Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA)
+#  PIGLIT: {"result": "fail" }"
+spec@ext_texture_format_bgra8888@api-errors,Fail
+
+# "Probe color at (20,0)
+#    Expected: 0 76 0
+#    Observed: 0 18 0"
+spec@ext_texture_srgb@tex-srgb,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@ext_texture_srgb@texwrap formats bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
+
+spec@glsl-1.10@execution@built-in-functions@fs-degrees-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-distance-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-dot-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-dot-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-dot-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-dot-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-fract-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-fract-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-fract-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-fract-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-inversesqrt-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-length-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-length-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mix-float-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-int-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec2-ivec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-ivec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-ivec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec2-ivec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-ivec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-ivec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-radians-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-refract-vec2-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-refract-vec3-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-refract-vec4-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec2-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec3-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec4-vec4-vec4,Fail
+spec@glsl-1.10@execution@builtins@glsl-fs-atan-3,Fail
+spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-loop-1,Fail
+
+# No derivatives support in the HW.
+spec@glsl-1.10@execution@derivatives@glsl-derivs-abs,Fail
+spec@glsl-1.10@execution@derivatives@glsl-derivs-abs-sign,Fail
+spec@glsl-1.10@execution@derivatives@glsl-derivs-sign,Fail
+spec@glsl-1.10@execution@derivatives@glsl-derivs-swizzle,Fail
+spec@glsl-1.10@execution@derivatives@glsl-derivs-varyings,Fail
+
+spec@glsl-1.10@execution@discard@glsl-fs-discard-04,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
+spec@glsl-1.10@execution@fs-frontfacing-ternary-0.0-neg-1.0,Fail
+spec@glsl-1.10@execution@fs-frontfacing-ternary-1-neg-1,Fail
+spec@glsl-1.10@execution@fs-frontfacing-ternary-1.0-neg-1.0,Fail
+spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0,Fail
+
+spec@glsl-1.10@execution@fs-loop-bounds-unrolled,Fail
+spec@glsl-1.10@execution@fs-notequal-of-expression,Fail
+spec@glsl-1.10@execution@fs-sign-times-abs,Fail
+spec@glsl-1.10@execution@fs-sign-times-neg,Fail
+spec@glsl-1.10@execution@fs-sign-times-neg-abs,Fail
+spec@glsl-1.10@execution@fs-sign-times-sign,Fail
+spec@glsl-1.10@execution@gl_lightsource_indirect,Fail
+spec@glsl-1.10@execution@glsl-1.10-built-in-matrix-state,Fail
+spec@glsl-1.10@execution@glsl-1.10-built-in-uniform-state,Fail
+spec@glsl-1.10@execution@glsl-clamp-vertex-color,Fail
+spec@glsl-1.10@execution@glsl-fs-convolution-1,Fail
+spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
+spec@glsl-1.10@execution@glsl-fs-if-nested-loop,Fail
+spec@glsl-1.10@execution@glsl-fs-loop-while-false-03,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-vertex,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-continue-inside-do-while,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail
+
+spec@glsl-1.10@execution@loops@glsl-fs-loop-continue,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-loop-redundant-condition,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-loop-shadow-variables,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-unroll-out-param,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-unroll-side-effect,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-01,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-03,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-07,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-08,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-bias,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj-bias,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-01,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-03,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-07,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-08,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-bias,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj-bias,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-5,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-loop,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-loop,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec3-index-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec4-index-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec3-index-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec4-index-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail
+spec@glsl-1.10@execution@varying-packing@simple float array,Fail
+spec@glsl-1.10@execution@varying-packing@simple float separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec4 separate,Fail
+spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
+
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-mat2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-mat2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-mat3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-mat3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-mat4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-mat4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-vec2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-vec2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-vec4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-vec4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec4,Fail
+spec@glsl-1.20@execution@fs-const-array-of-struct,Fail
+spec@glsl-1.20@execution@fs-const-array-of-struct-of-array,Fail
+spec@glsl-1.20@execution@fs-function-inout-array-of-structs,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-032-elements,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-048-elements,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-064-elements,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-128-elements,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-256-elements,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
+spec@glsl-1.20@execution@glsl-fs-frontfacing,Fail
+spec@glsl-1.20@execution@glsl-fs-frontfacing-not,Fail
+
+spec@glsl-1.20@execution@out-parameter-indexing@fs-inout-index-two-level,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat2-array,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat3,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat3-array,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat3-from-const,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat3-set-by-other-stage,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat4,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat4-array,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat4-from-const,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat4-set-by-other-stage,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@nv_primitive_restart@primitive-restart-draw-mode-lines,Fail
+spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail
+spec@nv_primitive_restart@primitive-restart-draw-mode-quads,Fail
index 3ffd16a..1ab88b1 100644 (file)
@@ -5,3 +5,10 @@
 KHR-GLES2.texture_3d.filtering.combinations.*
 KHR-GLES2.texture_3d.filtering.formats.*
 KHR-GLES2.texture_3d.filtering.sizes.*
+
+# Timeout
+spec@arb_internalformat_query2@all internalformat_.*_type
+spec@!opengl 1.0@gl-1.0-blend-func
+
+# We aren't running an X server.
+glx.*
diff --git a/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt b/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt
deleted file mode 100644 (file)
index 616b564..0000000
+++ /dev/null
@@ -1,998 +0,0 @@
-shaders@glsl-bug-110796,Fail
-
-# No derivatives support in the HW.
-shaders@glsl-derivs,Fail
-
-shaders@glsl-fs-loop,Fail
-shaders@glsl-fs-loop-nested,Fail
-shaders@glsl-fs-raytrace-bug27060,Fail
-
-# No derivatives support in the HW.
-shaders@glsl-fwidth,Fail
-
-# "GL_MAX_VARYING_FLOATS = 40
-#  Probe color at (34,34)
-#    Expected: 0 255 0
-#    Observed: 255 0 0
-#    Failure with 9 vec4 varyings used in varying index 8
-#  Probe color at (34,38)
-#    Expected: 0 255 0
-#    Observed: 255 0 0
-#    Failure with 10 vec4 varyings used in varying index 8"
-shaders@glsl-max-varyings,Fail
-
-shaders@glsl-max-varyings >max_varying_components,Fail
-
-# Failed to link: error: looping not supported i915 fragment shaders, all loops must be statically unrollable.
-# and then the test assertion fails setting up its uniforms (if piglit is built with assertions, which CI doesn't).
-shaders@glsl-uniform-interstage-limits@520 vs- 1 fs,Fail
-shaders@glsl-uniform-interstage-limits@subdivide 5,Fail
-shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Fail
-
-shaders@glsl-predication-on-large-array,Fail
-
-shaders@ssa@fs-if-def-else-break,Fail
-shaders@ssa@fs-lost-copy-problem,Fail
-shaders@ssa@fs-swap-problem,Fail
-shaders@ssa@fs-while-loop-rotate-value,Fail
-
-# "MESA: error: Empty fragment shader"
-spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
-
-# "Probe color at (74,4)
-#    Expected: 1.000000 1.000000 1.000000
-#    Observed: 0.000000 0.000000 0.000000
-#  Failure with path Polygon Stipple set to always pass.
-#  Probe color at (4,14)
-#    Expected: 1.000000 1.000000 1.000000
-#    Observed: 0.000000 0.000000 0.000000
-#  Failure with always-pass paths enabled.
-#  Probe color at (54,24)
-#    Expected: 0.000000 0.000000 0.000000
-#    Observed: 1.000000 1.000000 1.000000
-#  Failure with Scissor Test set to fail mode."
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-
-spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
-spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
-
-spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
-spec@!opengl 1.1@getteximage-formats,Fail
-spec@!opengl 1.1@gl-1.2-texture-base-level,Fail
-spec@!opengl 1.1@line-flat-clip-color,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-
-# "../src/compiler/nir/nir_lower_int_to_float.c:102: lower_alu_instr: Assertion `nir_alu_type_get_base_type(info->output_type) != nir_type_int && nir_alu_type_get_base_type(info->output_type) != nir_type_uint' failed."
-spec@!opengl 1.1@point-line-no-cull,Crash
-
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@read-front,Fail
-spec@!opengl 1.1@read-front clear-front-first,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@!opengl 1.1@texwrap 1d bordercolor,Fail
-spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
-spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 1.1@texwrap 2d bordercolor,Fail
-spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail
-spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
-
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.2@levelclamp,Fail
-
-spec@!opengl 1.2@texwrap 3d,Fail
-spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@!opengl 1.2@texwrap 3d bordercolor,Fail
-spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.2@texwrap 3d proj,Fail
-spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
-spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
-spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-
-spec@!opengl 1.4@tex-miplevel-selection,Fail
-spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
-spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
-spec@!opengl 1.5@depth-tex-compare,Fail
-
-# Need to be able to report 0 OQ bits, since there are no HW OQs.
-spec@!opengl 2.0@occlusion-query-discard,Fail
-
-spec@!opengl 2.0@tex3d-npot,Fail
-spec@!opengl 2.0@vertex-program-two-side back front2,Fail
-spec@!opengl 2.0@vertex-program-two-side back front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side back front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side back front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back front2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front front2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front back front2,Fail
-spec@!opengl 2.0@vertex-program-two-side front back front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side front back front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front front2,Fail
-spec@!opengl 2.0@vertex-program-two-side front front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front2,Fail
-spec@!opengl 2.0@vertex-program-two-side front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-
-spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
-spec@arb_depth_texture@depth-level-clamp,Fail
-spec@arb_depth_texture@fbo-clear-formats,Fail
-spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail
-spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail
-spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail
-spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
-spec@arb_depth_texture@texdepth,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@arb_depth_texture@texwrap formats bordercolor,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
-
-# fails at 4 samples (for our 4 supported indirections) because the 1D coordinate workaround
-# causes an extra texture indirection phase.
-spec@arb_fragment_program@fp-indirections2,Fail
-
-spec@arb_fragment_program_shadow@tex-shadow1d,Fail
-spec@arb_fragment_program_shadow@tex-shadow2d,Fail
-spec@arb_fragment_program_shadow@tex-shadow2drect,Fail
-spec@arb_fragment_program_shadow@txp-shadow1d,Fail
-spec@arb_fragment_program_shadow@txp-shadow2d,Fail
-spec@arb_fragment_program_shadow@txp-shadow2drect,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
-spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
-
-# No derivatives support in the HW.
-spec@arb_framebuffer_object@fbo-deriv,Fail
-
-spec@arb_framebuffer_object@fbo-generatemipmap-1d,Fail
-spec@arb_framebuffer_object@fbo-generatemipmap-cubemap s3tc_dxt1,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
-spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_type pname checks,Timeout
-
-# Need to be able to report 0 OQ bits, since there are no HW OQs.
-spec@arb_occlusion_query2@render,Fail
-spec@arb_occlusion_query@occlusion_query,Fail
-spec@arb_occlusion_query@occlusion_query_conform,Fail
-spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
-spec@arb_occlusion_query@occlusion_query_meta_no_fragments,Fail
-spec@arb_occlusion_query@occlusion_query_meta_save,Fail
-
-spec@arb_pixel_buffer_object@cubemap npot pbo,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
-spec@arb_pixel_buffer_object@pbo-getteximage,Fail
-
-# nir_lower_aapoint_impl() uses b32csel instead of fcsel.
-spec@arb_point_parameters@arb_point_parameters-point-attenuation,Crash
-
-spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
-spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
-spec@arb_sampler_objects@gl_ext_texture_srgb_decode,Fail
-spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@arb_texture_compression@texwrap formats bordercolor,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_INTENSITY- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail
-
-spec@arb_texture_cube_map@copyteximage cube,Fail
-spec@arb_texture_cube_map@cubemap npot,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect-01,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect-03,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect-07,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect-08,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drectproj,Fail
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Fail
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Fail
-
-# Too many texture phases and regs, because nir_to_tgsi emits MOV TEMP[n],
-# IN[x].xyxw setting up the TXP coords.
-spec@arb_texture_rectangle@texrect-many,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@arb_texture_rectangle@texwrap rect bordercolor,Fail
-spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail
-spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail
-spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail
-
-# "Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 8)
-#  Probe color at (80,80)
-#    Expected: 0.000000 1.000000 0.000000
-#    Observed: 1.000000 0.000000 0.000000"
-#  texture-storage: wrong color for mipmap level 1
-# PIGLIT: {"subtest": {"2D mipmap rendering " : "fail"}}"
-spec@arb_texture_storage@texture-storage,Fail
-spec@arb_texture_storage@texture-storage@2D mipmap rendering ,Fail
-
-# test checks for required ext (which we don't have) after compiling the shader
-# that uses dynamic loops
-spec@arb_timer_query@query gl_timestamp,Fail
-
-# "Probe color at (68,68)
-#   Left: 0.784314 1.000000 1.000000 1.000000
-#   Right: 0.800000 1.000000 1.000000 1.000000
-#  PIGLIT: {"subtest": {"mov 8*c0" : "fail"}}"
-spec@ati_fragment_shader@ati_fragment_shader-render-ops,Fail
-spec@ati_fragment_shader@ati_fragment_shader-render-ops@mov 8*c0,Fail
-
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-
-# "Mesa: User error: GL_INVALID_OPERATION in unsupported function called (unsupported extension or deprecated function?)"
-spec@ext_draw_instanced@ext_draw_instanced-drawarrays,Fail
-
-spec@ext_external_objects@vk-buf-exchange,Fail
-spec@ext_external_objects@vk-depth-display,Fail
-spec@ext_external_objects@vk-image-display,Fail
-spec@ext_external_objects@vk-image-display-overwrite,Fail
-spec@ext_external_objects@vk-image-overwrite,Fail
-spec@ext_external_objects@vk-pix-buf-update-errors,Fail
-spec@ext_external_objects@vk-semaphores,Fail
-spec@ext_external_objects@vk-semaphores-2,Fail
-spec@ext_external_objects@vk-vert-buf-reuse,Fail
-spec@ext_external_objects@vk-vert-buf-update-errors,Fail
-
-# "Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647)
-#  Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727)
-#  ..."
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-
-# Unsupported non-unrolled loop
-spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil linear,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil linear,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_draw depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil linear,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil linear,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
-
-spec@ext_framebuffer_object@fbo-blending-formats,Fail
-# "Probe color at (192,0)
-#    Expected: 0.810000 0.000000 0.000000 1.000000
-#    Observed: 0.901961 0.000000 0.000000 1.000000
-#    when testing FBO result, blending with DST_ALPHA."
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
-# "Testing GL_LUMINANCE4
-#  Probe color at (192,0)
-#    Expected: 0.800000 0.000000 0.000000 1.000000
-#    Observed: 0.901961 0.000000 0.000000 1.000000
-#    when testing FBO result, blending with DST_ALPHA."
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
-
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
-# "Probe color at (64,0)
-#    Expected: 0.480000 0.800000 0.680000 1.000000
-#    Observed: 0.533333 0.800000 0.666667 0.466667
-#    when testing window result, blending with CONSTANT_COLOR.
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB5,Fail
-
-spec@ext_framebuffer_object@fbo-clear-formats,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY12,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY16,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE12,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE16,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA12,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA16,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY12,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY16,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE12,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE16,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
-spec@ext_framebuffer_object@fbo-fragcoord2,Fail
-
-spec@ext_framebuffer_object@fbo-generatemipmap-filtering,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail
-
-# Need to be able to report 0 OQ bits, since there are no HW OQs.
-spec@ext_occlusion_query_boolean@any-samples,Fail
-
-spec@ext_packed_depth_stencil@depth_stencil texture,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
-spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail
-
-# "Unexpected GL error: GL_NO_ERROR 0x0
-#  (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:63)
-#  Expected GL error: GL_INVALID_OPERATION 0x502
-#  Unexpected GL error: GL_NO_ERROR 0x0
-#  (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:69)
-#  Expected GL error: GL_INVALID_OPERATION 0x502
-#  Mesa: User error: GL_INVALID_OPERATION in glTexImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA)
-#  Unexpected GL error: GL_NO_ERROR 0x0
-#  (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:103)
-#  Expected GL error: GL_INVALID_OPERATION 0x502
-#  Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA)
-#  PIGLIT: {"result": "fail" }"
-spec@ext_texture_format_bgra8888@api-errors,Fail
-
-# "Probe color at (20,0)
-#    Expected: 0 76 0
-#    Observed: 0 18 0"
-spec@ext_texture_srgb@tex-srgb,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@ext_texture_srgb@texwrap formats bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
-
-spec@glsl-1.10@execution@built-in-functions@fs-degrees-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-distance-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-dot-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-dot-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-dot-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-dot-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-fract-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-fract-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-fract-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-fract-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-inversesqrt-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-length-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-length-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mix-float-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-int-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec2-ivec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-ivec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-ivec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec2-ivec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-ivec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-ivec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-radians-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-refract-vec2-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-refract-vec3-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-refract-vec4-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec2-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec3-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec4-vec4-vec4,Fail
-spec@glsl-1.10@execution@builtins@glsl-fs-atan-3,Fail
-spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-loop-1,Fail
-
-# No derivatives support in the HW.
-spec@glsl-1.10@execution@derivatives@glsl-derivs-abs,Fail
-spec@glsl-1.10@execution@derivatives@glsl-derivs-abs-sign,Fail
-spec@glsl-1.10@execution@derivatives@glsl-derivs-sign,Fail
-spec@glsl-1.10@execution@derivatives@glsl-derivs-swizzle,Fail
-spec@glsl-1.10@execution@derivatives@glsl-derivs-varyings,Fail
-
-spec@glsl-1.10@execution@discard@glsl-fs-discard-04,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
-spec@glsl-1.10@execution@fs-frontfacing-ternary-0.0-neg-1.0,Fail
-spec@glsl-1.10@execution@fs-frontfacing-ternary-1-neg-1,Fail
-spec@glsl-1.10@execution@fs-frontfacing-ternary-1.0-neg-1.0,Fail
-spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0,Fail
-
-spec@glsl-1.10@execution@fs-loop-bounds-unrolled,Fail
-spec@glsl-1.10@execution@fs-notequal-of-expression,Fail
-spec@glsl-1.10@execution@fs-sign-times-abs,Fail
-spec@glsl-1.10@execution@fs-sign-times-neg,Fail
-spec@glsl-1.10@execution@fs-sign-times-neg-abs,Fail
-spec@glsl-1.10@execution@fs-sign-times-sign,Fail
-spec@glsl-1.10@execution@gl_lightsource_indirect,Fail
-spec@glsl-1.10@execution@glsl-1.10-built-in-matrix-state,Fail
-spec@glsl-1.10@execution@glsl-1.10-built-in-uniform-state,Fail
-spec@glsl-1.10@execution@glsl-clamp-vertex-color,Fail
-spec@glsl-1.10@execution@glsl-fs-convolution-1,Fail
-spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
-spec@glsl-1.10@execution@glsl-fs-if-nested-loop,Fail
-spec@glsl-1.10@execution@glsl-fs-loop-while-false-03,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-vertex,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-continue-inside-do-while,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail
-
-spec@glsl-1.10@execution@loops@glsl-fs-loop-continue,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-loop-redundant-condition,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-loop-shadow-variables,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-unroll-out-param,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-unroll-side-effect,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-01,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-03,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-07,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-08,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-bias,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj-bias,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-01,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-03,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-07,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-08,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-bias,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj-bias,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-5,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-loop,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-loop,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec3-index-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec4-index-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec3-index-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec4-index-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail
-spec@glsl-1.10@execution@varying-packing@simple float array,Fail
-spec@glsl-1.10@execution@varying-packing@simple float separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec4 separate,Fail
-spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
-
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-mat2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-mat2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-mat3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-mat3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-mat4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-mat4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-vec2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-vec2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-vec4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-vec4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec4,Fail
-spec@glsl-1.20@execution@fs-const-array-of-struct,Fail
-spec@glsl-1.20@execution@fs-const-array-of-struct-of-array,Fail
-spec@glsl-1.20@execution@fs-function-inout-array-of-structs,Fail
-spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
-spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-032-elements,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-048-elements,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-064-elements,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-128-elements,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-256-elements,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
-spec@glsl-1.20@execution@glsl-fs-frontfacing,Fail
-spec@glsl-1.20@execution@glsl-fs-frontfacing-not,Fail
-
-spec@glsl-1.20@execution@out-parameter-indexing@fs-inout-index-two-level,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat2-array,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat3,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat3-array,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat3-from-const,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat3-set-by-other-stage,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat4,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat4-array,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat4-from-const,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat4-set-by-other-stage,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@nv_primitive_restart@primitive-restart-draw-mode-lines,Fail
-spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail
-spec@nv_primitive_restart@primitive-restart-draw-mode-quads,Fail
diff --git a/src/gallium/drivers/i915/ci/piglit-i915-g33-skips.txt b/src/gallium/drivers/i915/ci/piglit-i915-g33-skips.txt
deleted file mode 100644 (file)
index ce39b74..0000000
+++ /dev/null
@@ -1,6 +0,0 @@
-# Timeout
-spec@arb_internalformat_query2@all internalformat_.*_type
-spec@!opengl 1.0@gl-1.0-blend-func
-
-# We aren't running an X server.
-glx.*
index b586aa5..93699d1 100644 (file)
@@ -44,3 +44,235 @@ KHR-GL46.transform_feedback.draw_xfb_instanced_test,Crash
 KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test,Crash
 KHR-GL46.transform_feedback.query_vertex_interleaved_test,Fail
 KHR-GL46.transform_feedback.query_vertex_separate_test,Fail
+
+# X Error of failed request:  BadMatch (invalid parameter attributes)
+#   Major opcode of failed request:  151 (GLX)
+#   Minor opcode of failed request:  11 (X_GLXSwapBuffers)
+#   Serial number of failed request:  79
+#   Current serial number in output stream:  80
+glx@glx-make-current,Crash
+
+glx@glx-multi-window-single-context,Fail
+
+# error: no fbconfig id returned
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+
+glx@glx-swap-pixmap-bad,Fail
+
+# failed to create drawable
+# X Error of failed request:  BadValue (integer parameter out of range for operation)
+#   Major opcode of failed request:  53 (X_CreatePixmap)
+#   Value in failed request:  0x1e
+#   Serial number of failed request:  1177
+#   Current serial number in output stream:  1181
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+
+# X error 167 (GLXBadFBConfig (9)) was generated, but X error 8 was expected.
+glx@glx_arb_create_context_no_error@no error,Fail
+
+# "X error 2 (non-GLX error (-1)) was generated, but X error 8 was expected."
+glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
+
+# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
+# Version = 1.2
+# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
+# Version = 2.1
+# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
+# Version = 3.3
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+
+# Xorg has disabled indirect rendering contexts.
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+
+# "Unsupported intrinsic: vec4 32 ssa_56 = intrinsic image_load (ssa_44, ssa_55, ssa_40, ssa_44) (5, 0, 12, 80, 160) /* image_dim=Buf */ /* image_array=false */ /* format=r32g32b32a32_float  */ /* access=80 */ /* dest_type=float32 */
+#  rasterpos: ../src/gallium/auxiliary/gallivm/lp_bld_nir.c:1930: visit_intrinsic: Assertion `0' failed."
+spec@!opengl 1.0@rasterpos,Crash
+
+spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
+spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
+
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+
+spec@!opengl 1.1@windowoverlap,Fail
+
+# Fail: nothing rendered.
+spec@!opengl 2.0@vs-point_size-zero,Fail
+
+# The textures will be initialized by rendering to them using glDrawPixels.
+# gettextureimage-formats failure: format: GL_RGB10_A2, level 1 at pixel(369, 103)
+#  Expected (0.597386, 0.597386, 0.433987, 0.111111)
+#       Found (0.792157, 0.792157, 0.466667, 0.443137)
+spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail
+
+# ../src/mesa/state_tracker/st_cb_texture.c:917:st_get_blit_mask: Assertion `0' failed.
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+
+# Invalid index for 'vs_input2[1][0]': expected INVALID_INDEX but got 1
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
+
+spec@arb_query_buffer_object@qbo,Fail
+spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED_CONSERVATIVE-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_SAMPLES_PASSED-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TESS_CONTROL_SHADER_PATCHES-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TESS_EVALUATION_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+
+spec@arb_sample_shading@samplemask 16,Fail
+spec@arb_sample_shading@samplemask 16@0.062500 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all,Fail
+spec@arb_sample_shading@samplemask 16 all@0.062500 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6,Fail
+spec@arb_sample_shading@samplemask 6@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all,Fail
+spec@arb_sample_shading@samplemask 6 all@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8,Fail
+spec@arb_sample_shading@samplemask 8@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all,Fail
+spec@arb_sample_shading@samplemask 8 all@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@sample mask_in_one,Fail
+
+spec@arb_shader_image_load_store@early-z,Fail
+spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail
+
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
+
+# error: main:90: eglChooseConfig() returned no configs
+spec@egl 1.4@eglterminate then unbind context,Fail
+
+# Unknown option: -fbo
+spec@egl 1.4@egl-copy-buffers,Crash
+
+spec@egl_chromium_sync_control@conformance,Fail
+# piglit: error: SBC did not change after second SwapBuffers: 0
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+
+# test binary not built
+spec@egl_ext_protected_content@conformance,Fail
+
+# Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647)
+# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727)
+# Failed blit src(0,0;40,40) - dst(0,0;2147483647,2147483647)
+# Failed blit src(0,0;80,80) - dst(0,0;134217727,134217727)
+# Failed blit src(0,0;80,80) - dst(0,0;2147483647,2147483647)
+# Failed blit src(0,0;160,160) - dst(0,0;134217727,134217727)
+# Failed blit src(0,0;160,160) - dst(0,0;2147483647,2147483647)
+# Failed blit src(0,0;2147483647,2147483647) - dst(0,0;2147483647,2147483647)
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+
+# Unexpected GL error: GL_INVALID_OPERATION 0x502
+# (Error at tests/egl/spec/egl_khr_gl_image/egl_khr_gl_renderbuffer_image-clear-shared-image.c:181)
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+
+# eglChooseConfig() failed
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+
+# texture-integer: error 0x502 at tests/fbo/fbo-integer.c:300
+spec@ext_texture_integer@fbo-integer,Fail
+
+spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
+
+# Testing GL_POINTS(1 vertices)
+#  Expected 0 GS invocations, got 1
+#  Expected vertex IDs:
+#  Actual vertex IDs:   1 1
+spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
+
+# piglit: error: Miplevel 0
+# piglit: error: Mode ldrs Block 4x4.
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+# piglit: error: Mode: ldrs Block: 5x5.
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
@@ -6,3 +6,11 @@
 #   spec@arb_query_buffer_object@qbo@query-GL_VERTEX_SHADER_INVOCATIONS-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB
 #   spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT
 spec@arb_query_buffer_object@qbo@query-.*
+# Some flaky tests found:
+#   spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED-SYNC-GL_INT
+#   spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-ASYNC-GL_UNSIGNED_INT64_ARB
+#   spec@arb_query_buffer_object@qbo@query-GL_SAMPLES_PASSED-ASYNC-GL_UNSIGNED_INT64_ARB
+#   spec@arb_query_buffer_object@qbo@query-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB
+#   spec@arb_query_buffer_object@qbo@query-GL_VERTEX_SHADER_INVOCATIONS-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB
+#   spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT
+spec@arb_query_buffer_object@qbo@query-.*
@@ -4,3 +4,9 @@ spec@!opengl 1.1@max-texture-size
 
 # WGL is Windows-only
 wgl@.*
+# triggers oomkiller and kills innocent tests!
+spec@!opengl 1.1@max-texture-size
+.*tex3d-maxsize.*
+
+# WGL is Windows-only
+wgl@.*
diff --git a/src/gallium/drivers/iris/ci/piglit-iris-amly-fails.txt b/src/gallium/drivers/iris/ci/piglit-iris-amly-fails.txt
deleted file mode 100644 (file)
index 8f1ff05..0000000
+++ /dev/null
@@ -1,231 +0,0 @@
-# X Error of failed request:  BadMatch (invalid parameter attributes)
-#   Major opcode of failed request:  151 (GLX)
-#   Minor opcode of failed request:  11 (X_GLXSwapBuffers)
-#   Serial number of failed request:  79
-#   Current serial number in output stream:  80
-glx@glx-make-current,Crash
-
-glx@glx-multi-window-single-context,Fail
-
-# error: no fbconfig id returned
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-
-glx@glx-swap-pixmap-bad,Fail
-
-# failed to create drawable
-# X Error of failed request:  BadValue (integer parameter out of range for operation)
-#   Major opcode of failed request:  53 (X_CreatePixmap)
-#   Value in failed request:  0x1e
-#   Serial number of failed request:  1177
-#   Current serial number in output stream:  1181
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-
-# X error 167 (GLXBadFBConfig (9)) was generated, but X error 8 was expected.
-glx@glx_arb_create_context_no_error@no error,Fail
-
-# "X error 2 (non-GLX error (-1)) was generated, but X error 8 was expected."
-glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
-
-# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
-# Version = 1.2
-# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
-# Version = 2.1
-# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
-# Version = 3.3
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-
-# Xorg has disabled indirect rendering contexts.
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-
-# "Unsupported intrinsic: vec4 32 ssa_56 = intrinsic image_load (ssa_44, ssa_55, ssa_40, ssa_44) (5, 0, 12, 80, 160) /* image_dim=Buf */ /* image_array=false */ /* format=r32g32b32a32_float  */ /* access=80 */ /* dest_type=float32 */
-#  rasterpos: ../src/gallium/auxiliary/gallivm/lp_bld_nir.c:1930: visit_intrinsic: Assertion `0' failed."
-spec@!opengl 1.0@rasterpos,Crash
-
-spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
-spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
-
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-
-spec@!opengl 1.1@windowoverlap,Fail
-
-# Fail: nothing rendered.
-spec@!opengl 2.0@vs-point_size-zero,Fail
-
-# The textures will be initialized by rendering to them using glDrawPixels.
-# gettextureimage-formats failure: format: GL_RGB10_A2, level 1 at pixel(369, 103)
-#  Expected (0.597386, 0.597386, 0.433987, 0.111111)
-#       Found (0.792157, 0.792157, 0.466667, 0.443137)
-spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail
-
-# ../src/mesa/state_tracker/st_cb_texture.c:917:st_get_blit_mask: Assertion `0' failed.
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-
-# Invalid index for 'vs_input2[1][0]': expected INVALID_INDEX but got 1
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
-
-spec@arb_query_buffer_object@qbo,Fail
-spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED_CONSERVATIVE-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_SAMPLES_PASSED-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TESS_CONTROL_SHADER_PATCHES-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TESS_EVALUATION_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-
-spec@arb_sample_shading@samplemask 16,Fail
-spec@arb_sample_shading@samplemask 16@0.062500 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all,Fail
-spec@arb_sample_shading@samplemask 16 all@0.062500 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2,Fail
-spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all,Fail
-spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4,Fail
-spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all,Fail
-spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6,Fail
-spec@arb_sample_shading@samplemask 6@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all,Fail
-spec@arb_sample_shading@samplemask 6 all@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8,Fail
-spec@arb_sample_shading@samplemask 8@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all,Fail
-spec@arb_sample_shading@samplemask 8 all@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@sample mask_in_one,Fail
-
-spec@arb_shader_image_load_store@early-z,Fail
-spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail
-
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
-
-# error: main:90: eglChooseConfig() returned no configs
-spec@egl 1.4@eglterminate then unbind context,Fail
-
-# Unknown option: -fbo
-spec@egl 1.4@egl-copy-buffers,Crash
-
-spec@egl_chromium_sync_control@conformance,Fail
-# piglit: error: SBC did not change after second SwapBuffers: 0
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-
-# test binary not built
-spec@egl_ext_protected_content@conformance,Fail
-
-# Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647)
-# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727)
-# Failed blit src(0,0;40,40) - dst(0,0;2147483647,2147483647)
-# Failed blit src(0,0;80,80) - dst(0,0;134217727,134217727)
-# Failed blit src(0,0;80,80) - dst(0,0;2147483647,2147483647)
-# Failed blit src(0,0;160,160) - dst(0,0;134217727,134217727)
-# Failed blit src(0,0;160,160) - dst(0,0;2147483647,2147483647)
-# Failed blit src(0,0;2147483647,2147483647) - dst(0,0;2147483647,2147483647)
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-
-# Unexpected GL error: GL_INVALID_OPERATION 0x502
-# (Error at tests/egl/spec/egl_khr_gl_image/egl_khr_gl_renderbuffer_image-clear-shared-image.c:181)
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-
-# eglChooseConfig() failed
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-
-# texture-integer: error 0x502 at tests/fbo/fbo-integer.c:300
-spec@ext_texture_integer@fbo-integer,Fail
-
-spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
-
-# Testing GL_POINTS(1 vertices)
-#  Expected 0 GS invocations, got 1
-#  Expected vertex IDs:
-#  Actual vertex IDs:   1 1
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
-
-# piglit: error: Miplevel 0
-# piglit: error: Mode ldrs Block 4x4.
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-# piglit: error: Mode: ldrs Block: 5x5.
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
diff --git a/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt b/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt
deleted file mode 100644 (file)
index 3c00282..0000000
+++ /dev/null
@@ -1,101 +0,0 @@
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx-visuals-stencil -pixmap,Crash
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
-spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
-spec@arb_timer_query@timestamp-get,Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-spec@egl_chromium_sync_control@conformance,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@turn-on-off 2,Fail
-spec@ext_framebuffer_multisample@turn-on-off 4,Fail
-spec@ext_framebuffer_multisample@turn-on-off 6,Fail
-spec@ext_framebuffer_multisample@turn-on-off 8,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_integer@fbo-integer,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
index e69de29..3c00282 100644 (file)
@@ -0,0 +1,101 @@
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx-visuals-stencil -pixmap,Crash
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
+spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
+spec@arb_timer_query@timestamp-get,Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@turn-on-off 2,Fail
+spec@ext_framebuffer_multisample@turn-on-off 4,Fail
+spec@ext_framebuffer_multisample@turn-on-off 6,Fail
+spec@ext_framebuffer_multisample@turn-on-off 8,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_integer@fbo-integer,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
@@ -33,3 +33,38 @@ spec@ext_external_objects_fd@semaphore-api-errors
 spec@ext_external_objects_fd@memory-object-api-errors
 spec@ext_external_objects@vk-vert-buf-reuse
 glx@glx-swap-copy
+# From https://github.com/marekolsak/marek-build/blob/master/run-piglit.sh#L36
+spec@!opengl 1.0@gl-1.0-blend-func
+spec@!opengl 1.2@tex3d-maxsize
+spec@ext_framebuffer_object@fbo-maxsize
+spec@!opengl 1.1@max-texture-size
+spec@!opengl 1.1@max-texture-size-level
+spec@!opengl 1.2@tex3d-maxsize
+spec@arb_texture_buffer_object@max-size
+spec@ext_framebuffer_object@fbo-maxsize
+
+# times out
+spec@arb_compute_shader@local-id-explosion
+
+spec@arb_uniform_buffer_object@maxuniformblocksize@vs
+spec@arb_uniform_buffer_object@maxuniformblocksize@vsexceed
+spec@arb_uniform_buffer_object@maxuniformblocksize@fs
+spec@arb_uniform_buffer_object@maxuniformblocksize@fsexceed
+spec@arb_shader_storage_buffer_object@max-ssbo-size@fs
+spec@arb_shader_storage_buffer_object@max-ssbo-size@vsexceed
+spec@arb_shader_storage_buffer_object@max-ssbo-size@vs
+spec@arb_shader_storage_buffer_object@max-ssbo-size@fsexceed
+spec@arb_shader_image_load_store@max-size
+spec@ext_external_objects@semaphore-api-errors
+spec@ext_external_objects@vk-image-display-overwrite
+spec@ext_external_objects@memory-object-api-errors
+spec@ext_external_objects@vk-image-overwrite
+spec@ext_external_objects@vk-image-display
+spec@ext_external_objects@vk-vert-buf-update-errors
+spec@ext_external_objects@vk-buf-exchange
+spec@ext_external_objects@vk-depth-display
+spec@ext_external_objects@vk-pix-buf-update-errors
+spec@ext_external_objects_fd@semaphore-api-errors
+spec@ext_external_objects_fd@memory-object-api-errors
+spec@ext_external_objects@vk-vert-buf-reuse
+glx@glx-swap-copy
diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt
deleted file mode 100644 (file)
index 057e15b..0000000
+++ /dev/null
@@ -1,823 +0,0 @@
-glx@glx-copy-sub-buffer,Fail
-glx@glx-copy-sub-buffer samples=2,Fail
-glx@glx-copy-sub-buffer samples=4,Fail
-glx@glx-multithread-texture,Fail
-glx@glx-swap-copy,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth,Crash
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-shaders@glsl-fs-pointcoord,Fail
-shaders@point-vertex-id divisor,Fail
-shaders@point-vertex-id gl_instanceid,Fail
-shaders@point-vertex-id gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_vertexid,Fail
-shaders@point-vertex-id gl_vertexid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@polygon-offset,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-facing,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@read-front,Fail
-spec@!opengl 1.1@read-front clear-front-first,Fail
-spec@!opengl 1.1@read-front clear-front-first samples=2,Fail
-spec@!opengl 1.1@read-front clear-front-first samples=4,Fail
-spec@!opengl 1.1@read-front samples=2,Fail
-spec@!opengl 1.1@read-front samples=4,Fail
-spec@!opengl 1.2@copyteximage 3d,Fail
-spec@!opengl 2.0@depth-tex-modes-glsl,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl 3.0@sampler-cube-shadow,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail
-spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
-spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
-spec@arb_depth_texture@depth-tex-modes,Fail
-spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail
-spec@arb_get_program_binary@restore-sso-program,Fail
-spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail
-spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
-spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail
-spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
-spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail
-spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
-spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
-spec@arb_sample_shading@ignore-centroid-qualifier 2,Fail
-spec@arb_sample_shading@ignore-centroid-qualifier 4,Fail
-spec@arb_sample_shading@interpolate-at-sample-position 2,Fail
-spec@arb_sample_shading@interpolate-at-sample-position 4,Fail
-spec@arb_sample_shading@samplemask 2,Fail
-spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@noms partition,Fail
-spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all,Fail
-spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@noms partition,Fail
-spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4,Fail
-spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@noms partition,Fail
-spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all,Fail
-spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@noms partition,Fail
-spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
-spec@arb_seamless_cube_map@arb_seamless_cubemap,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
-spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow,Fail
-spec@arb_texture_float@fbo-blending-formats,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
-spec@arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Fail
-spec@arb_texture_view@rendering-formats,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail
-spec@egl 1.4@egl-copy-buffers,Fail
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Fail
-spec@ext_framebuffer_multisample@enable-flag,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
-spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Fail
-spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Fail
-spec@ext_framebuffer_object@fbo-blending-formats,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Fail
-spec@ext_packed_float@query-rgba-signed-components,Fail
-spec@ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Fail
-spec@ext_texture_snorm@fbo-blending-formats,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY16_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
-spec@ext_texture_swizzle@depth_texture_mode_and_swizzle,Fail
-spec@ext_transform_feedback2@counting with pause,Fail
-spec@ext_transform_feedback@generatemipmap prims_generated,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@array-gl,Fail
-spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail
-spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail
-spec@arb_shader_image_load_store@early-z,Fail
-spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail
-spec@arb_shader_image_load_store@indexing,Fail
-spec@arb_shader_image_load_store@indexing@Compute shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Geometry shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Tessellation control shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Tessellation evaluation shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Vertex shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@invalid,Fail
-spec@arb_shader_image_load_store@invalid@imageLoad/incompatible format test/imageBuffer,Fail
-spec@khr_texture_compression_astc@array-gles,Fail
-spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
-spec@oes_texture_view@rendering-formats,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail
-
-
-#literally no driver can pass these
-spec@!opengl 1.0@rasterpos,Fail
-spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
-spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-spec@ext_texture_integer@fbo-integer,Fail
-
-#these need format conversions that gallium doesn't implement yet
-spec@arb_texture_buffer_object@formats (fs- arb),Crash
-spec@arb_texture_buffer_object@formats (vs- arb),Crash
diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt
deleted file mode 100644 (file)
index 0769543..0000000
+++ /dev/null
@@ -1,2 +0,0 @@
-spec@khr_debug@push-pop-group_gl.*
-glx@glx-multi-window-single-context
diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-skips.txt
deleted file mode 100644 (file)
index eccec4a..0000000
+++ /dev/null
@@ -1,31 +0,0 @@
-# Note: skips lists for CI are just a list of lines that, when
-# non-zero-length and not starting with '#', will regex match to
-# delete lines from the test list.  Be careful.
-
-# ignores copied from the old runner script
-spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range
-glx@glx-make-current
-spec@arb_timer_query.*
-spec@arb_sample_shading@builtin-gl-sample-mask
-spec@glsl-1.30@execution@tex-miplevel-selection.*
-
-# only supported if Piglit is using GLUT
-spec@!opengl 1.1@windowoverlap
-
-# This test doesn't even seem to exist, but piglit adds it to a group...?
-spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match
-
-# This one seems to have a typo in the name, and doesn't really ever run?
-spec@egl_ext_protected_content@conformance
-
-# has a race where probes periodically return black
-# cf. https://gitlab.freedesktop.org/mesa/mesa/-/jobs/10624521
-glx@glx-multi-context-single-window
-
-# This one takes too long, but passes. There's other tests that don't
-# try all the combinations, so that's probably enough.
-spec@arb_compute_shader@local-id-explosion
-
-# I can't reproduce these crashes locally
-# even after running them in loops for 4+ hours, so disable for now
-.*tex-miplevel-selection.*
index 13aeb75..4ccd8cb 100644 (file)
@@ -31,3 +31,827 @@ KHR-GL32.transform_feedback.query_vertex_interleaved_test,Fail
 KHR-GL32.transform_feedback.query_vertex_separate_test,Fail
 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
 dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
+
+glx@glx-copy-sub-buffer,Fail
+glx@glx-copy-sub-buffer samples=2,Fail
+glx@glx-copy-sub-buffer samples=4,Fail
+glx@glx-multithread-texture,Fail
+glx@glx-swap-copy,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth,Crash
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+shaders@glsl-fs-pointcoord,Fail
+shaders@point-vertex-id divisor,Fail
+shaders@point-vertex-id gl_instanceid,Fail
+shaders@point-vertex-id gl_instanceid divisor,Fail
+shaders@point-vertex-id gl_vertexid,Fail
+shaders@point-vertex-id gl_vertexid divisor,Fail
+shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
+shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@polygon-offset,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-facing,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@read-front,Fail
+spec@!opengl 1.1@read-front clear-front-first,Fail
+spec@!opengl 1.1@read-front clear-front-first samples=2,Fail
+spec@!opengl 1.1@read-front clear-front-first samples=4,Fail
+spec@!opengl 1.1@read-front samples=2,Fail
+spec@!opengl 1.1@read-front samples=4,Fail
+spec@!opengl 1.2@copyteximage 3d,Fail
+spec@!opengl 2.0@depth-tex-modes-glsl,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl 3.0@sampler-cube-shadow,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail
+spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
+spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
+spec@arb_depth_texture@depth-tex-modes,Fail
+spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail
+spec@arb_get_program_binary@restore-sso-program,Fail
+spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail
+spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail
+spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
+spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
+spec@arb_sample_shading@ignore-centroid-qualifier 2,Fail
+spec@arb_sample_shading@ignore-centroid-qualifier 4,Fail
+spec@arb_sample_shading@interpolate-at-sample-position 2,Fail
+spec@arb_sample_shading@interpolate-at-sample-position 4,Fail
+spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@noms partition,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@noms partition,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@noms partition,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@noms partition,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
+spec@arb_seamless_cube_map@arb_seamless_cubemap,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
+spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow,Fail
+spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
+spec@arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Fail
+spec@arb_texture_view@rendering-formats,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail
+spec@egl 1.4@egl-copy-buffers,Fail
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Fail
+spec@ext_framebuffer_multisample@enable-flag,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
+spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Fail
+spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Fail
+spec@ext_framebuffer_object@fbo-blending-formats,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Fail
+spec@ext_packed_float@query-rgba-signed-components,Fail
+spec@ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Fail
+spec@ext_texture_snorm@fbo-blending-formats,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
+spec@ext_texture_swizzle@depth_texture_mode_and_swizzle,Fail
+spec@ext_transform_feedback2@counting with pause,Fail
+spec@ext_transform_feedback@generatemipmap prims_generated,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@array-gl,Fail
+spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail
+spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail
+spec@arb_shader_image_load_store@early-z,Fail
+spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail
+spec@arb_shader_image_load_store@indexing,Fail
+spec@arb_shader_image_load_store@indexing@Compute shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Geometry shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Tessellation control shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Tessellation evaluation shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Vertex shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@invalid,Fail
+spec@arb_shader_image_load_store@invalid@imageLoad/incompatible format test/imageBuffer,Fail
+spec@khr_texture_compression_astc@array-gles,Fail
+spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
+spec@oes_texture_view@rendering-formats,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail
+
+
+#literally no driver can pass these
+spec@!opengl 1.0@rasterpos,Fail
+spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
+spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+spec@ext_texture_integer@fbo-integer,Fail
+
+#these need format conversions that gallium doesn't implement yet
+spec@arb_texture_buffer_object@formats (fs- arb),Crash
+spec@arb_texture_buffer_object@formats (vs- arb),Crash
index 693fee2..9a2bcde 100644 (file)
@@ -1 +1,3 @@
 dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot
+spec@khr_debug@push-pop-group_gl.*
+glx@glx-multi-window-single-context
index 39aa359..f216a5f 100644 (file)
@@ -1 +1,33 @@
+# Note: skips lists for CI are just a list of lines that, when
+# non-zero-length and not starting with '#', will regex match to
+# delete lines from the test list.  Be careful.
+
 KHR-GL32.texture_size_promotion.functional
+
+# ignores copied from the old runner script
+spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range
+glx@glx-make-current
+spec@arb_timer_query.*
+spec@arb_sample_shading@builtin-gl-sample-mask
+spec@glsl-1.30@execution@tex-miplevel-selection.*
+
+# only supported if Piglit is using GLUT
+spec@!opengl 1.1@windowoverlap
+
+# This test doesn't even seem to exist, but piglit adds it to a group...?
+spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match
+
+# This one seems to have a typo in the name, and doesn't really ever run?
+spec@egl_ext_protected_content@conformance
+
+# has a race where probes periodically return black
+# cf. https://gitlab.freedesktop.org/mesa/mesa/-/jobs/10624521
+glx@glx-multi-context-single-window
+
+# This one takes too long, but passes. There's other tests that don't
+# try all the combinations, so that's probably enough.
+spec@arb_compute_shader@local-id-explosion
+
+# I can't reproduce these crashes locally
+# even after running them in loops for 4+ hours, so disable for now
+.*tex-miplevel-selection.*
index e69de29..67b89ce 100644 (file)
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail
+glx@glx-copy-sub-buffer samples=2,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+glx@glx-make-current,Crash
+glx@glx-multithread-clearbuffer,Crash
+glx@glx-multi-window-single-context,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+shaders@glsl-bug-110796,Fail
+shaders@glsl-fs-pointcoord,Fail
+shaders@glsl-uniform-interstage-limits@subdivide 5,Crash
+shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Crash
+shaders@glsl-vs-if-bool,Fail
+shaders@point-vertex-id divisor,Fail
+shaders@point-vertex-id gl_instanceid divisor,Fail
+shaders@point-vertex-id gl_instanceid,Fail
+shaders@point-vertex-id gl_vertexid divisor,Fail
+shaders@point-vertex-id gl_vertexid,Fail
+shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
+shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
+spec@arb_base_instance@arb_base_instance-drawarrays,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-dual-src-blending-issue-1917_gles3,Crash
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit_gles3,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend_gles3,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles2,Crash
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles3,Fail
+spec@arb_color_buffer_float@gl_rgba16f-render,Fail
+spec@arb_color_buffer_float@gl_rgba16f-render-fog,Fail
+spec@arb_color_buffer_float@gl_rgba16f-render-sanity,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-24_8,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-32f_24_8_rev,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-float-and-ushort,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-24_8,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-32f_24_8_rev,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-float-and-ushort,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-drawpixels,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-readpixels,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
+spec@arb_depth_clamp@depth-clamp-range,Fail
+spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail
+spec@arb_direct_state_access@texture-buffer,Fail
+spec@arb_draw_buffers@fbo-mrt-new-bind,Crash
+spec@arb_es2_compatibility@fbo-blending-formats,Fail
+spec@arb_es2_compatibility@fbo-blending-formats@GL_RGB565,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail
+spec@arb_fragment_program@fp-fragment-position,Crash
+spec@arb_fragment_program@sparse-samplers,Crash
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail
+spec@arb_framebuffer_object@fbo-luminance-alpha,Fail
+spec@arb_framebuffer_srgb@fbo-fast-clear,Fail
+spec@arb_get_program_binary@restore-sso-program,Fail
+spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed,Fail
+spec@arb_get_texture_sub_image@arb_get_texture_sub_image-get,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_DEPTH_STENCIL,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_STENCIL_INDEX,Fail
+spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
+spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo,Fail
+spec@arb_pixel_buffer_object@texsubimage pbo,Fail
+spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
+spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
+spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
+spec@arb_sample_shading@builtin-gl-sample-id 0,Fail
+spec@arb_sample_shading@builtin-gl-sample-id 2,Fail
+spec@arb_sample_shading@builtin-gl-sample-id 4,Fail
+spec@arb_sample_shading@builtin-gl-sample-mask 0,Fail
+spec@arb_sample_shading@builtin-gl-sample-mask 2,Fail
+spec@arb_sample_shading@builtin-gl-sample-mask 4,Fail
+spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
+spec@arb_shader_atomic_counters@respecify-buffer,Fail
+spec@arb_shader_draw_parameters@drawid-indirect-baseinstance,Fail
+spec@arb_shader_draw_parameters@drawid-indirect-basevertex,Fail
+spec@arb_shader_draw_parameters@drawid-indirect,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drect,Crash
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drectshadow,Crash
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect,Crash
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect_projvec4,Crash
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drectshadow,Crash
+spec@arb_shading_language_420pack@active sampler conflict,Crash
+spec@arb_texture_buffer_object@data-sync,Fail
+spec@arb_texture_buffer_object@formats (fs- arb),Crash
+spec@arb_texture_buffer_object@formats (vs- arb),Crash
+spec@arb_texture_buffer_object@render-no-bo,Crash
+spec@arb_texture_buffer_object@subdata-sync,Fail
+spec@arb_texture_compression@texwrap formats bordercolor,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_ALPHA- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_LUMINANCE_ALPHA- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
+spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap,Fail
+spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap-lod,Fail
+spec@arb_texture_cube_map_array@arb_texture_cube_map_array-fbo-cubemap-array,Fail
+spec@arb_texture_cube_map_array@texsubimage cube_map_array,Fail
+spec@arb_texture_cube_map_array@texturesize@fs-texturesize-isamplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearrayshadow,Fail
+spec@arb_texture_cube_map_array@texturesize@fs-texturesize-usamplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@vs-texturesize-isamplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearrayshadow,Fail
+spec@arb_texture_cube_map_array@texturesize@vs-texturesize-usamplercubearray,Fail
+spec@arb_texture_float@arb_texture_float-texture-float-formats,Fail
+spec@arb_texture_float@fbo-alphatest-formats,Crash
+spec@arb_texture_float@fbo-blending-formats,Crash
+spec@arb_texture_float@fbo-clear-formats,Fail
+spec@arb_texture_float@fbo-clear-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-generatemipmap-formats,Fail
+spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB NPOT,Fail
+spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float,Crash
+spec@arb_texture_float@multisample-formats 4 gl_arb_texture_float,Crash
+spec@arb_texture_float@texwrap formats bordercolor,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA16F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY16F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE16F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA16F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGB16F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA16F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA16F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY16F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE16F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA16F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-alpha-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-alpha-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-alpha-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-alpha-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-blue-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-blue-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-blue-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-blue-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-blue-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-blue-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-blue-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-blue-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-alpha-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-alpha-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-alpha-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-alpha-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-blue-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-blue-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-blue-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-blue-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-blue-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-blue-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-blue-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-blue-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-red-unorm-cubearray,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R32I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16F,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32F,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2UI,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB32I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB4,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16F,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32F,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA4,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_SRGB8_ALPHA8,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drect,Crash
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Crash
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect,Crash
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4,Crash
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Crash
+spec@arb_texture_rectangle@texwrap rect bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail
+spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@arb_texture_rg@fbo-blending-formats,Fail
+spec@arb_texture_rg@fbo-blending-formats@GL_R8,Fail
+spec@arb_texture_rg@fbo-blending-formats@GL_RG8,Fail
+spec@arb_texture_rg@fbo-blending-formats@GL_RG,Fail
+spec@arb_texture_rg@texwrap formats bordercolor,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_R8- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_RG8- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R16F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG16F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
+spec@arb_texture_view@sampling-2d-array-as-cubemap-array,Crash
+spec@arb_texture_view@sampling-2d-array-as-cubemap,Crash
+spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
+spec@arb_uniform_buffer_object@rendering-dsa,Fail
+spec@arb_uniform_buffer_object@rendering-dsa-offset,Fail
+spec@arb_uniform_buffer_object@rendering,Fail
+spec@arb_uniform_buffer_object@rendering-offset,Fail
+spec@arb_vertex_program@clip-plane-transformation arb,Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@egl-ext_egl_image_storage,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_base_instance@arb_base_instance-drawarrays_gles3,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
+spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 2,Fail
+spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 4,Fail
+spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 2,Fail
+spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 4,Fail
+spec@ext_framebuffer_multisample@fast-clear,Fail
+spec@ext_framebuffer_multisample@formats 2,Fail
+spec@ext_framebuffer_multisample@formats 4,Fail
+spec@ext_framebuffer_multisample@formats all_samples,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-one 2,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-one 4,Fail
+spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Fail
+spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Fail
+spec@ext_framebuffer_object@fbo-alphatest-formats,Fail
+spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@3,Fail
+spec@ext_framebuffer_object@fbo-blending-formats,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_R3_G3_B2,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail
+spec@ext_framebuffer_object@fbo-clear-formats,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-fast-clear,Fail
+spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
+spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Crash
+spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
+spec@ext_packed_float@texwrap formats bordercolor,Fail
+spec@ext_packed_float@texwrap formats bordercolor@GL_R11F_G11F_B10F- border color only,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
+spec@ext_texture_array@array-texture,Fail
+spec@ext_texture_array@compressed texsubimage,Fail
+spec@ext_texture_array@compressed texsubimage pbo,Fail
+spec@ext_texture_array@copyteximage 1d_array,Fail
+spec@ext_texture_array@copyteximage 1d_array samples=2,Fail
+spec@ext_texture_array@copyteximage 1d_array samples=4,Fail
+spec@ext_texture_array@fbo-generatemipmap-array,Fail
+spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
+spec@ext_texture_array@texsubimage array,Fail
+spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_green_rgtc2_ext,Crash
+spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_rgtc1_ext,Crash
+spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_green_rgtc2_ext,Crash
+spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_rgtc1_ext,Crash
+spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats,Crash
+spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats-signed,Crash
+spec@ext_texture_compression_rgtc@rgtc-teximage-01,Fail
+spec@ext_texture_compression_rgtc@rgtc-teximage-02,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RED_RGTC1- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RG_RGTC2- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RED_RGTC1- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RG_RGTC2- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RED_RGTC1- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@s3tc-errors,Fail
+spec@ext_texture_compression_s3tc@s3tc-errors_gles2,Fail
+spec@ext_texture_compression_s3tc@s3tc-texsubimage,Fail
+spec@ext_texture_compression_s3tc@s3tc-texsubimage_gles2,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_integer@fbo-integer,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor@GL_RGB9_E5- border color only,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_R8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_srgb@fbo-fast-clear,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
+spec@ext_transform_feedback2@draw-auto,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[1]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[2]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[3]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[5]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[6]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[7]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance,Crash
+spec@ext_transform_feedback@change-size base-shrink,Fail
+spec@ext_transform_feedback@change-size offset-shrink,Fail
+spec@ext_transform_feedback@change-size range-grow,Fail
+spec@ext_transform_feedback@change-size range-shrink,Fail
+spec@ext_transform_feedback@immediate-reuse-index-buffer,Crash
+spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Crash
+spec@ext_transform_feedback@interleaved-attribs,Fail
+spec@ext_transform_feedback@intervening-read output,Fail
+spec@ext_transform_feedback@intervening-read prims_written,Fail
+spec@ext_transform_feedback@max-varyings,Fail
+spec@ext_transform_feedback@order elements lines,Fail
+spec@ext_transform_feedback@order elements points,Fail
+spec@ext_transform_feedback@order elements triangles,Fail
+spec@ext_transform_feedback@overflow-edge-cases,Fail
+spec@ext_transform_feedback@position-readback-bufferbase-discard,Fail
+spec@ext_transform_feedback@position-readback-bufferbase,Fail
+spec@ext_transform_feedback@position-readback-bufferoffset-discard,Fail
+spec@ext_transform_feedback@position-readback-bufferoffset,Fail
+spec@ext_transform_feedback@position-readback-bufferrange-discard,Fail
+spec@ext_transform_feedback@position-readback-bufferrange,Fail
+spec@ext_transform_feedback@position-render-bufferbase-discard,Fail
+spec@ext_transform_feedback@position-render-bufferbase,Fail
+spec@ext_transform_feedback@position-render-bufferoffset-discard,Fail
+spec@ext_transform_feedback@position-render-bufferoffset,Fail
+spec@ext_transform_feedback@position-render-bufferrange-discard,Fail
+spec@ext_transform_feedback@position-render-bufferrange,Fail
+spec@ext_transform_feedback@query-primitives_written-bufferrange-discard,Fail
+spec@ext_transform_feedback@query-primitives_written-bufferrange,Fail
+spec@ext_transform_feedback@separate-attribs,Fail
+spec@ext_transform_feedback@tessellation line_loop flat_first,Fail
+spec@ext_transform_feedback@tessellation line_loop flat_last,Fail
+spec@ext_transform_feedback@tessellation line_loop monochrome,Fail
+spec@ext_transform_feedback@tessellation line_loop smooth,Fail
+spec@ext_transform_feedback@tessellation line_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation line_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation line_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation line_strip smooth,Fail
+spec@ext_transform_feedback@tessellation polygon flat_first,Fail
+spec@ext_transform_feedback@tessellation polygon flat_last,Fail
+spec@ext_transform_feedback@tessellation polygon monochrome,Fail
+spec@ext_transform_feedback@tessellation polygon smooth,Fail
+spec@ext_transform_feedback@tessellation polygon wireframe,Fail
+spec@ext_transform_feedback@tessellation quads flat_first,Fail
+spec@ext_transform_feedback@tessellation quads flat_last,Fail
+spec@ext_transform_feedback@tessellation quads monochrome,Fail
+spec@ext_transform_feedback@tessellation quads smooth,Fail
+spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation quad_strip smooth,Fail
+spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
+spec@ext_transform_feedback@tessellation quads wireframe,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail
+spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail
+spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail
+spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail
+spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail
+spec@glsl-1.10@execution@clipping@clip-plane-transformation clipvert_pos,Fail
+spec@glsl-1.10@execution@clipping@clip-plane-transformation fixed,Fail
+spec@glsl-1.10@execution@clipping@clip-plane-transformation pos_clipvert,Fail
+spec@glsl-1.10@execution@varying-packing@simple float array,Fail
+spec@glsl-1.10@execution@varying-packing@simple float arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple int array,Fail
+spec@glsl-1.10@execution@varying-packing@simple int arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple uint array,Fail
+spec@glsl-1.10@execution@varying-packing@simple uint arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec4 arrays_of_arrays,Fail
+spec@glsl-1.30@execution@clipping@clip-plane-transformation pos,Fail
+spec@glsl-1.30@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) cubearray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad cubearray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturelod cubearray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect_projvec4,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect_projvec4,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect_projvec4,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect_projvec4,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drectshadow,Crash
+spec@glsl-es-3.00@execution@varying-struct-centroid_gles3,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
+spec@nv_copy_image@nv_copy_image-formats,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16I/Destination: GL_R16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16UI/Destination: GL_R16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R32F/Destination: GL_R32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8/Destination: GL_R8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8I/Destination: GL_R8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8UI/Destination: GL_R8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RED/Destination: GL_RED,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16I/Destination: GL_RG16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32F/Destination: GL_RG32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32I/Destination: GL_RG32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8/Destination: GL_RG8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8I/Destination: GL_RG8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16/Destination: GL_RGB16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8/Destination: GL_RGB8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA/Destination: GL_RGBA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB/Destination: GL_RGB,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG/Destination: GL_RG,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16I/Destination: GL_R16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16UI/Destination: GL_R16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R32F/Destination: GL_R32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8/Destination: GL_R8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8I/Destination: GL_R8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8UI/Destination: GL_R8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RED/Destination: GL_RED,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16I/Destination: GL_RG16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32F/Destination: GL_RG32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32I/Destination: GL_RG32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8/Destination: GL_RG8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8I/Destination: GL_RG8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16/Destination: GL_RGB16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8/Destination: GL_RGB8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA/Destination: GL_RGBA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB/Destination: GL_RGB,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG/Destination: GL_RG,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RED_RGTC1/Destination: GL_COMPRESSED_RED_RGTC1,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGB_S3TC_DXT1_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RG_RGTC2/Destination: GL_COMPRESSED_RG_RGTC2,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RED_RGTC1/Destination: GL_COMPRESSED_SIGNED_RED_RGTC1,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RG_RGTC2/Destination: GL_COMPRESSED_SIGNED_RG_RGTC2,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+spec@oes_texture_view@sampling-2d-array-as-cubemap,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-spot-light,Fail
+spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
+spec@!opengl 1.0@rasterpos,Crash
+spec@!opengl 1.1@clipflat,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@getteximage-formats,Crash
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@point-line-no-cull,Fail
+spec@!opengl 1.1@polygon-mode-facing,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@streaming-texture-leak,Crash
+spec@!opengl 1.1@texsubimage,Fail
+spec@!opengl 1.1@texwrap 1d bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 1.1@texwrap 2d bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE4_ALPHA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE6_ALPHA2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
+spec@!opengl 1.1@user-clip,Fail
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.2@texwrap 3d bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
+spec@!opengl 2.0@max-samplers border,Fail
+spec@!opengl 2.0@max-samplers,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl 3.0@gl-3.0-vertexattribipointer,Fail
+spec@!opengl 3.0@required-texture-attachment-formats,Fail
+spec@!opengl 3.1@primitive-restart-xfb flush,Fail
+spec@!opengl 3.1@primitive-restart-xfb generated,Fail
+spec@!opengl 3.1@primitive-restart-xfb written,Fail
+spec@!opengl 3.1@required-texture-attachment-formats,Fail
+spec@!opengl 3.2@coord-replace-doesnt-eliminate-frag-tex-coords,Fail
+spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
+spec@!opengl es 3.0@ext_texture_array-compressed_gles3 texsubimage,Fail
+spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
index e69de29..bcd62fe 100644 (file)
@@ -0,0 +1,6 @@
+glx@glx_arb_sync_control@waitformsc
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
+glx@glx-multithread-texture
+glx@glx-multithread-shader-compile
+spec@arb_texture_gather@texturegatheroffset@vs-rgba-zero-unorm-2darray
+spec@!opengl 1.2@tex3d-maxsize
diff --git a/src/panfrost/ci/piglit-panfrost-g52-fails.txt b/src/panfrost/ci/piglit-panfrost-g52-fails.txt
deleted file mode 100644 (file)
index 67b89ce..0000000
+++ /dev/null
@@ -1,1301 +0,0 @@
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail
-glx@glx-copy-sub-buffer samples=2,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-glx@glx-make-current,Crash
-glx@glx-multithread-clearbuffer,Crash
-glx@glx-multi-window-single-context,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-shaders@glsl-bug-110796,Fail
-shaders@glsl-fs-pointcoord,Fail
-shaders@glsl-uniform-interstage-limits@subdivide 5,Crash
-shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Crash
-shaders@glsl-vs-if-bool,Fail
-shaders@point-vertex-id divisor,Fail
-shaders@point-vertex-id gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid divisor,Fail
-shaders@point-vertex-id gl_vertexid,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
-spec@arb_base_instance@arb_base_instance-drawarrays,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-dual-src-blending-issue-1917_gles3,Crash
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit_gles3,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend_gles3,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles2,Crash
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles3,Fail
-spec@arb_color_buffer_float@gl_rgba16f-render,Fail
-spec@arb_color_buffer_float@gl_rgba16f-render-fog,Fail
-spec@arb_color_buffer_float@gl_rgba16f-render-sanity,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-24_8,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-32f_24_8_rev,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-float-and-ushort,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-24_8,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-32f_24_8_rev,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-float-and-ushort,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-drawpixels,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-readpixels,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
-spec@arb_depth_clamp@depth-clamp-range,Fail
-spec@arb_depth_texture@texwrap formats bordercolor,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail
-spec@arb_direct_state_access@texture-buffer,Fail
-spec@arb_draw_buffers@fbo-mrt-new-bind,Crash
-spec@arb_es2_compatibility@fbo-blending-formats,Fail
-spec@arb_es2_compatibility@fbo-blending-formats@GL_RGB565,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail
-spec@arb_fragment_program@fp-fragment-position,Crash
-spec@arb_fragment_program@sparse-samplers,Crash
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail
-spec@arb_framebuffer_object@fbo-luminance-alpha,Fail
-spec@arb_framebuffer_srgb@fbo-fast-clear,Fail
-spec@arb_get_program_binary@restore-sso-program,Fail
-spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed,Fail
-spec@arb_get_texture_sub_image@arb_get_texture_sub_image-get,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_DEPTH_STENCIL,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_STENCIL_INDEX,Fail
-spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
-spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo,Fail
-spec@arb_pixel_buffer_object@texsubimage pbo,Fail
-spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
-spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
-spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
-spec@arb_sample_shading@builtin-gl-sample-id 0,Fail
-spec@arb_sample_shading@builtin-gl-sample-id 2,Fail
-spec@arb_sample_shading@builtin-gl-sample-id 4,Fail
-spec@arb_sample_shading@builtin-gl-sample-mask 0,Fail
-spec@arb_sample_shading@builtin-gl-sample-mask 2,Fail
-spec@arb_sample_shading@builtin-gl-sample-mask 4,Fail
-spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all,Fail
-spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2,Fail
-spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all,Fail
-spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4,Fail
-spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
-spec@arb_shader_atomic_counters@respecify-buffer,Fail
-spec@arb_shader_draw_parameters@drawid-indirect-baseinstance,Fail
-spec@arb_shader_draw_parameters@drawid-indirect-basevertex,Fail
-spec@arb_shader_draw_parameters@drawid-indirect,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drect,Crash
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drectshadow,Crash
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect,Crash
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect_projvec4,Crash
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drectshadow,Crash
-spec@arb_shading_language_420pack@active sampler conflict,Crash
-spec@arb_texture_buffer_object@data-sync,Fail
-spec@arb_texture_buffer_object@formats (fs- arb),Crash
-spec@arb_texture_buffer_object@formats (vs- arb),Crash
-spec@arb_texture_buffer_object@render-no-bo,Crash
-spec@arb_texture_buffer_object@subdata-sync,Fail
-spec@arb_texture_compression@texwrap formats bordercolor,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_ALPHA- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_LUMINANCE_ALPHA- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
-spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap,Fail
-spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap-lod,Fail
-spec@arb_texture_cube_map_array@arb_texture_cube_map_array-fbo-cubemap-array,Fail
-spec@arb_texture_cube_map_array@texsubimage cube_map_array,Fail
-spec@arb_texture_cube_map_array@texturesize@fs-texturesize-isamplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearrayshadow,Fail
-spec@arb_texture_cube_map_array@texturesize@fs-texturesize-usamplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@vs-texturesize-isamplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearrayshadow,Fail
-spec@arb_texture_cube_map_array@texturesize@vs-texturesize-usamplercubearray,Fail
-spec@arb_texture_float@arb_texture_float-texture-float-formats,Fail
-spec@arb_texture_float@fbo-alphatest-formats,Crash
-spec@arb_texture_float@fbo-blending-formats,Crash
-spec@arb_texture_float@fbo-clear-formats,Fail
-spec@arb_texture_float@fbo-clear-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-generatemipmap-formats,Fail
-spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB NPOT,Fail
-spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float,Crash
-spec@arb_texture_float@multisample-formats 4 gl_arb_texture_float,Crash
-spec@arb_texture_float@texwrap formats bordercolor,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA16F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY16F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE16F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA16F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGB16F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA16F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA16F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY16F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE16F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA16F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-alpha-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-alpha-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-alpha-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-alpha-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-blue-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-blue-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-blue-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-blue-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-blue-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-blue-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-blue-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-blue-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-alpha-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-alpha-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-alpha-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-alpha-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-blue-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-blue-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-blue-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-blue-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-blue-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-blue-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-blue-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-blue-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-red-unorm-cubearray,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R32I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16F,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32F,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2UI,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB32I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB4,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16F,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32F,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA4,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_SRGB8_ALPHA8,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drect,Crash
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Crash
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect,Crash
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4,Crash
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Crash
-spec@arb_texture_rectangle@texwrap rect bordercolor,Fail
-spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail
-spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail
-spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@arb_texture_rg@fbo-blending-formats,Fail
-spec@arb_texture_rg@fbo-blending-formats@GL_R8,Fail
-spec@arb_texture_rg@fbo-blending-formats@GL_RG8,Fail
-spec@arb_texture_rg@fbo-blending-formats@GL_RG,Fail
-spec@arb_texture_rg@texwrap formats bordercolor,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_R8- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_RG8- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R16F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG16F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
-spec@arb_texture_view@sampling-2d-array-as-cubemap-array,Crash
-spec@arb_texture_view@sampling-2d-array-as-cubemap,Crash
-spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
-spec@arb_uniform_buffer_object@rendering-dsa,Fail
-spec@arb_uniform_buffer_object@rendering-dsa-offset,Fail
-spec@arb_uniform_buffer_object@rendering,Fail
-spec@arb_uniform_buffer_object@rendering-offset,Fail
-spec@arb_vertex_program@clip-plane-transformation arb,Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@egl-ext_egl_image_storage,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-spec@egl_chromium_sync_control@conformance,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_base_instance@arb_base_instance-drawarrays_gles3,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
-spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 2,Fail
-spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 4,Fail
-spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 2,Fail
-spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 4,Fail
-spec@ext_framebuffer_multisample@fast-clear,Fail
-spec@ext_framebuffer_multisample@formats 2,Fail
-spec@ext_framebuffer_multisample@formats 4,Fail
-spec@ext_framebuffer_multisample@formats all_samples,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-one 2,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-one 4,Fail
-spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Fail
-spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Fail
-spec@ext_framebuffer_object@fbo-alphatest-formats,Fail
-spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@3,Fail
-spec@ext_framebuffer_object@fbo-blending-formats,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_R3_G3_B2,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail
-spec@ext_framebuffer_object@fbo-clear-formats,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-fast-clear,Fail
-spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
-spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Crash
-spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
-spec@ext_packed_float@texwrap formats bordercolor,Fail
-spec@ext_packed_float@texwrap formats bordercolor@GL_R11F_G11F_B10F- border color only,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
-spec@ext_texture_array@array-texture,Fail
-spec@ext_texture_array@compressed texsubimage,Fail
-spec@ext_texture_array@compressed texsubimage pbo,Fail
-spec@ext_texture_array@copyteximage 1d_array,Fail
-spec@ext_texture_array@copyteximage 1d_array samples=2,Fail
-spec@ext_texture_array@copyteximage 1d_array samples=4,Fail
-spec@ext_texture_array@fbo-generatemipmap-array,Fail
-spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
-spec@ext_texture_array@texsubimage array,Fail
-spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_green_rgtc2_ext,Crash
-spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_rgtc1_ext,Crash
-spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_green_rgtc2_ext,Crash
-spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_rgtc1_ext,Crash
-spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats,Crash
-spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats-signed,Crash
-spec@ext_texture_compression_rgtc@rgtc-teximage-01,Fail
-spec@ext_texture_compression_rgtc@rgtc-teximage-02,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RED_RGTC1- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RG_RGTC2- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RED_RGTC1- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RG_RGTC2- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RED_RGTC1- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@s3tc-errors,Fail
-spec@ext_texture_compression_s3tc@s3tc-errors_gles2,Fail
-spec@ext_texture_compression_s3tc@s3tc-texsubimage,Fail
-spec@ext_texture_compression_s3tc@s3tc-texsubimage_gles2,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_integer@fbo-integer,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor@GL_RGB9_E5- border color only,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_R8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_srgb@fbo-fast-clear,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
-spec@ext_transform_feedback2@draw-auto,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[1]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[2]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[3]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[5]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[6]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[7]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance,Crash
-spec@ext_transform_feedback@change-size base-shrink,Fail
-spec@ext_transform_feedback@change-size offset-shrink,Fail
-spec@ext_transform_feedback@change-size range-grow,Fail
-spec@ext_transform_feedback@change-size range-shrink,Fail
-spec@ext_transform_feedback@immediate-reuse-index-buffer,Crash
-spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Crash
-spec@ext_transform_feedback@interleaved-attribs,Fail
-spec@ext_transform_feedback@intervening-read output,Fail
-spec@ext_transform_feedback@intervening-read prims_written,Fail
-spec@ext_transform_feedback@max-varyings,Fail
-spec@ext_transform_feedback@order elements lines,Fail
-spec@ext_transform_feedback@order elements points,Fail
-spec@ext_transform_feedback@order elements triangles,Fail
-spec@ext_transform_feedback@overflow-edge-cases,Fail
-spec@ext_transform_feedback@position-readback-bufferbase-discard,Fail
-spec@ext_transform_feedback@position-readback-bufferbase,Fail
-spec@ext_transform_feedback@position-readback-bufferoffset-discard,Fail
-spec@ext_transform_feedback@position-readback-bufferoffset,Fail
-spec@ext_transform_feedback@position-readback-bufferrange-discard,Fail
-spec@ext_transform_feedback@position-readback-bufferrange,Fail
-spec@ext_transform_feedback@position-render-bufferbase-discard,Fail
-spec@ext_transform_feedback@position-render-bufferbase,Fail
-spec@ext_transform_feedback@position-render-bufferoffset-discard,Fail
-spec@ext_transform_feedback@position-render-bufferoffset,Fail
-spec@ext_transform_feedback@position-render-bufferrange-discard,Fail
-spec@ext_transform_feedback@position-render-bufferrange,Fail
-spec@ext_transform_feedback@query-primitives_written-bufferrange-discard,Fail
-spec@ext_transform_feedback@query-primitives_written-bufferrange,Fail
-spec@ext_transform_feedback@separate-attribs,Fail
-spec@ext_transform_feedback@tessellation line_loop flat_first,Fail
-spec@ext_transform_feedback@tessellation line_loop flat_last,Fail
-spec@ext_transform_feedback@tessellation line_loop monochrome,Fail
-spec@ext_transform_feedback@tessellation line_loop smooth,Fail
-spec@ext_transform_feedback@tessellation line_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation line_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation line_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation line_strip smooth,Fail
-spec@ext_transform_feedback@tessellation polygon flat_first,Fail
-spec@ext_transform_feedback@tessellation polygon flat_last,Fail
-spec@ext_transform_feedback@tessellation polygon monochrome,Fail
-spec@ext_transform_feedback@tessellation polygon smooth,Fail
-spec@ext_transform_feedback@tessellation polygon wireframe,Fail
-spec@ext_transform_feedback@tessellation quads flat_first,Fail
-spec@ext_transform_feedback@tessellation quads flat_last,Fail
-spec@ext_transform_feedback@tessellation quads monochrome,Fail
-spec@ext_transform_feedback@tessellation quads smooth,Fail
-spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation quad_strip smooth,Fail
-spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
-spec@ext_transform_feedback@tessellation quads wireframe,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail
-spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail
-spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail
-spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail
-spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail
-spec@glsl-1.10@execution@clipping@clip-plane-transformation clipvert_pos,Fail
-spec@glsl-1.10@execution@clipping@clip-plane-transformation fixed,Fail
-spec@glsl-1.10@execution@clipping@clip-plane-transformation pos_clipvert,Fail
-spec@glsl-1.10@execution@varying-packing@simple float array,Fail
-spec@glsl-1.10@execution@varying-packing@simple float arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple int array,Fail
-spec@glsl-1.10@execution@varying-packing@simple int arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple uint array,Fail
-spec@glsl-1.10@execution@varying-packing@simple uint arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec4 arrays_of_arrays,Fail
-spec@glsl-1.30@execution@clipping@clip-plane-transformation pos,Fail
-spec@glsl-1.30@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) cubearray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad cubearray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturelod cubearray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect_projvec4,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect_projvec4,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect_projvec4,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect_projvec4,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drectshadow,Crash
-spec@glsl-es-3.00@execution@varying-struct-centroid_gles3,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
-spec@nv_copy_image@nv_copy_image-formats,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16I/Destination: GL_R16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16UI/Destination: GL_R16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R32F/Destination: GL_R32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8/Destination: GL_R8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8I/Destination: GL_R8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8UI/Destination: GL_R8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RED/Destination: GL_RED,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16I/Destination: GL_RG16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32F/Destination: GL_RG32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32I/Destination: GL_RG32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8/Destination: GL_RG8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8I/Destination: GL_RG8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16/Destination: GL_RGB16,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8/Destination: GL_RGB8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA/Destination: GL_RGBA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB/Destination: GL_RGB,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG/Destination: GL_RG,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16I/Destination: GL_R16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16UI/Destination: GL_R16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R32F/Destination: GL_R32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8/Destination: GL_R8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8I/Destination: GL_R8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8UI/Destination: GL_R8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RED/Destination: GL_RED,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16I/Destination: GL_RG16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32F/Destination: GL_RG32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32I/Destination: GL_RG32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8/Destination: GL_RG8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8I/Destination: GL_RG8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16/Destination: GL_RGB16,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8/Destination: GL_RGB8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA/Destination: GL_RGBA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB/Destination: GL_RGB,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG/Destination: GL_RG,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RED_RGTC1/Destination: GL_COMPRESSED_RED_RGTC1,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGB_S3TC_DXT1_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RG_RGTC2/Destination: GL_COMPRESSED_RG_RGTC2,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RED_RGTC1/Destination: GL_COMPRESSED_SIGNED_RED_RGTC1,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RG_RGTC2/Destination: GL_COMPRESSED_SIGNED_RG_RGTC2,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
-spec@oes_texture_view@sampling-2d-array-as-cubemap,Crash
-spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-spot-light,Fail
-spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
-spec@!opengl 1.0@rasterpos,Crash
-spec@!opengl 1.1@clipflat,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@getteximage-formats,Crash
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@point-line-no-cull,Fail
-spec@!opengl 1.1@polygon-mode-facing,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@streaming-texture-leak,Crash
-spec@!opengl 1.1@texsubimage,Fail
-spec@!opengl 1.1@texwrap 1d bordercolor,Fail
-spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
-spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 1.1@texwrap 2d bordercolor,Fail
-spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail
-spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE4_ALPHA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE6_ALPHA2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
-spec@!opengl 1.1@user-clip,Fail
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.2@texwrap 3d bordercolor,Fail
-spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
-spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
-spec@!opengl 2.0@max-samplers border,Fail
-spec@!opengl 2.0@max-samplers,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl 3.0@gl-3.0-vertexattribipointer,Fail
-spec@!opengl 3.0@required-texture-attachment-formats,Fail
-spec@!opengl 3.1@primitive-restart-xfb flush,Fail
-spec@!opengl 3.1@primitive-restart-xfb generated,Fail
-spec@!opengl 3.1@primitive-restart-xfb written,Fail
-spec@!opengl 3.1@required-texture-attachment-formats,Fail
-spec@!opengl 3.2@coord-replace-doesnt-eliminate-frag-tex-coords,Fail
-spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
-spec@!opengl es 3.0@ext_texture_array-compressed_gles3 texsubimage,Fail
-spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
diff --git a/src/panfrost/ci/piglit-panfrost-g52-flakes.txt b/src/panfrost/ci/piglit-panfrost-g52-flakes.txt
deleted file mode 100644 (file)
index bcd62fe..0000000
+++ /dev/null
@@ -1,6 +0,0 @@
-glx@glx_arb_sync_control@waitformsc
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx-multithread-texture
-glx@glx-multithread-shader-compile
-spec@arb_texture_gather@texturegatheroffset@vs-rgba-zero-unorm-2darray
-spec@!opengl 1.2@tex3d-maxsize