_elm_scroll_content_pos_set(sid->obj, px, py);
sid->down.sx = px;
sid->down.x = sid->down.history[0].x;
+ sid->down.pdx = 0;
_elm_scroll_wanted_coordinates_update(sid, px, py);
sid->scrollto.x.animator = NULL;
if ((!sid->scrollto.y.animator) && (!sid->down.bounce_y_animator))
_elm_scroll_content_pos_set(sid->obj, px, py);
sid->down.sy = py;
sid->down.y = sid->down.history[0].y;
+ sid->down.pdy = 0;
_elm_scroll_wanted_coordinates_update(sid, px, py);
sid->scrollto.y.animator = NULL;
if ((!sid->scrollto.x.animator) && (!sid->down.bounce_x_animator))