server: add wl_display_destroy_clients()
authorSimon Ser <contact@emersion.fr>
Wed, 13 Dec 2017 10:51:19 +0000 (11:51 +0100)
committerDaniel Stone <daniels@collabora.com>
Fri, 9 Feb 2018 17:00:04 +0000 (17:00 +0000)
Bug [1] reported that wl_display_destroy() doesn't destroy clients, so
client socket file descriptors are being kept open until the compositor
process exits.

Patch [2] proposed to destroy clients in wl_display_destroy(). The
patch was not accepted because doing so changes the ABI.

Thus, a new wl_display_destroy_clients() function is added in this
patch. It should be called by compositors right before
wl_display_destroy().

[1] https://bugs.freedesktop.org/show_bug.cgi?id=99142
[2] https://patchwork.freedesktop.org/patch/128832/

Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Daniel Stone <daniels@collabora.com>
src/wayland-server-core.h
src/wayland-server.c

index fd458c5..2e725d9 100644 (file)
@@ -214,6 +214,9 @@ wl_display_run(struct wl_display *display);
 void
 wl_display_flush_clients(struct wl_display *display);
 
+void
+wl_display_destroy_clients(struct wl_display *display);
+
 struct wl_client;
 
 typedef void (*wl_global_bind_func_t)(struct wl_client *client, void *data,
index 7225b4e..eb1e500 100644 (file)
@@ -1279,6 +1279,44 @@ wl_display_flush_clients(struct wl_display *display)
        }
 }
 
+/** Destroy all clients connected to the display
+ *
+ * \param display The display object
+ *
+ * This function should be called right before wl_display_destroy() to ensure
+ * all client resources are closed properly. Destroying a client from within
+ * wl_display_destroy_clients() is safe, but creating one will leak resources
+ * and raise a warning.
+ *
+ * \memberof wl_display
+ */
+WL_EXPORT void
+wl_display_destroy_clients(struct wl_display *display)
+{
+       struct wl_list tmp_client_list, *pos;
+       struct wl_client *client;
+
+       /* Move the whole client list to a temporary head because some new clients
+        * might be added to the original head. */
+       wl_list_init(&tmp_client_list);
+       wl_list_insert_list(&tmp_client_list, &display->client_list);
+       wl_list_init(&display->client_list);
+
+       /* wl_list_for_each_safe isn't enough here: it fails if the next client is
+        * destroyed by the destroy handler of the current one. */
+       while (!wl_list_empty(&tmp_client_list)) {
+               pos = tmp_client_list.next;
+               client = wl_container_of(pos, client, link);
+
+               wl_client_destroy(client);
+       }
+
+       if (!wl_list_empty(&display->client_list)) {
+               wl_log("wl_display_destroy_clients: cannot destroy all clients because "
+                          "new ones were created by destroy callbacks\n");
+       }
+}
+
 static int
 socket_data(int fd, uint32_t mask, void *data)
 {