fFilterLevel = paint.getFilterLevel();
-#ifndef SK_IGNORE_IMAGE_PRESCALE
// possiblyScaleImage will look to see if it can rescale the image as a
// preprocess; either by scaling up to the target size, or by selecting
// a nearby mipmap level. If it does, it will adjust the working
// quality to avoid re-filtering an already perfectly scaled image.
this->possiblyScaleImage();
-#endif
bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0;
bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&