intel_region_alloc_for_fd(struct intel_screen *screen,
GLuint cpp,
GLuint width, GLuint height, GLuint pitch,
+ GLuint size,
int fd, const char *name)
{
struct intel_region *region;
int ret;
uint32_t bit_6_swizzle, tiling;
- buffer = drm_intel_bo_gem_create_from_prime(screen->bufmgr,
- fd, height * pitch);
+ buffer = drm_intel_bo_gem_create_from_prime(screen->bufmgr, fd, size);
if (buffer == NULL)
return NULL;
ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle);
intel_region_alloc_for_fd(struct intel_screen *screen,
GLuint cpp,
GLuint width, GLuint height, GLuint pitch,
- int fd, const char *name);
+ GLuint size, int fd, const char *name);
bool
intel_region_flink(struct intel_region *region, uint32_t *name);
return NULL;
image->region = intel_region_alloc_for_fd(intelScreen,
- 1, width, height,
- strides[0], fds[0], "image");
+ f->planes[0].cpp, width, height, strides[0],
+ height * strides[0], fds[0], "image");
if (image->region == NULL) {
free(image);
return NULL;
intel_region_alloc_for_fd(struct intel_screen *screen,
GLuint cpp,
GLuint width, GLuint height, GLuint pitch,
+ GLuint size,
int fd, const char *name)
{
struct intel_region *region;
int ret;
uint32_t bit_6_swizzle, tiling;
- buffer = drm_intel_bo_gem_create_from_prime(screen->bufmgr,
- fd, height * pitch);
+ buffer = drm_intel_bo_gem_create_from_prime(screen->bufmgr, fd, size);
if (buffer == NULL)
return NULL;
ret = drm_intel_bo_get_tiling(buffer, &tiling, &bit_6_swizzle);
intel_region_alloc_for_fd(struct intel_screen *screen,
GLuint cpp,
GLuint width, GLuint height, GLuint pitch,
+ GLuint size,
int fd, const char *name);
bool
return NULL;
image->region = intel_region_alloc_for_fd(intelScreen,
- 1, width, height,
- strides[0], fds[0], "image");
+ f->planes[0].cpp, width, height, strides[0],
+ height * strides[0], fds[0], "image");
if (image->region == NULL) {
free(image);
return NULL;