0:51 'r50' ( temp float)
0:51 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
-0:51 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:51 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:51 Convert uint to int ( temp int)
0:51 upos: direct index for structure ( uniform uint)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:52 'r51' ( temp float)
0:52 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
-0:52 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:52 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:52 Convert float to int ( temp int)
0:52 fpos: direct index for structure ( uniform float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
-0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:51 'r50' ( temp float)
0:51 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
-0:51 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:51 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:51 Convert uint to int ( temp int)
0:51 upos: direct index for structure ( uniform uint)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:52 'r51' ( temp float)
0:52 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
-0:52 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:52 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:52 Convert float to int ( temp int)
0:52 fpos: direct index for structure ( uniform float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
-0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 325
+// Id's are bound by 322
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 322
+ EntryPoint Fragment 4 "main" 319
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
Name 229 "r42"
Name 243 "r43"
Name 255 "r50"
- Name 259 "g_tTexbfs"
- Name 268 "r51"
- Name 277 "sizeQueryTemp"
- Name 280 "g_tTex1df4"
- Name 283 "WidthI"
- Name 286 "sizeQueryTemp"
- Name 292 "NumberOfLevelsU"
- Name 295 "sizeQueryTemp"
- Name 298 "WidthU"
- Name 300 "NumberOfLevelsI"
- Name 304 "sizeQueryTemp"
- Name 313 "ps_output"
- Name 322 "color"
+ Name 258 "g_tTexbfs"
+ Name 266 "r51"
+ Name 274 "sizeQueryTemp"
+ Name 277 "g_tTex1df4"
+ Name 280 "WidthI"
+ Name 283 "sizeQueryTemp"
+ Name 289 "NumberOfLevelsU"
+ Name 292 "sizeQueryTemp"
+ Name 295 "WidthU"
+ Name 297 "NumberOfLevelsI"
+ Name 301 "sizeQueryTemp"
+ Name 310 "ps_output"
+ Name 319 "color"
MemberDecorate 19($Global) 0 Offset 0
MemberDecorate 19($Global) 1 Offset 4
MemberDecorate 19($Global) 2 Offset 8
MemberDecorate 19($Global) 9 Offset 52
Decorate 19($Global) Block
Decorate 21 DescriptorSet 0
- Decorate 259(g_tTexbfs) DescriptorSet 0
- Decorate 280(g_tTex1df4) DescriptorSet 0
- Decorate 322(color) Location 0
+ Decorate 258(g_tTexbfs) DescriptorSet 0
+ Decorate 277(g_tTex1df4) DescriptorSet 0
+ Decorate 319(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
109: 14(int) Constant 4
110: TypePointer Uniform 16(ivec2)
256: TypeImage 6(float) Buffer sampled format:R32f
- 257: TypeSampledImage 256
- 258: TypePointer UniformConstant 257
- 259(g_tTexbfs): 258(ptr) Variable UniformConstant
- 261: 14(int) Constant 8
- 270: 14(int) Constant 9
- 278: TypeImage 6(float) 1D sampled format:Unknown
- 279: TypePointer UniformConstant 278
- 280(g_tTex1df4): 279(ptr) Variable UniformConstant
- 288: 15(int) Constant 6
- 312: TypePointer Function 8(PS_OUTPUT)
- 316: TypePointer Function 7(fvec4)
- 321: TypePointer Output 7(fvec4)
- 322(color): 321(ptr) Variable Output
+ 257: TypePointer UniformConstant 256
+ 258(g_tTexbfs): 257(ptr) Variable UniformConstant
+ 260: 14(int) Constant 8
+ 268: 14(int) Constant 9
+ 275: TypeImage 6(float) 1D sampled format:Unknown
+ 276: TypePointer UniformConstant 275
+ 277(g_tTex1df4): 276(ptr) Variable UniformConstant
+ 285: 15(int) Constant 6
+ 309: TypePointer Function 8(PS_OUTPUT)
+ 313: TypePointer Function 7(fvec4)
+ 318: TypePointer Output 7(fvec4)
+ 319(color): 318(ptr) Variable Output
4(main): 2 Function None 3
5: Label
- 323:8(PS_OUTPUT) FunctionCall 10(@main()
- 324: 7(fvec4) CompositeExtract 323 0
- Store 322(color) 324
+ 320:8(PS_OUTPUT) FunctionCall 10(@main()
+ 321: 7(fvec4) CompositeExtract 320 0
+ Store 319(color) 321
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
229(r42): 73(ptr) Variable Function
243(r43): 101(ptr) Variable Function
255(r50): 12(ptr) Variable Function
- 268(r51): 12(ptr) Variable Function
-277(sizeQueryTemp): 37(ptr) Variable Function
- 283(WidthI): 48(ptr) Variable Function
-286(sizeQueryTemp): 37(ptr) Variable Function
-292(NumberOfLevelsU): 37(ptr) Variable Function
-295(sizeQueryTemp): 37(ptr) Variable Function
- 298(WidthU): 37(ptr) Variable Function
-300(NumberOfLevelsI): 48(ptr) Variable Function
-304(sizeQueryTemp): 37(ptr) Variable Function
- 313(ps_output): 312(ptr) Variable Function
+ 266(r51): 12(ptr) Variable Function
+274(sizeQueryTemp): 37(ptr) Variable Function
+ 280(WidthI): 48(ptr) Variable Function
+283(sizeQueryTemp): 37(ptr) Variable Function
+289(NumberOfLevelsU): 37(ptr) Variable Function
+292(sizeQueryTemp): 37(ptr) Variable Function
+ 295(WidthU): 37(ptr) Variable Function
+297(NumberOfLevelsI): 48(ptr) Variable Function
+301(sizeQueryTemp): 37(ptr) Variable Function
+ 310(ps_output): 309(ptr) Variable Function
24: 23(ptr) AccessChain 21 22
25: 15(int) Load 24
28: 26(bool) INotEqual 25 27
253: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252
254: 16(ivec2) Bitcast 253
Store 243(r43) 254
- 260: 257 Load 259(g_tTexbfs)
- 262: 23(ptr) AccessChain 21 261
- 263: 15(int) Load 262
- 264: 14(int) Bitcast 263
- 265: 256 Image 260
- 266: 7(fvec4) ImageFetch 265 264
- 267: 6(float) CompositeExtract 266 0
- Store 255(r50) 267
- 269: 257 Load 259(g_tTexbfs)
- 271: 33(ptr) AccessChain 21 270
- 272: 6(float) Load 271
- 273: 14(int) ConvertFToS 272
- 274: 256 Image 269
- 275: 7(fvec4) ImageFetch 274 273
- 276: 6(float) CompositeExtract 275 0
- Store 268(r51) 276
- 281: 278 Load 280(g_tTex1df4)
- 282: 15(int) ImageQuerySizeLod 281 53
- Store 277(sizeQueryTemp) 282
- 284: 15(int) Load 277(sizeQueryTemp)
- 285: 14(int) Bitcast 284
- Store 283(WidthI) 285
- 287: 278 Load 280(g_tTex1df4)
- 289: 15(int) ImageQuerySizeLod 287 288
- Store 286(sizeQueryTemp) 289
- 290: 15(int) Load 286(sizeQueryTemp)
- 291: 14(int) Bitcast 290
- Store 283(WidthI) 291
- 293: 278 Load 280(g_tTex1df4)
- 294: 15(int) ImageQueryLevels 293
- Store 292(NumberOfLevelsU) 294
- 296: 278 Load 280(g_tTex1df4)
- 297: 15(int) ImageQuerySizeLod 296 288
- Store 295(sizeQueryTemp) 297
- 299: 15(int) Load 295(sizeQueryTemp)
- Store 298(WidthU) 299
- 301: 278 Load 280(g_tTex1df4)
- 302: 15(int) ImageQueryLevels 301
- 303: 14(int) Bitcast 302
- Store 300(NumberOfLevelsI) 303
- 305: 278 Load 280(g_tTex1df4)
- 306: 15(int) ImageQuerySizeLod 305 288
- Store 304(sizeQueryTemp) 306
- 307: 15(int) Load 304(sizeQueryTemp)
+ 259: 256 Load 258(g_tTexbfs)
+ 261: 23(ptr) AccessChain 21 260
+ 262: 15(int) Load 261
+ 263: 14(int) Bitcast 262
+ 264: 7(fvec4) ImageFetch 259 263
+ 265: 6(float) CompositeExtract 264 0
+ Store 255(r50) 265
+ 267: 256 Load 258(g_tTexbfs)
+ 269: 33(ptr) AccessChain 21 268
+ 270: 6(float) Load 269
+ 271: 14(int) ConvertFToS 270
+ 272: 7(fvec4) ImageFetch 267 271
+ 273: 6(float) CompositeExtract 272 0
+ Store 266(r51) 273
+ 278: 275 Load 277(g_tTex1df4)
+ 279: 15(int) ImageQuerySizeLod 278 53
+ Store 274(sizeQueryTemp) 279
+ 281: 15(int) Load 274(sizeQueryTemp)
+ 282: 14(int) Bitcast 281
+ Store 280(WidthI) 282
+ 284: 275 Load 277(g_tTex1df4)
+ 286: 15(int) ImageQuerySizeLod 284 285
+ Store 283(sizeQueryTemp) 286
+ 287: 15(int) Load 283(sizeQueryTemp)
+ 288: 14(int) Bitcast 287
+ Store 280(WidthI) 288
+ 290: 275 Load 277(g_tTex1df4)
+ 291: 15(int) ImageQueryLevels 290
+ Store 289(NumberOfLevelsU) 291
+ 293: 275 Load 277(g_tTex1df4)
+ 294: 15(int) ImageQuerySizeLod 293 285
+ Store 292(sizeQueryTemp) 294
+ 296: 15(int) Load 292(sizeQueryTemp)
+ Store 295(WidthU) 296
+ 298: 275 Load 277(g_tTex1df4)
+ 299: 15(int) ImageQueryLevels 298
+ 300: 14(int) Bitcast 299
+ Store 297(NumberOfLevelsI) 300
+ 302: 275 Load 277(g_tTex1df4)
+ 303: 15(int) ImageQuerySizeLod 302 285
+ Store 301(sizeQueryTemp) 303
+ 304: 15(int) Load 301(sizeQueryTemp)
+ 305: 14(int) Bitcast 304
+ Store 280(WidthI) 305
+ 306: 275 Load 277(g_tTex1df4)
+ 307: 15(int) ImageQueryLevels 306
308: 14(int) Bitcast 307
- Store 283(WidthI) 308
- 309: 278 Load 280(g_tTex1df4)
- 310: 15(int) ImageQueryLevels 309
- 311: 14(int) Bitcast 310
- Store 300(NumberOfLevelsI) 311
- 314: 6(float) Load 13(r00)
- 315: 7(fvec4) CompositeConstruct 314 314 314 314
- 317: 316(ptr) AccessChain 313(ps_output) 53
- Store 317 315
- 318:8(PS_OUTPUT) Load 313(ps_output)
- ReturnValue 318
+ Store 297(NumberOfLevelsI) 308
+ 311: 6(float) Load 13(r00)
+ 312: 7(fvec4) CompositeConstruct 311 311 311 311
+ 314: 313(ptr) AccessChain 310(ps_output) 53
+ Store 314 312
+ 315:8(PS_OUTPUT) Load 310(ps_output)
+ ReturnValue 315
FunctionEnd
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
-0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
0:20 0 (const int)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int i, uniform uint u, uniform float f, uniform bool b, uniform 2-component vector of int i2, uniform 2-component vector of uint u2, uniform 2-component vector of float f2, uniform 2-component vector of bool b2, uniform uint upos, uniform float fpos})
-0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? 'color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 81
+// Id's are bound by 80
Capability Shader
Capability Sampled1D
Name 57 "sizeQueryTemp"
Name 66 "ps_output"
Name 74 "color"
- Name 80 "g_tTexbfs"
+ Name 79 "g_tTexbfs"
MemberDecorate 17($Global) 0 Offset 0
MemberDecorate 17($Global) 1 Offset 4
MemberDecorate 17($Global) 2 Offset 8
Decorate 19 DescriptorSet 0
Decorate 31(g_tTex1df4) DescriptorSet 0
Decorate 74(color) Location 0
- Decorate 80(g_tTexbfs) DescriptorSet 0
+ Decorate 79(g_tTexbfs) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
73: TypePointer Output 7(fvec4)
74(color): 73(ptr) Variable Output
77: TypeImage 6(float) Buffer sampled format:R32f
- 78: TypeSampledImage 77
- 79: TypePointer UniformConstant 78
- 80(g_tTexbfs): 79(ptr) Variable UniformConstant
+ 78: TypePointer UniformConstant 77
+ 79(g_tTexbfs): 78(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
75:8(PS_OUTPUT) FunctionCall 10(@main()
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'r00' ( temp 4-component vector of float)
0:28 textureFetch ( temp 4-component vector of float)
-0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
+0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
0:29 move second child to first child ( temp 4-component vector of int)
0:29 'r01' ( temp 4-component vector of int)
0:29 textureFetch ( temp 4-component vector of int)
-0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
+0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
0:30 move second child to first child ( temp 4-component vector of uint)
0:30 'r02' ( temp 4-component vector of uint)
0:30 textureFetch ( temp 4-component vector of uint)
-0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
+0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
-0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
-0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
-0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
-0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
+0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
+0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
+0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
+0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:28 move second child to first child ( temp 4-component vector of float)
0:28 'r00' ( temp 4-component vector of float)
0:28 textureFetch ( temp 4-component vector of float)
-0:28 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
+0:28 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
0:29 move second child to first child ( temp 4-component vector of int)
0:29 'r01' ( temp 4-component vector of int)
0:29 textureFetch ( temp 4-component vector of int)
-0:29 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
+0:29 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
0:30 move second child to first child ( temp 4-component vector of uint)
0:30 'r02' ( temp 4-component vector of uint)
0:30 textureFetch ( temp 4-component vector of uint)
-0:30 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
+0:30 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
-0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform samplerBuffer)
-0:? 'g_tTexbf4' (layout( rgba32f) uniform samplerBuffer)
-0:? 'g_tTexbi4' (layout( rgba32i) uniform isamplerBuffer)
-0:? 'g_tTexbu4' (layout( rgba32ui) uniform usamplerBuffer)
+0:? 'g_tTexbf4_test' (layout( binding=0 rgba32f) uniform textureBuffer)
+0:? 'g_tTexbf4' (layout( rgba32f) uniform textureBuffer)
+0:? 'g_tTexbi4' (layout( rgba32i) uniform itextureBuffer)
+0:? 'g_tTexbu4' (layout( rgba32ui) uniform utextureBuffer)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 78
+// Id's are bound by 72
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 70 74
+ EntryPoint Fragment 4 "main" 64 68
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r00"
- Name 17 "g_tTexbf4"
- Name 23 "$Global"
- MemberName 23($Global) 0 "c1"
- MemberName 23($Global) 1 "c2"
- MemberName 23($Global) 2 "c3"
- MemberName 23($Global) 3 "c4"
- MemberName 23($Global) 4 "o1"
- MemberName 23($Global) 5 "o2"
- MemberName 23($Global) 6 "o3"
- MemberName 23($Global) 7 "o4"
- Name 25 ""
- Name 33 "r01"
- Name 37 "g_tTexbi4"
- Name 46 "r02"
- Name 50 "g_tTexbu4"
- Name 57 "psout"
- Name 67 "flattenTemp"
- Name 70 "Color"
- Name 74 "Depth"
- Name 77 "g_tTexbf4_test"
- Decorate 17(g_tTexbf4) DescriptorSet 0
- MemberDecorate 23($Global) 0 Offset 0
- MemberDecorate 23($Global) 1 Offset 8
- MemberDecorate 23($Global) 2 Offset 16
- MemberDecorate 23($Global) 3 Offset 32
- MemberDecorate 23($Global) 4 Offset 48
- MemberDecorate 23($Global) 5 Offset 56
- MemberDecorate 23($Global) 6 Offset 64
- MemberDecorate 23($Global) 7 Offset 80
- Decorate 23($Global) Block
- Decorate 25 DescriptorSet 0
- Decorate 37(g_tTexbi4) DescriptorSet 0
- Decorate 50(g_tTexbu4) DescriptorSet 0
- Decorate 70(Color) Location 0
- Decorate 74(Depth) BuiltIn FragDepth
- Decorate 77(g_tTexbf4_test) DescriptorSet 0
- Decorate 77(g_tTexbf4_test) Binding 0
+ Name 16 "g_tTexbf4"
+ Name 22 "$Global"
+ MemberName 22($Global) 0 "c1"
+ MemberName 22($Global) 1 "c2"
+ MemberName 22($Global) 2 "c3"
+ MemberName 22($Global) 3 "c4"
+ MemberName 22($Global) 4 "o1"
+ MemberName 22($Global) 5 "o2"
+ MemberName 22($Global) 6 "o3"
+ MemberName 22($Global) 7 "o4"
+ Name 24 ""
+ Name 31 "r01"
+ Name 34 "g_tTexbi4"
+ Name 42 "r02"
+ Name 45 "g_tTexbu4"
+ Name 51 "psout"
+ Name 61 "flattenTemp"
+ Name 64 "Color"
+ Name 68 "Depth"
+ Name 71 "g_tTexbf4_test"
+ Decorate 16(g_tTexbf4) DescriptorSet 0
+ MemberDecorate 22($Global) 0 Offset 0
+ MemberDecorate 22($Global) 1 Offset 8
+ MemberDecorate 22($Global) 2 Offset 16
+ MemberDecorate 22($Global) 3 Offset 32
+ MemberDecorate 22($Global) 4 Offset 48
+ MemberDecorate 22($Global) 5 Offset 56
+ MemberDecorate 22($Global) 6 Offset 64
+ MemberDecorate 22($Global) 7 Offset 80
+ Decorate 22($Global) Block
+ Decorate 24 DescriptorSet 0
+ Decorate 34(g_tTexbi4) DescriptorSet 0
+ Decorate 45(g_tTexbu4) DescriptorSet 0
+ Decorate 64(Color) Location 0
+ Decorate 68(Depth) BuiltIn FragDepth
+ Decorate 71(g_tTexbf4_test) DescriptorSet 0
+ Decorate 71(g_tTexbf4_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) Buffer sampled format:Rgba32f
- 15: TypeSampledImage 14
- 16: TypePointer UniformConstant 15
- 17(g_tTexbf4): 16(ptr) Variable UniformConstant
- 19: TypeInt 32 1
- 20: TypeVector 19(int) 2
- 21: TypeVector 19(int) 3
- 22: TypeVector 19(int) 4
- 23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
- 24: TypePointer Uniform 23($Global)
- 25: 24(ptr) Variable Uniform
- 26: 19(int) Constant 0
- 27: TypePointer Uniform 19(int)
- 32: TypePointer Function 22(ivec4)
- 34: TypeImage 19(int) Buffer sampled format:Rgba32i
- 35: TypeSampledImage 34
- 36: TypePointer UniformConstant 35
- 37(g_tTexbi4): 36(ptr) Variable UniformConstant
- 43: TypeInt 32 0
- 44: TypeVector 43(int) 4
- 45: TypePointer Function 44(ivec4)
- 47: TypeImage 43(int) Buffer sampled format:Rgba32ui
- 48: TypeSampledImage 47
- 49: TypePointer UniformConstant 48
- 50(g_tTexbu4): 49(ptr) Variable UniformConstant
- 56: TypePointer Function 8(PS_OUTPUT)
- 58: 6(float) Constant 1065353216
- 59: 7(fvec4) ConstantComposite 58 58 58 58
- 61: 19(int) Constant 1
- 62: TypePointer Function 6(float)
- 69: TypePointer Output 7(fvec4)
- 70(Color): 69(ptr) Variable Output
- 73: TypePointer Output 6(float)
- 74(Depth): 73(ptr) Variable Output
-77(g_tTexbf4_test): 16(ptr) Variable UniformConstant
+ 15: TypePointer UniformConstant 14
+ 16(g_tTexbf4): 15(ptr) Variable UniformConstant
+ 18: TypeInt 32 1
+ 19: TypeVector 18(int) 2
+ 20: TypeVector 18(int) 3
+ 21: TypeVector 18(int) 4
+ 22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
+ 23: TypePointer Uniform 22($Global)
+ 24: 23(ptr) Variable Uniform
+ 25: 18(int) Constant 0
+ 26: TypePointer Uniform 18(int)
+ 30: TypePointer Function 21(ivec4)
+ 32: TypeImage 18(int) Buffer sampled format:Rgba32i
+ 33: TypePointer UniformConstant 32
+ 34(g_tTexbi4): 33(ptr) Variable UniformConstant
+ 39: TypeInt 32 0
+ 40: TypeVector 39(int) 4
+ 41: TypePointer Function 40(ivec4)
+ 43: TypeImage 39(int) Buffer sampled format:Rgba32ui
+ 44: TypePointer UniformConstant 43
+ 45(g_tTexbu4): 44(ptr) Variable UniformConstant
+ 50: TypePointer Function 8(PS_OUTPUT)
+ 52: 6(float) Constant 1065353216
+ 53: 7(fvec4) ConstantComposite 52 52 52 52
+ 55: 18(int) Constant 1
+ 56: TypePointer Function 6(float)
+ 63: TypePointer Output 7(fvec4)
+ 64(Color): 63(ptr) Variable Output
+ 67: TypePointer Output 6(float)
+ 68(Depth): 67(ptr) Variable Output
+71(g_tTexbf4_test): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 67(flattenTemp): 56(ptr) Variable Function
- 68:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 67(flattenTemp) 68
- 71: 12(ptr) AccessChain 67(flattenTemp) 26
- 72: 7(fvec4) Load 71
- Store 70(Color) 72
- 75: 62(ptr) AccessChain 67(flattenTemp) 61
- 76: 6(float) Load 75
- Store 74(Depth) 76
+ 61(flattenTemp): 50(ptr) Variable Function
+ 62:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 61(flattenTemp) 62
+ 65: 12(ptr) AccessChain 61(flattenTemp) 25
+ 66: 7(fvec4) Load 65
+ Store 64(Color) 66
+ 69: 56(ptr) AccessChain 61(flattenTemp) 55
+ 70: 6(float) Load 69
+ Store 68(Depth) 70
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
- 33(r01): 32(ptr) Variable Function
- 46(r02): 45(ptr) Variable Function
- 57(psout): 56(ptr) Variable Function
- 18: 15 Load 17(g_tTexbf4)
- 28: 27(ptr) AccessChain 25 26
- 29: 19(int) Load 28
- 30: 14 Image 18
- 31: 7(fvec4) ImageFetch 30 29
- Store 13(r00) 31
- 38: 35 Load 37(g_tTexbi4)
- 39: 27(ptr) AccessChain 25 26
- 40: 19(int) Load 39
- 41: 34 Image 38
- 42: 22(ivec4) ImageFetch 41 40
- Store 33(r01) 42
- 51: 48 Load 50(g_tTexbu4)
- 52: 27(ptr) AccessChain 25 26
- 53: 19(int) Load 52
- 54: 47 Image 51
- 55: 44(ivec4) ImageFetch 54 53
- Store 46(r02) 55
- 60: 12(ptr) AccessChain 57(psout) 26
- Store 60 59
- 63: 62(ptr) AccessChain 57(psout) 61
- Store 63 58
- 64:8(PS_OUTPUT) Load 57(psout)
- ReturnValue 64
+ 31(r01): 30(ptr) Variable Function
+ 42(r02): 41(ptr) Variable Function
+ 51(psout): 50(ptr) Variable Function
+ 17: 14 Load 16(g_tTexbf4)
+ 27: 26(ptr) AccessChain 24 25
+ 28: 18(int) Load 27
+ 29: 7(fvec4) ImageFetch 17 28
+ Store 13(r00) 29
+ 35: 32 Load 34(g_tTexbi4)
+ 36: 26(ptr) AccessChain 24 25
+ 37: 18(int) Load 36
+ 38: 21(ivec4) ImageFetch 35 37
+ Store 31(r01) 38
+ 46: 43 Load 45(g_tTexbu4)
+ 47: 26(ptr) AccessChain 24 25
+ 48: 18(int) Load 47
+ 49: 40(ivec4) ImageFetch 46 48
+ Store 42(r02) 49
+ 54: 12(ptr) AccessChain 51(psout) 25
+ Store 54 53
+ 57: 56(ptr) AccessChain 51(psout) 55
+ Store 57 52
+ 58:8(PS_OUTPUT) Load 51(psout)
+ ReturnValue 58
FunctionEnd
0:28 'r00' ( temp float)
0:28 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
-0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
0:29 'r01' ( temp int)
0:29 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
-0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
+0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
0:30 'r02' ( temp uint)
0:30 Construct uint ( temp uint)
0:? textureFetch ( temp 4-component vector of uint)
-0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
+0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
-0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
-0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
-0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
-0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
+0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
+0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
+0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
+0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
0:28 'r00' ( temp float)
0:28 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
-0:28 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
+0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
0:28 c1: direct index for structure ( uniform int)
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:28 Constant:
0:29 'r01' ( temp int)
0:29 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
-0:29 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
+0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
0:29 c1: direct index for structure ( uniform int)
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:29 Constant:
0:30 'r02' ( temp uint)
0:30 Construct uint ( temp uint)
0:? textureFetch ( temp 4-component vector of uint)
-0:30 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
+0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
0:30 c1: direct index for structure ( uniform int)
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:30 Constant:
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
-0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform samplerBuffer)
-0:? 'g_tTexbfs' (layout( r32f) uniform samplerBuffer)
-0:? 'g_tTexbis' (layout( r32i) uniform isamplerBuffer)
-0:? 'g_tTexbus' (layout( r32ui) uniform usamplerBuffer)
+0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
+0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
+0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
+0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? 'Color' (layout( location=0) out 4-component vector of float)
0:? 'Depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 81
+// Id's are bound by 75
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "main" 73 77
+ EntryPoint Fragment 4 "main" 67 71
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r00"
- Name 17 "g_tTexbfs"
- Name 23 "$Global"
- MemberName 23($Global) 0 "c1"
- MemberName 23($Global) 1 "c2"
- MemberName 23($Global) 2 "c3"
- MemberName 23($Global) 3 "c4"
- MemberName 23($Global) 4 "o1"
- MemberName 23($Global) 5 "o2"
- MemberName 23($Global) 6 "o3"
- MemberName 23($Global) 7 "o4"
- Name 25 ""
- Name 34 "r01"
- Name 38 "g_tTexbis"
- Name 47 "r02"
- Name 51 "g_tTexbus"
- Name 60 "psout"
- Name 70 "flattenTemp"
- Name 73 "Color"
- Name 77 "Depth"
- Name 80 "g_tTexbfs_test"
- Decorate 17(g_tTexbfs) DescriptorSet 0
- MemberDecorate 23($Global) 0 Offset 0
- MemberDecorate 23($Global) 1 Offset 8
- MemberDecorate 23($Global) 2 Offset 16
- MemberDecorate 23($Global) 3 Offset 32
- MemberDecorate 23($Global) 4 Offset 48
- MemberDecorate 23($Global) 5 Offset 56
- MemberDecorate 23($Global) 6 Offset 64
- MemberDecorate 23($Global) 7 Offset 80
- Decorate 23($Global) Block
- Decorate 25 DescriptorSet 0
- Decorate 38(g_tTexbis) DescriptorSet 0
- Decorate 51(g_tTexbus) DescriptorSet 0
- Decorate 73(Color) Location 0
- Decorate 77(Depth) BuiltIn FragDepth
- Decorate 80(g_tTexbfs_test) DescriptorSet 0
- Decorate 80(g_tTexbfs_test) Binding 0
+ Name 16 "g_tTexbfs"
+ Name 22 "$Global"
+ MemberName 22($Global) 0 "c1"
+ MemberName 22($Global) 1 "c2"
+ MemberName 22($Global) 2 "c3"
+ MemberName 22($Global) 3 "c4"
+ MemberName 22($Global) 4 "o1"
+ MemberName 22($Global) 5 "o2"
+ MemberName 22($Global) 6 "o3"
+ MemberName 22($Global) 7 "o4"
+ Name 24 ""
+ Name 32 "r01"
+ Name 35 "g_tTexbis"
+ Name 43 "r02"
+ Name 46 "g_tTexbus"
+ Name 54 "psout"
+ Name 64 "flattenTemp"
+ Name 67 "Color"
+ Name 71 "Depth"
+ Name 74 "g_tTexbfs_test"
+ Decorate 16(g_tTexbfs) DescriptorSet 0
+ MemberDecorate 22($Global) 0 Offset 0
+ MemberDecorate 22($Global) 1 Offset 8
+ MemberDecorate 22($Global) 2 Offset 16
+ MemberDecorate 22($Global) 3 Offset 32
+ MemberDecorate 22($Global) 4 Offset 48
+ MemberDecorate 22($Global) 5 Offset 56
+ MemberDecorate 22($Global) 6 Offset 64
+ MemberDecorate 22($Global) 7 Offset 80
+ Decorate 22($Global) Block
+ Decorate 24 DescriptorSet 0
+ Decorate 35(g_tTexbis) DescriptorSet 0
+ Decorate 46(g_tTexbus) DescriptorSet 0
+ Decorate 67(Color) Location 0
+ Decorate 71(Depth) BuiltIn FragDepth
+ Decorate 74(g_tTexbfs_test) DescriptorSet 0
+ Decorate 74(g_tTexbfs_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) Buffer sampled format:R32f
- 15: TypeSampledImage 14
- 16: TypePointer UniformConstant 15
- 17(g_tTexbfs): 16(ptr) Variable UniformConstant
- 19: TypeInt 32 1
- 20: TypeVector 19(int) 2
- 21: TypeVector 19(int) 3
- 22: TypeVector 19(int) 4
- 23($Global): TypeStruct 19(int) 20(ivec2) 21(ivec3) 22(ivec4) 19(int) 20(ivec2) 21(ivec3) 22(ivec4)
- 24: TypePointer Uniform 23($Global)
- 25: 24(ptr) Variable Uniform
- 26: 19(int) Constant 0
- 27: TypePointer Uniform 19(int)
- 33: TypePointer Function 19(int)
- 35: TypeImage 19(int) Buffer sampled format:R32i
- 36: TypeSampledImage 35
- 37: TypePointer UniformConstant 36
- 38(g_tTexbis): 37(ptr) Variable UniformConstant
- 45: TypeInt 32 0
- 46: TypePointer Function 45(int)
- 48: TypeImage 45(int) Buffer sampled format:R32ui
- 49: TypeSampledImage 48
- 50: TypePointer UniformConstant 49
- 51(g_tTexbus): 50(ptr) Variable UniformConstant
- 56: TypeVector 45(int) 4
- 59: TypePointer Function 8(PS_OUTPUT)
- 61: 6(float) Constant 1065353216
- 62: 7(fvec4) ConstantComposite 61 61 61 61
- 63: TypePointer Function 7(fvec4)
- 65: 19(int) Constant 1
- 72: TypePointer Output 7(fvec4)
- 73(Color): 72(ptr) Variable Output
- 76: TypePointer Output 6(float)
- 77(Depth): 76(ptr) Variable Output
-80(g_tTexbfs_test): 16(ptr) Variable UniformConstant
+ 15: TypePointer UniformConstant 14
+ 16(g_tTexbfs): 15(ptr) Variable UniformConstant
+ 18: TypeInt 32 1
+ 19: TypeVector 18(int) 2
+ 20: TypeVector 18(int) 3
+ 21: TypeVector 18(int) 4
+ 22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
+ 23: TypePointer Uniform 22($Global)
+ 24: 23(ptr) Variable Uniform
+ 25: 18(int) Constant 0
+ 26: TypePointer Uniform 18(int)
+ 31: TypePointer Function 18(int)
+ 33: TypeImage 18(int) Buffer sampled format:R32i
+ 34: TypePointer UniformConstant 33
+ 35(g_tTexbis): 34(ptr) Variable UniformConstant
+ 41: TypeInt 32 0
+ 42: TypePointer Function 41(int)
+ 44: TypeImage 41(int) Buffer sampled format:R32ui
+ 45: TypePointer UniformConstant 44
+ 46(g_tTexbus): 45(ptr) Variable UniformConstant
+ 50: TypeVector 41(int) 4
+ 53: TypePointer Function 8(PS_OUTPUT)
+ 55: 6(float) Constant 1065353216
+ 56: 7(fvec4) ConstantComposite 55 55 55 55
+ 57: TypePointer Function 7(fvec4)
+ 59: 18(int) Constant 1
+ 66: TypePointer Output 7(fvec4)
+ 67(Color): 66(ptr) Variable Output
+ 70: TypePointer Output 6(float)
+ 71(Depth): 70(ptr) Variable Output
+74(g_tTexbfs_test): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
- 70(flattenTemp): 59(ptr) Variable Function
- 71:8(PS_OUTPUT) FunctionCall 10(@main()
- Store 70(flattenTemp) 71
- 74: 63(ptr) AccessChain 70(flattenTemp) 26
- 75: 7(fvec4) Load 74
- Store 73(Color) 75
- 78: 12(ptr) AccessChain 70(flattenTemp) 65
- 79: 6(float) Load 78
- Store 77(Depth) 79
+ 64(flattenTemp): 53(ptr) Variable Function
+ 65:8(PS_OUTPUT) FunctionCall 10(@main()
+ Store 64(flattenTemp) 65
+ 68: 57(ptr) AccessChain 64(flattenTemp) 25
+ 69: 7(fvec4) Load 68
+ Store 67(Color) 69
+ 72: 12(ptr) AccessChain 64(flattenTemp) 59
+ 73: 6(float) Load 72
+ Store 71(Depth) 73
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
- 34(r01): 33(ptr) Variable Function
- 47(r02): 46(ptr) Variable Function
- 60(psout): 59(ptr) Variable Function
- 18: 15 Load 17(g_tTexbfs)
- 28: 27(ptr) AccessChain 25 26
- 29: 19(int) Load 28
- 30: 14 Image 18
- 31: 7(fvec4) ImageFetch 30 29
- 32: 6(float) CompositeExtract 31 0
- Store 13(r00) 32
- 39: 36 Load 38(g_tTexbis)
- 40: 27(ptr) AccessChain 25 26
- 41: 19(int) Load 40
- 42: 35 Image 39
- 43: 22(ivec4) ImageFetch 42 41
- 44: 19(int) CompositeExtract 43 0
- Store 34(r01) 44
- 52: 49 Load 51(g_tTexbus)
- 53: 27(ptr) AccessChain 25 26
- 54: 19(int) Load 53
- 55: 48 Image 52
- 57: 56(ivec4) ImageFetch 55 54
- 58: 45(int) CompositeExtract 57 0
- Store 47(r02) 58
- 64: 63(ptr) AccessChain 60(psout) 26
- Store 64 62
- 66: 12(ptr) AccessChain 60(psout) 65
- Store 66 61
- 67:8(PS_OUTPUT) Load 60(psout)
- ReturnValue 67
+ 32(r01): 31(ptr) Variable Function
+ 43(r02): 42(ptr) Variable Function
+ 54(psout): 53(ptr) Variable Function
+ 17: 14 Load 16(g_tTexbfs)
+ 27: 26(ptr) AccessChain 24 25
+ 28: 18(int) Load 27
+ 29: 7(fvec4) ImageFetch 17 28
+ 30: 6(float) CompositeExtract 29 0
+ Store 13(r00) 30
+ 36: 33 Load 35(g_tTexbis)
+ 37: 26(ptr) AccessChain 24 25
+ 38: 18(int) Load 37
+ 39: 21(ivec4) ImageFetch 36 38
+ 40: 18(int) CompositeExtract 39 0
+ Store 32(r01) 40
+ 47: 44 Load 46(g_tTexbus)
+ 48: 26(ptr) AccessChain 24 25
+ 49: 18(int) Load 48
+ 51: 50(ivec4) ImageFetch 47 49
+ 52: 41(int) CompositeExtract 51 0
+ Store 43(r02) 52
+ 58: 57(ptr) AccessChain 54(psout) 25
+ Store 58 56
+ 60: 12(ptr) AccessChain 54(psout) 59
+ Store 60 55
+ 61:8(PS_OUTPUT) Load 54(psout)
+ ReturnValue 61
FunctionEnd
0:? Sequence
0:5 Branch: Return with expression
0:5 textureFetch ( temp 4-component vector of float)
-0:5 'Position' (layout( rgba32f) uniform samplerBuffer)
+0:5 'Position' (layout( rgba32f) uniform textureBuffer)
0:5 Convert uint to int ( temp int)
0:5 'Index' ( in uint)
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
0:? 'Index' ( temp uint)
0:? Linker Objects
-0:? 'Position' (layout( rgba32f) uniform samplerBuffer)
+0:? 'Position' (layout( rgba32f) uniform textureBuffer)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:? 'Index' ( in uint VertexIndex)
0:? Sequence
0:5 Branch: Return with expression
0:5 textureFetch ( temp 4-component vector of float)
-0:5 'Position' (layout( rgba32f) uniform samplerBuffer)
+0:5 'Position' (layout( rgba32f) uniform textureBuffer)
0:5 Convert uint to int ( temp int)
0:5 'Index' ( in uint)
0:9 Function Definition: @RealEntrypoint(u1; ( temp 4-component vector of float)
0:9 Function Call: @RealEntrypoint(u1; ( temp 4-component vector of float)
0:? 'Index' ( temp uint)
0:? Linker Objects
-0:? 'Position' (layout( rgba32f) uniform samplerBuffer)
+0:? 'Position' (layout( rgba32f) uniform textureBuffer)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:? 'Index' ( in uint VertexIndex)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 43
+// Id's are bound by 41
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "RealEntrypoint" 36 39
+ EntryPoint Vertex 4 "RealEntrypoint" 34 37
Name 4 "RealEntrypoint"
Name 12 "FakeEntrypoint(u1;"
Name 11 "Index"
Name 15 "@RealEntrypoint(u1;"
Name 14 "Index"
- Name 20 "Position"
- Name 29 "param"
+ Name 19 "Position"
+ Name 27 "param"
+ Name 32 "Index"
Name 34 "Index"
- Name 36 "Index"
- Name 39 "@entryPointOutput"
- Name 40 "param"
- Decorate 20(Position) DescriptorSet 0
- Decorate 36(Index) BuiltIn VertexIndex
- Decorate 39(@entryPointOutput) BuiltIn Position
+ Name 37 "@entryPointOutput"
+ Name 38 "param"
+ Decorate 19(Position) DescriptorSet 0
+ Decorate 34(Index) BuiltIn VertexIndex
+ Decorate 37(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
17: TypeImage 8(float) Buffer sampled format:Rgba32f
- 18: TypeSampledImage 17
- 19: TypePointer UniformConstant 18
- 20(Position): 19(ptr) Variable UniformConstant
- 23: TypeInt 32 1
- 35: TypePointer Input 6(int)
- 36(Index): 35(ptr) Variable Input
- 38: TypePointer Output 9(fvec4)
-39(@entryPointOutput): 38(ptr) Variable Output
+ 18: TypePointer UniformConstant 17
+ 19(Position): 18(ptr) Variable UniformConstant
+ 22: TypeInt 32 1
+ 33: TypePointer Input 6(int)
+ 34(Index): 33(ptr) Variable Input
+ 36: TypePointer Output 9(fvec4)
+37(@entryPointOutput): 36(ptr) Variable Output
4(RealEntrypoint): 2 Function None 3
5: Label
- 34(Index): 7(ptr) Variable Function
- 40(param): 7(ptr) Variable Function
- 37: 6(int) Load 36(Index)
- Store 34(Index) 37
- 41: 6(int) Load 34(Index)
- Store 40(param) 41
- 42: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 40(param)
- Store 39(@entryPointOutput) 42
+ 32(Index): 7(ptr) Variable Function
+ 38(param): 7(ptr) Variable Function
+ 35: 6(int) Load 34(Index)
+ Store 32(Index) 35
+ 39: 6(int) Load 32(Index)
+ Store 38(param) 39
+ 40: 9(fvec4) FunctionCall 15(@RealEntrypoint(u1;) 38(param)
+ Store 37(@entryPointOutput) 40
Return
FunctionEnd
12(FakeEntrypoint(u1;): 9(fvec4) Function None 10
11(Index): 7(ptr) FunctionParameter
13: Label
- 21: 18 Load 20(Position)
- 22: 6(int) Load 11(Index)
- 24: 23(int) Bitcast 22
- 25: 17 Image 21
- 26: 9(fvec4) ImageFetch 25 24
- ReturnValue 26
+ 20: 17 Load 19(Position)
+ 21: 6(int) Load 11(Index)
+ 23: 22(int) Bitcast 21
+ 24: 9(fvec4) ImageFetch 20 23
+ ReturnValue 24
FunctionEnd
15(@RealEntrypoint(u1;): 9(fvec4) Function None 10
14(Index): 7(ptr) FunctionParameter
16: Label
- 29(param): 7(ptr) Variable Function
- 30: 6(int) Load 14(Index)
- Store 29(param) 30
- 31: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 29(param)
- ReturnValue 31
+ 27(param): 7(ptr) Variable Function
+ 28: 6(int) Load 14(Index)
+ Store 27(param) 28
+ 29: 9(fvec4) FunctionCall 12(FakeEntrypoint(u1;) 27(param)
+ ReturnValue 29
FunctionEnd
bool array = false;
bool ms = false;
bool image = false;
+ bool combined = true;
switch (textureType) {
- case EHTokBuffer: dim = EsdBuffer; break;
+ case EHTokBuffer: dim = EsdBuffer; combined = false; break;
case EHTokTexture1d: dim = Esd1D; break;
case EHTokTexture1darray: dim = Esd1D; array = true; break;
case EHTokTexture2d: dim = Esd2D; break;
// Remember the declared vector size.
sampler.vectorSize = txType.getVectorSize();
+ // Force uncombined, if necessary
+ if (!combined)
+ sampler.combined = false;
+
type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
type.getQualifier().layoutFormat = format;