DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
}
+KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
+{
+ DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
+}
+
+KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname)
+{
+ RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname));
+}
+
+KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj)
+{
+ DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj));
+}
+
+KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType)
+{
+ RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length)
+{
+ DISPATCH(ShaderSourceARB, (shaderObj, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shaderObj, count, (const void *) string, (const void *) length));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shaderObj)
+{
+ DISPATCH(CompileShaderARB, (shaderObj), (F, "glCompileShaderARB(%d);\n", shaderObj));
+}
+
+KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void)
+{
+ RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj)
+{
+ DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj));
+}
+
+KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB programObj)
+{
+ DISPATCH(LinkProgramARB, (programObj), (F, "glLinkProgramARB(%d);\n", programObj));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB programObj)
+{
+ DISPATCH(UseProgramObjectARB, (programObj), (F, "glUseProgramObjectARB(%d);\n", programObj));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB programObj)
+{
+ DISPATCH(ValidateProgramARB, (programObj), (F, "glValidateProgramARB(%d);\n", programObj));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0)
+{
+ DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1)
+{
+ DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0)
+{
+ DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1)
+{
+ DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value)
+{
+ DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value)
+{
+ DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+{
+ DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params)
+{
+ DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params)
+{
+ DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei , GLsizei * , GLcharARB * )
+{
+ DISPATCH(GetInfoLogARB, (obj, , , ), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, , (const void *) , (const void *) ));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
+{
+ DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog));
+}
+
+KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB programObj, const GLcharARB * name)
+{
+ RETURN_DISPATCH(GetUniformLocationARB, (programObj, name), (F, "glGetUniformLocationARB(%d, %p);\n", programObj, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * lenght, GLint * size, GLenum * type, GLcharARB * name)
+{
+ DISPATCH(GetActiveUniformARB, (programObj, index, maxLength, lenght, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) lenght, (const void *) size, (const void *) type, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat * params)
+{
+ DISPATCH(GetUniformfvARB, (programObj, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", programObj, location, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB programObj, GLint location, GLint * params)
+{
+ DISPATCH(GetUniformivARB, (programObj, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", programObj, location, (const void *) params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)
+{
+ DISPATCH(GetShaderSourceARB, (obj, maxLength, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) source));
+}
+
+KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name)
+{
+ DISPATCH(BindAttribLocationARB, (programObj, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", programObj, index, (const void *) name));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, const GLcharARB * name)
+{
+ DISPATCH(GetActiveAttribARB, (programObj, index, maxLength, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) length, (const void *) size, (const void *) type, (const void *) name));
+}
+
+KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name)
+{
+ RETURN_DISPATCH(GetAttribLocationARB, (programObj, name), (F, "glGetAttribLocationARB(%d, %p);\n", programObj, (const void *) name));
+}
+
KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA)
{
DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
TABLE_ENTRY(GetQueryObjectuivARB),
TABLE_ENTRY(MultiModeDrawArraysIBM),
TABLE_ENTRY(MultiModeDrawElementsIBM),
+ TABLE_ENTRY(DeleteObjectARB),
+ TABLE_ENTRY(GetHandleARB),
+ TABLE_ENTRY(DetachObjectARB),
+ TABLE_ENTRY(CreateShaderObjectARB),
+ TABLE_ENTRY(ShaderSourceARB),
+ TABLE_ENTRY(CompileShaderARB),
+ TABLE_ENTRY(CreateProgramObjectARB),
+ TABLE_ENTRY(AttachObjectARB),
+ TABLE_ENTRY(LinkProgramARB),
+ TABLE_ENTRY(UseProgramObjectARB),
+ TABLE_ENTRY(ValidateProgramARB),
+ TABLE_ENTRY(Uniform1fARB),
+ TABLE_ENTRY(Uniform2fARB),
+ TABLE_ENTRY(Uniform3fARB),
+ TABLE_ENTRY(Uniform4fARB),
+ TABLE_ENTRY(Uniform1iARB),
+ TABLE_ENTRY(Uniform2iARB),
+ TABLE_ENTRY(Uniform3iARB),
+ TABLE_ENTRY(Uniform4iARB),
+ TABLE_ENTRY(Uniform1fvARB),
+ TABLE_ENTRY(Uniform2fvARB),
+ TABLE_ENTRY(Uniform3fvARB),
+ TABLE_ENTRY(Uniform4fvARB),
+ TABLE_ENTRY(Uniform1ivARB),
+ TABLE_ENTRY(Uniform2ivARB),
+ TABLE_ENTRY(Uniform3ivARB),
+ TABLE_ENTRY(Uniform4ivARB),
+ TABLE_ENTRY(UniformMatrix2fvARB),
+ TABLE_ENTRY(UniformMatrix3fvARB),
+ TABLE_ENTRY(UniformMatrix4fvARB),
+ TABLE_ENTRY(GetObjectParameterfvARB),
+ TABLE_ENTRY(GetObjectParameterivARB),
+ TABLE_ENTRY(GetInfoLogARB),
+ TABLE_ENTRY(GetAttachedObjectsARB),
+ TABLE_ENTRY(GetUniformLocationARB),
+ TABLE_ENTRY(GetActiveUniformARB),
+ TABLE_ENTRY(GetUniformfvARB),
+ TABLE_ENTRY(GetUniformivARB),
+ TABLE_ENTRY(GetShaderSourceARB),
+ TABLE_ENTRY(BindAttribLocationARB),
+ TABLE_ENTRY(GetActiveAttribARB),
+ TABLE_ENTRY(GetAttribLocationARB),
TABLE_ENTRY(BlendEquationSeparateEXT),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
"glGetQueryObjectuivARB\0"
"glMultiModeDrawArraysIBM\0"
"glMultiModeDrawElementsIBM\0"
+ "glDeleteObjectARB\0"
+ "glGetHandleARB\0"
+ "glDetachObjectARB\0"
+ "glCreateShaderObjectARB\0"
+ "glShaderSourceARB\0"
+ "glCompileShaderARB\0"
+ "glCreateProgramObjectARB\0"
+ "glAttachObjectARB\0"
+ "glLinkProgramARB\0"
+ "glUseProgramObjectARB\0"
+ "glValidateProgramARB\0"
+ "glUniform1fARB\0"
+ "glUniform2fARB\0"
+ "glUniform3fARB\0"
+ "glUniform4fARB\0"
+ "glUniform1iARB\0"
+ "glUniform2iARB\0"
+ "glUniform3iARB\0"
+ "glUniform4iARB\0"
+ "glUniform1fvARB\0"
+ "glUniform2fvARB\0"
+ "glUniform3fvARB\0"
+ "glUniform4fvARB\0"
+ "glUniform1ivARB\0"
+ "glUniform2ivARB\0"
+ "glUniform3ivARB\0"
+ "glUniform4ivARB\0"
+ "glUniformMatrix2fvARB\0"
+ "glUniformMatrix3fvARB\0"
+ "glUniformMatrix4fvARB\0"
+ "glGetObjectParameterfvARB\0"
+ "glGetObjectParameterivARB\0"
+ "glGetInfoLogARB\0"
+ "glGetAttachedObjectsARB\0"
+ "glGetUniformLocationARB\0"
+ "glGetActiveUniformARB\0"
+ "glGetUniformfvARB\0"
+ "glGetUniformivARB\0"
+ "glGetShaderSourceARB\0"
+ "glBindAttribLocationARB\0"
+ "glGetActiveAttribARB\0"
+ "glGetAttribLocationARB\0"
"glBlendEquationSeparateEXT\0"
"glActiveTexture\0"
"glClientActiveTexture\0"
NAME_FUNC_OFFSET( 12362, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
NAME_FUNC_OFFSET( 12385, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
NAME_FUNC_OFFSET( 12410, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
- NAME_FUNC_OFFSET( 12437, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 12464, glActiveTexture, _gloffset_ActiveTextureARB ),
- NAME_FUNC_OFFSET( 12480, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
- NAME_FUNC_OFFSET( 12502, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
- NAME_FUNC_OFFSET( 12520, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
- NAME_FUNC_OFFSET( 12539, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
- NAME_FUNC_OFFSET( 12557, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
- NAME_FUNC_OFFSET( 12576, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
- NAME_FUNC_OFFSET( 12594, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
- NAME_FUNC_OFFSET( 12613, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
- NAME_FUNC_OFFSET( 12631, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
- NAME_FUNC_OFFSET( 12650, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
- NAME_FUNC_OFFSET( 12668, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
- NAME_FUNC_OFFSET( 12687, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
- NAME_FUNC_OFFSET( 12705, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
- NAME_FUNC_OFFSET( 12724, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
- NAME_FUNC_OFFSET( 12742, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
- NAME_FUNC_OFFSET( 12761, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
- NAME_FUNC_OFFSET( 12779, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
- NAME_FUNC_OFFSET( 12798, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
- NAME_FUNC_OFFSET( 12816, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
- NAME_FUNC_OFFSET( 12835, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
- NAME_FUNC_OFFSET( 12853, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
- NAME_FUNC_OFFSET( 12872, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
- NAME_FUNC_OFFSET( 12890, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
- NAME_FUNC_OFFSET( 12909, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
- NAME_FUNC_OFFSET( 12927, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
- NAME_FUNC_OFFSET( 12946, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
- NAME_FUNC_OFFSET( 12964, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
- NAME_FUNC_OFFSET( 12983, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
- NAME_FUNC_OFFSET( 13001, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
- NAME_FUNC_OFFSET( 13020, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
- NAME_FUNC_OFFSET( 13038, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
- NAME_FUNC_OFFSET( 13057, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
- NAME_FUNC_OFFSET( 13075, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
- NAME_FUNC_OFFSET( 13094, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 13117, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 13140, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
- NAME_FUNC_OFFSET( 13163, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
- NAME_FUNC_OFFSET( 13186, glSampleCoverage, _gloffset_SampleCoverageARB ),
- NAME_FUNC_OFFSET( 13203, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
- NAME_FUNC_OFFSET( 13226, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
- NAME_FUNC_OFFSET( 13249, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
- NAME_FUNC_OFFSET( 13272, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
- NAME_FUNC_OFFSET( 13298, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
- NAME_FUNC_OFFSET( 13324, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
- NAME_FUNC_OFFSET( 13350, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
- NAME_FUNC_OFFSET( 13374, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 13394, glFogCoordf, _gloffset_FogCoordfEXT ),
- NAME_FUNC_OFFSET( 13406, glFogCoordfv, _gloffset_FogCoordfvEXT ),
- NAME_FUNC_OFFSET( 13419, glFogCoordd, _gloffset_FogCoorddEXT ),
- NAME_FUNC_OFFSET( 13431, glFogCoorddv, _gloffset_FogCoorddvEXT ),
- NAME_FUNC_OFFSET( 13444, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
- NAME_FUNC_OFFSET( 13462, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
- NAME_FUNC_OFFSET( 13480, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
- NAME_FUNC_OFFSET( 13500, glPointParameterf, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 13518, glPointParameterfv, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 13537, glPointParameteri, _gloffset_PointParameteriNV ),
- NAME_FUNC_OFFSET( 13555, glPointParameteriv, _gloffset_PointParameterivNV ),
- NAME_FUNC_OFFSET( 13574, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
- NAME_FUNC_OFFSET( 13593, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
- NAME_FUNC_OFFSET( 13613, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
- NAME_FUNC_OFFSET( 13632, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
- NAME_FUNC_OFFSET( 13652, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
- NAME_FUNC_OFFSET( 13671, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
- NAME_FUNC_OFFSET( 13691, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
- NAME_FUNC_OFFSET( 13710, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
- NAME_FUNC_OFFSET( 13730, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
- NAME_FUNC_OFFSET( 13749, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
- NAME_FUNC_OFFSET( 13769, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
- NAME_FUNC_OFFSET( 13789, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
- NAME_FUNC_OFFSET( 13810, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
- NAME_FUNC_OFFSET( 13830, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
- NAME_FUNC_OFFSET( 13851, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
- NAME_FUNC_OFFSET( 13871, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
- NAME_FUNC_OFFSET( 13892, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
- NAME_FUNC_OFFSET( 13916, glWindowPos2d, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 13930, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 13945, glWindowPos2f, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 13959, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 13974, glWindowPos2i, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 13988, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 14003, glWindowPos2s, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 14017, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 14032, glWindowPos3d, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 14046, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 14061, glWindowPos3f, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 14075, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 14090, glWindowPos3i, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 14104, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 14119, glWindowPos3s, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 14133, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 14148, glBindBuffer, _gloffset_BindBufferARB ),
- NAME_FUNC_OFFSET( 14161, glBufferData, _gloffset_BufferDataARB ),
- NAME_FUNC_OFFSET( 14174, glBufferSubData, _gloffset_BufferSubDataARB ),
- NAME_FUNC_OFFSET( 14190, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
- NAME_FUNC_OFFSET( 14206, glGenBuffers, _gloffset_GenBuffersARB ),
- NAME_FUNC_OFFSET( 14219, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
- NAME_FUNC_OFFSET( 14242, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
- NAME_FUNC_OFFSET( 14262, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
- NAME_FUNC_OFFSET( 14281, glIsBuffer, _gloffset_IsBufferARB ),
- NAME_FUNC_OFFSET( 14292, glMapBuffer, _gloffset_MapBufferARB ),
- NAME_FUNC_OFFSET( 14304, glUnmapBuffer, _gloffset_UnmapBufferARB ),
- NAME_FUNC_OFFSET( 14318, glGenQueries, _gloffset_GenQueriesARB ),
- NAME_FUNC_OFFSET( 14331, glDeleteQueries, _gloffset_DeleteQueriesARB ),
- NAME_FUNC_OFFSET( 14347, glIsQuery, _gloffset_IsQueryARB ),
- NAME_FUNC_OFFSET( 14357, glBeginQuery, _gloffset_BeginQueryARB ),
- NAME_FUNC_OFFSET( 14370, glEndQuery, _gloffset_EndQueryARB ),
- NAME_FUNC_OFFSET( 14381, glGetQueryiv, _gloffset_GetQueryivARB ),
- NAME_FUNC_OFFSET( 14394, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
- NAME_FUNC_OFFSET( 14413, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
- NAME_FUNC_OFFSET( 14433, glPointParameterfARB, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 14454, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
- NAME_FUNC_OFFSET( 14476, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
- NAME_FUNC_OFFSET( 14493, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
- NAME_FUNC_OFFSET( 14510, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
- NAME_FUNC_OFFSET( 14527, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
- NAME_FUNC_OFFSET( 14544, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
- NAME_FUNC_OFFSET( 14562, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
- NAME_FUNC_OFFSET( 14580, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
- NAME_FUNC_OFFSET( 14598, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
- NAME_FUNC_OFFSET( 14616, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
- NAME_FUNC_OFFSET( 14633, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
- NAME_FUNC_OFFSET( 14650, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
- NAME_FUNC_OFFSET( 14667, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
- NAME_FUNC_OFFSET( 14684, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
- NAME_FUNC_OFFSET( 14702, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
- NAME_FUNC_OFFSET( 14720, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
- NAME_FUNC_OFFSET( 14738, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
- NAME_FUNC_OFFSET( 14756, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ),
- NAME_FUNC_OFFSET( 14776, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ),
- NAME_FUNC_OFFSET( 14796, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ),
- NAME_FUNC_OFFSET( 14816, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ),
- NAME_FUNC_OFFSET( 14836, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ),
- NAME_FUNC_OFFSET( 14856, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ),
- NAME_FUNC_OFFSET( 14876, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ),
- NAME_FUNC_OFFSET( 14896, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ),
- NAME_FUNC_OFFSET( 14916, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ),
- NAME_FUNC_OFFSET( 14936, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ),
- NAME_FUNC_OFFSET( 14956, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ),
- NAME_FUNC_OFFSET( 14976, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ),
- NAME_FUNC_OFFSET( 14996, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ),
- NAME_FUNC_OFFSET( 15018, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ),
- NAME_FUNC_OFFSET( 15039, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ),
- NAME_FUNC_OFFSET( 15060, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ),
- NAME_FUNC_OFFSET( 15081, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ),
- NAME_FUNC_OFFSET( 15102, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ),
- NAME_FUNC_OFFSET( 15123, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ),
- NAME_FUNC_OFFSET( 15144, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ),
- NAME_FUNC_OFFSET( 15165, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ),
- NAME_FUNC_OFFSET( 15186, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ),
- NAME_FUNC_OFFSET( 15207, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ),
- NAME_FUNC_OFFSET( 15228, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ),
- NAME_FUNC_OFFSET( 15249, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ),
- NAME_FUNC_OFFSET( 15270, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ),
- NAME_FUNC_OFFSET( 15293, glBindProgramARB, _gloffset_BindProgramNV ),
- NAME_FUNC_OFFSET( 15310, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
- NAME_FUNC_OFFSET( 15330, glGenProgramsARB, _gloffset_GenProgramsNV ),
- NAME_FUNC_OFFSET( 15347, glIsProgramARB, _gloffset_IsProgramNV ),
- NAME_FUNC_OFFSET( 15362, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ),
- NAME_FUNC_OFFSET( 15385, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ),
- NAME_FUNC_OFFSET( 15408, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ),
- NAME_FUNC_OFFSET( 15431, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
- NAME_FUNC_OFFSET( 15460, glBlendColorEXT, _gloffset_BlendColor ),
- NAME_FUNC_OFFSET( 15476, glTexImage3DEXT, _gloffset_TexImage3D ),
- NAME_FUNC_OFFSET( 15492, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
- NAME_FUNC_OFFSET( 15511, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
- NAME_FUNC_OFFSET( 15530, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
- NAME_FUNC_OFFSET( 15549, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
- NAME_FUNC_OFFSET( 15569, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
- NAME_FUNC_OFFSET( 15589, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
- NAME_FUNC_OFFSET( 15612, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
- NAME_FUNC_OFFSET( 15635, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
- NAME_FUNC_OFFSET( 15658, glHistogramEXT, _gloffset_Histogram ),
- NAME_FUNC_OFFSET( 15673, glMinmaxEXT, _gloffset_Minmax ),
- NAME_FUNC_OFFSET( 15685, glResetHistogramEXT, _gloffset_ResetHistogram ),
- NAME_FUNC_OFFSET( 15705, glResetMinmaxEXT, _gloffset_ResetMinmax ),
- NAME_FUNC_OFFSET( 15722, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 15747, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 15772, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
- NAME_FUNC_OFFSET( 15799, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
- NAME_FUNC_OFFSET( 15827, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
- NAME_FUNC_OFFSET( 15854, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
- NAME_FUNC_OFFSET( 15882, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
- NAME_FUNC_OFFSET( 15911, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
- NAME_FUNC_OFFSET( 15940, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
- NAME_FUNC_OFFSET( 15963, glColorTableSGI, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 15979, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
- NAME_FUNC_OFFSET( 16006, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
- NAME_FUNC_OFFSET( 16033, glCopyColorTableSGI, _gloffset_CopyColorTable ),
- NAME_FUNC_OFFSET( 16053, glBindTextureEXT, _gloffset_BindTexture ),
- NAME_FUNC_OFFSET( 16070, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
- NAME_FUNC_OFFSET( 16090, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
- NAME_FUNC_OFFSET( 16114, glArrayElementEXT, _gloffset_ArrayElement ),
- NAME_FUNC_OFFSET( 16132, glDrawArraysEXT, _gloffset_DrawArrays ),
- NAME_FUNC_OFFSET( 16148, glGetPointervEXT, _gloffset_GetPointerv ),
- NAME_FUNC_OFFSET( 16165, glBlendEquationEXT, _gloffset_BlendEquation ),
- NAME_FUNC_OFFSET( 16184, glColorSubTableEXT, _gloffset_ColorSubTable ),
- NAME_FUNC_OFFSET( 16203, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
- NAME_FUNC_OFFSET( 16226, glColorTableEXT, _gloffset_ColorTable ),
- NAME_FUNC_OFFSET( 16242, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
- NAME_FUNC_OFFSET( 16265, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
- NAME_FUNC_OFFSET( 16281, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
- NAME_FUNC_OFFSET( 16300, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
- NAME_FUNC_OFFSET( 16317, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
- NAME_FUNC_OFFSET( 16344, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
- NAME_FUNC_OFFSET( 16368, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
- NAME_FUNC_OFFSET( 16390, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 12437, glDeleteObjectARB, _gloffset_DeleteObjectARB ),
+ NAME_FUNC_OFFSET( 12455, glGetHandleARB, _gloffset_GetHandleARB ),
+ NAME_FUNC_OFFSET( 12470, glDetachObjectARB, _gloffset_DetachObjectARB ),
+ NAME_FUNC_OFFSET( 12488, glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB ),
+ NAME_FUNC_OFFSET( 12512, glShaderSourceARB, _gloffset_ShaderSourceARB ),
+ NAME_FUNC_OFFSET( 12530, glCompileShaderARB, _gloffset_CompileShaderARB ),
+ NAME_FUNC_OFFSET( 12549, glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB ),
+ NAME_FUNC_OFFSET( 12574, glAttachObjectARB, _gloffset_AttachObjectARB ),
+ NAME_FUNC_OFFSET( 12592, glLinkProgramARB, _gloffset_LinkProgramARB ),
+ NAME_FUNC_OFFSET( 12609, glUseProgramObjectARB, _gloffset_UseProgramObjectARB ),
+ NAME_FUNC_OFFSET( 12631, glValidateProgramARB, _gloffset_ValidateProgramARB ),
+ NAME_FUNC_OFFSET( 12652, glUniform1fARB, _gloffset_Uniform1fARB ),
+ NAME_FUNC_OFFSET( 12667, glUniform2fARB, _gloffset_Uniform2fARB ),
+ NAME_FUNC_OFFSET( 12682, glUniform3fARB, _gloffset_Uniform3fARB ),
+ NAME_FUNC_OFFSET( 12697, glUniform4fARB, _gloffset_Uniform4fARB ),
+ NAME_FUNC_OFFSET( 12712, glUniform1iARB, _gloffset_Uniform1iARB ),
+ NAME_FUNC_OFFSET( 12727, glUniform2iARB, _gloffset_Uniform2iARB ),
+ NAME_FUNC_OFFSET( 12742, glUniform3iARB, _gloffset_Uniform3iARB ),
+ NAME_FUNC_OFFSET( 12757, glUniform4iARB, _gloffset_Uniform4iARB ),
+ NAME_FUNC_OFFSET( 12772, glUniform1fvARB, _gloffset_Uniform1fvARB ),
+ NAME_FUNC_OFFSET( 12788, glUniform2fvARB, _gloffset_Uniform2fvARB ),
+ NAME_FUNC_OFFSET( 12804, glUniform3fvARB, _gloffset_Uniform3fvARB ),
+ NAME_FUNC_OFFSET( 12820, glUniform4fvARB, _gloffset_Uniform4fvARB ),
+ NAME_FUNC_OFFSET( 12836, glUniform1ivARB, _gloffset_Uniform1ivARB ),
+ NAME_FUNC_OFFSET( 12852, glUniform2ivARB, _gloffset_Uniform2ivARB ),
+ NAME_FUNC_OFFSET( 12868, glUniform3ivARB, _gloffset_Uniform3ivARB ),
+ NAME_FUNC_OFFSET( 12884, glUniform4ivARB, _gloffset_Uniform4ivARB ),
+ NAME_FUNC_OFFSET( 12900, glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB ),
+ NAME_FUNC_OFFSET( 12922, glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB ),
+ NAME_FUNC_OFFSET( 12944, glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB ),
+ NAME_FUNC_OFFSET( 12966, glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB ),
+ NAME_FUNC_OFFSET( 12992, glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB ),
+ NAME_FUNC_OFFSET( 13018, glGetInfoLogARB, _gloffset_GetInfoLogARB ),
+ NAME_FUNC_OFFSET( 13034, glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB ),
+ NAME_FUNC_OFFSET( 13058, glGetUniformLocationARB, _gloffset_GetUniformLocationARB ),
+ NAME_FUNC_OFFSET( 13082, glGetActiveUniformARB, _gloffset_GetActiveUniformARB ),
+ NAME_FUNC_OFFSET( 13104, glGetUniformfvARB, _gloffset_GetUniformfvARB ),
+ NAME_FUNC_OFFSET( 13122, glGetUniformivARB, _gloffset_GetUniformivARB ),
+ NAME_FUNC_OFFSET( 13140, glGetShaderSourceARB, _gloffset_GetShaderSourceARB ),
+ NAME_FUNC_OFFSET( 13161, glBindAttribLocationARB, _gloffset_BindAttribLocationARB ),
+ NAME_FUNC_OFFSET( 13185, glGetActiveAttribARB, _gloffset_GetActiveAttribARB ),
+ NAME_FUNC_OFFSET( 13206, glGetAttribLocationARB, _gloffset_GetAttribLocationARB ),
+ NAME_FUNC_OFFSET( 13229, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 13256, glActiveTexture, _gloffset_ActiveTextureARB ),
+ NAME_FUNC_OFFSET( 13272, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
+ NAME_FUNC_OFFSET( 13294, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
+ NAME_FUNC_OFFSET( 13312, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ),
+ NAME_FUNC_OFFSET( 13331, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ),
+ NAME_FUNC_OFFSET( 13349, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ),
+ NAME_FUNC_OFFSET( 13368, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ),
+ NAME_FUNC_OFFSET( 13386, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ),
+ NAME_FUNC_OFFSET( 13405, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ),
+ NAME_FUNC_OFFSET( 13423, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ),
+ NAME_FUNC_OFFSET( 13442, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ),
+ NAME_FUNC_OFFSET( 13460, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ),
+ NAME_FUNC_OFFSET( 13479, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ),
+ NAME_FUNC_OFFSET( 13497, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ),
+ NAME_FUNC_OFFSET( 13516, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ),
+ NAME_FUNC_OFFSET( 13534, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ),
+ NAME_FUNC_OFFSET( 13553, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ),
+ NAME_FUNC_OFFSET( 13571, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ),
+ NAME_FUNC_OFFSET( 13590, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ),
+ NAME_FUNC_OFFSET( 13608, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ),
+ NAME_FUNC_OFFSET( 13627, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ),
+ NAME_FUNC_OFFSET( 13645, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ),
+ NAME_FUNC_OFFSET( 13664, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ),
+ NAME_FUNC_OFFSET( 13682, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ),
+ NAME_FUNC_OFFSET( 13701, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ),
+ NAME_FUNC_OFFSET( 13719, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ),
+ NAME_FUNC_OFFSET( 13738, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ),
+ NAME_FUNC_OFFSET( 13756, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ),
+ NAME_FUNC_OFFSET( 13775, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ),
+ NAME_FUNC_OFFSET( 13793, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ),
+ NAME_FUNC_OFFSET( 13812, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ),
+ NAME_FUNC_OFFSET( 13830, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ),
+ NAME_FUNC_OFFSET( 13849, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ),
+ NAME_FUNC_OFFSET( 13867, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ),
+ NAME_FUNC_OFFSET( 13886, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 13909, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 13932, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ),
+ NAME_FUNC_OFFSET( 13955, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ),
+ NAME_FUNC_OFFSET( 13978, glSampleCoverage, _gloffset_SampleCoverageARB ),
+ NAME_FUNC_OFFSET( 13995, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ),
+ NAME_FUNC_OFFSET( 14018, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ),
+ NAME_FUNC_OFFSET( 14041, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ),
+ NAME_FUNC_OFFSET( 14064, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ),
+ NAME_FUNC_OFFSET( 14090, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ),
+ NAME_FUNC_OFFSET( 14116, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ),
+ NAME_FUNC_OFFSET( 14142, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ),
+ NAME_FUNC_OFFSET( 14166, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 14186, glFogCoordf, _gloffset_FogCoordfEXT ),
+ NAME_FUNC_OFFSET( 14198, glFogCoordfv, _gloffset_FogCoordfvEXT ),
+ NAME_FUNC_OFFSET( 14211, glFogCoordd, _gloffset_FogCoorddEXT ),
+ NAME_FUNC_OFFSET( 14223, glFogCoorddv, _gloffset_FogCoorddvEXT ),
+ NAME_FUNC_OFFSET( 14236, glFogCoordPointer, _gloffset_FogCoordPointerEXT ),
+ NAME_FUNC_OFFSET( 14254, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ),
+ NAME_FUNC_OFFSET( 14272, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ),
+ NAME_FUNC_OFFSET( 14292, glPointParameterf, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 14310, glPointParameterfv, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 14329, glPointParameteri, _gloffset_PointParameteriNV ),
+ NAME_FUNC_OFFSET( 14347, glPointParameteriv, _gloffset_PointParameterivNV ),
+ NAME_FUNC_OFFSET( 14366, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ),
+ NAME_FUNC_OFFSET( 14385, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ),
+ NAME_FUNC_OFFSET( 14405, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ),
+ NAME_FUNC_OFFSET( 14424, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ),
+ NAME_FUNC_OFFSET( 14444, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ),
+ NAME_FUNC_OFFSET( 14463, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ),
+ NAME_FUNC_OFFSET( 14483, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ),
+ NAME_FUNC_OFFSET( 14502, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ),
+ NAME_FUNC_OFFSET( 14522, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ),
+ NAME_FUNC_OFFSET( 14541, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ),
+ NAME_FUNC_OFFSET( 14561, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ),
+ NAME_FUNC_OFFSET( 14581, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ),
+ NAME_FUNC_OFFSET( 14602, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ),
+ NAME_FUNC_OFFSET( 14622, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ),
+ NAME_FUNC_OFFSET( 14643, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ),
+ NAME_FUNC_OFFSET( 14663, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ),
+ NAME_FUNC_OFFSET( 14684, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ),
+ NAME_FUNC_OFFSET( 14708, glWindowPos2d, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 14722, glWindowPos2dv, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 14737, glWindowPos2f, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 14751, glWindowPos2fv, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 14766, glWindowPos2i, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 14780, glWindowPos2iv, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 14795, glWindowPos2s, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 14809, glWindowPos2sv, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 14824, glWindowPos3d, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 14838, glWindowPos3dv, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 14853, glWindowPos3f, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 14867, glWindowPos3fv, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 14882, glWindowPos3i, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 14896, glWindowPos3iv, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 14911, glWindowPos3s, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 14925, glWindowPos3sv, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 14940, glBindBuffer, _gloffset_BindBufferARB ),
+ NAME_FUNC_OFFSET( 14953, glBufferData, _gloffset_BufferDataARB ),
+ NAME_FUNC_OFFSET( 14966, glBufferSubData, _gloffset_BufferSubDataARB ),
+ NAME_FUNC_OFFSET( 14982, glDeleteBuffers, _gloffset_DeleteBuffersARB ),
+ NAME_FUNC_OFFSET( 14998, glGenBuffers, _gloffset_GenBuffersARB ),
+ NAME_FUNC_OFFSET( 15011, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ),
+ NAME_FUNC_OFFSET( 15034, glGetBufferPointerv, _gloffset_GetBufferPointervARB ),
+ NAME_FUNC_OFFSET( 15054, glGetBufferSubData, _gloffset_GetBufferSubDataARB ),
+ NAME_FUNC_OFFSET( 15073, glIsBuffer, _gloffset_IsBufferARB ),
+ NAME_FUNC_OFFSET( 15084, glMapBuffer, _gloffset_MapBufferARB ),
+ NAME_FUNC_OFFSET( 15096, glUnmapBuffer, _gloffset_UnmapBufferARB ),
+ NAME_FUNC_OFFSET( 15110, glGenQueries, _gloffset_GenQueriesARB ),
+ NAME_FUNC_OFFSET( 15123, glDeleteQueries, _gloffset_DeleteQueriesARB ),
+ NAME_FUNC_OFFSET( 15139, glIsQuery, _gloffset_IsQueryARB ),
+ NAME_FUNC_OFFSET( 15149, glBeginQuery, _gloffset_BeginQueryARB ),
+ NAME_FUNC_OFFSET( 15162, glEndQuery, _gloffset_EndQueryARB ),
+ NAME_FUNC_OFFSET( 15173, glGetQueryiv, _gloffset_GetQueryivARB ),
+ NAME_FUNC_OFFSET( 15186, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ),
+ NAME_FUNC_OFFSET( 15205, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ),
+ NAME_FUNC_OFFSET( 15225, glPointParameterfARB, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 15246, glPointParameterfvARB, _gloffset_PointParameterfvEXT ),
+ NAME_FUNC_OFFSET( 15268, glWindowPos2dARB, _gloffset_WindowPos2dMESA ),
+ NAME_FUNC_OFFSET( 15285, glWindowPos2fARB, _gloffset_WindowPos2fMESA ),
+ NAME_FUNC_OFFSET( 15302, glWindowPos2iARB, _gloffset_WindowPos2iMESA ),
+ NAME_FUNC_OFFSET( 15319, glWindowPos2sARB, _gloffset_WindowPos2sMESA ),
+ NAME_FUNC_OFFSET( 15336, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ),
+ NAME_FUNC_OFFSET( 15354, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ),
+ NAME_FUNC_OFFSET( 15372, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ),
+ NAME_FUNC_OFFSET( 15390, glWindowPos2svARB, _gloffset_WindowPos2svMESA ),
+ NAME_FUNC_OFFSET( 15408, glWindowPos3dARB, _gloffset_WindowPos3dMESA ),
+ NAME_FUNC_OFFSET( 15425, glWindowPos3fARB, _gloffset_WindowPos3fMESA ),
+ NAME_FUNC_OFFSET( 15442, glWindowPos3iARB, _gloffset_WindowPos3iMESA ),
+ NAME_FUNC_OFFSET( 15459, glWindowPos3sARB, _gloffset_WindowPos3sMESA ),
+ NAME_FUNC_OFFSET( 15476, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ),
+ NAME_FUNC_OFFSET( 15494, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ),
+ NAME_FUNC_OFFSET( 15512, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ),
+ NAME_FUNC_OFFSET( 15530, glWindowPos3svARB, _gloffset_WindowPos3svMESA ),
+ NAME_FUNC_OFFSET( 15548, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ),
+ NAME_FUNC_OFFSET( 15568, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ),
+ NAME_FUNC_OFFSET( 15588, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ),
+ NAME_FUNC_OFFSET( 15608, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ),
+ NAME_FUNC_OFFSET( 15628, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ),
+ NAME_FUNC_OFFSET( 15648, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ),
+ NAME_FUNC_OFFSET( 15668, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ),
+ NAME_FUNC_OFFSET( 15688, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ),
+ NAME_FUNC_OFFSET( 15708, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ),
+ NAME_FUNC_OFFSET( 15728, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ),
+ NAME_FUNC_OFFSET( 15748, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ),
+ NAME_FUNC_OFFSET( 15768, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ),
+ NAME_FUNC_OFFSET( 15788, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ),
+ NAME_FUNC_OFFSET( 15810, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ),
+ NAME_FUNC_OFFSET( 15831, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ),
+ NAME_FUNC_OFFSET( 15852, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ),
+ NAME_FUNC_OFFSET( 15873, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ),
+ NAME_FUNC_OFFSET( 15894, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ),
+ NAME_FUNC_OFFSET( 15915, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ),
+ NAME_FUNC_OFFSET( 15936, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ),
+ NAME_FUNC_OFFSET( 15957, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ),
+ NAME_FUNC_OFFSET( 15978, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ),
+ NAME_FUNC_OFFSET( 15999, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ),
+ NAME_FUNC_OFFSET( 16020, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ),
+ NAME_FUNC_OFFSET( 16041, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ),
+ NAME_FUNC_OFFSET( 16062, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ),
+ NAME_FUNC_OFFSET( 16085, glBindProgramARB, _gloffset_BindProgramNV ),
+ NAME_FUNC_OFFSET( 16102, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ),
+ NAME_FUNC_OFFSET( 16122, glGenProgramsARB, _gloffset_GenProgramsNV ),
+ NAME_FUNC_OFFSET( 16139, glIsProgramARB, _gloffset_IsProgramNV ),
+ NAME_FUNC_OFFSET( 16154, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ),
+ NAME_FUNC_OFFSET( 16177, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ),
+ NAME_FUNC_OFFSET( 16200, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ),
+ NAME_FUNC_OFFSET( 16223, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ),
+ NAME_FUNC_OFFSET( 16252, glBlendColorEXT, _gloffset_BlendColor ),
+ NAME_FUNC_OFFSET( 16268, glTexImage3DEXT, _gloffset_TexImage3D ),
+ NAME_FUNC_OFFSET( 16284, glTexSubImage3DEXT, _gloffset_TexSubImage3D ),
+ NAME_FUNC_OFFSET( 16303, glTexSubImage1DEXT, _gloffset_TexSubImage1D ),
+ NAME_FUNC_OFFSET( 16322, glTexSubImage2DEXT, _gloffset_TexSubImage2D ),
+ NAME_FUNC_OFFSET( 16341, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ),
+ NAME_FUNC_OFFSET( 16361, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ),
+ NAME_FUNC_OFFSET( 16381, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ),
+ NAME_FUNC_OFFSET( 16404, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ),
+ NAME_FUNC_OFFSET( 16427, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ),
+ NAME_FUNC_OFFSET( 16450, glHistogramEXT, _gloffset_Histogram ),
+ NAME_FUNC_OFFSET( 16465, glMinmaxEXT, _gloffset_Minmax ),
+ NAME_FUNC_OFFSET( 16477, glResetHistogramEXT, _gloffset_ResetHistogram ),
+ NAME_FUNC_OFFSET( 16497, glResetMinmaxEXT, _gloffset_ResetMinmax ),
+ NAME_FUNC_OFFSET( 16514, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 16539, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 16564, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ),
+ NAME_FUNC_OFFSET( 16591, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ),
+ NAME_FUNC_OFFSET( 16619, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ),
+ NAME_FUNC_OFFSET( 16646, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ),
+ NAME_FUNC_OFFSET( 16674, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ),
+ NAME_FUNC_OFFSET( 16703, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ),
+ NAME_FUNC_OFFSET( 16732, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ),
+ NAME_FUNC_OFFSET( 16755, glColorTableSGI, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 16771, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ),
+ NAME_FUNC_OFFSET( 16798, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ),
+ NAME_FUNC_OFFSET( 16825, glCopyColorTableSGI, _gloffset_CopyColorTable ),
+ NAME_FUNC_OFFSET( 16845, glBindTextureEXT, _gloffset_BindTexture ),
+ NAME_FUNC_OFFSET( 16862, glDeleteTexturesEXT, _gloffset_DeleteTextures ),
+ NAME_FUNC_OFFSET( 16882, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ),
+ NAME_FUNC_OFFSET( 16906, glArrayElementEXT, _gloffset_ArrayElement ),
+ NAME_FUNC_OFFSET( 16924, glDrawArraysEXT, _gloffset_DrawArrays ),
+ NAME_FUNC_OFFSET( 16940, glGetPointervEXT, _gloffset_GetPointerv ),
+ NAME_FUNC_OFFSET( 16957, glBlendEquationEXT, _gloffset_BlendEquation ),
+ NAME_FUNC_OFFSET( 16976, glColorSubTableEXT, _gloffset_ColorSubTable ),
+ NAME_FUNC_OFFSET( 16995, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ),
+ NAME_FUNC_OFFSET( 17018, glColorTableEXT, _gloffset_ColorTable ),
+ NAME_FUNC_OFFSET( 17034, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ),
+ NAME_FUNC_OFFSET( 17057, glSampleMaskEXT, _gloffset_SampleMaskSGIS ),
+ NAME_FUNC_OFFSET( 17073, glSamplePatternEXT, _gloffset_SamplePatternSGIS ),
+ NAME_FUNC_OFFSET( 17092, glDrawBuffersATI, _gloffset_DrawBuffersARB ),
+ NAME_FUNC_OFFSET( 17109, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ),
+ NAME_FUNC_OFFSET( 17136, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ),
+ NAME_FUNC_OFFSET( 17160, glPointParameterfSGIS, _gloffset_PointParameterfEXT ),
+ NAME_FUNC_OFFSET( 17182, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ),
NAME_FUNC_OFFSET( -1, NULL, -1 )
};