# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4575
dEQP-VK.wsi.display.get_display_plane_capabilities
+
+# piglit: WGL is Windows-only
+wgl@.*
+
+# These are sensitive to CPU timing, and would need to be run in isolation
+# on the system rather than in parallel with other tests.
+glx@glx_arb_sync_control@timing.*
+++ /dev/null
-# WGL is Windows-only
-wgl@.*
-
-# These are sensitive to CPU timing, and would need to be run in isolation
-# on the system rather than in parallel with other tests.
-glx@glx_arb_sync_control@timing.*
set -ex
if [ -z "$GPU_VERSION" ]; then
- echo 'GPU_VERSION must be set to something like "llvmpipe" or "freedreno-a630" (the name used in your ci/piglit-gpu-version-*.txt)'
+ echo 'GPU_VERSION must be set to something like "llvmpipe" or "freedreno-a630" (the name used in your ci/gpu-version-*.txt)'
exit 1
fi
PIGLIT_RUNNER_OPTIONS="$PIGLIT_RUNNER_OPTIONS --fraction-start ${CI_NODE_INDEX}"
fi
-if [ -e "$INSTALL/piglit-$GPU_VERSION-fails.txt" ]; then
- PIGLIT_RUNNER_OPTIONS="$PIGLIT_RUNNER_OPTIONS --baseline $INSTALL/piglit-$GPU_VERSION-fails.txt"
+if [ -e "$INSTALL/$GPU_VERSION-fails.txt" ]; then
+ PIGLIT_RUNNER_OPTIONS="$PIGLIT_RUNNER_OPTIONS --baseline $INSTALL/$GPU_VERSION-fails.txt"
fi
# Default to an empty known flakes file if it doesn't exist.
-touch $INSTALL/piglit-$GPU_VERSION-flakes.txt
+touch $INSTALL/$GPU_VERSION-flakes.txt
-if [ -n "$VK_DRIVER" ] && [ -e "$INSTALL/piglit-$VK_DRIVER-skips.txt" ]; then
- PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$VK_DRIVER-skips.txt"
+if [ -n "$VK_DRIVER" ] && [ -e "$INSTALL/$VK_DRIVER-skips.txt" ]; then
+ PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$VK_DRIVER-skips.txt"
fi
-if [ -n "$GALLIUM_DRIVER" ] && [ -e "$INSTALL/piglit-$GALLIUM_DRIVER-skips.txt" ]; then
- PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$GALLIUM_DRIVER-skips.txt"
+if [ -n "$GALLIUM_DRIVER" ] && [ -e "$INSTALL/$GALLIUM_DRIVER-skips.txt" ]; then
+ PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$GALLIUM_DRIVER-skips.txt"
fi
-if [ -n "$DRIVER_NAME" ] && [ -e "$INSTALL/piglit-$DRIVER_NAME-skips.txt" ]; then
- PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$DRIVER_NAME-skips.txt"
+if [ -n "$DRIVER_NAME" ] && [ -e "$INSTALL/$DRIVER_NAME-skips.txt" ]; then
+ PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$DRIVER_NAME-skips.txt"
fi
-if [ -e "$INSTALL/piglit-$GPU_VERSION-skips.txt" ]; then
- PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/piglit-$GPU_VERSION-skips.txt"
+if [ -e "$INSTALL/$GPU_VERSION-skips.txt" ]; then
+ PIGLIT_SKIPS="$PIGLIT_SKIPS $INSTALL/$GPU_VERSION-skips.txt"
fi
set +e
--piglit-folder /piglit \
--output $RESULTS \
--jobs ${FDO_CI_CONCURRENT:-4} \
- --skips $INSTALL/piglit/piglit-all-skips.txt $PIGLIT_SKIPS \
- --flakes $INSTALL/piglit-$GPU_VERSION-flakes.txt \
+ --skips $INSTALL/all-skips.txt $PIGLIT_SKIPS \
+ --flakes $INSTALL/$GPU_VERSION-flakes.txt \
--profile $PIGLIT_PROFILES \
--process-isolation \
$PIGLIT_RUNNER_OPTIONS \
--host irc.oftc.net \
--port 6667 \
--results $RESULTS/results.csv \
- --known-flakes $INSTALL/piglit-$GPU_VERSION-flakes.txt \
+ --known-flakes $INSTALL/$GPU_VERSION-flakes.txt \
--channel "$FLAKES_CHANNEL" \
--runner "$CI_RUNNER_DESCRIPTION" \
--job "$CI_JOB_ID" \
+++ /dev/null
-glx@glx-make-current,Crash
-glx@glx-multi-window-single-context,Fail
-glx@glx-multithread-buffer,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-shaders@glsl-bug-110796,Fail
-spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
-spec@!opengl 1.0@gl-1.0-dlist-bitmap,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-spot-light,Fail
-spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
-spec@!opengl 1.1@getteximage-depth,Fail
-spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail
-spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT24,Fail
-spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT32,Fail
-spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT,Fail
-spec@!opengl 1.1@getteximage-formats,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@point-line-no-cull,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@texwrap formats bordercolor,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
-spec@!opengl 2.0@max-samplers,Fail
-spec@!opengl 2.0@max-samplers border,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-sanity-fog,Fail
-spec@arb_compute_shader@minmax,Fail
-spec@arb_copy_buffer@targets,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats,Fail
-spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH32F_STENCIL8- NPOT,Fail
-spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH_COMPONENT32F- NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
-spec@arb_depth_texture@texwrap formats bordercolor,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
-spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail
-spec@arb_pixel_buffer_object@pbo-getteximage,Fail
-spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
-spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
-spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
-spec@arb_shader_storage_buffer_object@compiler@atomicmin-swizzle.vert,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
-spec@arb_texture_float@fbo-blending-formats,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_RGBA32F,Fail
-spec@arb_texture_float@texwrap formats bordercolor,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_texture_rg@fbo-blending-formats-float,Fail
-spec@arb_texture_rg@fbo-blending-formats-float@GL_R32F,Fail
-spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail
-spec@arb_texture_rg@texwrap formats bordercolor,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float,Fail
-spec@arb_texture_rg@texwrap formats-float@GL_R32F- NPOT,Fail
-spec@arb_texture_rg@texwrap formats-float@GL_RG32F- NPOT,Fail
-spec@arb_transform_feedback2@change objects while paused (gles3),Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
-spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() cubeshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darrayshadow,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darray,Fail
-spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darrayshadow,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
-spec@ext_packed_depth_stencil@texwrap formats,Fail
-spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
-spec@ext_packed_float@query-rgba-signed-components,Fail
-spec@ext_texture_array@array-texture,Fail
-spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
-spec@ext_texture_array@fbo-generatemipmap-array,Fail
-spec@ext_texture_array@texsubimage array,Fail
-spec@ext_texture_integer@getteximage-clamping gl_arb_texture_rg,Fail
-spec@ext_texture_integer@getteximage-clamping,Fail
-spec@ext_texture_lod_bias@lodbias,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
-spec@arb_texture_storage@texture-storage@cube array texture,Fail
-spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash
-spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash
-spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
-spec@glsl-1.20@execution@clipping@vs-clip-vertex-primitives,Fail
-spec@glsl-1.20@execution@fs-underflow-mul-compare-zero,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.vert,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.frag,Fail
-spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.vert,Fail
-spec@nv_read_depth@read_depth_gles3,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
-spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
+++ /dev/null
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx_arb_sync_control@waitformsc
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
-spec@arb_occlusion_query@occlusion_query_order
-spec@egl_chromium_sync_control@conformance
+++ /dev/null
-glx@glx-copy-sub-buffer samples=2,Crash
-glx@glx-copy-sub-buffer samples=4,Crash
-glx@glx-make-current,Crash
-glx@glx-multithread-buffer,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-depth,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-glx@glx-visuals-stencil,Crash
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-shaders@glsl-arb-fragment-coord-conventions,Fail
-shaders@glsl-bug-110796,Fail
-shaders@glsl-max-vertex-attrib,Fail
-shaders@glsl-predication-on-large-array,Fail
-spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
-spec@!opengl 1.0@gl-1.0-dlist-bitmap,Crash
-spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
-spec@!opengl 1.0@gl-1.0-logicop,Crash
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
-spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
-spec@!opengl 1.1@clipflat,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
-spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Crash
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Crash
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Crash
-spec@!opengl 1.1@draw-pixels,Fail
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash
-spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail
-spec@!opengl 1.1@line-flat-clip-color,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Baseline,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@read-front clear-front-first samples=2,Crash
-spec@!opengl 1.1@read-front clear-front-first samples=4,Crash
-spec@!opengl 1.1@read-front samples=2,Crash
-spec@!opengl 1.1@read-front samples=4,Crash
-spec@!opengl 1.1@tex-upside-down-miptree,Fail
-spec@!opengl 1.1@texsubimage-unpack,Fail
-spec@!opengl 1.1@texwrap 2d proj,Fail
-spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail
-spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail
-spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail
-spec@!opengl 1.1@texwrap 2d,Fail
-spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail
-spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail
-spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail
-spec@!opengl 1.1@texwrap formats,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail
-spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.2@copyteximage 3d,Fail
-spec@!opengl 1.2@getteximage-targets 3d,Fail
-spec@!opengl 1.2@lodclamp,Fail
-spec@!opengl 1.2@lodclamp-between,Fail
-spec@!opengl 1.2@lodclamp-between-max,Fail
-spec@!opengl 1.2@mipmap-setup,Fail
-spec@!opengl 1.2@tex3d,Fail
-spec@!opengl 1.2@tex3d-maxsize,Fail
-spec@!opengl 1.2@texwrap 3d proj,Fail
-spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
-spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail
-spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail
-spec@!opengl 1.2@texwrap 3d,Fail
-spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail
-spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
-spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail
-spec@!opengl 1.3@tex3d-depth1,Fail
-spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
-spec@!opengl 1.4@tex-miplevel-selection,Fail
-spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
-spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
-spec@!opengl 1.5@depth-tex-compare,Fail
-spec@!opengl 2.0@attrib-assignments,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
-spec@!opengl 2.0@occlusion-query-discard,Fail
-spec@!opengl 2.0@tex3d-npot,Fail
-spec@!opengl 2.1@minmax,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
-spec@arb_depth_texture@depth-level-clamp,Fail
-spec@arb_depth_texture@texwrap formats,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
-spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail
-spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash
-spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash
-spec@arb_es2_compatibility@texwrap formats,Fail
-spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail
-spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail
-spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail
-spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail
-spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail
-spec@arb_fragment_program@fp-indirections2,Fail
-spec@arb_fragment_program@minmax,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
-spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
-spec@arb_framebuffer_object@fbo-blit-stretch,Fail
-spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail
-spec@arb_framebuffer_object@fbo-mipmap-copypix,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
-spec@arb_framebuffer_object@mixed-buffer-sizes,Fail
-spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail
-spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance,Fail
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled render,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled clear,Crash
-spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled render,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled render,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled render,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled render,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled render,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled render,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled render,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled render,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash
-spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail
-spec@arb_internalformat_query2@api error checks,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail
-spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail
-spec@arb_occlusion_query2@render,Fail
-spec@arb_occlusion_query@occlusion_query,Fail
-spec@arb_occlusion_query@occlusion_query_conform,Fail
-spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
-spec@arb_occlusion_query@occlusion_query_meta_save,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
-spec@arb_pixel_buffer_object@pbo-getteximage,Fail
-spec@arb_pixel_buffer_object@texsubimage-unpack pbo,Fail
-spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
-spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
-spec@arb_sampler_objects@sampler-objects,Fail
-spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
-spec@arb_texture_multisample@arb_texture_multisample-teximage-3d-multisample,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_texture_rectangle@copyteximage rect samples=2,Crash
-spec@arb_texture_rectangle@copyteximage rect samples=4,Crash
-spec@arb_texture_rectangle@texrect-many,Crash
-spec@arb_texture_storage@texture-storage,Fail
-spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail
-spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail
-spec@arb_vertex_program@minmax,Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_direct_state_access@multi-texture,Crash
-spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail
-spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail
-spec@ext_direct_state_access@textures,Fail
-spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail
-spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail
-spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail
-spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail
-spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
-spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash
-spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash
-spec@ext_framebuffer_multisample@blit-flipped 4 x,Crash
-spec@ext_framebuffer_multisample@blit-flipped 4 y,Crash
-spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 downsample,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 downsample,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Crash
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Crash
-spec@ext_framebuffer_multisample@enable-flag,Crash
-spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
-spec@ext_framebuffer_multisample@line-smooth 2,Crash
-spec@ext_framebuffer_multisample@line-smooth 4,Crash
-spec@ext_framebuffer_multisample@multisample-blit 2 color linear,Crash
-spec@ext_framebuffer_multisample@multisample-blit 2 color,Crash
-spec@ext_framebuffer_multisample@multisample-blit 2 depth,Crash
-spec@ext_framebuffer_multisample@multisample-blit 2 stencil,Crash
-spec@ext_framebuffer_multisample@multisample-blit 4 color linear,Crash
-spec@ext_framebuffer_multisample@multisample-blit 4 color,Crash
-spec@ext_framebuffer_multisample@multisample-blit 4 depth,Crash
-spec@ext_framebuffer_multisample@multisample-blit 4 stencil,Crash
-spec@ext_framebuffer_multisample@no-color 2 depth combined,Crash
-spec@ext_framebuffer_multisample@no-color 2 depth single,Crash
-spec@ext_framebuffer_multisample@no-color 2 depth-computed combined,Crash
-spec@ext_framebuffer_multisample@no-color 2 depth-computed single,Crash
-spec@ext_framebuffer_multisample@no-color 2 stencil combined,Crash
-spec@ext_framebuffer_multisample@no-color 2 stencil single,Crash
-spec@ext_framebuffer_multisample@no-color 4 depth combined,Crash
-spec@ext_framebuffer_multisample@no-color 4 depth single,Crash
-spec@ext_framebuffer_multisample@no-color 4 depth-computed combined,Crash
-spec@ext_framebuffer_multisample@no-color 4 depth-computed single,Crash
-spec@ext_framebuffer_multisample@no-color 4 stencil combined,Crash
-spec@ext_framebuffer_multisample@no-color 4 stencil single,Crash
-spec@ext_framebuffer_multisample@point-smooth 2,Crash
-spec@ext_framebuffer_multisample@point-smooth 4,Crash
-spec@ext_framebuffer_multisample@polygon-smooth 2,Crash
-spec@ext_framebuffer_multisample@polygon-smooth 4,Crash
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Crash
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Crash
-spec@ext_framebuffer_multisample@sample-coverage 2 inverted,Crash
-spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Crash
-spec@ext_framebuffer_multisample@sample-coverage 4 inverted,Crash
-spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 color downsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 color msaa,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 depth downsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 depth msaa,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 2 depth upsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 color downsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 color msaa,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 depth downsample,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 depth msaa,Crash
-spec@ext_framebuffer_multisample@unaligned-blit 4 depth upsample,Crash
-spec@ext_framebuffer_multisample@upsample 2 color linear,Crash
-spec@ext_framebuffer_multisample@upsample 2 color,Crash
-spec@ext_framebuffer_multisample@upsample 2 depth,Crash
-spec@ext_framebuffer_multisample@upsample 2 stencil,Crash
-spec@ext_framebuffer_multisample@upsample 4 color linear,Crash
-spec@ext_framebuffer_multisample@upsample 4 color,Crash
-spec@ext_framebuffer_multisample@upsample 4 depth,Crash
-spec@ext_framebuffer_multisample@upsample 4 stencil,Crash
-spec@ext_framebuffer_multisample_blit_scaled@negative-blit-scaled,Crash
-spec@ext_framebuffer_object@fbo-3d,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
-spec@ext_occlusion_query_boolean@any-samples,Fail
-spec@ext_packed_depth_stencil@depth_stencil texture,Fail
-spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
-spec@ext_packed_depth_stencil@texwrap formats,Fail
-spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail
-spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
-spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail
-spec@ext_provoking_vertex@provoking-vertex,Fail
-spec@ext_texture_format_bgra8888@api-errors,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail
-spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail
-spec@glsl-1.10@built-in constants,Fail
-spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-cos-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-sin-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-sin-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-sin-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-sin-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-tan-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-tan-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-tan-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-tan-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-cos-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-cos-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-cos-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-cos-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-log2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-pow-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-pow-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-pow-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-pow-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-sin-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-sin-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-sin-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-sin-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-tan-float,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-tan-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-tan-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@vs-tan-vec4,Fail
-spec@glsl-1.10@execution@fs-texture-select,Fail
-spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-2,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-3,Fail
-spec@glsl-1.10@execution@samplers@in-parameter-array,Fail
-spec@glsl-1.10@execution@texture3d,Fail
-spec@glsl-1.20@built-in constants,Fail
-spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail
-spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
-spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Crash
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Crash
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-temp-array-mat4-index-col-row-wr,Fail
-spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
-spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@basic-gles,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@oes_compressed_etc1_rgb8_texture@miptree,Fail
+++ /dev/null
-glx@glx-multi-window-single-context
-shaders@glsl-vs-loop
-shaders@glsl-vs-loop-nested
-spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
-spec@egl_chromium_sync_control@conformance
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
+++ /dev/null
-# Slow tests (> 1 minute to run)
-spec@ext_framebuffer_multisample@accuracy
-glx@glx-multithread-texture
-spec@arb_internalformat_query2@all internalformat_<x>_type pname checks
-spec@!opengl 1.1@streaming-texture-leak
-spec@!opengl 1.0@gl-1.0-blend-func
-shaders@glsl-predication-on-large-array
-
-# Extensions not supported
-spec@arb_gpu_shader_fp64.*
-spec@arb_gpu_shader_gpu5.*
-spec@arb_gpu_shader_int64.*
-spec@arb_tessellation_shader.*
-spec@arb_texture_cube_map.*
-spec@glsl-1.30.*
-spec@glsl-1.40.*
-spec@glsl-1.50.*
-spec@glsl-3.*
-spec@glsl-4.*
-spec@glsl-es-3.*
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_instanced,Fail
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_amplification,Fail
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_partial_primitives,Fail
+
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
+glx@glx-multithread-buffer,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+shaders@glsl-bug-110796,Fail
+spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
+spec@!opengl 1.0@gl-1.0-dlist-bitmap,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-spot-light,Fail
+spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
+spec@!opengl 1.1@getteximage-depth,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT24,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT32,Fail
+spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT,Fail
+spec@!opengl 1.1@getteximage-formats,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@point-line-no-cull,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@texwrap formats bordercolor,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
+spec@!opengl 2.0@max-samplers,Fail
+spec@!opengl 2.0@max-samplers border,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-sanity-fog,Fail
+spec@arb_compute_shader@minmax,Fail
+spec@arb_copy_buffer@targets,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats,Fail
+spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH32F_STENCIL8- NPOT,Fail
+spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH_COMPONENT32F- NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
+spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
+spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail
+spec@arb_pixel_buffer_object@pbo-getteximage,Fail
+spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
+spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
+spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
+spec@arb_shader_storage_buffer_object@compiler@atomicmin-swizzle.vert,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
+spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGBA32F,Fail
+spec@arb_texture_float@texwrap formats bordercolor,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_texture_rg@fbo-blending-formats-float,Fail
+spec@arb_texture_rg@fbo-blending-formats-float@GL_R32F,Fail
+spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail
+spec@arb_texture_rg@texwrap formats bordercolor,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float,Fail
+spec@arb_texture_rg@texwrap formats-float@GL_R32F- NPOT,Fail
+spec@arb_texture_rg@texwrap formats-float@GL_RG32F- NPOT,Fail
+spec@arb_transform_feedback2@change objects while paused (gles3),Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
+spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture(bias) 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texture() cubeshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegrad 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturegradoffset 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelod 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4texturelodoffset 1darrayshadow,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darray,Fail
+spec@ext_gpu_shader4@tex-miplevel-selection gpu4textureoffset 1darrayshadow,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
+spec@ext_packed_depth_stencil@texwrap formats,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
+spec@ext_packed_float@query-rgba-signed-components,Fail
+spec@ext_texture_array@array-texture,Fail
+spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
+spec@ext_texture_array@fbo-generatemipmap-array,Fail
+spec@ext_texture_array@texsubimage array,Fail
+spec@ext_texture_integer@getteximage-clamping gl_arb_texture_rg,Fail
+spec@ext_texture_integer@getteximage-clamping,Fail
+spec@ext_texture_lod_bias@lodbias,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@arb_texture_storage@texture-storage@cube array texture,Fail
+spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash
+spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash
+spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
+spec@glsl-1.20@execution@clipping@vs-clip-vertex-primitives,Fail
+spec@glsl-1.20@execution@fs-underflow-mul-compare-zero,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-snorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-r16-unorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-snorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rg16-unorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-snorm-cube.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d-array.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-2d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-3d.vert,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.frag,Fail
+spec@nv_image_formats@compiler@declaration-disallow-rgba16-unorm-cube.vert,Fail
+spec@nv_read_depth@read_depth_gles3,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
dEQP-GLES31.functional.compute.shared_var.basic_type.ivec3_highp
dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2
KHR-GLES31.core.shader_image_load_store.basic-glsl-earlyFragTests
+
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
+glx@glx_arb_sync_control@waitformsc
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
+spec@arb_occlusion_query@occlusion_query_order
+spec@egl_chromium_sync_control@conformance
spec@glsl-3.*
spec@glsl-4.*
spec@glsl-es-3.20.*
+# Slow tests (> 1 minute to run)
+spec@!opengl 1.1@streaming-texture-leak
+spec@!opengl 1.2@tex3d-maxsize
+spec@ext_texture_env_combine@texture-env-combine
+spec@glsl-1.10@execution@loops@glsl-fs-unroll-explosion
+spec@glsl-1.10@execution@loops@glsl-vs-unroll-explosion
+spec@!opengl 1.0@gl-1.0-blend-func
+
+# Extensions not supported
+spec@arb_gpu_shader_fp64.*
+spec@arb_gpu_shader_gpu5.*
+spec@arb_gpu_shader_int64.*
+spec@arb_tessellation_shader.*
+spec@arb_texture_cube_map.*
+spec@glsl-1.30.*
+spec@glsl-1.40.*
+spec@glsl-1.50.*
+spec@glsl-3.*
+spec@glsl-4.*
+spec@glsl-es-3.20.*
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba,Fail
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba,Fail
dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail
+
+glx@glx-copy-sub-buffer samples=2,Crash
+glx@glx-copy-sub-buffer samples=4,Crash
+glx@glx-make-current,Crash
+glx@glx-multithread-buffer,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-depth,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+glx@glx-visuals-stencil,Crash
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+shaders@glsl-arb-fragment-coord-conventions,Fail
+shaders@glsl-bug-110796,Fail
+shaders@glsl-max-vertex-attrib,Fail
+shaders@glsl-predication-on-large-array,Fail
+spec@!opengl 1.0@gl-1.0-bitmap-heart-dance,Fail
+spec@!opengl 1.0@gl-1.0-dlist-bitmap,Crash
+spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
+spec@!opengl 1.0@gl-1.0-logicop,Crash
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
+spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
+spec@!opengl 1.1@clipflat,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-clear samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Crash
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Crash
+spec@!opengl 1.1@draw-pixels,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_quads,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop,Fail
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash
+spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail
+spec@!opengl 1.1@line-flat-clip-color,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Baseline,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@read-front clear-front-first samples=2,Crash
+spec@!opengl 1.1@read-front clear-front-first samples=4,Crash
+spec@!opengl 1.1@read-front samples=2,Crash
+spec@!opengl 1.1@read-front samples=4,Crash
+spec@!opengl 1.1@tex-upside-down-miptree,Fail
+spec@!opengl 1.1@texsubimage-unpack,Fail
+spec@!opengl 1.1@texwrap 2d proj,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail
+spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail
+spec@!opengl 1.1@texwrap 2d,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail
+spec@!opengl 1.1@texwrap formats,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.2@copyteximage 3d,Fail
+spec@!opengl 1.2@getteximage-targets 3d,Fail
+spec@!opengl 1.2@lodclamp,Fail
+spec@!opengl 1.2@lodclamp-between,Fail
+spec@!opengl 1.2@lodclamp-between-max,Fail
+spec@!opengl 1.2@mipmap-setup,Fail
+spec@!opengl 1.2@tex3d,Fail
+spec@!opengl 1.2@tex3d-maxsize,Fail
+spec@!opengl 1.2@texwrap 3d proj,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail
+spec@!opengl 1.2@texwrap 3d,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail
+spec@!opengl 1.3@tex3d-depth1,Fail
+spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
+spec@!opengl 1.4@tex-miplevel-selection,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
+spec@!opengl 1.5@depth-tex-compare,Fail
+spec@!opengl 2.0@attrib-assignments,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
+spec@!opengl 2.0@occlusion-query-discard,Fail
+spec@!opengl 2.0@tex3d-npot,Fail
+spec@!opengl 2.1@minmax,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
+spec@arb_depth_texture@depth-level-clamp,Fail
+spec@arb_depth_texture@texwrap formats,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail
+spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail
+spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash
+spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash
+spec@arb_es2_compatibility@texwrap formats,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail
+spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail
+spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail
+spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail
+spec@arb_fragment_program@fp-indirections2,Fail
+spec@arb_fragment_program@minmax,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
+spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
+spec@arb_framebuffer_object@fbo-blit-stretch,Fail
+spec@arb_framebuffer_object@fbo-generatemipmap-3d,Fail
+spec@arb_framebuffer_object@fbo-mipmap-copypix,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
+spec@arb_framebuffer_object@mixed-buffer-sizes,Fail
+spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail
+spec@arb_framebuffer_srgb@arb_framebuffer_srgb-srgb_conformance,Fail
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer linear_to_srgb msaa enabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit renderbuffer srgb_to_linear msaa enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture linear_to_srgb msaa enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear downsample enabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled render,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash
+spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail
+spec@arb_internalformat_query2@api error checks,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail
+spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail
+spec@arb_occlusion_query2@render,Fail
+spec@arb_occlusion_query@occlusion_query,Fail
+spec@arb_occlusion_query@occlusion_query_conform,Fail
+spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
+spec@arb_occlusion_query@occlusion_query_meta_save,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
+spec@arb_pixel_buffer_object@pbo-getteximage,Fail
+spec@arb_pixel_buffer_object@texsubimage-unpack pbo,Fail
+spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
+spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
+spec@arb_sampler_objects@sampler-objects,Fail
+spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
+spec@arb_texture_multisample@arb_texture_multisample-teximage-3d-multisample,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_texture_rectangle@copyteximage rect samples=2,Crash
+spec@arb_texture_rectangle@copyteximage rect samples=4,Crash
+spec@arb_texture_rectangle@texrect-many,Crash
+spec@arb_texture_storage@texture-storage,Fail
+spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail
+spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail
+spec@arb_vertex_program@minmax,Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_direct_state_access@multi-texture,Crash
+spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail
+spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail
+spec@ext_direct_state_access@textures,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail
+spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash
+spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash
+spec@ext_framebuffer_multisample@blit-flipped 4 x,Crash
+spec@ext_framebuffer_multisample@blit-flipped 4 y,Crash
+spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 downsample,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 downsample,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Crash
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Crash
+spec@ext_framebuffer_multisample@enable-flag,Crash
+spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
+spec@ext_framebuffer_multisample@line-smooth 2,Crash
+spec@ext_framebuffer_multisample@line-smooth 4,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 color linear,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 color,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 depth,Crash
+spec@ext_framebuffer_multisample@multisample-blit 2 stencil,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 color linear,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 color,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 depth,Crash
+spec@ext_framebuffer_multisample@multisample-blit 4 stencil,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth combined,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth single,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth-computed combined,Crash
+spec@ext_framebuffer_multisample@no-color 2 depth-computed single,Crash
+spec@ext_framebuffer_multisample@no-color 2 stencil combined,Crash
+spec@ext_framebuffer_multisample@no-color 2 stencil single,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth combined,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth single,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth-computed combined,Crash
+spec@ext_framebuffer_multisample@no-color 4 depth-computed single,Crash
+spec@ext_framebuffer_multisample@no-color 4 stencil combined,Crash
+spec@ext_framebuffer_multisample@no-color 4 stencil single,Crash
+spec@ext_framebuffer_multisample@point-smooth 2,Crash
+spec@ext_framebuffer_multisample@point-smooth 4,Crash
+spec@ext_framebuffer_multisample@polygon-smooth 2,Crash
+spec@ext_framebuffer_multisample@polygon-smooth 4,Crash
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Crash
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Crash
+spec@ext_framebuffer_multisample@sample-coverage 2 inverted,Crash
+spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Crash
+spec@ext_framebuffer_multisample@sample-coverage 4 inverted,Crash
+spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 color downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 color msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 depth downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 depth msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 2 depth upsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 color downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 color msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 depth downsample,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 depth msaa,Crash
+spec@ext_framebuffer_multisample@unaligned-blit 4 depth upsample,Crash
+spec@ext_framebuffer_multisample@upsample 2 color linear,Crash
+spec@ext_framebuffer_multisample@upsample 2 color,Crash
+spec@ext_framebuffer_multisample@upsample 2 depth,Crash
+spec@ext_framebuffer_multisample@upsample 2 stencil,Crash
+spec@ext_framebuffer_multisample@upsample 4 color linear,Crash
+spec@ext_framebuffer_multisample@upsample 4 color,Crash
+spec@ext_framebuffer_multisample@upsample 4 depth,Crash
+spec@ext_framebuffer_multisample@upsample 4 stencil,Crash
+spec@ext_framebuffer_multisample_blit_scaled@negative-blit-scaled,Crash
+spec@ext_framebuffer_object@fbo-3d,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
+spec@ext_occlusion_query_boolean@any-samples,Fail
+spec@ext_packed_depth_stencil@depth_stencil texture,Fail
+spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
+spec@ext_packed_depth_stencil@texwrap formats,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail
+spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail
+spec@ext_provoking_vertex@provoking-vertex,Fail
+spec@ext_texture_format_bgra8888@api-errors,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail
+spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail
+spec@glsl-1.10@built-in constants,Fail
+spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-cos-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-sin-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-tan-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-cos-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-exp2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-log2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-pow-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-sin-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-float,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@vs-tan-vec4,Fail
+spec@glsl-1.10@execution@fs-texture-select,Fail
+spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-2,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-3,Fail
+spec@glsl-1.10@execution@samplers@in-parameter-array,Fail
+spec@glsl-1.10@execution@texture3d,Fail
+spec@glsl-1.20@built-in constants,Fail
+spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Crash
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Crash
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.20@execution@vs-nan-builtin-max,Fail
+spec@glsl-1.20@execution@vs-nan-builtin-min,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@basic-gles,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@oes_compressed_etc1_rgb8_texture@miptree,Fail
dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_fastest
dEQP-GLES2.functional.texture.size.cube.256x256_rgb888
+
+glx@glx-multi-window-single-context
+shaders@glsl-vs-loop
+shaders@glsl-vs-loop-nested
+spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
+spec@egl_chromium_sync_control@conformance
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
# Timeout tests (> 1 minute to run)
KHR-GLES2.texture_3d.filtering.sizes.3x7x5_linear_mipmap_linear
KHR-GLES2.texture_3d.filtering.sizes.4x8x8_linear_mipmap_linear
+
+# Slow tests (> 1 minute to run)
+spec@ext_framebuffer_multisample@accuracy
+glx@glx-multithread-texture
+spec@arb_internalformat_query2@all internalformat_<x>_type pname checks
+spec@!opengl 1.1@streaming-texture-leak
+spec@!opengl 1.0@gl-1.0-blend-func
+shaders@glsl-predication-on-large-array
+
+# Extensions not supported
+spec@arb_gpu_shader_fp64.*
+spec@arb_gpu_shader_gpu5.*
+spec@arb_gpu_shader_int64.*
+spec@arb_tessellation_shader.*
+spec@arb_texture_cube_map.*
+spec@glsl-1.30.*
+spec@glsl-1.40.*
+spec@glsl-1.50.*
+spec@glsl-3.*
+spec@glsl-4.*
+spec@glsl-es-3.*
# "[31] Check failed. Received: [1,0,0,2] instead of: [5,0,0,2]"
KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs,Fail
+
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail
+glx@glx_arb_sync_control@waitformsc,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+shaders@glsl-bug-110796,Fail
+shaders@glsl-predication-on-large-array,Fail
+shaders@point-vertex-id divisor,Crash
+shaders@point-vertex-id gl_instanceid,Crash
+shaders@point-vertex-id gl_instanceid divisor,Crash
+shaders@point-vertex-id gl_vertexid,Crash
+shaders@point-vertex-id gl_vertexid divisor,Crash
+shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
+shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
+spec@!opengl 1.0@gl-1.0-spot-light,Fail
+spec@!opengl 1.0@rasterpos,Crash
+spec@!opengl 1.1@copyteximage 1d,Fail
+spec@!opengl 1.1@copyteximage 2d,Fail
+spec@!opengl 1.1@depthstencil-default_fb-blit,Fail
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=4,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Fail
+spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-facing,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@ppgtt_memory_alignment,Crash
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.2@copyteximage 3d,Fail
+spec@!opengl 1.4@copy-pixels,Fail
+spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Crash
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
+spec@!opengl 2.0@max-samplers border,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl 3.0@clearbuffer-depth,Fail
+spec@!opengl 3.0@clearbuffer-stencil,Fail
+spec@!opengl 3.1@primitive-restart-xfb generated,Fail
+spec@!opengl 3.1@primitive-restart-xfb written,Fail
+spec@!opengl 3.1@vao-broken-attrib,Crash
+spec@arb_color_buffer_float@gl_rgba8_snorm-render,Fail
+spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog,Fail
+spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail
+spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity-fog,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Fail
+spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Fail
+spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@MS4,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
+spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range,Fail
+spec@arb_occlusion_query@occlusion_query_order,Fail
+spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
+spec@arb_separate_shader_objects@400 combinations by location,Fail
+spec@arb_separate_shader_objects@400 combinations by name,Fail
+spec@arb_texture_buffer_object@formats (fs- arb),Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb),Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_timer_query@query gl_timestamp,Fail
+spec@arb_timer_query@timestamp-get,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1234,Fail
+spec@arb_transform_feedback3@gl_skipcomponents2,Fail
+spec@arb_transform_feedback3@gl_skipcomponents3,Fail
+spec@arb_transform_feedback3@gl_skipcomponents4,Fail
+spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
+spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
+spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_framebuffer_object@fbo-blending-snorm,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-copypixels,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-copypixels,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-copypixels,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-copypixels,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-blit,Fail
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels,Fail
+spec@ext_packed_float@query-rgba-signed-components,Fail
+spec@ext_render_snorm@render@format 0x8f94 read fail,Fail
+spec@ext_render_snorm@render@format 0x8f95 read fail,Fail
+spec@ext_render_snorm@render@format 0x8f97 read fail,Fail
+spec@ext_texture_integer@fbo-integer,Fail
+spec@ext_texture_snorm@fbo-blending-formats,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
+spec@ext_transform_feedback2@draw-auto,Fail
+spec@ext_transform_feedback@generatemipmap prims_generated,Fail
+spec@ext_transform_feedback@immediate-reuse,Fail
+spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail
+spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Fail
+spec@ext_transform_feedback@tessellation line_loop flat_first,Fail
+spec@ext_transform_feedback@tessellation line_loop flat_last,Fail
+spec@ext_transform_feedback@tessellation line_loop monochrome,Fail
+spec@ext_transform_feedback@tessellation line_loop smooth,Fail
+spec@ext_transform_feedback@tessellation line_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation line_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation line_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation line_strip smooth,Fail
+spec@ext_transform_feedback@tessellation lines flat_first,Fail
+spec@ext_transform_feedback@tessellation lines flat_last,Fail
+spec@ext_transform_feedback@tessellation lines monochrome,Fail
+spec@ext_transform_feedback@tessellation lines smooth,Fail
+spec@ext_transform_feedback@tessellation points flat_first,Fail
+spec@ext_transform_feedback@tessellation points flat_last,Fail
+spec@ext_transform_feedback@tessellation points monochrome,Fail
+spec@ext_transform_feedback@tessellation points smooth,Fail
+spec@ext_transform_feedback@tessellation polygon flat_first,Fail
+spec@ext_transform_feedback@tessellation polygon flat_last,Fail
+spec@ext_transform_feedback@tessellation polygon monochrome,Fail
+spec@ext_transform_feedback@tessellation polygon smooth,Fail
+spec@ext_transform_feedback@tessellation polygon wireframe,Fail
+spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation quad_strip smooth,Fail
+spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
+spec@ext_transform_feedback@tessellation quads flat_first,Fail
+spec@ext_transform_feedback@tessellation quads flat_last,Fail
+spec@ext_transform_feedback@tessellation quads monochrome,Fail
+spec@ext_transform_feedback@tessellation quads smooth,Fail
+spec@ext_transform_feedback@tessellation quads wireframe,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail
+spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail
+spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail
+spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail
+spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail
+spec@ext_transform_feedback@tessellation triangles flat_first,Fail
+spec@ext_transform_feedback@tessellation triangles flat_last,Fail
+spec@ext_transform_feedback@tessellation triangles monochrome,Fail
+spec@ext_transform_feedback@tessellation triangles smooth,Fail
+spec@ext_transform_feedback@tessellation triangles wireframe,Fail
+
+# MESA: error: ir3_ra() failed!
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-giant-temp-array,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array,Fail
+
+spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@array-gl,Fail
+spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles,Fail
+spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
+spec@nv_copy_image@nv_copy_image-formats,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
+spec@glsl-1.30@execution@clipping@fs-clip-distance-interpolated,Crash
+spec@glsl-1.30@execution@fs-large-local-array-vec2,Fail
+spec@glsl-1.30@execution@fs-large-local-array-vec3,Fail
+spec@glsl-1.30@execution@fs-large-local-array-vec4,Fail
dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.*
dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
+
+glx@glx-swap-event_interval
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
+glx@glx_arb_sync_control@waitformsc
+glx@glx-copy-sub-buffer.*
+glx@glx-multithread-texture
+glx@glx-swap-event_async
+shaders@glsl-uniform-interstage-limits@subdivide 5
+spec@!opengl 1.0@gl-1.0-blend-func
+spec@!opengl_1.1@texsubimage
+spec@!opengl 1.1@user-clip
+spec@arb_framebuffer_object@fbo-drawbuffers-none glblendfunci
+spec@arb_pixel_buffer_object@texsubimage pbo
+spec@arb_vertex_type_2_10_10_10_rev@attribs
+spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8
+spec@arb_texture_cube_map_array@texsubimage cube_map_array
+
+# Flakes since around when the go-fast branch landed
+spec@arb_copy_buffer@copy_buffer_coherency
+.*tex-miplevel-selection.*
+.*glsl-1.30@execution@texelfetch.*
+
+# Flakes since introduction of piglit testing, possibly increased in frequency
+# around Apr 16 or more likely Apr 23
+spec@arb_texture_gather@texturegather.*
+
+# Flakes since around Apr 30th on a clearly innocent MR.
+.*texwrap.formats.*bordercolor
+
+# First flake on Apr 29th on a clearly innocent MR
+spec@arb_direct_state_access@dsa-textures
+spec@arb_depth_buffer_float@depthstencil-render-miplevels_292_ds=z32f_s8
+
+# First flaked on May 3 on a clearly innocent MR.
+spec@arb_draw_instanced@arb_draw_instanced-drawarrays
+
+# Intermittent crashes. First flaked on May 11th in the piglit 3351e8952
+# uprev, so presumably it regressed some time earlier and then showed up in the
+# piglit reshuffle.
+spec@arb_copy_buffer@intra-buffer-copy
+spec@arb_copy_buffer@dlist
+
+# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th.
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420
+
+# Crashes, possibly after the final piglit report caught by new piglit runner.
+spec@ext_transform_feedback@api-errors.*
+
+spec@!opengl 2.0@gl-2.0-two-sided-stencil
# Sometimes times out in CI. I think it's spending time in the compiler, and so
# then the flake-detect run usually passes once shaders are cached.
KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive
+
+# Intermittent timeouts
+spec@ext_texture_lod_bias@lodbias
+spec@!opengl 1.0@gl-1.0-blend-func
+
+# Skip over a bunch of extensions since we don't have extension fast skipping yet.
+spec@glsl-1.50
+spec@glsl-4.*
+spec@arb_gpu_shader5
+spec@arb_gpu_shader_fp64
+spec@arb_gpu_shader_int64
+spec@arb_tessellation_shader
+
+# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP
+arb_texture_multisample
+ext_framebuffer_multisample
+
+# 1.5 minutes
+spec@!opengl 1.2@tex3d-maxsize
+
+# ~1 minute
+glx@glx-multithread-texture
+spec@!opengl 1.1@draw-sync
+spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
+spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
+spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
+spec@!opengl 2.0@tex3d-npot
+
+# This one seems to be triggering faults and causing random other fails
+# depending on what else was running at the time:
+spec@arb_texture_cube_map_array@texsubimage cube_map_array
+spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo
+
+# Causes faults that need the HUPCF fix to actually work to avoid killing the
+# run.
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
+
+# If we let these tests run in parallel with other piglit tests, we end up
+# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
+arb_texture_buffer_object@max-size
+fbo-maxsize
+max-texture-size
+copypixels-draw-sync
# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3052
# fixed by https://gerrit.khronos.org/c/vk-gl-cts/+/7837
bypass-dEQP-VK.renderpass.suballocation.subpass_dependencies.separate_channels.r8g8b8a8_unorm,Fail
+
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+glx@glx-make-current,Crash
+glx@glx-multi-window-single-context,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+shaders@glsl-fs-fogscale,Fail
+shaders@glsl-fs-fogscale@gs-out and fs,Fail
+
+# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
+# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
+shaders@point-vertex-id divisor,Crash
+shaders@point-vertex-id gl_instanceid,Crash
+shaders@point-vertex-id gl_instanceid divisor,Crash
+shaders@point-vertex-id gl_vertexid,Crash
+shaders@point-vertex-id gl_vertexid divisor,Crash
+shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
+shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
+
+# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image
+spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Crash
+spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Crash
+spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Crash
+
+# "shader_runner: ../src/freedreno/ir3/ir3_compiler_nir.c:3928: collect_tex_prefetches: Assertion `fetch->samp_id < 0xf' failed."
+spec@arb_arrays_of_arrays@execution@sampler@fs-struct-const-index-sampler-const-index,Crash
+
+spec@arb_compute_shader@execution@border-color,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
+spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
+spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
+
+# "arb_direct_state_access-gettextureimage-formats: ../src/mesa/main/texstore.c:413: _mesa_texstore_s8_z24: Assertion `srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX' failed."
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+
+spec@arb_direct_state_access@transformfeedback-bufferbase,Fail
+spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail
+spec@arb_direct_state_access@transformfeedback-bufferrange,Fail
+spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail
+spec@arb_occlusion_query@occlusion_query_order,Fail
+spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail
+spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
+
+# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image
+spec@arb_shader_image_load_store@indexing,Crash
+
+spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail
+spec@arb_shader_storage_buffer_object@linker@instance-matching-shader-storage-blocks-member-array-size-mismatch,Fail
+spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail
+spec@arb_tessellation_shader@execution@invocation-counting-even,Fail
+spec@arb_tessellation_shader@execution@invocation-counting-odd,Fail
+spec@arb_tessellation_shader@execution@patch-partial-write,Crash
+spec@arb_tessellation_shader@execution@tcs-output-unmatched,Fail
+spec@arb_tessellation_shader@execution@tcs-primitiveid,Fail
+spec@arb_tessellation_shader@execution@tes-no-tcs-primitiveid-instanced,Fail
+spec@arb_tessellation_shader@execution@tes-primitiveid,Fail
+spec@arb_tessellation_shader@execution@tes-read-texture,Fail
+spec@arb_tessellation_shader@execution@tess_with_geometry,Fail
+spec@arb_tessellation_shader@execution@trivial-tess-gs,Fail
+spec@arb_tessellation_shader@execution@trivial-tess-gs_no-gs-inputs,Fail
+spec@arb_tessellation_shader@execution@trivial-tess-gs_no-tes-inputs,Fail
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-float-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec2-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec3-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec4-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-swiz-index-wr,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-float-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec2-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec3-index-rd,Crash
+spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec4-index-rd,Crash
+spec@arb_tessellation_shader@execution@vertex-partial-write,Crash
+spec@arb_tessellation_shader@execution@vs-tes-max-in-out-components,Fail
+spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-quads,Fail
+spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-tris,Fail
+spec@arb_tessellation_shader@execution@vs-tes-vertex,Fail
+spec@arb_texture_buffer_object@formats (fs- arb),Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb),Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
+spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
+spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
+
+# segfault on fd6_emit_image_tex() of null image resource
+spec@arb_texture_view@bug-layers-image,Crash
+
+spec@arb_texture_view@mipgen,Fail
+spec@arb_texture_view@rendering-layers-image,Fail
+spec@arb_texture_view@rendering-layers-image@layers rendering of image1DArray,Fail
+spec@arb_timer_query@timestamp-get,Fail
+spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1234,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail
+spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail
+spec@arb_transform_feedback3@gl_skipcomponents2,Fail
+spec@arb_transform_feedback3@gl_skipcomponents3,Fail
+spec@arb_transform_feedback3@gl_skipcomponents4,Fail
+spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
+
+# crash in dri3_fence_reset with a NULL buffer arg
+spec@egl 1.4@egl-copy-buffers,Crash
+
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@accuracy 2 depth_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 4 depth_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail
+spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail
+spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail
+spec@ext_framebuffer_multisample@enable-flag,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
+spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
+spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
+spec@ext_packed_float@query-rgba-signed-components,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
+
+# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed."
+spec@ext_texture_array@fbo-depth-array depth-layered-clear,Crash
+spec@ext_texture_array@fbo-depth-array stencil-layered-clear,Crash
+
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_integer@fbo-integer,Fail
+spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32UI- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8I- swizzled- border color only,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8UI- swizzled- border color only,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail
+spec@ext_texture_snorm@fbo-blending-formats,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail
+spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail
+spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail
+spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
+spec@ext_transform_feedback@geometry-shaders-basic,Fail
+spec@ext_transform_feedback@intervening-read prims_generated,Fail
+spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail
+spec@ext_transform_feedback@overflow-edge-cases,Fail
+spec@ext_transform_feedback@overflow-edge-cases use_gs,Fail
+spec@ext_transform_feedback@structs struct-array-elem run,Fail
+spec@ext_transform_feedback@structs struct-array-elem run interface,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
+spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-const-accept,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-different-from-position,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-enables,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-equal-to-position,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-homogeneity,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-lines,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-points,Fail
+spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-triangle-strip,Fail
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-accept,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-reject,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-different-from-position,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-enables,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-equal-to-position,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-homogeneity,Crash
+spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-primitives-triangle-strip,Crash
+spec@glsl-1.50@execution@compatibility@gs-clamp-vertex-color,Crash
+spec@glsl-1.50@execution@compatibility@gs-ff-frag,Crash
+spec@glsl-1.50@execution@compatibility@gs-texcoord-array-2,Fail
+spec@glsl-1.50@execution@compatibility@gs-texcoord-array,Fail
+spec@glsl-1.50@execution@compatibility@vs-gs-ff-frag,Crash
+spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash
+spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash
+spec@glsl-1.50@execution@geometry@end-primitive 0,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip ffs,Fail
+spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip other,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_lines_adjacency,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_lines,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip_adjacency,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_points,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_fan,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangles_adjacency,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangles,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail
+spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip ffs,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip other,Fail
+spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail
+spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail
+spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash
+spec@glsl-1.50@gs-max-output-components,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles,Fail
+spec@khr_texture_compression_astc@array-gl,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
+
+# "MESA: error: Unhandled ALU op: f2f64"
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
+
+# segfault on fd6_emit_image_tex() of null image resource
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+
+# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
+# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
+spec@!opengl 1.0@gl-1.0-edgeflag,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
+
+# "Failure with Polygon Stipple set to fail mode."
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+
+spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
+spec@!opengl 1.0@gl-1.0-spot-light,Fail
+
+# crash in tgsi exec doing st_freedback_draw_vbo().
+spec@!opengl 1.0@rasterpos,Crash
+
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@polygon-mode-facing,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
+
+# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
+# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
+spec@!opengl 2.0@gl-2.0-edgeflag,Crash
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
+
+# "../src/freedreno/ir3/ir3_shader.h:843:ir3_find_output: Assertion `0' failed."
+spec@!opengl 2.0@vertex-program-two-side back2,Crash
+spec@!opengl 2.0@vertex-program-two-side back back2,Crash
+spec@!opengl 2.0@vertex-program-two-side back,Crash
+spec@!opengl 2.0@vertex-program-two-side back front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side back front2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled back front2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side enabled front front2,Crash
+spec@!opengl 2.0@vertex-program-two-side front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front2,Crash
+spec@!opengl 2.0@vertex-program-two-side front back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front back back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front back,Crash
+spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front back front2,Crash
+spec@!opengl 2.0@vertex-program-two-side front,Crash
+spec@!opengl 2.0@vertex-program-two-side front front2 back2,Crash
+spec@!opengl 2.0@vertex-program-two-side front front2,Crash
+
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout
+spec@!opengl 3.0@clearbuffer-depth,Fail
+spec@!opengl 3.0@clearbuffer-stencil,Fail
+spec@!opengl 3.1@primitive-restart-xfb generated,Fail
+
+# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed."
+spec@!opengl 3.2@layered-rendering@clear-depth,Crash
# ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it.
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec
+
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
+glx@glx_arb_sync_control@waitformsc
+glx@glx-copy-sub-buffer.*
+glx@glx-swap-copy
+glx@glx-swap-event_interval
+glx@glx-visuals-depth
+glx@glx-visuals-stencil
+
+# Occasionally flakes preceded by a GPU fault;
+# [ 375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000
+glx@glx-tfp
+
+# async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint().
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474
+spec@arb_shader_image_load_store@invalid
+
+# Flaky since around 2021-03-20. First appeared on the autotune branch.
+spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
+
+# Flaky since around 2021-03-22. First appeared on an innocent mingw branch.
+spec@arb_depth_texture@fbo-clear-formats
+
+# Occasionally passes instead of failing
+spec@egl_chromium_sync_control@conformance
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
+
+# First appeared on 2021-07-07 in a container uprev, became frequent by
+# 2021-08-04 starting from a pretty clearly unrelated MR
+spec@ext_framebuffer_object@fbo-blending-format-quirks
+
+# Flaky since around 2021-04-21. First appeared on
+# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast)
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil
+
+# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us.
+spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0
+
+# Flaky since around 2021-06-21.
+spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray
+spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray
+spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray
+
+# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511
+spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray
+
+# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related.
+spec@!opengl 1.0@rasterpos@glsl_vs_tex1D
# msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A630: hangcheck detected gpu lockup rb 0!
dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite
spill-dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store
+
+# These take most of a minute to run
+spec@!opengl 3.0@clearbuffer-depth-cs-probe
+spec@ext_texture_array@fbo-depth-array depth-clear
+spec@ext_texture_array@fbo-depth-array depth-draw
+spec@ext_texture_array@fbo-depth-array fs-writes-depth
+spec@ext_texture_array@fbo-depth-array fs-writes-stencil
+spec@ext_texture_array@fbo-depth-array stencil-clear
+spec@ext_texture_array@fbo-depth-array stencil-draw
+spec@ext_transform_feedback@max-varyings
+spec@!opengl 1.0@gl-1.0-blend-func
+
+# Skip over a bunch of extensions since we don't have extension fast skipping yet.
+spec@glsl-4.*
+spec@arb_gpu_shader5.*
+spec@arb_gpu_shader_fp64.*
+spec@arb_gpu_shader_int64.*
+
+# These are so flaky I don't want to spam our CI flakes channel
+.*tcs-input.*
+.*tes-input.*
+
+# TC Timeouts
+spec@arb_sync@clientwaitsync-timeout
+spec@arb_texture_buffer_object@bufferstorage
+spec@arb_uniform_buffer_object@bufferstorage
+spec@arb_buffer_storage@bufferstorage-persistent read
+spec@arb_buffer_storage@bufferstorage-persistent read client-storage
+spec@arb_buffer_storage@bufferstorage-persistent read coherent
+spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage
+spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
+spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage
+spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent
+spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage
+
+# These are redundant with arb_copy_image, so skip them to cut down
+# on CI runtime:
+spec@nv_copy_image@nv_copy_image.*
+++ /dev/null
-glx@glx-make-current,Crash
-glx@glx-multi-window-single-context,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail
-glx@glx_arb_sync_control@waitformsc,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-shaders@glsl-bug-110796,Fail
-shaders@glsl-predication-on-large-array,Fail
-shaders@point-vertex-id divisor,Crash
-shaders@point-vertex-id gl_instanceid,Crash
-shaders@point-vertex-id gl_instanceid divisor,Crash
-shaders@point-vertex-id gl_vertexid,Crash
-shaders@point-vertex-id gl_vertexid divisor,Crash
-shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
-spec@!opengl 1.0@gl-1.0-edgeflag,Crash
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
-spec@!opengl 1.0@gl-1.0-spot-light,Fail
-spec@!opengl 1.0@rasterpos,Crash
-spec@!opengl 1.1@copyteximage 1d,Fail
-spec@!opengl 1.1@copyteximage 2d,Fail
-spec@!opengl 1.1@depthstencil-default_fb-blit,Fail
-spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-copypixels samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-24_8 samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-24_8 samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-32f_24_8_rev samples=4,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=2,Fail
-spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-facing,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@ppgtt_memory_alignment,Crash
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.2@copyteximage 3d,Fail
-spec@!opengl 1.4@copy-pixels,Fail
-spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Crash
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
-spec@!opengl 2.0@max-samplers border,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl 3.0@clearbuffer-depth,Fail
-spec@!opengl 3.0@clearbuffer-stencil,Fail
-spec@!opengl 3.1@primitive-restart-xfb generated,Fail
-spec@!opengl 3.1@primitive-restart-xfb written,Fail
-spec@!opengl 3.1@vao-broken-attrib,Crash
-spec@arb_color_buffer_float@gl_rgba8_snorm-render,Fail
-spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog,Fail
-spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail
-spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity-fog,Fail
-spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
-spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Fail
-spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Fail
-spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail
-spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail
-spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Fail
-spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@MS4,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
-spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range,Fail
-spec@arb_occlusion_query@occlusion_query_order,Fail
-spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
-spec@arb_separate_shader_objects@400 combinations by location,Fail
-spec@arb_separate_shader_objects@400 combinations by name,Fail
-spec@arb_texture_buffer_object@formats (fs- arb),Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb),Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_timer_query@query gl_timestamp,Fail
-spec@arb_timer_query@timestamp-get,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1234,Fail
-spec@arb_transform_feedback3@gl_skipcomponents2,Fail
-spec@arb_transform_feedback3@gl_skipcomponents3,Fail
-spec@arb_transform_feedback3@gl_skipcomponents4,Fail
-spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
-spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_chromium_sync_control@conformance,Fail
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
-spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_framebuffer_object@fbo-blending-snorm,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-copypixels,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-copypixels,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-copypixels,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-copypixels,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
-spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-blit,Fail
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels,Fail
-spec@ext_packed_float@query-rgba-signed-components,Fail
-spec@ext_render_snorm@render@format 0x8f94 read fail,Fail
-spec@ext_render_snorm@render@format 0x8f95 read fail,Fail
-spec@ext_render_snorm@render@format 0x8f97 read fail,Fail
-spec@ext_texture_integer@fbo-integer,Fail
-spec@ext_texture_snorm@fbo-blending-formats,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
-spec@ext_transform_feedback2@draw-auto,Fail
-spec@ext_transform_feedback@generatemipmap prims_generated,Fail
-spec@ext_transform_feedback@immediate-reuse,Fail
-spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail
-spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Fail
-spec@ext_transform_feedback@tessellation line_loop flat_first,Fail
-spec@ext_transform_feedback@tessellation line_loop flat_last,Fail
-spec@ext_transform_feedback@tessellation line_loop monochrome,Fail
-spec@ext_transform_feedback@tessellation line_loop smooth,Fail
-spec@ext_transform_feedback@tessellation line_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation line_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation line_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation line_strip smooth,Fail
-spec@ext_transform_feedback@tessellation lines flat_first,Fail
-spec@ext_transform_feedback@tessellation lines flat_last,Fail
-spec@ext_transform_feedback@tessellation lines monochrome,Fail
-spec@ext_transform_feedback@tessellation lines smooth,Fail
-spec@ext_transform_feedback@tessellation points flat_first,Fail
-spec@ext_transform_feedback@tessellation points flat_last,Fail
-spec@ext_transform_feedback@tessellation points monochrome,Fail
-spec@ext_transform_feedback@tessellation points smooth,Fail
-spec@ext_transform_feedback@tessellation polygon flat_first,Fail
-spec@ext_transform_feedback@tessellation polygon flat_last,Fail
-spec@ext_transform_feedback@tessellation polygon monochrome,Fail
-spec@ext_transform_feedback@tessellation polygon smooth,Fail
-spec@ext_transform_feedback@tessellation polygon wireframe,Fail
-spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation quad_strip smooth,Fail
-spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
-spec@ext_transform_feedback@tessellation quads flat_first,Fail
-spec@ext_transform_feedback@tessellation quads flat_last,Fail
-spec@ext_transform_feedback@tessellation quads monochrome,Fail
-spec@ext_transform_feedback@tessellation quads smooth,Fail
-spec@ext_transform_feedback@tessellation quads wireframe,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail
-spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail
-spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail
-spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail
-spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail
-spec@ext_transform_feedback@tessellation triangles flat_first,Fail
-spec@ext_transform_feedback@tessellation triangles flat_last,Fail
-spec@ext_transform_feedback@tessellation triangles monochrome,Fail
-spec@ext_transform_feedback@tessellation triangles smooth,Fail
-spec@ext_transform_feedback@tessellation triangles wireframe,Fail
-
-# MESA: error: ir3_ra() failed!
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-giant-temp-array,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array,Fail
-
-spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@array-gl,Fail
-spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles,Fail
-spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
-spec@nv_copy_image@nv_copy_image-formats,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
-spec@glsl-1.30@execution@clipping@fs-clip-distance-interpolated,Crash
-spec@glsl-1.30@execution@fs-large-local-array-vec2,Fail
-spec@glsl-1.30@execution@fs-large-local-array-vec3,Fail
-spec@glsl-1.30@execution@fs-large-local-array-vec4,Fail
+++ /dev/null
-glx@glx-swap-event_interval
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx_arb_sync_control@waitformsc
-glx@glx-copy-sub-buffer.*
-glx@glx-multithread-texture
-glx@glx-swap-event_async
-shaders@glsl-uniform-interstage-limits@subdivide 5
-spec@!opengl 1.0@gl-1.0-blend-func
-spec@!opengl_1.1@texsubimage
-spec@!opengl 1.1@user-clip
-spec@arb_framebuffer_object@fbo-drawbuffers-none glblendfunci
-spec@arb_pixel_buffer_object@texsubimage pbo
-spec@arb_vertex_type_2_10_10_10_rev@attribs
-spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8
-spec@arb_texture_cube_map_array@texsubimage cube_map_array
-
-# Flakes since around when the go-fast branch landed
-spec@arb_copy_buffer@copy_buffer_coherency
-.*tex-miplevel-selection.*
-.*glsl-1.30@execution@texelfetch.*
-
-# Flakes since introduction of piglit testing, possibly increased in frequency
-# around Apr 16 or more likely Apr 23
-spec@arb_texture_gather@texturegather.*
-
-# Flakes since around Apr 30th on a clearly innocent MR.
-.*texwrap.formats.*bordercolor
-
-# First flake on Apr 29th on a clearly innocent MR
-spec@arb_direct_state_access@dsa-textures
-spec@arb_depth_buffer_float@depthstencil-render-miplevels_292_ds=z32f_s8
-
-# First flaked on May 3 on a clearly innocent MR.
-spec@arb_draw_instanced@arb_draw_instanced-drawarrays
-
-# Intermittent crashes. First flaked on May 11th in the piglit 3351e8952
-# uprev, so presumably it regressed some time earlier and then showed up in the
-# piglit reshuffle.
-spec@arb_copy_buffer@intra-buffer-copy
-spec@arb_copy_buffer@dlist
-
-# Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th.
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420
-
-# Crashes, possibly after the final piglit report caught by new piglit runner.
-spec@ext_transform_feedback@api-errors.*
-
-spec@!opengl 2.0@gl-2.0-two-sided-stencil
+++ /dev/null
-# Intermittent timeouts
-spec@ext_texture_lod_bias@lodbias
-spec@!opengl 1.0@gl-1.0-blend-func
-
-# Skip over a bunch of extensions since we don't have extension fast skipping yet.
-spec@glsl-1.50
-spec@glsl-4.*
-spec@arb_gpu_shader5
-spec@arb_gpu_shader_fp64
-spec@arb_gpu_shader_int64
-spec@arb_tessellation_shader
-
-# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP
-arb_texture_multisample
-ext_framebuffer_multisample
-
-# 1.5 minutes
-spec@!opengl 1.2@tex3d-maxsize
-
-# ~1 minute
-glx@glx-multithread-texture
-spec@!opengl 1.1@draw-sync
-spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
-spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
-spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
-spec@!opengl 2.0@tex3d-npot
-
-# This one seems to be triggering faults and causing random other fails
-# depending on what else was running at the time:
-spec@arb_texture_cube_map_array@texsubimage cube_map_array
-spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo
-
-# Causes faults that need the HUPCF fix to actually work to avoid killing the
-# run.
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
-
-# If we let these tests run in parallel with other piglit tests, we end up
-# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
-arb_texture_buffer_object@max-size
-fbo-maxsize
-max-texture-size
-copypixels-draw-sync
+++ /dev/null
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-glx@glx-make-current,Crash
-glx@glx-multi-window-single-context,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-shaders@glsl-fs-fogscale,Fail
-shaders@glsl-fs-fogscale@gs-out and fs,Fail
-
-# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
-# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
-shaders@point-vertex-id divisor,Crash
-shaders@point-vertex-id gl_instanceid,Crash
-shaders@point-vertex-id gl_instanceid divisor,Crash
-shaders@point-vertex-id gl_vertexid,Crash
-shaders@point-vertex-id gl_vertexid divisor,Crash
-shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash
-
-# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image
-spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index2,Crash
-spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-mixed-const-non-const-uniform-index,Crash
-spec@arb_arrays_of_arrays@execution@image_store@basic-imagestore-non-const-uniform-index,Crash
-
-# "shader_runner: ../src/freedreno/ir3/ir3_compiler_nir.c:3928: collect_tex_prefetches: Assertion `fetch->samp_id < 0xf' failed."
-spec@arb_arrays_of_arrays@execution@sampler@fs-struct-const-index-sampler-const-index,Crash
-
-spec@arb_compute_shader@execution@border-color,Fail
-spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
-spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
-spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
-
-# "arb_direct_state_access-gettextureimage-formats: ../src/mesa/main/texstore.c:413: _mesa_texstore_s8_z24: Assertion `srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT || srcFormat == GL_STENCIL_INDEX' failed."
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-
-spec@arb_direct_state_access@transformfeedback-bufferbase,Fail
-spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail
-spec@arb_direct_state_access@transformfeedback-bufferrange,Fail
-spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail
-spec@arb_occlusion_query@occlusion_query_order,Fail
-spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail
-spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail
-spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail
-spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail
-spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail
-spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all,Fail
-spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2,Fail
-spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all,Fail
-spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4,Fail
-spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
-
-# "nir_src_comp_as_uint: Assertion `nir_src_is_const(src)' failed." looking up image
-spec@arb_shader_image_load_store@indexing,Crash
-
-spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail
-spec@arb_shader_storage_buffer_object@linker@instance-matching-shader-storage-blocks-member-array-size-mismatch,Fail
-spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail
-spec@arb_tessellation_shader@execution@invocation-counting-even,Fail
-spec@arb_tessellation_shader@execution@invocation-counting-odd,Fail
-spec@arb_tessellation_shader@execution@patch-partial-write,Crash
-spec@arb_tessellation_shader@execution@tcs-output-unmatched,Fail
-spec@arb_tessellation_shader@execution@tcs-primitiveid,Fail
-spec@arb_tessellation_shader@execution@tes-no-tcs-primitiveid-instanced,Fail
-spec@arb_tessellation_shader@execution@tes-primitiveid,Fail
-spec@arb_tessellation_shader@execution@tes-read-texture,Fail
-spec@arb_tessellation_shader@execution@tess_with_geometry,Fail
-spec@arb_tessellation_shader@execution@trivial-tess-gs,Fail
-spec@arb_tessellation_shader@execution@trivial-tess-gs_no-gs-inputs,Fail
-spec@arb_tessellation_shader@execution@trivial-tess-gs_no-tes-inputs,Fail
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-float-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec2-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec3-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-input-array-vec4-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-swiz-index-wr,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-float-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec2-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec3-index-rd,Crash
-spec@arb_tessellation_shader@execution@variable-indexing@tes-input-array-vec4-index-rd,Crash
-spec@arb_tessellation_shader@execution@vertex-partial-write,Crash
-spec@arb_tessellation_shader@execution@vs-tes-max-in-out-components,Fail
-spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-quads,Fail
-spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-tris,Fail
-spec@arb_tessellation_shader@execution@vs-tes-vertex,Fail
-spec@arb_texture_buffer_object@formats (fs- arb),Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb),Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail
-spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
-spec@arb_texture_float@fbo-blending-formats,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
-
-# segfault on fd6_emit_image_tex() of null image resource
-spec@arb_texture_view@bug-layers-image,Crash
-
-spec@arb_texture_view@mipgen,Fail
-spec@arb_texture_view@rendering-layers-image,Fail
-spec@arb_texture_view@rendering-layers-image@layers rendering of image1DArray,Fail
-spec@arb_timer_query@timestamp-get,Fail
-spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1234,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-2,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-3,Fail
-spec@arb_transform_feedback3@gl_skipcomponents1-gl_nextbuffer,Fail
-spec@arb_transform_feedback3@gl_skipcomponents2,Fail
-spec@arb_transform_feedback3@gl_skipcomponents3,Fail
-spec@arb_transform_feedback3@gl_skipcomponents4,Fail
-spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
-
-# crash in dri3_fence_reset with a NULL buffer arg
-spec@egl 1.4@egl-copy-buffers,Crash
-
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-spec@egl_chromium_sync_control@conformance,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@accuracy 2 depth_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 2 stencil_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 4 depth_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 4 depth_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy 4 stencil_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail
-spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail
-spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail
-spec@ext_framebuffer_multisample@enable-flag,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
-spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
-spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
-spec@ext_packed_float@query-rgba-signed-components,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
-
-# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed."
-spec@ext_texture_array@fbo-depth-array depth-layered-clear,Crash
-spec@ext_texture_array@fbo-depth-array stencil-layered-clear,Crash
-
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_integer@fbo-integer,Fail
-spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32UI- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8I- swizzled- border color only,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8UI- swizzled- border color only,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail
-spec@ext_texture_snorm@fbo-blending-formats,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail
-spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail
-spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail
-spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
-spec@ext_transform_feedback@geometry-shaders-basic,Fail
-spec@ext_transform_feedback@intervening-read prims_generated,Fail
-spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail
-spec@ext_transform_feedback@overflow-edge-cases,Fail
-spec@ext_transform_feedback@overflow-edge-cases use_gs,Fail
-spec@ext_transform_feedback@structs struct-array-elem run,Fail
-spec@ext_transform_feedback@structs struct-array-elem run interface,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
-spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-const-accept,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-different-from-position,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-enables,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-equal-to-position,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-homogeneity,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-lines,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-points,Fail
-spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-primitives-triangle-strip,Fail
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-accept,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-const-reject,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-different-from-position,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-enables,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-equal-to-position,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-homogeneity,Crash
-spec@glsl-1.50@execution@compatibility@clipping@vs-gs-clip-vertex-primitives-triangle-strip,Crash
-spec@glsl-1.50@execution@compatibility@gs-clamp-vertex-color,Crash
-spec@glsl-1.50@execution@compatibility@gs-ff-frag,Crash
-spec@glsl-1.50@execution@compatibility@gs-texcoord-array-2,Fail
-spec@glsl-1.50@execution@compatibility@gs-texcoord-array,Fail
-spec@glsl-1.50@execution@compatibility@vs-gs-ff-frag,Crash
-spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash
-spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash
-spec@glsl-1.50@execution@geometry@end-primitive 0,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip ffs,Fail
-spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip other,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_lines_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_lines,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_points,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_fan,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangles_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangles,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail
-spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip ffs,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip other,Fail
-spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail
-spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail
-spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash
-spec@glsl-1.50@gs-max-output-components,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles,Fail
-spec@khr_texture_compression_astc@array-gl,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
-
-# "MESA: error: Unhandled ALU op: f2f64"
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
-
-# segfault on fd6_emit_image_tex() of null image resource
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
-
-# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
-# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
-spec@!opengl 1.0@gl-1.0-edgeflag,Crash
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
-
-# "Failure with Polygon Stipple set to fail mode."
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-
-spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
-spec@!opengl 1.0@gl-1.0-spot-light,Fail
-
-# crash in tgsi exec doing st_freedback_draw_vbo().
-spec@!opengl 1.0@rasterpos,Crash
-
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@polygon-mode-facing,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.4@gl-1.4-polygon-offset,Fail
-
-# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
-# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
-spec@!opengl 2.0@gl-2.0-edgeflag,Crash
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash
-
-# "../src/freedreno/ir3/ir3_shader.h:843:ir3_find_output: Assertion `0' failed."
-spec@!opengl 2.0@vertex-program-two-side back2,Crash
-spec@!opengl 2.0@vertex-program-two-side back back2,Crash
-spec@!opengl 2.0@vertex-program-two-side back,Crash
-spec@!opengl 2.0@vertex-program-two-side back front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side back front2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled back front2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side enabled front front2,Crash
-spec@!opengl 2.0@vertex-program-two-side front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front2,Crash
-spec@!opengl 2.0@vertex-program-two-side front back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front back back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front back,Crash
-spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front back front2,Crash
-spec@!opengl 2.0@vertex-program-two-side front,Crash
-spec@!opengl 2.0@vertex-program-two-side front front2 back2,Crash
-spec@!opengl 2.0@vertex-program-two-side front front2,Crash
-
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout
-spec@!opengl 3.0@clearbuffer-depth,Fail
-spec@!opengl 3.0@clearbuffer-stencil,Fail
-spec@!opengl 3.1@primitive-restart-xfb generated,Fail
-
-# "../src/gallium/drivers/freedreno/a6xx/fd6_gmem.c:976:emit_blit: Assertion `psurf->u.tex.first_layer == psurf->u.tex.last_layer' failed."
-spec@!opengl 3.2@layered-rendering@clear-depth,Crash
+++ /dev/null
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx_arb_sync_control@waitformsc
-glx@glx-copy-sub-buffer.*
-glx@glx-swap-copy
-glx@glx-swap-event_interval
-glx@glx-visuals-depth
-glx@glx-visuals-stencil
-
-# Occasionally flakes preceded by a GPU fault;
-# [ 375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000
-glx@glx-tfp
-
-# async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint().
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474
-spec@arb_shader_image_load_store@invalid
-
-# Flaky since around 2021-03-20. First appeared on the autotune branch.
-spec@arb_draw_indirect@arb_draw_indirect-transform-feedback
-
-# Flaky since around 2021-03-22. First appeared on an innocent mingw branch.
-spec@arb_depth_texture@fbo-clear-formats
-
-# Occasionally passes instead of failing
-spec@egl_chromium_sync_control@conformance
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
-
-# First appeared on 2021-07-07 in a container uprev, became frequent by
-# 2021-08-04 starting from a pretty clearly unrelated MR
-spec@ext_framebuffer_object@fbo-blending-format-quirks
-
-# Flaky since around 2021-04-21. First appeared on
-# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast)
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil
-
-# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us.
-spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0
-
-# Flaky since around 2021-06-21.
-spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray
-spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray
-spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray
-
-# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511
-spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray
-
-# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related.
-spec@!opengl 1.0@rasterpos@glsl_vs_tex1D
+++ /dev/null
-# These take most of a minute to run
-spec@!opengl 3.0@clearbuffer-depth-cs-probe
-spec@ext_texture_array@fbo-depth-array depth-clear
-spec@ext_texture_array@fbo-depth-array depth-draw
-spec@ext_texture_array@fbo-depth-array fs-writes-depth
-spec@ext_texture_array@fbo-depth-array fs-writes-stencil
-spec@ext_texture_array@fbo-depth-array stencil-clear
-spec@ext_texture_array@fbo-depth-array stencil-draw
-spec@ext_transform_feedback@max-varyings
-spec@!opengl 1.0@gl-1.0-blend-func
-
-# Skip over a bunch of extensions since we don't have extension fast skipping yet.
-spec@glsl-4.*
-spec@arb_gpu_shader5.*
-spec@arb_gpu_shader_fp64.*
-spec@arb_gpu_shader_int64.*
-
-# These are so flaky I don't want to spam our CI flakes channel
-.*tcs-input.*
-.*tes-input.*
-
-# TC Timeouts
-spec@arb_sync@clientwaitsync-timeout
-spec@arb_texture_buffer_object@bufferstorage
-spec@arb_uniform_buffer_object@bufferstorage
-spec@arb_buffer_storage@bufferstorage-persistent read
-spec@arb_buffer_storage@bufferstorage-persistent read client-storage
-spec@arb_buffer_storage@bufferstorage-persistent read coherent
-spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage
-spec@arb_buffer_storage@bufferstorage-persistent_gles3 read
-spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage
-spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent
-spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage
-
-# These are redundant with arb_copy_image, so skip them to cut down
-# on CI runtime:
-spec@nv_copy_image@nv_copy_image.*
# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3134
KHR-GLES2.texture_3d.filtering.combinations.negative,Fail
+
+shaders@glsl-bug-110796,Fail
+
+# No derivatives support in the HW.
+shaders@glsl-derivs,Fail
+
+shaders@glsl-fs-loop,Fail
+shaders@glsl-fs-loop-nested,Fail
+shaders@glsl-fs-raytrace-bug27060,Fail
+
+# No derivatives support in the HW.
+shaders@glsl-fwidth,Fail
+
+# "GL_MAX_VARYING_FLOATS = 40
+# Probe color at (34,34)
+# Expected: 0 255 0
+# Observed: 255 0 0
+# Failure with 9 vec4 varyings used in varying index 8
+# Probe color at (34,38)
+# Expected: 0 255 0
+# Observed: 255 0 0
+# Failure with 10 vec4 varyings used in varying index 8"
+shaders@glsl-max-varyings,Fail
+
+shaders@glsl-max-varyings >max_varying_components,Fail
+
+# Failed to link: error: looping not supported i915 fragment shaders, all loops must be statically unrollable.
+# and then the test assertion fails setting up its uniforms (if piglit is built with assertions, which CI doesn't).
+shaders@glsl-uniform-interstage-limits@520 vs- 1 fs,Fail
+shaders@glsl-uniform-interstage-limits@subdivide 5,Fail
+shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Fail
+
+shaders@glsl-predication-on-large-array,Fail
+
+shaders@ssa@fs-if-def-else-break,Fail
+shaders@ssa@fs-lost-copy-problem,Fail
+shaders@ssa@fs-swap-problem,Fail
+shaders@ssa@fs-while-loop-rotate-value,Fail
+
+# "MESA: error: Empty fragment shader"
+spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
+
+# "Probe color at (74,4)
+# Expected: 1.000000 1.000000 1.000000
+# Observed: 0.000000 0.000000 0.000000
+# Failure with path Polygon Stipple set to always pass.
+# Probe color at (4,14)
+# Expected: 1.000000 1.000000 1.000000
+# Observed: 0.000000 0.000000 0.000000
+# Failure with always-pass paths enabled.
+# Probe color at (54,24)
+# Expected: 0.000000 0.000000 0.000000
+# Observed: 1.000000 1.000000 1.000000
+# Failure with Scissor Test set to fail mode."
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+
+spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
+spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
+
+spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
+spec@!opengl 1.1@getteximage-formats,Fail
+spec@!opengl 1.1@gl-1.2-texture-base-level,Fail
+spec@!opengl 1.1@line-flat-clip-color,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+
+# "../src/compiler/nir/nir_lower_int_to_float.c:102: lower_alu_instr: Assertion `nir_alu_type_get_base_type(info->output_type) != nir_type_int && nir_alu_type_get_base_type(info->output_type) != nir_type_uint' failed."
+spec@!opengl 1.1@point-line-no-cull,Crash
+
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@read-front,Fail
+spec@!opengl 1.1@read-front clear-front-first,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@!opengl 1.1@texwrap 1d bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 1.1@texwrap 2d bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
+
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.2@levelclamp,Fail
+
+spec@!opengl 1.2@texwrap 3d,Fail
+spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@!opengl 1.2@texwrap 3d bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.2@texwrap 3d proj,Fail
+spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
+spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+
+spec@!opengl 1.4@tex-miplevel-selection,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
+spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
+spec@!opengl 1.5@depth-tex-compare,Fail
+
+# Need to be able to report 0 OQ bits, since there are no HW OQs.
+spec@!opengl 2.0@occlusion-query-discard,Fail
+
+spec@!opengl 2.0@tex3d-npot,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side back front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side enabled front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side front back front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front2,Fail
+spec@!opengl 2.0@vertex-program-two-side front2@vs and fs,Fail
+spec@!opengl 2.0@vertex-program-two-side front2 back2,Fail
+spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+
+spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
+spec@arb_depth_texture@depth-level-clamp,Fail
+spec@arb_depth_texture@fbo-clear-formats,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
+spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
+spec@arb_depth_texture@texdepth,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
+
+# fails at 4 samples (for our 4 supported indirections) because the 1D coordinate workaround
+# causes an extra texture indirection phase.
+spec@arb_fragment_program@fp-indirections2,Fail
+
+spec@arb_fragment_program_shadow@tex-shadow1d,Fail
+spec@arb_fragment_program_shadow@tex-shadow2d,Fail
+spec@arb_fragment_program_shadow@tex-shadow2drect,Fail
+spec@arb_fragment_program_shadow@txp-shadow1d,Fail
+spec@arb_fragment_program_shadow@txp-shadow2d,Fail
+spec@arb_fragment_program_shadow@txp-shadow2drect,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
+spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
+
+# No derivatives support in the HW.
+spec@arb_framebuffer_object@fbo-deriv,Fail
+
+spec@arb_framebuffer_object@fbo-generatemipmap-1d,Fail
+spec@arb_framebuffer_object@fbo-generatemipmap-cubemap s3tc_dxt1,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
+spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
+spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail
+spec@arb_internalformat_query2@all internalformat_<x>_type pname checks,Timeout
+
+# Need to be able to report 0 OQ bits, since there are no HW OQs.
+spec@arb_occlusion_query2@render,Fail
+spec@arb_occlusion_query@occlusion_query,Fail
+spec@arb_occlusion_query@occlusion_query_conform,Fail
+spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
+spec@arb_occlusion_query@occlusion_query_meta_no_fragments,Fail
+spec@arb_occlusion_query@occlusion_query_meta_save,Fail
+
+spec@arb_pixel_buffer_object@cubemap npot pbo,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
+spec@arb_pixel_buffer_object@pbo-getteximage,Fail
+
+# nir_lower_aapoint_impl() uses b32csel instead of fcsel.
+spec@arb_point_parameters@arb_point_parameters-point-attenuation,Crash
+
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
+spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
+spec@arb_sampler_objects@gl_ext_texture_srgb_decode,Fail
+spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@arb_texture_compression@texwrap formats bordercolor,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_INTENSITY- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail
+
+spec@arb_texture_cube_map@copyteximage cube,Fail
+spec@arb_texture_cube_map@cubemap npot,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect-01,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect-03,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect-07,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drect-08,Fail
+spec@arb_texture_rectangle@glsl-fs-shadow2drectproj,Fail
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Fail
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Fail
+
+# Too many texture phases and regs, because nir_to_tgsi emits MOV TEMP[n],
+# IN[x].xyxw setting up the TXP coords.
+spec@arb_texture_rectangle@texrect-many,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@arb_texture_rectangle@texwrap rect bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail
+spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail
+
+# "Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 8)
+# Probe color at (80,80)
+# Expected: 0.000000 1.000000 0.000000
+# Observed: 1.000000 0.000000 0.000000"
+# texture-storage: wrong color for mipmap level 1
+# PIGLIT: {"subtest": {"2D mipmap rendering " : "fail"}}"
+spec@arb_texture_storage@texture-storage,Fail
+spec@arb_texture_storage@texture-storage@2D mipmap rendering ,Fail
+
+# test checks for required ext (which we don't have) after compiling the shader
+# that uses dynamic loops
+spec@arb_timer_query@query gl_timestamp,Fail
+
+# "Probe color at (68,68)
+# Left: 0.784314 1.000000 1.000000 1.000000
+# Right: 0.800000 1.000000 1.000000 1.000000
+# PIGLIT: {"subtest": {"mov 8*c0" : "fail"}}"
+spec@ati_fragment_shader@ati_fragment_shader-render-ops,Fail
+spec@ati_fragment_shader@ati_fragment_shader-render-ops@mov 8*c0,Fail
+
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+
+# "Mesa: User error: GL_INVALID_OPERATION in unsupported function called (unsupported extension or deprecated function?)"
+spec@ext_draw_instanced@ext_draw_instanced-drawarrays,Fail
+
+spec@ext_external_objects@vk-buf-exchange,Fail
+spec@ext_external_objects@vk-depth-display,Fail
+spec@ext_external_objects@vk-image-display,Fail
+spec@ext_external_objects@vk-image-display-overwrite,Fail
+spec@ext_external_objects@vk-image-overwrite,Fail
+spec@ext_external_objects@vk-pix-buf-update-errors,Fail
+spec@ext_external_objects@vk-semaphores,Fail
+spec@ext_external_objects@vk-semaphores-2,Fail
+spec@ext_external_objects@vk-vert-buf-reuse,Fail
+spec@ext_external_objects@vk-vert-buf-update-errors,Fail
+
+# "Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647)
+# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727)
+# ..."
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+
+# Unsupported non-unrolled loop
+spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil linear,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil linear,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_draw depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil linear,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil linear,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw small depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
+spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
+
+spec@ext_framebuffer_object@fbo-blending-formats,Fail
+# "Probe color at (192,0)
+# Expected: 0.810000 0.000000 0.000000 1.000000
+# Observed: 0.901961 0.000000 0.000000 1.000000
+# when testing FBO result, blending with DST_ALPHA."
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
+# "Testing GL_LUMINANCE4
+# Probe color at (192,0)
+# Expected: 0.800000 0.000000 0.000000 1.000000
+# Observed: 0.901961 0.000000 0.000000 1.000000
+# when testing FBO result, blending with DST_ALPHA."
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
+
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
+# "Probe color at (64,0)
+# Expected: 0.480000 0.800000 0.680000 1.000000
+# Observed: 0.533333 0.800000 0.666667 0.466667
+# when testing window result, blending with CONSTANT_COLOR.
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB5,Fail
+
+spec@ext_framebuffer_object@fbo-clear-formats,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA12,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA16,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
+spec@ext_framebuffer_object@fbo-fragcoord2,Fail
+
+spec@ext_framebuffer_object@fbo-generatemipmap-filtering,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
+spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail
+
+# Need to be able to report 0 OQ bits, since there are no HW OQs.
+spec@ext_occlusion_query_boolean@any-samples,Fail
+
+spec@ext_packed_depth_stencil@depth_stencil texture,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
+spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
+spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
+spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail
+
+# "Unexpected GL error: GL_NO_ERROR 0x0
+# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:63)
+# Expected GL error: GL_INVALID_OPERATION 0x502
+# Unexpected GL error: GL_NO_ERROR 0x0
+# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:69)
+# Expected GL error: GL_INVALID_OPERATION 0x502
+# Mesa: User error: GL_INVALID_OPERATION in glTexImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA)
+# Unexpected GL error: GL_NO_ERROR 0x0
+# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:103)
+# Expected GL error: GL_INVALID_OPERATION 0x502
+# Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA)
+# PIGLIT: {"result": "fail" }"
+spec@ext_texture_format_bgra8888@api-errors,Fail
+
+# "Probe color at (20,0)
+# Expected: 0 76 0
+# Observed: 0 18 0"
+spec@ext_texture_srgb@tex-srgb,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
+spec@ext_texture_srgb@texwrap formats bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
+
+spec@glsl-1.10@execution@built-in-functions@fs-degrees-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-distance-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-dot-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-dot-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-dot-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-dot-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-fract-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-fract-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-fract-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-fract-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-inversesqrt-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-length-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-length-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mix-float-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-mod-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-int-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec2-ivec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-ivec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-ivec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec2-ivec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-ivec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-int,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-ivec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-mat3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-mat4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-mat2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-mat2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-radians-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec4-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-refract-vec2-vec2-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-refract-vec3-vec3-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-refract-vec4-vec4-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-float,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec4,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec2-vec2-vec2,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec3-vec3-vec3,Fail
+spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec4-vec4-vec4,Fail
+spec@glsl-1.10@execution@builtins@glsl-fs-atan-3,Fail
+spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-loop-1,Fail
+
+# No derivatives support in the HW.
+spec@glsl-1.10@execution@derivatives@glsl-derivs-abs,Fail
+spec@glsl-1.10@execution@derivatives@glsl-derivs-abs-sign,Fail
+spec@glsl-1.10@execution@derivatives@glsl-derivs-sign,Fail
+spec@glsl-1.10@execution@derivatives@glsl-derivs-swizzle,Fail
+spec@glsl-1.10@execution@derivatives@glsl-derivs-varyings,Fail
+
+spec@glsl-1.10@execution@discard@glsl-fs-discard-04,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
+spec@glsl-1.10@execution@fs-frontfacing-ternary-0.0-neg-1.0,Fail
+spec@glsl-1.10@execution@fs-frontfacing-ternary-1-neg-1,Fail
+spec@glsl-1.10@execution@fs-frontfacing-ternary-1.0-neg-1.0,Fail
+spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0,Fail
+
+spec@glsl-1.10@execution@fs-loop-bounds-unrolled,Fail
+spec@glsl-1.10@execution@fs-notequal-of-expression,Fail
+spec@glsl-1.10@execution@fs-sign-times-abs,Fail
+spec@glsl-1.10@execution@fs-sign-times-neg,Fail
+spec@glsl-1.10@execution@fs-sign-times-neg-abs,Fail
+spec@glsl-1.10@execution@fs-sign-times-sign,Fail
+spec@glsl-1.10@execution@gl_lightsource_indirect,Fail
+spec@glsl-1.10@execution@glsl-1.10-built-in-matrix-state,Fail
+spec@glsl-1.10@execution@glsl-1.10-built-in-uniform-state,Fail
+spec@glsl-1.10@execution@glsl-clamp-vertex-color,Fail
+spec@glsl-1.10@execution@glsl-fs-convolution-1,Fail
+spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
+spec@glsl-1.10@execution@glsl-fs-if-nested-loop,Fail
+spec@glsl-1.10@execution@glsl-fs-loop-while-false-03,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-vertex,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-fixed,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none,Fail
+spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-vertex,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-continue-inside-do-while,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail
+
+spec@glsl-1.10@execution@loops@glsl-fs-loop-continue,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-loop-redundant-condition,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-loop-shadow-variables,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-unroll-out-param,Fail
+spec@glsl-1.10@execution@loops@glsl-fs-unroll-side-effect,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-01,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-03,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-07,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-08,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-bias,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj-bias,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-01,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-03,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-07,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-08,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-bias,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj-bias,Fail
+spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-5,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-loop,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-loop,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner,Fail
+spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec3-index-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec4-index-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec3-index-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec4-index-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail
+spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail
+spec@glsl-1.10@execution@varying-packing@simple float array,Fail
+spec@glsl-1.10@execution@varying-packing@simple float separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec4 separate,Fail
+spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
+
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-mat2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-mat2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-mat3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-mat3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-mat4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-mat4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-vec2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-vec2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-vec4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-vec4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat4x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat4x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat3x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat3x2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x3-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-mat2x4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat3x2-float,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec4,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec2,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec3,Fail
+spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec4,Fail
+spec@glsl-1.20@execution@fs-const-array-of-struct,Fail
+spec@glsl-1.20@execution@fs-const-array-of-struct-of-array,Fail
+spec@glsl-1.20@execution@fs-function-inout-array-of-structs,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
+spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-032-elements,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-048-elements,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-064-elements,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-128-elements,Fail
+spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-256-elements,Fail
+
+# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
+spec@glsl-1.20@execution@glsl-fs-frontfacing,Fail
+spec@glsl-1.20@execution@glsl-fs-frontfacing-not,Fail
+
+spec@glsl-1.20@execution@out-parameter-indexing@fs-inout-index-two-level,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
+spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat2-array,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat3,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat3-array,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat3-from-const,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat3-set-by-other-stage,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat4,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat4-array,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat4-from-const,Fail
+spec@glsl-1.20@execution@uniform-initializer@fs-mat4-set-by-other-stage,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail
+spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@nv_primitive_restart@primitive-restart-draw-mode-lines,Fail
+spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail
+spec@nv_primitive_restart@primitive-restart-draw-mode-quads,Fail
KHR-GLES2.texture_3d.filtering.combinations.*
KHR-GLES2.texture_3d.filtering.formats.*
KHR-GLES2.texture_3d.filtering.sizes.*
+
+# Timeout
+spec@arb_internalformat_query2@all internalformat_.*_type
+spec@!opengl 1.0@gl-1.0-blend-func
+
+# We aren't running an X server.
+glx.*
+++ /dev/null
-shaders@glsl-bug-110796,Fail
-
-# No derivatives support in the HW.
-shaders@glsl-derivs,Fail
-
-shaders@glsl-fs-loop,Fail
-shaders@glsl-fs-loop-nested,Fail
-shaders@glsl-fs-raytrace-bug27060,Fail
-
-# No derivatives support in the HW.
-shaders@glsl-fwidth,Fail
-
-# "GL_MAX_VARYING_FLOATS = 40
-# Probe color at (34,34)
-# Expected: 0 255 0
-# Observed: 255 0 0
-# Failure with 9 vec4 varyings used in varying index 8
-# Probe color at (34,38)
-# Expected: 0 255 0
-# Observed: 255 0 0
-# Failure with 10 vec4 varyings used in varying index 8"
-shaders@glsl-max-varyings,Fail
-
-shaders@glsl-max-varyings >max_varying_components,Fail
-
-# Failed to link: error: looping not supported i915 fragment shaders, all loops must be statically unrollable.
-# and then the test assertion fails setting up its uniforms (if piglit is built with assertions, which CI doesn't).
-shaders@glsl-uniform-interstage-limits@520 vs- 1 fs,Fail
-shaders@glsl-uniform-interstage-limits@subdivide 5,Fail
-shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Fail
-
-shaders@glsl-predication-on-large-array,Fail
-
-shaders@ssa@fs-if-def-else-break,Fail
-shaders@ssa@fs-lost-copy-problem,Fail
-shaders@ssa@fs-swap-problem,Fail
-shaders@ssa@fs-while-loop-rotate-value,Fail
-
-# "MESA: error: Empty fragment shader"
-spec@!opengl 1.0@gl-1.0-drawbuffer-modes,Fail
-
-# "Probe color at (74,4)
-# Expected: 1.000000 1.000000 1.000000
-# Observed: 0.000000 0.000000 0.000000
-# Failure with path Polygon Stipple set to always pass.
-# Probe color at (4,14)
-# Expected: 1.000000 1.000000 1.000000
-# Observed: 0.000000 0.000000 0.000000
-# Failure with always-pass paths enabled.
-# Probe color at (54,24)
-# Expected: 0.000000 0.000000 0.000000
-# Observed: 1.000000 1.000000 1.000000
-# Failure with Scissor Test set to fail mode."
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-
-spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
-spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
-
-spec@!opengl 1.1@depthstencil-default_fb-clear,Fail
-spec@!opengl 1.1@getteximage-formats,Fail
-spec@!opengl 1.1@gl-1.2-texture-base-level,Fail
-spec@!opengl 1.1@line-flat-clip-color,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-
-# "../src/compiler/nir/nir_lower_int_to_float.c:102: lower_alu_instr: Assertion `nir_alu_type_get_base_type(info->output_type) != nir_type_int && nir_alu_type_get_base_type(info->output_type) != nir_type_uint' failed."
-spec@!opengl 1.1@point-line-no-cull,Crash
-
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@read-front,Fail
-spec@!opengl 1.1@read-front clear-front-first,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@!opengl 1.1@texwrap 1d bordercolor,Fail
-spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
-spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 1.1@texwrap 2d bordercolor,Fail
-spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail
-spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
-
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.2@levelclamp,Fail
-
-spec@!opengl 1.2@texwrap 3d,Fail
-spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@!opengl 1.2@texwrap 3d bordercolor,Fail
-spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.2@texwrap 3d proj,Fail
-spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail
-spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
-spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-
-spec@!opengl 1.4@tex-miplevel-selection,Fail
-spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
-spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
-spec@!opengl 1.5@depth-tex-compare,Fail
-
-# Need to be able to report 0 OQ bits, since there are no HW OQs.
-spec@!opengl 2.0@occlusion-query-discard,Fail
-
-spec@!opengl 2.0@tex3d-npot,Fail
-spec@!opengl 2.0@vertex-program-two-side back front2,Fail
-spec@!opengl 2.0@vertex-program-two-side back front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side back front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side back front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back front2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front front2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side enabled front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front back front2,Fail
-spec@!opengl 2.0@vertex-program-two-side front back front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side front back front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front front2,Fail
-spec@!opengl 2.0@vertex-program-two-side front front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front2,Fail
-spec@!opengl 2.0@vertex-program-two-side front2@vs and fs,Fail
-spec@!opengl 2.0@vertex-program-two-side front2 back2,Fail
-spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-
-spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail
-spec@arb_depth_texture@depth-level-clamp,Fail
-spec@arb_depth_texture@fbo-clear-formats,Fail
-spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail
-spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail
-spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail
-spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail
-spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail
-spec@arb_depth_texture@texdepth,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@arb_depth_texture@texwrap formats bordercolor,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
-
-# fails at 4 samples (for our 4 supported indirections) because the 1D coordinate workaround
-# causes an extra texture indirection phase.
-spec@arb_fragment_program@fp-indirections2,Fail
-
-spec@arb_fragment_program_shadow@tex-shadow1d,Fail
-spec@arb_fragment_program_shadow@tex-shadow2d,Fail
-spec@arb_fragment_program_shadow@tex-shadow2drect,Fail
-spec@arb_fragment_program_shadow@txp-shadow1d,Fail
-spec@arb_fragment_program_shadow@txp-shadow2d,Fail
-spec@arb_fragment_program_shadow@txp-shadow2drect,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8,Fail
-spec@arb_framebuffer_object@fbo-attachments-blit-scaled-linear,Fail
-
-# No derivatives support in the HW.
-spec@arb_framebuffer_object@fbo-deriv,Fail
-
-spec@arb_framebuffer_object@fbo-generatemipmap-1d,Fail
-spec@arb_framebuffer_object@fbo-generatemipmap-cubemap s3tc_dxt1,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels draw stencil,Fail
-spec@arb_framebuffer_object@framebuffer-blit-levels read stencil,Fail
-spec@arb_framebuffer_object@same-attachment-glframebuffertexture2d-gl_depth_stencil_attachment,Fail
-spec@arb_internalformat_query2@all internalformat_<x>_type pname checks,Timeout
-
-# Need to be able to report 0 OQ bits, since there are no HW OQs.
-spec@arb_occlusion_query2@render,Fail
-spec@arb_occlusion_query@occlusion_query,Fail
-spec@arb_occlusion_query@occlusion_query_conform,Fail
-spec@arb_occlusion_query@occlusion_query_meta_fragments,Fail
-spec@arb_occlusion_query@occlusion_query_meta_no_fragments,Fail
-spec@arb_occlusion_query@occlusion_query_meta_save,Fail
-
-spec@arb_pixel_buffer_object@cubemap npot pbo,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
-spec@arb_pixel_buffer_object@pbo-getteximage,Fail
-
-# nir_lower_aapoint_impl() uses b32csel instead of fcsel.
-spec@arb_point_parameters@arb_point_parameters-point-attenuation,Crash
-
-spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
-spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
-spec@arb_sampler_objects@gl_ext_texture_srgb_decode,Fail
-spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@arb_texture_compression@texwrap formats bordercolor,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_INTENSITY- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail
-
-spec@arb_texture_cube_map@copyteximage cube,Fail
-spec@arb_texture_cube_map@cubemap npot,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect-01,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect-03,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect-07,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drect-08,Fail
-spec@arb_texture_rectangle@glsl-fs-shadow2drectproj,Fail
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Fail
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Fail
-
-# Too many texture phases and regs, because nir_to_tgsi emits MOV TEMP[n],
-# IN[x].xyxw setting up the TXP coords.
-spec@arb_texture_rectangle@texrect-many,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@arb_texture_rectangle@texwrap rect bordercolor,Fail
-spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail
-spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail
-spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail
-
-# "Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture level 8)
-# Probe color at (80,80)
-# Expected: 0.000000 1.000000 0.000000
-# Observed: 1.000000 0.000000 0.000000"
-# texture-storage: wrong color for mipmap level 1
-# PIGLIT: {"subtest": {"2D mipmap rendering " : "fail"}}"
-spec@arb_texture_storage@texture-storage,Fail
-spec@arb_texture_storage@texture-storage@2D mipmap rendering ,Fail
-
-# test checks for required ext (which we don't have) after compiling the shader
-# that uses dynamic loops
-spec@arb_timer_query@query gl_timestamp,Fail
-
-# "Probe color at (68,68)
-# Left: 0.784314 1.000000 1.000000 1.000000
-# Right: 0.800000 1.000000 1.000000 1.000000
-# PIGLIT: {"subtest": {"mov 8*c0" : "fail"}}"
-spec@ati_fragment_shader@ati_fragment_shader-render-ops,Fail
-spec@ati_fragment_shader@ati_fragment_shader-render-ops@mov 8*c0,Fail
-
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-
-# "Mesa: User error: GL_INVALID_OPERATION in unsupported function called (unsupported extension or deprecated function?)"
-spec@ext_draw_instanced@ext_draw_instanced-drawarrays,Fail
-
-spec@ext_external_objects@vk-buf-exchange,Fail
-spec@ext_external_objects@vk-depth-display,Fail
-spec@ext_external_objects@vk-image-display,Fail
-spec@ext_external_objects@vk-image-display-overwrite,Fail
-spec@ext_external_objects@vk-image-overwrite,Fail
-spec@ext_external_objects@vk-pix-buf-update-errors,Fail
-spec@ext_external_objects@vk-semaphores,Fail
-spec@ext_external_objects@vk-semaphores-2,Fail
-spec@ext_external_objects@vk-vert-buf-reuse,Fail
-spec@ext_external_objects@vk-vert-buf-update-errors,Fail
-
-# "Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647)
-# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727)
-# ..."
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-
-# Unsupported non-unrolled loop
-spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples color depthstencil linear,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples color small depthstencil linear,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_draw depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples srgb depthstencil linear,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples srgb small depthstencil linear,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_draw small depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil,Fail
-spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail
-
-spec@ext_framebuffer_object@fbo-blending-formats,Fail
-# "Probe color at (192,0)
-# Expected: 0.810000 0.000000 0.000000 1.000000
-# Observed: 0.901961 0.000000 0.000000 1.000000
-# when testing FBO result, blending with DST_ALPHA."
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
-# "Testing GL_LUMINANCE4
-# Probe color at (192,0)
-# Expected: 0.800000 0.000000 0.000000 1.000000
-# Observed: 0.901961 0.000000 0.000000 1.000000
-# when testing FBO result, blending with DST_ALPHA."
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
-
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
-# "Probe color at (64,0)
-# Expected: 0.480000 0.800000 0.680000 1.000000
-# Observed: 0.533333 0.800000 0.666667 0.466667
-# when testing window result, blending with CONSTANT_COLOR.
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB5,Fail
-
-spec@ext_framebuffer_object@fbo-clear-formats,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY12,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY16,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE12,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE16,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA12,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA16,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY12,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY16,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE12,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE16,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
-spec@ext_framebuffer_object@fbo-fragcoord2,Fail
-
-spec@ext_framebuffer_object@fbo-generatemipmap-filtering,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index1-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index16-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index4-blit,Fail
-spec@ext_framebuffer_object@fbo-stencil-gl_stencil_index8-blit,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail
-
-# Need to be able to report 0 OQ bits, since there are no HW OQs.
-spec@ext_occlusion_query_boolean@any-samples,Fail
-
-spec@ext_packed_depth_stencil@depth_stencil texture,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail
-spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail
-spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail
-spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail
-
-# "Unexpected GL error: GL_NO_ERROR 0x0
-# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:63)
-# Expected GL error: GL_INVALID_OPERATION 0x502
-# Unexpected GL error: GL_NO_ERROR 0x0
-# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:69)
-# Expected GL error: GL_INVALID_OPERATION 0x502
-# Mesa: User error: GL_INVALID_OPERATION in glTexImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA)
-# Unexpected GL error: GL_NO_ERROR 0x0
-# (Error at tests/spec/ext_texture_format_bgra8888/api-errors.c:103)
-# Expected GL error: GL_INVALID_OPERATION 0x502
-# Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(format = GL_BGRA, type = GL_FLOAT, internalformat = GL_BGRA)
-# PIGLIT: {"result": "fail" }"
-spec@ext_texture_format_bgra8888@api-errors,Fail
-
-# "Probe color at (20,0)
-# Expected: 0 76 0
-# Observed: 0 18 0"
-spec@ext_texture_srgb@tex-srgb,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4985
-spec@ext_texture_srgb@texwrap formats bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
-
-spec@glsl-1.10@execution@built-in-functions@fs-degrees-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-degrees-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-distance-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-dot-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-dot-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-dot-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-dot-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-exp-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-fract-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-fract-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-fract-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-fract-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-inversesqrt-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-length-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-length-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-log2-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-matrixcompmult-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mix-float-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-mod-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-normalize-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-add-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-int-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec2-ivec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-ivec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-ivec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-mult-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-int-ivec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec2-ivec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec3-ivec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-int,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-ivec4-ivec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-mat4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec2-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-mat3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-mat4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-mult-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-mat2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-mat2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-op-sub-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-pow-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-radians-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-reflect-vec4-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-refract-vec2-vec2-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-refract-vec3-vec3-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-refract-vec4-vec4-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-float,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-float-float-vec4,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec2-vec2-vec2,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec3-vec3-vec3,Fail
-spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec4-vec4-vec4,Fail
-spec@glsl-1.10@execution@builtins@glsl-fs-atan-3,Fail
-spec@glsl-1.10@execution@copy-propagation@glsl-copy-propagation-loop-1,Fail
-
-# No derivatives support in the HW.
-spec@glsl-1.10@execution@derivatives@glsl-derivs-abs,Fail
-spec@glsl-1.10@execution@derivatives@glsl-derivs-abs-sign,Fail
-spec@glsl-1.10@execution@derivatives@glsl-derivs-sign,Fail
-spec@glsl-1.10@execution@derivatives@glsl-derivs-swizzle,Fail
-spec@glsl-1.10@execution@derivatives@glsl-derivs-varyings,Fail
-
-spec@glsl-1.10@execution@discard@glsl-fs-discard-04,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
-spec@glsl-1.10@execution@fs-frontfacing-ternary-0.0-neg-1.0,Fail
-spec@glsl-1.10@execution@fs-frontfacing-ternary-1-neg-1,Fail
-spec@glsl-1.10@execution@fs-frontfacing-ternary-1.0-neg-1.0,Fail
-spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0,Fail
-
-spec@glsl-1.10@execution@fs-loop-bounds-unrolled,Fail
-spec@glsl-1.10@execution@fs-notequal-of-expression,Fail
-spec@glsl-1.10@execution@fs-sign-times-abs,Fail
-spec@glsl-1.10@execution@fs-sign-times-neg,Fail
-spec@glsl-1.10@execution@fs-sign-times-neg-abs,Fail
-spec@glsl-1.10@execution@fs-sign-times-sign,Fail
-spec@glsl-1.10@execution@gl_lightsource_indirect,Fail
-spec@glsl-1.10@execution@glsl-1.10-built-in-matrix-state,Fail
-spec@glsl-1.10@execution@glsl-1.10-built-in-uniform-state,Fail
-spec@glsl-1.10@execution@glsl-clamp-vertex-color,Fail
-spec@glsl-1.10@execution@glsl-fs-convolution-1,Fail
-spec@glsl-1.10@execution@glsl-fs-convolution-2,Fail
-spec@glsl-1.10@execution@glsl-fs-if-nested-loop,Fail
-spec@glsl-1.10@execution@glsl-fs-loop-while-false-03,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-smooth-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-smooth-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-smooth-vertex,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-fixed,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-none,Fail
-spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-smooth-vertex,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-continue-inside-do-while,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-loop-300,Fail
-
-spec@glsl-1.10@execution@loops@glsl-fs-loop-continue,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-loop-redundant-condition,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-loop-shadow-variables,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-unroll-out-param,Fail
-spec@glsl-1.10@execution@loops@glsl-fs-unroll-side-effect,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-01,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-03,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-07,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-08,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1d-bias,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow1dproj-bias,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-01,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-03,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-07,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-08,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-bias,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2d-clamp-z,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-shadow2dproj-bias,Fail
-spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-dependent-5,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-loop,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-loop,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-combined,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-inner,Fail
-spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-vec4-indexing-temp-src-in-nested-loop-outer,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec3-index-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec4-index-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec3-index-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec4-index-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail
-spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail
-spec@glsl-1.10@execution@varying-packing@simple float array,Fail
-spec@glsl-1.10@execution@varying-packing@simple float separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec4 separate,Fail
-spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail
-
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat3x4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-matrixcompmult-mat4x3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-add-float-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-add-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat3x4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-div-mat4x3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x3-mat2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat2x4-mat2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-mat3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x4-mat3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x2-mat4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat4x3-mat4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-float-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat3x4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-div-mat4x3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-float-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x3-vec2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat2x4-vec2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x2-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat3x4-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-mat4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x2-vec4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-mat4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-mat4x3-vec4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec2-mat4x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec3-mat4x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat3x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat3x2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x3-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat2x4-mat2x4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-op-sub-mat3x2-float,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec2-vec4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec3-vec4,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec2,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec3,Fail
-spec@glsl-1.20@execution@built-in-functions@fs-outerproduct-vec4-vec4,Fail
-spec@glsl-1.20@execution@fs-const-array-of-struct,Fail
-spec@glsl-1.20@execution@fs-const-array-of-struct-of-array,Fail
-spec@glsl-1.20@execution@fs-function-inout-array-of-structs,Fail
-spec@glsl-1.20@execution@fs-nan-builtin-max,Fail
-spec@glsl-1.20@execution@fs-nan-builtin-min,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-032-elements,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-048-elements,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-064-elements,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-128-elements,Fail
-spec@glsl-1.20@execution@fs-vec4-const-array-indirect-access-256-elements,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
-spec@glsl-1.20@execution@glsl-fs-frontfacing,Fail
-spec@glsl-1.20@execution@glsl-fs-frontfacing-not,Fail
-
-spec@glsl-1.20@execution@out-parameter-indexing@fs-inout-index-two-level,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) cube,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 1dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
-spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat2-array,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat3,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat3-array,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat3-from-const,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat3-set-by-other-stage,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat4,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat4-array,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat4-from-const,Fail
-spec@glsl-1.20@execution@uniform-initializer@fs-mat4-set-by-other-stage,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat2-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-col-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat3-index-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-col-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-temp-array-mat4-index-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-uniform-array-mat4-index-col-row-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@fs-varying-array-mat3-index-col-row-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-rd,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-col-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-row-wr,Fail
-spec@glsl-1.20@execution@variable-indexing@vs-varying-array-mat3-index-wr,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@nv_primitive_restart@primitive-restart-draw-mode-lines,Fail
-spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail
-spec@nv_primitive_restart@primitive-restart-draw-mode-quads,Fail
+++ /dev/null
-# Timeout
-spec@arb_internalformat_query2@all internalformat_.*_type
-spec@!opengl 1.0@gl-1.0-blend-func
-
-# We aren't running an X server.
-glx.*
KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test,Crash
KHR-GL46.transform_feedback.query_vertex_interleaved_test,Fail
KHR-GL46.transform_feedback.query_vertex_separate_test,Fail
+
+# X Error of failed request: BadMatch (invalid parameter attributes)
+# Major opcode of failed request: 151 (GLX)
+# Minor opcode of failed request: 11 (X_GLXSwapBuffers)
+# Serial number of failed request: 79
+# Current serial number in output stream: 80
+glx@glx-make-current,Crash
+
+glx@glx-multi-window-single-context,Fail
+
+# error: no fbconfig id returned
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+
+glx@glx-swap-pixmap-bad,Fail
+
+# failed to create drawable
+# X Error of failed request: BadValue (integer parameter out of range for operation)
+# Major opcode of failed request: 53 (X_CreatePixmap)
+# Value in failed request: 0x1e
+# Serial number of failed request: 1177
+# Current serial number in output stream: 1181
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+
+# X error 167 (GLXBadFBConfig (9)) was generated, but X error 8 was expected.
+glx@glx_arb_create_context_no_error@no error,Fail
+
+# "X error 2 (non-GLX error (-1)) was generated, but X error 8 was expected."
+glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
+
+# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
+# Version = 1.2
+# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
+# Version = 2.1
+# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
+# Version = 3.3
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+
+# Xorg has disabled indirect rendering contexts.
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+
+# "Unsupported intrinsic: vec4 32 ssa_56 = intrinsic image_load (ssa_44, ssa_55, ssa_40, ssa_44) (5, 0, 12, 80, 160) /* image_dim=Buf */ /* image_array=false */ /* format=r32g32b32a32_float */ /* access=80 */ /* dest_type=float32 */
+# rasterpos: ../src/gallium/auxiliary/gallivm/lp_bld_nir.c:1930: visit_intrinsic: Assertion `0' failed."
+spec@!opengl 1.0@rasterpos,Crash
+
+spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
+spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
+
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+
+spec@!opengl 1.1@windowoverlap,Fail
+
+# Fail: nothing rendered.
+spec@!opengl 2.0@vs-point_size-zero,Fail
+
+# The textures will be initialized by rendering to them using glDrawPixels.
+# gettextureimage-formats failure: format: GL_RGB10_A2, level 1 at pixel(369, 103)
+# Expected (0.597386, 0.597386, 0.433987, 0.111111)
+# Found (0.792157, 0.792157, 0.466667, 0.443137)
+spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail
+
+# ../src/mesa/state_tracker/st_cb_texture.c:917:st_get_blit_mask: Assertion `0' failed.
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+
+# Invalid index for 'vs_input2[1][0]': expected INVALID_INDEX but got 1
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
+
+spec@arb_query_buffer_object@qbo,Fail
+spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED_CONSERVATIVE-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_SAMPLES_PASSED-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TESS_CONTROL_SHADER_PATCHES-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TESS_EVALUATION_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail
+spec@arb_query_buffer_object@qbo@query-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-SYNC-GL_UNSIGNED_INT64_ARB,Fail
+
+spec@arb_sample_shading@samplemask 16,Fail
+spec@arb_sample_shading@samplemask 16@0.062500 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all,Fail
+spec@arb_sample_shading@samplemask 16 all@0.062500 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 16 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6,Fail
+spec@arb_sample_shading@samplemask 6@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all,Fail
+spec@arb_sample_shading@samplemask 6 all@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 6 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8,Fail
+spec@arb_sample_shading@samplemask 8@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all,Fail
+spec@arb_sample_shading@samplemask 8 all@0.125000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 8 all@sample mask_in_one,Fail
+
+spec@arb_shader_image_load_store@early-z,Fail
+spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail
+
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
+
+# error: main:90: eglChooseConfig() returned no configs
+spec@egl 1.4@eglterminate then unbind context,Fail
+
+# Unknown option: -fbo
+spec@egl 1.4@egl-copy-buffers,Crash
+
+spec@egl_chromium_sync_control@conformance,Fail
+# piglit: error: SBC did not change after second SwapBuffers: 0
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+
+# test binary not built
+spec@egl_ext_protected_content@conformance,Fail
+
+# Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647)
+# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727)
+# Failed blit src(0,0;40,40) - dst(0,0;2147483647,2147483647)
+# Failed blit src(0,0;80,80) - dst(0,0;134217727,134217727)
+# Failed blit src(0,0;80,80) - dst(0,0;2147483647,2147483647)
+# Failed blit src(0,0;160,160) - dst(0,0;134217727,134217727)
+# Failed blit src(0,0;160,160) - dst(0,0;2147483647,2147483647)
+# Failed blit src(0,0;2147483647,2147483647) - dst(0,0;2147483647,2147483647)
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+
+# Unexpected GL error: GL_INVALID_OPERATION 0x502
+# (Error at tests/egl/spec/egl_khr_gl_image/egl_khr_gl_renderbuffer_image-clear-shared-image.c:181)
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+
+# eglChooseConfig() failed
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+
+# texture-integer: error 0x502 at tests/fbo/fbo-integer.c:300
+spec@ext_texture_integer@fbo-integer,Fail
+
+spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
+
+# Testing GL_POINTS(1 vertices)
+# Expected 0 GS invocations, got 1
+# Expected vertex IDs:
+# Actual vertex IDs: 1 1
+spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
+
+# piglit: error: Miplevel 0
+# piglit: error: Mode ldrs Block 4x4.
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+# piglit: error: Mode: ldrs Block: 5x5.
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
# spec@arb_query_buffer_object@qbo@query-GL_VERTEX_SHADER_INVOCATIONS-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB
# spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT
spec@arb_query_buffer_object@qbo@query-.*
+# Some flaky tests found:
+# spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED-SYNC-GL_INT
+# spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-ASYNC-GL_UNSIGNED_INT64_ARB
+# spec@arb_query_buffer_object@qbo@query-GL_SAMPLES_PASSED-ASYNC-GL_UNSIGNED_INT64_ARB
+# spec@arb_query_buffer_object@qbo@query-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB
+# spec@arb_query_buffer_object@qbo@query-GL_VERTEX_SHADER_INVOCATIONS-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB
+# spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT
+spec@arb_query_buffer_object@qbo@query-.*
# WGL is Windows-only
wgl@.*
+# triggers oomkiller and kills innocent tests!
+spec@!opengl 1.1@max-texture-size
+.*tex3d-maxsize.*
+
+# WGL is Windows-only
+wgl@.*
+++ /dev/null
-# X Error of failed request: BadMatch (invalid parameter attributes)
-# Major opcode of failed request: 151 (GLX)
-# Minor opcode of failed request: 11 (X_GLXSwapBuffers)
-# Serial number of failed request: 79
-# Current serial number in output stream: 80
-glx@glx-make-current,Crash
-
-glx@glx-multi-window-single-context,Fail
-
-# error: no fbconfig id returned
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-
-glx@glx-swap-pixmap-bad,Fail
-
-# failed to create drawable
-# X Error of failed request: BadValue (integer parameter out of range for operation)
-# Major opcode of failed request: 53 (X_CreatePixmap)
-# Value in failed request: 0x1e
-# Serial number of failed request: 1177
-# Current serial number in output stream: 1181
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-
-# X error 167 (GLXBadFBConfig (9)) was generated, but X error 8 was expected.
-glx@glx_arb_create_context_no_error@no error,Fail
-
-# "X error 2 (non-GLX error (-1)) was generated, but X error 8 was expected."
-glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
-
-# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
-# Version = 1.2
-# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
-# Version = 2.1
-# X error 167 (GLXBadFBConfig (9)) was generated, but GLXBadProfileARB (13) was expected.
-# Version = 3.3
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-
-# Xorg has disabled indirect rendering contexts.
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-
-# "Unsupported intrinsic: vec4 32 ssa_56 = intrinsic image_load (ssa_44, ssa_55, ssa_40, ssa_44) (5, 0, 12, 80, 160) /* image_dim=Buf */ /* image_array=false */ /* format=r32g32b32a32_float */ /* access=80 */ /* dest_type=float32 */
-# rasterpos: ../src/gallium/auxiliary/gallivm/lp_bld_nir.c:1930: visit_intrinsic: Assertion `0' failed."
-spec@!opengl 1.0@rasterpos,Crash
-
-spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
-spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
-
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-
-spec@!opengl 1.1@windowoverlap,Fail
-
-# Fail: nothing rendered.
-spec@!opengl 2.0@vs-point_size-zero,Fail
-
-# The textures will be initialized by rendering to them using glDrawPixels.
-# gettextureimage-formats failure: format: GL_RGB10_A2, level 1 at pixel(369, 103)
-# Expected (0.597386, 0.597386, 0.433987, 0.111111)
-# Found (0.792157, 0.792157, 0.466667, 0.443137)
-spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail
-
-# ../src/mesa/state_tracker/st_cb_texture.c:917:st_get_blit_mask: Assertion `0' failed.
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-
-# Invalid index for 'vs_input2[1][0]': expected INVALID_INDEX but got 1
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
-
-spec@arb_query_buffer_object@qbo,Fail
-spec@arb_query_buffer_object@qbo@query-GL_ANY_SAMPLES_PASSED_CONSERVATIVE-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_SAMPLES_PASSED-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TESS_CONTROL_SHADER_PATCHES-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TESS_EVALUATION_SHADER_INVOCATIONS-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_BEFORE-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail
-spec@arb_query_buffer_object@qbo@query-GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN-SYNC-GL_UNSIGNED_INT64_ARB,Fail
-
-spec@arb_sample_shading@samplemask 16,Fail
-spec@arb_sample_shading@samplemask 16@0.062500 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all,Fail
-spec@arb_sample_shading@samplemask 16 all@0.062500 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 16 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2,Fail
-spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all,Fail
-spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4,Fail
-spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all,Fail
-spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6,Fail
-spec@arb_sample_shading@samplemask 6@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all,Fail
-spec@arb_sample_shading@samplemask 6 all@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 6 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8,Fail
-spec@arb_sample_shading@samplemask 8@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all,Fail
-spec@arb_sample_shading@samplemask 8 all@0.125000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 8 all@sample mask_in_one,Fail
-
-spec@arb_shader_image_load_store@early-z,Fail
-spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail
-
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
-
-# error: main:90: eglChooseConfig() returned no configs
-spec@egl 1.4@eglterminate then unbind context,Fail
-
-# Unknown option: -fbo
-spec@egl 1.4@egl-copy-buffers,Crash
-
-spec@egl_chromium_sync_control@conformance,Fail
-# piglit: error: SBC did not change after second SwapBuffers: 0
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-
-# test binary not built
-spec@egl_ext_protected_content@conformance,Fail
-
-# Failed blit src(0,0;1,1) - dst(0,0;2147483647,2147483647)
-# Failed blit src(0,0;40,40) - dst(0,0;134217727,134217727)
-# Failed blit src(0,0;40,40) - dst(0,0;2147483647,2147483647)
-# Failed blit src(0,0;80,80) - dst(0,0;134217727,134217727)
-# Failed blit src(0,0;80,80) - dst(0,0;2147483647,2147483647)
-# Failed blit src(0,0;160,160) - dst(0,0;134217727,134217727)
-# Failed blit src(0,0;160,160) - dst(0,0;2147483647,2147483647)
-# Failed blit src(0,0;2147483647,2147483647) - dst(0,0;2147483647,2147483647)
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-
-# Unexpected GL error: GL_INVALID_OPERATION 0x502
-# (Error at tests/egl/spec/egl_khr_gl_image/egl_khr_gl_renderbuffer_image-clear-shared-image.c:181)
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-
-# eglChooseConfig() failed
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-
-# texture-integer: error 0x502 at tests/fbo/fbo-integer.c:300
-spec@ext_texture_integer@fbo-integer,Fail
-
-spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
-
-# Testing GL_POINTS(1 vertices)
-# Expected 0 GS invocations, got 1
-# Expected vertex IDs:
-# Actual vertex IDs: 1 1
-spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
-
-# piglit: error: Miplevel 0
-# piglit: error: Mode ldrs Block 4x4.
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-# piglit: error: Mode: ldrs Block: 5x5.
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
+++ /dev/null
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx-visuals-stencil -pixmap,Crash
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
-spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
-spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
-spec@arb_timer_query@timestamp-get,Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-spec@egl_chromium_sync_control@conformance,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@turn-on-off 2,Fail
-spec@ext_framebuffer_multisample@turn-on-off 4,Fail
-spec@ext_framebuffer_multisample@turn-on-off 6,Fail
-spec@ext_framebuffer_multisample@turn-on-off 8,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_integer@fbo-integer,Fail
-spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
-spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx-visuals-stencil -pixmap,Crash
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail
+spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
+spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail
+spec@arb_timer_query@timestamp-get,Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@turn-on-off 2,Fail
+spec@ext_framebuffer_multisample@turn-on-off 4,Fail
+spec@ext_framebuffer_multisample@turn-on-off 6,Fail
+spec@ext_framebuffer_multisample@turn-on-off 8,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_integer@fbo-integer,Fail
+spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
+spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
spec@ext_external_objects_fd@memory-object-api-errors
spec@ext_external_objects@vk-vert-buf-reuse
glx@glx-swap-copy
+# From https://github.com/marekolsak/marek-build/blob/master/run-piglit.sh#L36
+spec@!opengl 1.0@gl-1.0-blend-func
+spec@!opengl 1.2@tex3d-maxsize
+spec@ext_framebuffer_object@fbo-maxsize
+spec@!opengl 1.1@max-texture-size
+spec@!opengl 1.1@max-texture-size-level
+spec@!opengl 1.2@tex3d-maxsize
+spec@arb_texture_buffer_object@max-size
+spec@ext_framebuffer_object@fbo-maxsize
+
+# times out
+spec@arb_compute_shader@local-id-explosion
+
+spec@arb_uniform_buffer_object@maxuniformblocksize@vs
+spec@arb_uniform_buffer_object@maxuniformblocksize@vsexceed
+spec@arb_uniform_buffer_object@maxuniformblocksize@fs
+spec@arb_uniform_buffer_object@maxuniformblocksize@fsexceed
+spec@arb_shader_storage_buffer_object@max-ssbo-size@fs
+spec@arb_shader_storage_buffer_object@max-ssbo-size@vsexceed
+spec@arb_shader_storage_buffer_object@max-ssbo-size@vs
+spec@arb_shader_storage_buffer_object@max-ssbo-size@fsexceed
+spec@arb_shader_image_load_store@max-size
+spec@ext_external_objects@semaphore-api-errors
+spec@ext_external_objects@vk-image-display-overwrite
+spec@ext_external_objects@memory-object-api-errors
+spec@ext_external_objects@vk-image-overwrite
+spec@ext_external_objects@vk-image-display
+spec@ext_external_objects@vk-vert-buf-update-errors
+spec@ext_external_objects@vk-buf-exchange
+spec@ext_external_objects@vk-depth-display
+spec@ext_external_objects@vk-pix-buf-update-errors
+spec@ext_external_objects_fd@semaphore-api-errors
+spec@ext_external_objects_fd@memory-object-api-errors
+spec@ext_external_objects@vk-vert-buf-reuse
+glx@glx-swap-copy
+++ /dev/null
-glx@glx-copy-sub-buffer,Fail
-glx@glx-copy-sub-buffer samples=2,Fail
-glx@glx-copy-sub-buffer samples=4,Fail
-glx@glx-multithread-texture,Fail
-glx@glx-swap-copy,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth,Crash
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-shaders@glsl-fs-pointcoord,Fail
-shaders@point-vertex-id divisor,Fail
-shaders@point-vertex-id gl_instanceid,Fail
-shaders@point-vertex-id gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_vertexid,Fail
-shaders@point-vertex-id gl_vertexid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@polygon-offset,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-facing,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@read-front,Fail
-spec@!opengl 1.1@read-front clear-front-first,Fail
-spec@!opengl 1.1@read-front clear-front-first samples=2,Fail
-spec@!opengl 1.1@read-front clear-front-first samples=4,Fail
-spec@!opengl 1.1@read-front samples=2,Fail
-spec@!opengl 1.1@read-front samples=4,Fail
-spec@!opengl 1.2@copyteximage 3d,Fail
-spec@!opengl 2.0@depth-tex-modes-glsl,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl 3.0@sampler-cube-shadow,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail
-spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail
-spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
-spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
-spec@arb_depth_texture@depth-tex-modes,Fail
-spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail
-spec@arb_get_program_binary@restore-sso-program,Fail
-spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail
-spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
-spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail
-spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
-spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail
-spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
-spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
-spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
-spec@arb_sample_shading@ignore-centroid-qualifier 2,Fail
-spec@arb_sample_shading@ignore-centroid-qualifier 4,Fail
-spec@arb_sample_shading@interpolate-at-sample-position 2,Fail
-spec@arb_sample_shading@interpolate-at-sample-position 4,Fail
-spec@arb_sample_shading@samplemask 2,Fail
-spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@noms partition,Fail
-spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all,Fail
-spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@noms partition,Fail
-spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4,Fail
-spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@noms partition,Fail
-spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all,Fail
-spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@noms partition,Fail
-spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
-spec@arb_seamless_cube_map@arb_seamless_cubemap,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
-spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow,Fail
-spec@arb_texture_float@fbo-blending-formats,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
-spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
-spec@arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Fail
-spec@arb_texture_view@rendering-formats,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail
-spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail
-spec@egl 1.4@egl-copy-buffers,Fail
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail
-spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Fail
-spec@ext_framebuffer_multisample@enable-flag,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
-spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Fail
-spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Fail
-spec@ext_framebuffer_object@fbo-blending-formats,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Fail
-spec@ext_packed_float@query-rgba-signed-components,Fail
-spec@ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Fail
-spec@ext_texture_snorm@fbo-blending-formats,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY16_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
-spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
-spec@ext_texture_swizzle@depth_texture_mode_and_swizzle,Fail
-spec@ext_transform_feedback2@counting with pause,Fail
-spec@ext_transform_feedback@generatemipmap prims_generated,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@array-gl,Fail
-spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail
-spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail
-spec@arb_shader_image_load_store@early-z,Fail
-spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail
-spec@arb_shader_image_load_store@indexing,Fail
-spec@arb_shader_image_load_store@indexing@Compute shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Geometry shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Tessellation control shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Tessellation evaluation shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@indexing@Vertex shader/dynamically uniform indexing test,Fail
-spec@arb_shader_image_load_store@invalid,Fail
-spec@arb_shader_image_load_store@invalid@imageLoad/incompatible format test/imageBuffer,Fail
-spec@khr_texture_compression_astc@array-gles,Fail
-spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
-spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
-spec@oes_texture_view@rendering-formats,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail
-spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail
-
-
-#literally no driver can pass these
-spec@!opengl 1.0@rasterpos,Fail
-spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
-spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-spec@ext_texture_integer@fbo-integer,Fail
-
-#these need format conversions that gallium doesn't implement yet
-spec@arb_texture_buffer_object@formats (fs- arb),Crash
-spec@arb_texture_buffer_object@formats (vs- arb),Crash
+++ /dev/null
-spec@khr_debug@push-pop-group_gl.*
-glx@glx-multi-window-single-context
+++ /dev/null
-# Note: skips lists for CI are just a list of lines that, when
-# non-zero-length and not starting with '#', will regex match to
-# delete lines from the test list. Be careful.
-
-# ignores copied from the old runner script
-spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range
-glx@glx-make-current
-spec@arb_timer_query.*
-spec@arb_sample_shading@builtin-gl-sample-mask
-spec@glsl-1.30@execution@tex-miplevel-selection.*
-
-# only supported if Piglit is using GLUT
-spec@!opengl 1.1@windowoverlap
-
-# This test doesn't even seem to exist, but piglit adds it to a group...?
-spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match
-
-# This one seems to have a typo in the name, and doesn't really ever run?
-spec@egl_ext_protected_content@conformance
-
-# has a race where probes periodically return black
-# cf. https://gitlab.freedesktop.org/mesa/mesa/-/jobs/10624521
-glx@glx-multi-context-single-window
-
-# This one takes too long, but passes. There's other tests that don't
-# try all the combinations, so that's probably enough.
-spec@arb_compute_shader@local-id-explosion
-
-# I can't reproduce these crashes locally
-# even after running them in loops for 4+ hours, so disable for now
-.*tex-miplevel-selection.*
KHR-GL32.transform_feedback.query_vertex_separate_test,Fail
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
+
+glx@glx-copy-sub-buffer,Fail
+glx@glx-copy-sub-buffer samples=2,Fail
+glx@glx-copy-sub-buffer samples=4,Fail
+glx@glx-multithread-texture,Fail
+glx@glx-swap-copy,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth,Crash
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+shaders@glsl-fs-pointcoord,Fail
+shaders@point-vertex-id divisor,Fail
+shaders@point-vertex-id gl_instanceid,Fail
+shaders@point-vertex-id gl_instanceid divisor,Fail
+shaders@point-vertex-id gl_vertexid,Fail
+shaders@point-vertex-id gl_vertexid divisor,Fail
+shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
+shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@polygon-offset,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-facing,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@read-front,Fail
+spec@!opengl 1.1@read-front clear-front-first,Fail
+spec@!opengl 1.1@read-front clear-front-first samples=2,Fail
+spec@!opengl 1.1@read-front clear-front-first samples=4,Fail
+spec@!opengl 1.1@read-front samples=2,Fail
+spec@!opengl 1.1@read-front samples=4,Fail
+spec@!opengl 1.2@copyteximage 3d,Fail
+spec@!opengl 2.0@depth-tex-modes-glsl,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl 3.0@sampler-cube-shadow,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail
+spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail
+spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
+spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
+spec@arb_depth_texture@depth-tex-modes,Fail
+spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail
+spec@arb_get_program_binary@restore-sso-program,Fail
+spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail
+spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail
+spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail
+spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
+spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
+spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
+spec@arb_sample_shading@ignore-centroid-qualifier 2,Fail
+spec@arb_sample_shading@ignore-centroid-qualifier 4,Fail
+spec@arb_sample_shading@interpolate-at-sample-position 2,Fail
+spec@arb_sample_shading@interpolate-at-sample-position 4,Fail
+spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@noms partition,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@noms partition,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@noms partition,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@noms partition,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
+spec@arb_seamless_cube_map@arb_seamless_cubemap,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
+spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow,Fail
+spec@arb_texture_float@fbo-blending-formats,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail
+spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail
+spec@arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Fail
+spec@arb_texture_view@rendering-formats,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail
+spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail
+spec@egl 1.4@egl-copy-buffers,Fail
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 msaa,Fail
+spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample,Fail
+spec@ext_framebuffer_multisample@enable-flag,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
+spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Fail
+spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Fail
+spec@ext_framebuffer_object@fbo-blending-formats,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-reimport-bug,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Fail
+spec@ext_packed_float@query-rgba-signed-components,Fail
+spec@ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Fail
+spec@ext_texture_snorm@fbo-blending-formats,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail
+spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail
+spec@ext_texture_swizzle@depth_texture_mode_and_swizzle,Fail
+spec@ext_transform_feedback2@counting with pause,Fail
+spec@ext_transform_feedback@generatemipmap prims_generated,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@array-gl,Fail
+spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@!opengl 3.0@clearbuffer-depth-cs-probe,Fail
+spec@arb_post_depth_coverage@arb_post_depth_coverage-multisampling,Fail
+spec@arb_shader_image_load_store@early-z,Fail
+spec@arb_shader_image_load_store@early-z@occlusion query test/early-z pass,Fail
+spec@arb_shader_image_load_store@indexing,Fail
+spec@arb_shader_image_load_store@indexing@Compute shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Geometry shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Tessellation control shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Tessellation evaluation shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@indexing@Vertex shader/dynamically uniform indexing test,Fail
+spec@arb_shader_image_load_store@invalid,Fail
+spec@arb_shader_image_load_store@invalid@imageLoad/incompatible format test/imageBuffer,Fail
+spec@khr_texture_compression_astc@array-gles,Fail
+spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
+spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
+spec@oes_texture_view@rendering-formats,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail
+spec@oes_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail
+
+
+#literally no driver can pass these
+spec@!opengl 1.0@rasterpos,Fail
+spec@!opengl 1.0@rasterpos@glsl_vs_gs_linked,Fail
+spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+spec@ext_texture_integer@fbo-integer,Fail
+
+#these need format conversions that gallium doesn't implement yet
+spec@arb_texture_buffer_object@formats (fs- arb),Crash
+spec@arb_texture_buffer_object@formats (vs- arb),Crash
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot
+spec@khr_debug@push-pop-group_gl.*
+glx@glx-multi-window-single-context
+# Note: skips lists for CI are just a list of lines that, when
+# non-zero-length and not starting with '#', will regex match to
+# delete lines from the test list. Be careful.
+
KHR-GL32.texture_size_promotion.functional
+
+# ignores copied from the old runner script
+spec@arb_map_buffer_alignment@arb_map_buffer_alignment-map-invalidate-range
+glx@glx-make-current
+spec@arb_timer_query.*
+spec@arb_sample_shading@builtin-gl-sample-mask
+spec@glsl-1.30@execution@tex-miplevel-selection.*
+
+# only supported if Piglit is using GLUT
+spec@!opengl 1.1@windowoverlap
+
+# This test doesn't even seem to exist, but piglit adds it to a group...?
+spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match
+
+# This one seems to have a typo in the name, and doesn't really ever run?
+spec@egl_ext_protected_content@conformance
+
+# has a race where probes periodically return black
+# cf. https://gitlab.freedesktop.org/mesa/mesa/-/jobs/10624521
+glx@glx-multi-context-single-window
+
+# This one takes too long, but passes. There's other tests that don't
+# try all the combinations, so that's probably enough.
+spec@arb_compute_shader@local-id-explosion
+
+# I can't reproduce these crashes locally
+# even after running them in loops for 4+ hours, so disable for now
+.*tex-miplevel-selection.*
+glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
+glx@glx_arb_create_context_no_error@no error,Fail
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail
+glx@glx-copy-sub-buffer samples=2,Fail
+glx@glx_ext_import_context@free context,Fail
+glx@glx_ext_import_context@get context id,Fail
+glx@glx_ext_import_context@get current display,Fail
+glx@glx_ext_import_context@import context- multi process,Fail
+glx@glx_ext_import_context@import context- single process,Fail
+glx@glx_ext_import_context@imported context has same context id,Fail
+glx@glx_ext_import_context@make current- multi process,Fail
+glx@glx_ext_import_context@make current- single process,Fail
+glx@glx_ext_import_context@query context info,Fail
+glx@glx-make-current,Crash
+glx@glx-multithread-clearbuffer,Crash
+glx@glx-multi-window-single-context,Fail
+glx@glx-query-drawable-glx_fbconfig_id-window,Fail
+glx@glx-swap-pixmap-bad,Fail
+glx@glx-visuals-depth -pixmap,Crash
+glx@glx-visuals-stencil -pixmap,Crash
+shaders@glsl-bug-110796,Fail
+shaders@glsl-fs-pointcoord,Fail
+shaders@glsl-uniform-interstage-limits@subdivide 5,Crash
+shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Crash
+shaders@glsl-vs-if-bool,Fail
+shaders@point-vertex-id divisor,Fail
+shaders@point-vertex-id gl_instanceid divisor,Fail
+shaders@point-vertex-id gl_instanceid,Fail
+shaders@point-vertex-id gl_vertexid divisor,Fail
+shaders@point-vertex-id gl_vertexid,Fail
+shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
+shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
+spec@arb_base_instance@arb_base_instance-drawarrays,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-dual-src-blending-issue-1917_gles3,Crash
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit_gles3,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend_gles3,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern,Fail
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles2,Crash
+spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles3,Fail
+spec@arb_color_buffer_float@gl_rgba16f-render,Fail
+spec@arb_color_buffer_float@gl_rgba16f-render-fog,Fail
+spec@arb_color_buffer_float@gl_rgba16f-render-sanity,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
+spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 d=s=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 ds=z32f_s8,Fail
+spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 s=d=z32f_s8,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-24_8,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-32f_24_8_rev,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-float-and-ushort,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-24_8,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-32f_24_8_rev,Fail
+spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-float-and-ushort,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-drawpixels,Fail
+spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-readpixels,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
+spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
+spec@arb_depth_clamp@depth-clamp-range,Fail
+spec@arb_depth_texture@texwrap formats bordercolor,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
+spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
+spec@arb_direct_state_access@gettextureimage-formats,Crash
+spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail
+spec@arb_direct_state_access@texture-buffer,Fail
+spec@arb_draw_buffers@fbo-mrt-new-bind,Crash
+spec@arb_es2_compatibility@fbo-blending-formats,Fail
+spec@arb_es2_compatibility@fbo-blending-formats@GL_RGB565,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
+spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail
+spec@arb_fragment_program@fp-fragment-position,Crash
+spec@arb_fragment_program@sparse-samplers,Crash
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail
+spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail
+spec@arb_framebuffer_object@fbo-luminance-alpha,Fail
+spec@arb_framebuffer_srgb@fbo-fast-clear,Fail
+spec@arb_get_program_binary@restore-sso-program,Fail
+spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed,Fail
+spec@arb_get_texture_sub_image@arb_get_texture_sub_image-get,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_DEPTH_STENCIL,Fail
+spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_STENCIL_INDEX,Fail
+spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
+spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo,Fail
+spec@arb_pixel_buffer_object@texsubimage pbo,Fail
+spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
+spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
+spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
+spec@arb_sample_shading@builtin-gl-sample-id 0,Fail
+spec@arb_sample_shading@builtin-gl-sample-id 2,Fail
+spec@arb_sample_shading@builtin-gl-sample-id 4,Fail
+spec@arb_sample_shading@builtin-gl-sample-mask 0,Fail
+spec@arb_sample_shading@builtin-gl-sample-mask 2,Fail
+spec@arb_sample_shading@builtin-gl-sample-mask 4,Fail
+spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all,Fail
+spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2,Fail
+spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all,Fail
+spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4,Fail
+spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
+spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
+spec@arb_shader_atomic_counters@respecify-buffer,Fail
+spec@arb_shader_draw_parameters@drawid-indirect-baseinstance,Fail
+spec@arb_shader_draw_parameters@drawid-indirect-basevertex,Fail
+spec@arb_shader_draw_parameters@drawid-indirect,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
+spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drect,Crash
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drectshadow,Crash
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect,Crash
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect_projvec4,Crash
+spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drectshadow,Crash
+spec@arb_shading_language_420pack@active sampler conflict,Crash
+spec@arb_texture_buffer_object@data-sync,Fail
+spec@arb_texture_buffer_object@formats (fs- arb),Crash
+spec@arb_texture_buffer_object@formats (vs- arb),Crash
+spec@arb_texture_buffer_object@render-no-bo,Crash
+spec@arb_texture_buffer_object@subdata-sync,Fail
+spec@arb_texture_compression@texwrap formats bordercolor,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_ALPHA- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_LUMINANCE_ALPHA- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
+spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
+spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap,Fail
+spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap-lod,Fail
+spec@arb_texture_cube_map_array@arb_texture_cube_map_array-fbo-cubemap-array,Fail
+spec@arb_texture_cube_map_array@texsubimage cube_map_array,Fail
+spec@arb_texture_cube_map_array@texturesize@fs-texturesize-isamplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearrayshadow,Fail
+spec@arb_texture_cube_map_array@texturesize@fs-texturesize-usamplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@vs-texturesize-isamplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearray,Fail
+spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearrayshadow,Fail
+spec@arb_texture_cube_map_array@texturesize@vs-texturesize-usamplercubearray,Fail
+spec@arb_texture_float@arb_texture_float-texture-float-formats,Fail
+spec@arb_texture_float@fbo-alphatest-formats,Crash
+spec@arb_texture_float@fbo-blending-formats,Crash
+spec@arb_texture_float@fbo-clear-formats,Fail
+spec@arb_texture_float@fbo-clear-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-generatemipmap-formats,Fail
+spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB,Fail
+spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB NPOT,Fail
+spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float,Crash
+spec@arb_texture_float@multisample-formats 4 gl_arb_texture_float,Crash
+spec@arb_texture_float@texwrap formats bordercolor,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA16F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY16F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE16F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA16F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGB16F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA16F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA16F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY16F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE16F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA16F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
+spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-alpha-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-alpha-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-alpha-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-alpha-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-blue-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-blue-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-blue-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-blue-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgba-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-blue-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-blue-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-blue-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-blue-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rgb-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-rg-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@fs-r-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-alpha-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-alpha-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-alpha-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-alpha-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-blue-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-blue-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-blue-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-blue-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgba-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-blue-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-blue-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-blue-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-blue-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rgb-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-green-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-green-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-green-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-green-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-rg-red-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-none-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-none-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-none-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-none-unorm-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-red-float-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-red-int-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-red-uint-cubearray,Fail
+spec@arb_texture_gather@texturegather@vs-r-red-unorm-cubearray,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R32I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16F,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32F,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2UI,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16_SNORM,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB32I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB4,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16F,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32F,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA4,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8I,Fail
+spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_SRGB8_ALPHA8,Fail
+spec@arb_texture_rectangle@1-1-linear-texture,Fail
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drect,Crash
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Crash
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect,Crash
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4,Crash
+spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Crash
+spec@arb_texture_rectangle@texwrap rect bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail
+spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail
+spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@arb_texture_rg@fbo-blending-formats,Fail
+spec@arb_texture_rg@fbo-blending-formats@GL_R8,Fail
+spec@arb_texture_rg@fbo-blending-formats@GL_RG8,Fail
+spec@arb_texture_rg@fbo-blending-formats@GL_RG,Fail
+spec@arb_texture_rg@texwrap formats bordercolor,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_R8- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor@GL_RG8- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R16F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG16F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
+spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
+spec@arb_texture_view@sampling-2d-array-as-cubemap-array,Crash
+spec@arb_texture_view@sampling-2d-array-as-cubemap,Crash
+spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
+spec@arb_uniform_buffer_object@rendering-dsa,Fail
+spec@arb_uniform_buffer_object@rendering-dsa-offset,Fail
+spec@arb_uniform_buffer_object@rendering,Fail
+spec@arb_uniform_buffer_object@rendering-offset,Fail
+spec@arb_vertex_program@clip-plane-transformation arb,Fail
+spec@egl 1.4@egl-copy-buffers,Crash
+spec@egl 1.4@egl-ext_egl_image_storage,Crash
+spec@egl 1.4@eglterminate then unbind context,Fail
+spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
+spec@egl_chromium_sync_control@conformance,Fail
+spec@egl_ext_protected_content@conformance,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
+spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
+spec@egl_khr_surfaceless_context@viewport,Fail
+spec@egl_mesa_configless_context@basic,Fail
+spec@ext_base_instance@arb_base_instance-drawarrays_gles3,Fail
+spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
+spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
+spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 2,Fail
+spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 4,Fail
+spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 2,Fail
+spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 4,Fail
+spec@ext_framebuffer_multisample@fast-clear,Fail
+spec@ext_framebuffer_multisample@formats 2,Fail
+spec@ext_framebuffer_multisample@formats 4,Fail
+spec@ext_framebuffer_multisample@formats all_samples,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
+spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-one 2,Fail
+spec@ext_framebuffer_multisample@sample-alpha-to-one 4,Fail
+spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Fail
+spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Fail
+spec@ext_framebuffer_object@fbo-alphatest-formats,Fail
+spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@3,Fail
+spec@ext_framebuffer_object@fbo-blending-formats,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_R3_G3_B2,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail
+spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail
+spec@ext_framebuffer_object@fbo-clear-formats,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4_ALPHA4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8_ALPHA8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE_ALPHA,Fail
+spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail
+spec@ext_framebuffer_object@fbo-fast-clear,Fail
+spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
+spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
+spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Crash
+spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Crash
+spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
+spec@ext_packed_float@texwrap formats bordercolor,Fail
+spec@ext_packed_float@texwrap formats bordercolor@GL_R11F_G11F_B10F- border color only,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
+spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
+spec@ext_texture_array@array-texture,Fail
+spec@ext_texture_array@compressed texsubimage,Fail
+spec@ext_texture_array@compressed texsubimage pbo,Fail
+spec@ext_texture_array@copyteximage 1d_array,Fail
+spec@ext_texture_array@copyteximage 1d_array samples=2,Fail
+spec@ext_texture_array@copyteximage 1d_array samples=4,Fail
+spec@ext_texture_array@fbo-generatemipmap-array,Fail
+spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
+spec@ext_texture_array@texsubimage array,Fail
+spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_green_rgtc2_ext,Crash
+spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_rgtc1_ext,Crash
+spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_green_rgtc2_ext,Crash
+spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_rgtc1_ext,Crash
+spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats,Crash
+spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats-signed,Crash
+spec@ext_texture_compression_rgtc@rgtc-teximage-01,Fail
+spec@ext_texture_compression_rgtc@rgtc-teximage-02,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RED_RGTC1- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RG_RGTC2- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RED_RGTC1- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RG_RGTC2- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RED_RGTC1- swizzled- border color only,Fail
+spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@s3tc-errors,Fail
+spec@ext_texture_compression_s3tc@s3tc-errors_gles2,Fail
+spec@ext_texture_compression_s3tc@s3tc-texsubimage,Fail
+spec@ext_texture_compression_s3tc@s3tc-texsubimage_gles2,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_integer@fbo-integer,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor@GL_RGB9_E5- border color only,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_R8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA8_SNORM- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
+spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
+spec@ext_texture_srgb@fbo-fast-clear,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
+spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
+spec@ext_transform_feedback2@draw-auto,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[1]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[2]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[3]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[5]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[6]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance[7]-no-subscript,Fail
+spec@ext_transform_feedback@builtin-varyings gl_clipdistance,Crash
+spec@ext_transform_feedback@change-size base-shrink,Fail
+spec@ext_transform_feedback@change-size offset-shrink,Fail
+spec@ext_transform_feedback@change-size range-grow,Fail
+spec@ext_transform_feedback@change-size range-shrink,Fail
+spec@ext_transform_feedback@immediate-reuse-index-buffer,Crash
+spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Crash
+spec@ext_transform_feedback@interleaved-attribs,Fail
+spec@ext_transform_feedback@intervening-read output,Fail
+spec@ext_transform_feedback@intervening-read prims_written,Fail
+spec@ext_transform_feedback@max-varyings,Fail
+spec@ext_transform_feedback@order elements lines,Fail
+spec@ext_transform_feedback@order elements points,Fail
+spec@ext_transform_feedback@order elements triangles,Fail
+spec@ext_transform_feedback@overflow-edge-cases,Fail
+spec@ext_transform_feedback@position-readback-bufferbase-discard,Fail
+spec@ext_transform_feedback@position-readback-bufferbase,Fail
+spec@ext_transform_feedback@position-readback-bufferoffset-discard,Fail
+spec@ext_transform_feedback@position-readback-bufferoffset,Fail
+spec@ext_transform_feedback@position-readback-bufferrange-discard,Fail
+spec@ext_transform_feedback@position-readback-bufferrange,Fail
+spec@ext_transform_feedback@position-render-bufferbase-discard,Fail
+spec@ext_transform_feedback@position-render-bufferbase,Fail
+spec@ext_transform_feedback@position-render-bufferoffset-discard,Fail
+spec@ext_transform_feedback@position-render-bufferoffset,Fail
+spec@ext_transform_feedback@position-render-bufferrange-discard,Fail
+spec@ext_transform_feedback@position-render-bufferrange,Fail
+spec@ext_transform_feedback@query-primitives_written-bufferrange-discard,Fail
+spec@ext_transform_feedback@query-primitives_written-bufferrange,Fail
+spec@ext_transform_feedback@separate-attribs,Fail
+spec@ext_transform_feedback@tessellation line_loop flat_first,Fail
+spec@ext_transform_feedback@tessellation line_loop flat_last,Fail
+spec@ext_transform_feedback@tessellation line_loop monochrome,Fail
+spec@ext_transform_feedback@tessellation line_loop smooth,Fail
+spec@ext_transform_feedback@tessellation line_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation line_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation line_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation line_strip smooth,Fail
+spec@ext_transform_feedback@tessellation polygon flat_first,Fail
+spec@ext_transform_feedback@tessellation polygon flat_last,Fail
+spec@ext_transform_feedback@tessellation polygon monochrome,Fail
+spec@ext_transform_feedback@tessellation polygon smooth,Fail
+spec@ext_transform_feedback@tessellation polygon wireframe,Fail
+spec@ext_transform_feedback@tessellation quads flat_first,Fail
+spec@ext_transform_feedback@tessellation quads flat_last,Fail
+spec@ext_transform_feedback@tessellation quads monochrome,Fail
+spec@ext_transform_feedback@tessellation quads smooth,Fail
+spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation quad_strip smooth,Fail
+spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
+spec@ext_transform_feedback@tessellation quads wireframe,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail
+spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail
+spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail
+spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
+spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail
+spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail
+spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail
+spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail
+spec@glsl-1.10@execution@clipping@clip-plane-transformation clipvert_pos,Fail
+spec@glsl-1.10@execution@clipping@clip-plane-transformation fixed,Fail
+spec@glsl-1.10@execution@clipping@clip-plane-transformation pos_clipvert,Fail
+spec@glsl-1.10@execution@varying-packing@simple float array,Fail
+spec@glsl-1.10@execution@varying-packing@simple float arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple int array,Fail
+spec@glsl-1.10@execution@varying-packing@simple int arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple ivec4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple uint array,Fail
+spec@glsl-1.10@execution@varying-packing@simple uint arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple uvec4 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec2 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 arrays_of_arrays,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail
+spec@glsl-1.10@execution@varying-packing@simple vec4 arrays_of_arrays,Fail
+spec@glsl-1.30@execution@clipping@clip-plane-transformation pos,Fail
+spec@glsl-1.30@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
+spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
+spec@glsl-1.30@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) cubearray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texturegrad cubearray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturelod cubearray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darray,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darrayshadow,Fail
+spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect_projvec4,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect_projvec4,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect_projvec4,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drectshadow,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect_projvec4,Crash
+spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drectshadow,Crash
+spec@glsl-es-3.00@execution@varying-struct-centroid_gles3,Fail
+spec@intel_performance_query@intel_performance_query-issue_2235,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
+spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
+spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
+spec@nv_copy_image@nv_copy_image-formats,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16I/Destination: GL_R16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16UI/Destination: GL_R16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R32F/Destination: GL_R32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8/Destination: GL_R8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8I/Destination: GL_R8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8UI/Destination: GL_R8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RED/Destination: GL_RED,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16I/Destination: GL_RG16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32F/Destination: GL_RG32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32I/Destination: GL_RG32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8/Destination: GL_RG8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8I/Destination: GL_RG8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16/Destination: GL_RGB16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8/Destination: GL_RGB8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA/Destination: GL_RGBA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB/Destination: GL_RGB,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG/Destination: GL_RG,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16I/Destination: GL_R16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16UI/Destination: GL_R16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R32F/Destination: GL_R32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8/Destination: GL_R8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8I/Destination: GL_R8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8UI/Destination: GL_R8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RED/Destination: GL_RED,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16I/Destination: GL_RG16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32F/Destination: GL_RG32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32I/Destination: GL_RG32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8/Destination: GL_RG8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8I/Destination: GL_RG8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16/Destination: GL_RGB16,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8/Destination: GL_RGB8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA/Destination: GL_RGBA,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB/Destination: GL_RGB,Fail
+spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG/Destination: GL_RG,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RED_RGTC1/Destination: GL_COMPRESSED_RED_RGTC1,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGB_S3TC_DXT1_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RG_RGTC2/Destination: GL_COMPRESSED_RG_RGTC2,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RED_RGTC1/Destination: GL_COMPRESSED_SIGNED_RED_RGTC1,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RG_RGTC2/Destination: GL_COMPRESSED_SIGNED_RG_RGTC2,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,Fail
+spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,Fail
+spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
+spec@oes_texture_view@sampling-2d-array-as-cubemap,Crash
+spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag,Fail
+spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
+spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
+spec@!opengl 1.0@gl-1.0-spot-light,Fail
+spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
+spec@!opengl 1.0@rasterpos,Crash
+spec@!opengl 1.1@clipflat,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
+spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
+spec@!opengl 1.1@getteximage-formats,Crash
+spec@!opengl 1.1@linestipple@Factor 2x,Fail
+spec@!opengl 1.1@linestipple@Factor 3x,Fail
+spec@!opengl 1.1@linestipple,Fail
+spec@!opengl 1.1@linestipple@Line loop,Fail
+spec@!opengl 1.1@linestipple@Line strip,Fail
+spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
+spec@!opengl 1.1@point-line-no-cull,Fail
+spec@!opengl 1.1@polygon-mode-facing,Fail
+spec@!opengl 1.1@polygon-mode,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
+spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
+spec@!opengl 1.1@polygon-mode-offset,Fail
+spec@!opengl 1.1@streaming-texture-leak,Crash
+spec@!opengl 1.1@texsubimage,Fail
+spec@!opengl 1.1@texwrap 1d bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 1.1@texwrap 2d bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail
+spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE4_ALPHA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE6_ALPHA2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
+spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
+spec@!opengl 1.1@user-clip,Fail
+spec@!opengl 1.1@windowoverlap,Fail
+spec@!opengl 1.2@texwrap 3d bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail
+spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
+spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag,Fail
+spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
+spec@!opengl 2.0@max-samplers border,Fail
+spec@!opengl 2.0@max-samplers,Fail
+spec@!opengl 2.1@pbo,Fail
+spec@!opengl 2.1@pbo@test_polygon_stip,Fail
+spec@!opengl 2.1@polygon-stipple-fs,Fail
+spec@!opengl 3.0@gl-3.0-vertexattribipointer,Fail
+spec@!opengl 3.0@required-texture-attachment-formats,Fail
+spec@!opengl 3.1@primitive-restart-xfb flush,Fail
+spec@!opengl 3.1@primitive-restart-xfb generated,Fail
+spec@!opengl 3.1@primitive-restart-xfb written,Fail
+spec@!opengl 3.1@required-texture-attachment-formats,Fail
+spec@!opengl 3.2@coord-replace-doesnt-eliminate-frag-tex-coords,Fail
+spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
+spec@!opengl es 3.0@ext_texture_array-compressed_gles3 texsubimage,Fail
+spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
+glx@glx_arb_sync_control@waitformsc
+glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
+glx@glx-multithread-texture
+glx@glx-multithread-shader-compile
+spec@arb_texture_gather@texturegatheroffset@vs-rgba-zero-unorm-2darray
+spec@!opengl 1.2@tex3d-maxsize
+++ /dev/null
-glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
-glx@glx_arb_create_context_no_error@no error,Fail
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero,Fail
-glx@glx-copy-sub-buffer samples=2,Fail
-glx@glx_ext_import_context@free context,Fail
-glx@glx_ext_import_context@get context id,Fail
-glx@glx_ext_import_context@get current display,Fail
-glx@glx_ext_import_context@import context- multi process,Fail
-glx@glx_ext_import_context@import context- single process,Fail
-glx@glx_ext_import_context@imported context has same context id,Fail
-glx@glx_ext_import_context@make current- multi process,Fail
-glx@glx_ext_import_context@make current- single process,Fail
-glx@glx_ext_import_context@query context info,Fail
-glx@glx-make-current,Crash
-glx@glx-multithread-clearbuffer,Crash
-glx@glx-multi-window-single-context,Fail
-glx@glx-query-drawable-glx_fbconfig_id-window,Fail
-glx@glx-swap-pixmap-bad,Fail
-glx@glx-visuals-depth -pixmap,Crash
-glx@glx-visuals-stencil -pixmap,Crash
-shaders@glsl-bug-110796,Fail
-shaders@glsl-fs-pointcoord,Fail
-shaders@glsl-uniform-interstage-limits@subdivide 5,Crash
-shaders@glsl-uniform-interstage-limits@subdivide 5- statechanges,Crash
-shaders@glsl-vs-if-bool,Fail
-shaders@point-vertex-id divisor,Fail
-shaders@point-vertex-id gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_instanceid,Fail
-shaders@point-vertex-id gl_vertexid divisor,Fail
-shaders@point-vertex-id gl_vertexid,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Fail
-shaders@point-vertex-id gl_vertexid gl_instanceid,Fail
-spec@arb_base_instance@arb_base_instance-drawarrays,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-dual-src-blending-issue-1917_gles3,Crash
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-explicit_gles3,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend_gles3,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern,Fail
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles2,Crash
-spec@arb_blend_func_extended@arb_blend_func_extended-fbo-extended-blend-pattern_gles3,Fail
-spec@arb_color_buffer_float@gl_rgba16f-render,Fail
-spec@arb_color_buffer_float@gl_rgba16f-render-fog,Fail
-spec@arb_color_buffer_float@gl_rgba16f-render-sanity,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-fog,Fail
-spec@arb_color_buffer_float@gl_rgba32f-render-sanity,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 1024 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 146 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 273 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 292 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 d=s=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 ds=z32f_s8,Fail
-spec@arb_depth_buffer_float@depthstencil-render-miplevels 585 s=d=z32f_s8,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-24_8,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-32f_24_8_rev,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-drawpixels-float-and-ushort,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-24_8,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-32f_24_8_rev,Fail
-spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-readpixels-float-and-ushort,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-drawpixels,Fail
-spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-readpixels,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail
-spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail
-spec@arb_depth_clamp@depth-clamp-range,Fail
-spec@arb_depth_texture@texwrap formats bordercolor,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail
-spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail
-spec@arb_direct_state_access@gettextureimage-formats,Crash
-spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail
-spec@arb_direct_state_access@texture-buffer,Fail
-spec@arb_draw_buffers@fbo-mrt-new-bind,Crash
-spec@arb_es2_compatibility@fbo-blending-formats,Fail
-spec@arb_es2_compatibility@fbo-blending-formats@GL_RGB565,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail
-spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail
-spec@arb_fragment_program@fp-fragment-position,Crash
-spec@arb_fragment_program@sparse-samplers,Crash
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8,Fail
-spec@arb_framebuffer_object@fbo-gl_pointcoord,Fail
-spec@arb_framebuffer_object@fbo-luminance-alpha,Fail
-spec@arb_framebuffer_srgb@fbo-fast-clear,Fail
-spec@arb_get_program_binary@restore-sso-program,Fail
-spec@arb_get_texture_sub_image@arb_get_texture_sub_image-getcompressed,Fail
-spec@arb_get_texture_sub_image@arb_get_texture_sub_image-get,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_DEPTH_STENCIL,Fail
-spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small@GL_DEPTH32F_STENCIL8-GL_STENCIL_INDEX,Fail
-spec@arb_pixel_buffer_object@texsubimage array pbo,Fail
-spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo,Fail
-spec@arb_pixel_buffer_object@texsubimage pbo,Fail
-spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail
-spec@arb_point_sprite@arb_point_sprite-mipmap,Fail
-spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail
-spec@arb_sample_shading@builtin-gl-sample-id 0,Fail
-spec@arb_sample_shading@builtin-gl-sample-id 2,Fail
-spec@arb_sample_shading@builtin-gl-sample-id 4,Fail
-spec@arb_sample_shading@builtin-gl-sample-mask 0,Fail
-spec@arb_sample_shading@builtin-gl-sample-mask 2,Fail
-spec@arb_sample_shading@builtin-gl-sample-mask 4,Fail
-spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all,Fail
-spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2,Fail
-spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all,Fail
-spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4,Fail
-spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
-spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail
-spec@arb_shader_atomic_counters@respecify-buffer,Fail
-spec@arb_shader_draw_parameters@drawid-indirect-baseinstance,Fail
-spec@arb_shader_draw_parameters@drawid-indirect-basevertex,Fail
-spec@arb_shader_draw_parameters@drawid-indirect,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail
-spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drect,Crash
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 2drectshadow,Crash
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect,Crash
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drect_projvec4,Crash
-spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 2drectshadow,Crash
-spec@arb_shading_language_420pack@active sampler conflict,Crash
-spec@arb_texture_buffer_object@data-sync,Fail
-spec@arb_texture_buffer_object@formats (fs- arb),Crash
-spec@arb_texture_buffer_object@formats (vs- arb),Crash
-spec@arb_texture_buffer_object@render-no-bo,Crash
-spec@arb_texture_buffer_object@subdata-sync,Fail
-spec@arb_texture_compression@texwrap formats bordercolor,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_ALPHA- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_LUMINANCE_ALPHA- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail
-spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail
-spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap,Fail
-spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap-lod,Fail
-spec@arb_texture_cube_map_array@arb_texture_cube_map_array-fbo-cubemap-array,Fail
-spec@arb_texture_cube_map_array@texsubimage cube_map_array,Fail
-spec@arb_texture_cube_map_array@texturesize@fs-texturesize-isamplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@fs-texturesize-samplercubearrayshadow,Fail
-spec@arb_texture_cube_map_array@texturesize@fs-texturesize-usamplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@vs-texturesize-isamplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearray,Fail
-spec@arb_texture_cube_map_array@texturesize@vs-texturesize-samplercubearrayshadow,Fail
-spec@arb_texture_cube_map_array@texturesize@vs-texturesize-usamplercubearray,Fail
-spec@arb_texture_float@arb_texture_float-texture-float-formats,Fail
-spec@arb_texture_float@fbo-alphatest-formats,Crash
-spec@arb_texture_float@fbo-blending-formats,Crash
-spec@arb_texture_float@fbo-clear-formats,Fail
-spec@arb_texture_float@fbo-clear-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-generatemipmap-formats,Fail
-spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB,Fail
-spec@arb_texture_float@fbo-generatemipmap-formats@GL_INTENSITY16F_ARB NPOT,Fail
-spec@arb_texture_float@multisample-formats 2 gl_arb_texture_float,Crash
-spec@arb_texture_float@multisample-formats 4 gl_arb_texture_float,Crash
-spec@arb_texture_float@texwrap formats bordercolor,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA16F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY16F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE16F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA16F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGB16F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA16F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA16F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY16F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE16F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA16F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail
-spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-alpha-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-alpha-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-alpha-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-alpha-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-blue-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-blue-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-blue-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-blue-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgba-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-blue-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-blue-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-blue-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-blue-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rgb-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-rg-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@fs-r-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-alpha-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-alpha-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-alpha-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-alpha-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-blue-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-blue-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-blue-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-blue-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgba-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-blue-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-blue-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-blue-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-blue-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rgb-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-green-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-green-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-green-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-green-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-rg-red-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-none-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-none-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-none-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-none-unorm-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-red-float-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-red-int-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-red-uint-cubearray,Fail
-spec@arb_texture_gather@texturegather@vs-r-red-unorm-cubearray,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R16_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R32I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_R8_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16F,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG16_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32F,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG32I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RG8_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10_A2UI,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB10,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB16_SNORM,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB32I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB4,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB8I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGB9_E5,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16F,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA16I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32F,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA32I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA4,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_RGBA8I,Fail
-spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch@Texture type: GL_SRGB8_ALPHA8,Fail
-spec@arb_texture_rectangle@1-1-linear-texture,Fail
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drect,Crash
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Crash
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect,Crash
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4,Crash
-spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Crash
-spec@arb_texture_rectangle@texwrap rect bordercolor,Fail
-spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail
-spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail
-spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@arb_texture_rg@fbo-blending-formats,Fail
-spec@arb_texture_rg@fbo-blending-formats@GL_R8,Fail
-spec@arb_texture_rg@fbo-blending-formats@GL_RG8,Fail
-spec@arb_texture_rg@fbo-blending-formats@GL_RG,Fail
-spec@arb_texture_rg@texwrap formats bordercolor,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_R8- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor@GL_RG8- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R16F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG16F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail
-spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail
-spec@arb_texture_view@sampling-2d-array-as-cubemap-array,Crash
-spec@arb_texture_view@sampling-2d-array-as-cubemap,Crash
-spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
-spec@arb_uniform_buffer_object@rendering-dsa,Fail
-spec@arb_uniform_buffer_object@rendering-dsa-offset,Fail
-spec@arb_uniform_buffer_object@rendering,Fail
-spec@arb_uniform_buffer_object@rendering-offset,Fail
-spec@arb_vertex_program@clip-plane-transformation arb,Fail
-spec@egl 1.4@egl-copy-buffers,Crash
-spec@egl 1.4@egl-ext_egl_image_storage,Crash
-spec@egl 1.4@eglterminate then unbind context,Fail
-spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
-spec@egl_chromium_sync_control@conformance,Fail
-spec@egl_ext_protected_content@conformance,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail
-spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail
-spec@egl_khr_surfaceless_context@viewport,Fail
-spec@egl_mesa_configless_context@basic,Fail
-spec@ext_base_instance@arb_base_instance-drawarrays_gles3,Fail
-spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
-spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
-spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 2,Fail
-spec@ext_framebuffer_multisample@alpha-to-one-dual-src-blend 4,Fail
-spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 2,Fail
-spec@ext_framebuffer_multisample@draw-buffers-alpha-to-one 4,Fail
-spec@ext_framebuffer_multisample@fast-clear,Fail
-spec@ext_framebuffer_multisample@formats 2,Fail
-spec@ext_framebuffer_multisample@formats 4,Fail
-spec@ext_framebuffer_multisample@formats all_samples,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
-spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-one 2,Fail
-spec@ext_framebuffer_multisample@sample-alpha-to-one 4,Fail
-spec@ext_framebuffer_multisample@unaligned-blit 2 color upsample,Fail
-spec@ext_framebuffer_multisample@unaligned-blit 4 color upsample,Fail
-spec@ext_framebuffer_object@fbo-alphatest-formats,Fail
-spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-alphatest-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@3,Fail
-spec@ext_framebuffer_object@fbo-blending-formats,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_R3_G3_B2,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail
-spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail
-spec@ext_framebuffer_object@fbo-clear-formats,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4_ALPHA4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8_ALPHA8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE_ALPHA,Fail
-spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail
-spec@ext_framebuffer_object@fbo-fast-clear,Fail
-spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail
-spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
-spec@ext_gpu_shader4@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_attributes,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-invalid_hints,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-missing_attributes,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-ownership_transfer,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-refcount,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_argb8888,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_ayuv,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_nv12,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p010,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p012,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_p016,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xrgb8888,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_xyuv,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y210,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y212,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y216,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y410,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y412,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuv420,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Crash
-spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Crash
-spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail
-spec@ext_packed_float@texwrap formats bordercolor,Fail
-spec@ext_packed_float@texwrap formats bordercolor@GL_R11F_G11F_B10F- border color only,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail
-spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail
-spec@ext_texture_array@array-texture,Fail
-spec@ext_texture_array@compressed texsubimage,Fail
-spec@ext_texture_array@compressed texsubimage pbo,Fail
-spec@ext_texture_array@copyteximage 1d_array,Fail
-spec@ext_texture_array@copyteximage 1d_array samples=2,Fail
-spec@ext_texture_array@copyteximage 1d_array samples=4,Fail
-spec@ext_texture_array@fbo-generatemipmap-array,Fail
-spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail
-spec@ext_texture_array@texsubimage array,Fail
-spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_green_rgtc2_ext,Crash
-spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_red_rgtc1_ext,Crash
-spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_green_rgtc2_ext,Crash
-spec@ext_texture_compression_rgtc@compressedteximage gl_compressed_signed_red_rgtc1_ext,Crash
-spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats,Crash
-spec@ext_texture_compression_rgtc@fbo-generatemipmap-formats-signed,Crash
-spec@ext_texture_compression_rgtc@rgtc-teximage-01,Fail
-spec@ext_texture_compression_rgtc@rgtc-teximage-02,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RED_RGTC1- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_RG_RGTC2- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RED_RGTC1- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor@GL_COMPRESSED_SIGNED_RG_RGTC2- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RED_RGTC1- swizzled- border color only,Fail
-spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@s3tc-errors,Fail
-spec@ext_texture_compression_s3tc@s3tc-errors_gles2,Fail
-spec@ext_texture_compression_s3tc@s3tc-texsubimage,Fail
-spec@ext_texture_compression_s3tc@s3tc-texsubimage_gles2,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_integer@fbo-integer,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor@GL_RGB9_E5- border color only,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_R8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA8_SNORM- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail
-spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail
-spec@ext_texture_srgb@fbo-fast-clear,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE_ALPHA- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SLUMINANCE- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail
-spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail
-spec@ext_transform_feedback2@draw-auto,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[1]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[2]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[3]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[5]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[6]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance[7]-no-subscript,Fail
-spec@ext_transform_feedback@builtin-varyings gl_clipdistance,Crash
-spec@ext_transform_feedback@change-size base-shrink,Fail
-spec@ext_transform_feedback@change-size offset-shrink,Fail
-spec@ext_transform_feedback@change-size range-grow,Fail
-spec@ext_transform_feedback@change-size range-shrink,Fail
-spec@ext_transform_feedback@immediate-reuse-index-buffer,Crash
-spec@ext_transform_feedback@immediate-reuse-uniform-buffer,Crash
-spec@ext_transform_feedback@interleaved-attribs,Fail
-spec@ext_transform_feedback@intervening-read output,Fail
-spec@ext_transform_feedback@intervening-read prims_written,Fail
-spec@ext_transform_feedback@max-varyings,Fail
-spec@ext_transform_feedback@order elements lines,Fail
-spec@ext_transform_feedback@order elements points,Fail
-spec@ext_transform_feedback@order elements triangles,Fail
-spec@ext_transform_feedback@overflow-edge-cases,Fail
-spec@ext_transform_feedback@position-readback-bufferbase-discard,Fail
-spec@ext_transform_feedback@position-readback-bufferbase,Fail
-spec@ext_transform_feedback@position-readback-bufferoffset-discard,Fail
-spec@ext_transform_feedback@position-readback-bufferoffset,Fail
-spec@ext_transform_feedback@position-readback-bufferrange-discard,Fail
-spec@ext_transform_feedback@position-readback-bufferrange,Fail
-spec@ext_transform_feedback@position-render-bufferbase-discard,Fail
-spec@ext_transform_feedback@position-render-bufferbase,Fail
-spec@ext_transform_feedback@position-render-bufferoffset-discard,Fail
-spec@ext_transform_feedback@position-render-bufferoffset,Fail
-spec@ext_transform_feedback@position-render-bufferrange-discard,Fail
-spec@ext_transform_feedback@position-render-bufferrange,Fail
-spec@ext_transform_feedback@query-primitives_written-bufferrange-discard,Fail
-spec@ext_transform_feedback@query-primitives_written-bufferrange,Fail
-spec@ext_transform_feedback@separate-attribs,Fail
-spec@ext_transform_feedback@tessellation line_loop flat_first,Fail
-spec@ext_transform_feedback@tessellation line_loop flat_last,Fail
-spec@ext_transform_feedback@tessellation line_loop monochrome,Fail
-spec@ext_transform_feedback@tessellation line_loop smooth,Fail
-spec@ext_transform_feedback@tessellation line_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation line_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation line_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation line_strip smooth,Fail
-spec@ext_transform_feedback@tessellation polygon flat_first,Fail
-spec@ext_transform_feedback@tessellation polygon flat_last,Fail
-spec@ext_transform_feedback@tessellation polygon monochrome,Fail
-spec@ext_transform_feedback@tessellation polygon smooth,Fail
-spec@ext_transform_feedback@tessellation polygon wireframe,Fail
-spec@ext_transform_feedback@tessellation quads flat_first,Fail
-spec@ext_transform_feedback@tessellation quads flat_last,Fail
-spec@ext_transform_feedback@tessellation quads monochrome,Fail
-spec@ext_transform_feedback@tessellation quads smooth,Fail
-spec@ext_transform_feedback@tessellation quad_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation quad_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation quad_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation quad_strip smooth,Fail
-spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail
-spec@ext_transform_feedback@tessellation quads wireframe,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_fan flat_last,Fail
-spec@ext_transform_feedback@tessellation triangle_fan monochrome,Fail
-spec@ext_transform_feedback@tessellation triangle_fan smooth,Fail
-spec@ext_transform_feedback@tessellation triangle_fan wireframe,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
-spec@ext_transform_feedback@tessellation triangle_strip flat_last,Fail
-spec@ext_transform_feedback@tessellation triangle_strip monochrome,Fail
-spec@ext_transform_feedback@tessellation triangle_strip smooth,Fail
-spec@ext_transform_feedback@tessellation triangle_strip wireframe,Fail
-spec@glsl-1.10@execution@clipping@clip-plane-transformation clipvert_pos,Fail
-spec@glsl-1.10@execution@clipping@clip-plane-transformation fixed,Fail
-spec@glsl-1.10@execution@clipping@clip-plane-transformation pos_clipvert,Fail
-spec@glsl-1.10@execution@varying-packing@simple float array,Fail
-spec@glsl-1.10@execution@varying-packing@simple float arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple int array,Fail
-spec@glsl-1.10@execution@varying-packing@simple int arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple ivec4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat2x4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat3x4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x2 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple mat4x3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple uint array,Fail
-spec@glsl-1.10@execution@varying-packing@simple uint arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple uvec4 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec2 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec2 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 arrays_of_arrays,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec3 separate,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec4 array,Fail
-spec@glsl-1.10@execution@varying-packing@simple vec4 arrays_of_arrays,Fail
-spec@glsl-1.30@execution@clipping@clip-plane-transformation pos,Fail
-spec@glsl-1.30@execution@texelfetch@fs-texelfetch-isampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@fs-texelfetch-sampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@fs-texelfetch-usampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-isampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-sampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@fs-texelfetch-usampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-isampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-sampler1darray,Fail
-spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@vs-texelfetch-sampler1darray,Fail
-spec@glsl-1.30@execution@texelfetch@vs-texelfetch-usampler1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture(bias) cubearray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texture() cubearrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texturegrad cubearray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturelod 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturelod cubearray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection texturelodoffset 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darray,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureoffset(bias) 1darrayshadow,Fail
-spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect_projvec4,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect_projvec4,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect_projvec4,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drectshadow,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect_projvec4,Crash
-spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drectshadow,Crash
-spec@glsl-es-3.00@execution@varying-struct-centroid_gles3,Fail
-spec@intel_performance_query@intel_performance_query-issue_2235,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
-spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash
-spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash
-spec@nv_copy_image@nv_copy_image-formats,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16I/Destination: GL_R16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16UI/Destination: GL_R16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R32F/Destination: GL_R32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8/Destination: GL_R8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8I/Destination: GL_R8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8UI/Destination: GL_R8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RED/Destination: GL_RED,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16I/Destination: GL_RG16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32F/Destination: GL_RG32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32I/Destination: GL_RG32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8/Destination: GL_RG8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8I/Destination: GL_RG8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16/Destination: GL_RGB16,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8/Destination: GL_RGB8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA/Destination: GL_RGBA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB/Destination: GL_RGB,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG/Destination: GL_RG,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA/Destination: GL_ALPHA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY8/Destination: GL_INTENSITY8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_INTENSITY/Destination: GL_INTENSITY,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16I/Destination: GL_R16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16UI/Destination: GL_R16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R32F/Destination: GL_R32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8/Destination: GL_R8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8I/Destination: GL_R8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8UI/Destination: GL_R8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RED/Destination: GL_RED,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16I/Destination: GL_RG16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16UI/Destination: GL_RG16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32F/Destination: GL_RG32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32I/Destination: GL_RG32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32UI/Destination: GL_RG32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8/Destination: GL_RG8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8I/Destination: GL_RG8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8UI/Destination: GL_RG8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16/Destination: GL_RGB16,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16I/Destination: GL_RGB16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8/Destination: GL_RGB8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8I/Destination: GL_RGB8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8/Destination: GL_RGBA8,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA/Destination: GL_RGBA,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB/Destination: GL_RGB,Fail
-spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG/Destination: GL_RG,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RED_RGTC1/Destination: GL_COMPRESSED_RED_RGTC1,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_RGB_S3TC_DXT1_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_RG_RGTC2/Destination: GL_COMPRESSED_RG_RGTC2,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RED_RGTC1/Destination: GL_COMPRESSED_SIGNED_RED_RGTC1,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SIGNED_RG_RGTC2/Destination: GL_COMPRESSED_SIGNED_RG_RGTC2,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT/Destination: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,Fail
-spec@nv_copy_image@nv_copy_image-formats@Source: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT/Destination: GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,Fail
-spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash
-spec@oes_texture_view@sampling-2d-array-as-cubemap,Crash
-spec@!opengl 1.0@gl-1.0-edgeflag-const,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag,Fail
-spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail
-spec@!opengl 1.0@gl-1.0-no-op-paths,Fail
-spec@!opengl 1.0@gl-1.0-spot-light,Fail
-spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail
-spec@!opengl 1.0@rasterpos,Crash
-spec@!opengl 1.1@clipflat,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail
-spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail
-spec@!opengl 1.1@getteximage-formats,Crash
-spec@!opengl 1.1@linestipple@Factor 2x,Fail
-spec@!opengl 1.1@linestipple@Factor 3x,Fail
-spec@!opengl 1.1@linestipple,Fail
-spec@!opengl 1.1@linestipple@Line loop,Fail
-spec@!opengl 1.1@linestipple@Line strip,Fail
-spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
-spec@!opengl 1.1@point-line-no-cull,Fail
-spec@!opengl 1.1@polygon-mode-facing,Fail
-spec@!opengl 1.1@polygon-mode,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
-spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
-spec@!opengl 1.1@polygon-mode-offset,Fail
-spec@!opengl 1.1@streaming-texture-leak,Crash
-spec@!opengl 1.1@texsubimage,Fail
-spec@!opengl 1.1@texwrap 1d bordercolor,Fail
-spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail
-spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 1.1@texwrap 2d bordercolor,Fail
-spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail
-spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_ALPHA8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE4_ALPHA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE6_ALPHA2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8_ALPHA8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail
-spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail
-spec@!opengl 1.1@user-clip,Fail
-spec@!opengl 1.1@windowoverlap,Fail
-spec@!opengl 1.2@texwrap 3d bordercolor,Fail
-spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail
-spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail
-spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag,Fail
-spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail
-spec@!opengl 2.0@max-samplers border,Fail
-spec@!opengl 2.0@max-samplers,Fail
-spec@!opengl 2.1@pbo,Fail
-spec@!opengl 2.1@pbo@test_polygon_stip,Fail
-spec@!opengl 2.1@polygon-stipple-fs,Fail
-spec@!opengl 3.0@gl-3.0-vertexattribipointer,Fail
-spec@!opengl 3.0@required-texture-attachment-formats,Fail
-spec@!opengl 3.1@primitive-restart-xfb flush,Fail
-spec@!opengl 3.1@primitive-restart-xfb generated,Fail
-spec@!opengl 3.1@primitive-restart-xfb written,Fail
-spec@!opengl 3.1@required-texture-attachment-formats,Fail
-spec@!opengl 3.2@coord-replace-doesnt-eliminate-frag-tex-coords,Fail
-spec@!opengl es 2.0@glsl-fs-pointcoord,Fail
-spec@!opengl es 3.0@ext_texture_array-compressed_gles3 texsubimage,Fail
-spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail
+++ /dev/null
-glx@glx_arb_sync_control@waitformsc
-glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
-glx@glx-multithread-texture
-glx@glx-multithread-shader-compile
-spec@arb_texture_gather@texturegatheroffset@vs-rgba-zero-unorm-2darray
-spec@!opengl 1.2@tex3d-maxsize