This option will allow GLSL builtins to be redeclared verbatim (e.g.
redeclaring "in int gl_VertexID" in a vertex shader). This is not strictly
valid and would normally fail to compile, but some applications (such as
newer Techland ports) do it and need more leniency.
v2 (Samuel Pitoiset):
- Rename allow_glsl_builtin_redeclaration ->
allow_glsl_builtin_variable_redeclaration
Signed-off-by: John Brooks <john@fastquake.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
unsigned force_glsl_version;
boolean force_s3tc_enable;
boolean allow_glsl_extension_directive_midshader;
+ boolean allow_glsl_builtin_variable_redeclaration;
boolean allow_higher_compat_version;
boolean glsl_zero_init;
boolean force_glsl_abs_sqrt;
DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false")
DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
+ DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
DRI_CONF_SECTION_END
driQueryOptionb(optionCache, "force_s3tc_enable");
options->allow_glsl_extension_directive_midshader =
driQueryOptionb(optionCache, "allow_glsl_extension_directive_midshader");
+ options->allow_glsl_builtin_variable_redeclaration =
+ driQueryOptionb(optionCache, "allow_glsl_builtin_variable_redeclaration");
options->allow_higher_compat_version =
driQueryOptionb(optionCache, "allow_higher_compat_version");
options->glsl_zero_init = driQueryOptionb(optionCache, "glsl_zero_init");
DRI_CONF_DESC(en,gettext("Allow GLSL #extension directives in the middle of shaders")) \
DRI_CONF_OPT_END
+#define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \
+DRI_CONF_OPT_BEGIN_B(allow_glsl_builtin_variable_redeclaration, def) \
+ DRI_CONF_DESC(en,gettext("Allow GLSL built-in variables to be redeclared verbatim")) \
+DRI_CONF_OPT_END
+
#define DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(def) \
DRI_CONF_OPT_BEGIN_B(allow_higher_compat_version, def) \
DRI_CONF_DESC(en,gettext("Allow a higher compat profile (version 3.1+) for apps that request it")) \
ctx->Const.AllowGLSLExtensionDirectiveMidShader =
driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
+ ctx->Const.AllowGLSLBuiltinVariableRedeclaration =
+ driQueryOptionb(options, "allow_glsl_builtin_variable_redeclaration");
+
ctx->Const.AllowHigherCompatVersion =
driQueryOptionb(options, "allow_higher_compat_version");
DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED("false")
DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION("false")
DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
+ DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
GLboolean AllowGLSLExtensionDirectiveMidShader;
/**
+ * Allow GLSL built-in variables to be redeclared verbatim
+ */
+ GLboolean AllowGLSLBuiltinVariableRedeclaration;
+
+ /**
* Allow creating a higher compat profile (version 3.1+) for apps that
* request it. Be careful when adding that driconf option because some
* features are unimplemented and might not work correctly.
consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
+ consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
+
consts->dri_config_options_sha1 = options->config_options_sha1;
if (consts->GLSLVersion >= 400)