data.Reset();
application.GetScene().Show();
- data.Check(true, actor, true, TEST_LOCATION);
+ data.Check(true, Dali::Actor(), actor, true, TEST_LOCATION);
data.Reset();
actor.SetProperty(Actor::Property::VISIBLE, false);
- data.Check(true, actor, false, TEST_LOCATION);
+ data.Check(true, Dali::Actor(), actor, false, TEST_LOCATION);
data.Reset();
actor.SetProperty(Actor::Property::VISIBLE, false);
data.Reset();
actor.SetProperty(Actor::Property::VISIBLE, true);
- data.Check(true, actor, true, TEST_LOCATION);
+ data.Check(true, Dali::Actor(), actor, true, TEST_LOCATION);
data.Reset();
actor.SetProperty(Actor::Property::VISIBLE, true);
data.Reset();
application.GetScene().Hide();
- data.Check(true, actor, false, TEST_LOCATION);
+ data.Check(true, Dali::Actor(), actor, false, TEST_LOCATION);
data.Reset();
actor.SetProperty(Actor::Property::VISIBLE, false);
data.Reset();
actor.SetProperty(Actor::Property::VISIBLE, true);
- data.Check(true, actor, true, TEST_LOCATION);
+ data.Check(true, Dali::Actor(), actor, true, TEST_LOCATION);
END_TEST;
}