struct wl_data_device *data_device;
struct data_offer *drag_offer;
struct data_offer *selection_offer;
+ uint32_t touch_grab;
+ int32_t touch_grab_id;
+ float drag_x, drag_y;
+ struct window *drag_focus;
+ uint32_t drag_enter_serial;
struct {
struct xkb_keymap *keymap;
}
void
+touch_grab(struct input *input, int32_t touch_id)
+{
+ input->touch_grab = 1;
+ input->touch_grab_id = touch_id;
+}
+
+void
+touch_ungrab(struct input *input)
+{
+ struct touch_point *tp, *tmp;
+
+ input->touch_grab = 0;
+
+ wl_list_for_each_safe(tp, tmp,
+ &input->touch_point_list, link) {
+ if (tp->id != input->touch_grab_id)
+ continue;
+ wl_list_remove(&tp->link);
+ free(tp);
+
+ return;
+ }
+}
+
+void
input_grab(struct input *input, struct widget *widget, uint32_t button)
{
input->grab = widget;
float y = wl_fixed_to_double(y_w);
char **p;
- input->pointer_enter_serial = serial;
window = wl_surface_get_user_data(surface);
- input->pointer_focus = window;
- input->sx = x;
- input->sy = y;
+ input->drag_enter_serial = serial;
+ input->drag_focus = window,
+ input->drag_x = x;
+ input->drag_y = y;
+
+ if (!input->touch_grab)
+ input->pointer_enter_serial = serial;
if (offer) {
input->drag_offer = wl_data_offer_get_user_data(offer);
types_data = NULL;
}
- window = input->pointer_focus;
if (window->data_handler)
window->data_handler(window, input, x, y, types_data,
window->user_data);
uint32_t time, wl_fixed_t x_w, wl_fixed_t y_w)
{
struct input *input = data;
- struct window *window = input->pointer_focus;
+ struct window *window = input->drag_focus;
float x = wl_fixed_to_double(x_w);
float y = wl_fixed_to_double(y_w);
void *types_data;
- input->sx = x;
- input->sy = y;
+ input->drag_x = x;
+ input->drag_y = y;
if (input->drag_offer)
types_data = input->drag_offer->types.data;
data_device_drop(void *data, struct wl_data_device *data_device)
{
struct input *input = data;
- struct window *window = input->pointer_focus;
+ struct window *window = input->drag_focus;
+ float x, y;
+
+ x = input->drag_x;
+ y = input->drag_y;
if (window->drop_handler)
window->drop_handler(window, input,
- input->sx, input->sy, window->user_data);
+ x, y, window->user_data);
+
+ if (input->touch_grab)
+ touch_ungrab(input);
}
static void
input_accept(struct input *input, const char *type)
{
wl_data_offer_accept(input->drag_offer->offer,
- input->pointer_enter_serial, type);
+ input->drag_enter_serial, type);
}
static void
data_func_t func, void *data)
{
data_offer_receive_data(input->drag_offer, mime_type, func, data);
- input->drag_offer->x = input->sx;
- input->drag_offer->y = input->sy;
+ input->drag_offer->x = input->drag_x;
+ input->drag_offer->y = input->drag_y;
}
int