Because BBVectorize may significantly shorten a loop body, unroll
again after vectorization. This is especially important when using
runtime or partial unrolling.
llvm-svn: 173730
MPM.add(createGVNPass()); // Remove redundancies
else
MPM.add(createEarlyCSEPass()); // Catch trivial redundancies
+
+ // BBVectorize may have significantly shortened a loop body; unroll again.
+ if (!DisableUnrollLoops)
+ MPM.add(createLoopUnrollPass());
}
MPM.add(createAggressiveDCEPass()); // Delete dead instructions