This avoids the clash with the wayland-server version with the same
name, and allows linking against both wayland-client and wayland-server
at the same time, which can be useful for unit testing purposes as
well as for nested compositing.
Without this there will be crashes as the wrong wl_display_destroy()
is called.
}
WL_EXPORT void
-wl_display_destroy(struct wl_display *display)
+wl_display_disconnect(struct wl_display *display)
{
struct wl_global *global, *gnext;
struct wl_global_listener *listener, *lnext;
typedef void (*wl_callback_func_t)(void *data, uint32_t time);
struct wl_display *wl_display_connect(const char *name);
-void wl_display_destroy(struct wl_display *display);
+void wl_display_disconnect(struct wl_display *display);
int wl_display_get_fd(struct wl_display *display,
wl_display_update_func_t update, void *data);
void wl_display_iterate(struct wl_display *display, uint32_t mask);