start fixing shader mess. at least add mask compile to scripts. need
authorraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Wed, 20 Apr 2011 07:12:51 +0000 (07:12 +0000)
committerraster <raster@7cbeb6ba-43b4-40fd-8cce-4c39aea84d33>
Wed, 20 Apr 2011 07:12:51 +0000 (07:12 +0000)
to do filters.

git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@58743 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33

src/modules/engines/gl_common/shader/compile-s3c6410.sh
src/modules/engines/gl_common/shader/compile-sgx.sh

index 924096b..90ec941 100755 (executable)
@@ -35,7 +35,9 @@ compile img
 compile img_nomul
 compile img_bgra
 compile img_bgra_nomul
+compile img_mask
 compile yuv
 compile yuv_nomul
 compile tex
 compile tex_nomul
+## FIXME: compile filter_*
index ff7f28d..cb5d8ff 100755 (executable)
@@ -13,7 +13,9 @@ compile img
 compile img_nomul
 compile img_bgra
 compile img_bgra_nomul
+compile img_mask
 compile yuv
 compile yuv_nomul
 compile tex
 compile tex_nomul
+## FIXME: compile filter_*