regular bitmap_new simply aborts if the memory allocation fails.
bitmap_try_new returns NULL on failure and allows for proper
error handling.
Signed-off-by: Peter Lieven <pl@kamp.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
int slow_bitmap_intersects(const unsigned long *bitmap1,
const unsigned long *bitmap2, long bits);
-static inline unsigned long *bitmap_new(long nbits)
+static inline unsigned long *bitmap_try_new(long nbits)
{
long len = BITS_TO_LONGS(nbits) * sizeof(unsigned long);
- return g_malloc0(len);
+ return g_try_malloc0(len);
+}
+
+static inline unsigned long *bitmap_new(long nbits)
+{
+ unsigned long *ptr = bitmap_try_new(nbits);
+ if (ptr == NULL) {
+ abort();
+ }
+ return ptr;
}
static inline void bitmap_zero(unsigned long *dst, long nbits)