sel->info.base.fs.uses_discard &&
sel->screen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL))
shader_variant_flags |= 1 << 3;
-
- /* This varies depending on whether compute-based culling is enabled. */
- assert(sel->screen->num_vbos_in_user_sgprs <= 7);
- shader_variant_flags |= MIN2(sel->screen->num_vbos_in_user_sgprs, 7) << 4;
-
+ if (sel->info.stage == MESA_SHADER_VERTEX) {
+ /* This varies depending on whether compute-based culling is enabled. */
+ assert(sel->screen->num_vbos_in_user_sgprs <= 7);
+ shader_variant_flags |= MIN2(sel->screen->num_vbos_in_user_sgprs, 7) << 4;
+ }
if (sel->screen->options.no_infinite_interp)
shader_variant_flags |= 1 << 7;
if (sel->screen->options.clamp_div_by_zero)