eglGraphics->SetGlesVersion( 20 );
eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
}
- else
- {
- if( !eglImpl.CreateContext() )
- {
- // Retry to use OpenGL es 2.0
- eglGraphics->SetGlesVersion( 20 );
- eglImpl.ChooseConfig( true, COLOR_DEPTH_32 );
- }
- }
// Check whether surfaceless context is supported
bool isSurfacelessContextSupported = eglImpl.IsSurfacelessContextSupported();
if ( isSurfacelessContextSupported )
{
// Create a surfaceless OpenGL context for shared resources
- if( eglImpl.GetContext() == 0 )
- {
- eglImpl.CreateContext();
- }
+ eglImpl.CreateContext();
eglImpl.MakeContextCurrent( EGL_NO_SURFACE, eglImpl.GetContext() );
}
else
DALI_ASSERT_ALWAYS( (mEglContext == 0) && "EGL context recreated" );
mEglContext = eglCreateContext(mEglDisplay, mEglConfig, NULL, &(mContextAttribs[0]));
- if ( eglGetError() != EGL_SUCCESS )
- {
- if( mGlesVersion >= 30 )
- {
- eglDestroySurface( mEglDisplay, mEglContext );
- mEglContext = NULL;
- mEglConfig = NULL;
- DALI_LOG_ERROR("Fail to use OpenGL es 3.0. Retrying to use OpenGL es 2.0.");
- return false;
- }
- }
TEST_EGL_ERROR("eglCreateContext render thread");
DALI_ASSERT_ALWAYS( EGL_NO_CONTEXT != mEglContext && "EGL context not created" );
if(mIsOwnSurface)
{
- if( mCurrentEglContext != EGL_NO_CONTEXT )
- {
- glFinish();
- }
+ glFinish();
eglMakeCurrent( mEglDisplay, eglSurface, eglSurface, eglContext );
if(mIsOwnSurface)
{
- if( mCurrentEglContext != EGL_NO_CONTEXT )
- {
- glFinish();
- }
+ glFinish();
eglMakeCurrent( mEglDisplay, eglSurface, eglSurface, mEglContext );
if( mGlesVersion >= 30 )
{
+#ifdef _ARCH_ARM_
configAttribs.PushBack( EGL_OPENGL_ES3_BIT_KHR );
+#else
+ configAttribs.PushBack( EGL_OPENGL_ES2_BIT );
+#endif // _ARCH_ARM_
}
else
{
if( mGlesVersion >= 30 )
{
mEglConfig = NULL;
- DALI_LOG_ERROR("Fail to use OpenGL es 3.0. Retrying to use OpenGL es 2.0.");
+ DALI_LOG_ERROR("Fail to use OpenGL es 3.0. Retring to use OpenGL es 2.0.");
return false;
}