and decoder, and vice-versa for the AC-3 encoder.
avctx->channel_layout = s->channel_layout;
}
avctx->frame_size = s->samples;
+ avctx->audio_service_type = s->service_type;
}
avctx->bit_rate = s->bit_rate;
int bit_rate;
int samples;
int64_t channel_layout;
+ int service_type;
int remaining_size;
uint64_t state;
uint16_t crc1;
uint8_t sr_code;
uint8_t bitstream_id;
+ uint8_t bitstream_mode;
uint8_t channel_mode;
uint8_t lfe_on;
uint8_t frame_type;
skip_bits(gbc, 5); // skip bsid, already got it
- skip_bits(gbc, 3); // skip bitstream mode
+ hdr->bitstream_mode = get_bits(gbc, 3);
hdr->channel_mode = get_bits(gbc, 3);
if(hdr->channel_mode == AC3_CHMODE_STEREO) {
hdr_info->channels = hdr.channels;
hdr_info->channel_layout = hdr.channel_layout;
hdr_info->samples = hdr.num_blocks * 256;
+ hdr_info->service_type = hdr.bitstream_mode;
+ if (hdr.bitstream_mode == 0x7 && hdr.channels > 1)
+ hdr_info->service_type = AV_AUDIO_SERVICE_TYPE_KARAOKE;
if(hdr.bitstream_id>10)
hdr_info->codec_id = CODEC_ID_EAC3;
else if (hdr_info->codec_id == CODEC_ID_NONE)
/* get decoding parameters from header info */
s->bit_alloc_params.sr_code = hdr.sr_code;
+ s->bitstream_mode = hdr.bitstream_mode;
s->channel_mode = hdr.channel_mode;
s->channel_layout = hdr.channel_layout;
s->lfe_on = hdr.lfe_on;
if(s->out_channels < s->channels)
s->output_mode = s->out_channels == 1 ? AC3_CHMODE_MONO : AC3_CHMODE_STEREO;
}
+ /* set audio service type based on bitstream mode for AC-3 */
+ avctx->audio_service_type = s->bitstream_mode;
+ if (s->bitstream_mode == 0x7 && s->channels > 1)
+ avctx->audio_service_type = AV_AUDIO_SERVICE_TYPE_KARAOKE;
/* decode the audio blocks */
channel_map = ff_ac3_dec_channel_map[s->output_mode & ~AC3_OUTPUT_LFEON][s->lfe_on];
int bit_rate; ///< stream bit rate, in bits-per-second
int sample_rate; ///< sample frequency, in Hz
int num_blocks; ///< number of audio blocks
+ int bitstream_mode; ///< bitstream mode (bsmod)
int channel_mode; ///< channel mode (acmod)
int channel_layout; ///< channel layout
int lfe_on; ///< lfe channel in use
if (s->cutoff > (s->sample_rate >> 1))
s->cutoff = s->sample_rate >> 1;
+ /* validate audio service type / channels combination */
+ if ((avctx->audio_service_type == AV_AUDIO_SERVICE_TYPE_KARAOKE &&
+ avctx->channels == 1) ||
+ ((avctx->audio_service_type == AV_AUDIO_SERVICE_TYPE_COMMENTARY ||
+ avctx->audio_service_type == AV_AUDIO_SERVICE_TYPE_EMERGENCY ||
+ avctx->audio_service_type == AV_AUDIO_SERVICE_TYPE_VOICE_OVER)
+ && avctx->channels > 1)) {
+ av_log(avctx, AV_LOG_ERROR, "invalid audio service type for the "
+ "specified number of channels\n");
+ return AVERROR(EINVAL);
+ }
+
return 0;
}
return ret;
s->bitstream_id = 8 + s->bit_alloc.sr_shift;
- s->bitstream_mode = 0; /* complete main audio service */
+ s->bitstream_mode = avctx->audio_service_type;
+ if (s->bitstream_mode == AV_AUDIO_SERVICE_TYPE_KARAOKE)
+ s->bitstream_mode = 0x7;
s->frame_size_min = 2 * ff_ac3_frame_size_tab[s->frame_size_code][s->bit_alloc.sr_code];
s->bits_written = 0;
/* informational metadata */
if (get_bits1(gbc)) {
- skip_bits(gbc, 3); // skip bit stream mode
+ s->bitstream_mode = get_bits(gbc, 3);
skip_bits(gbc, 2); // skip copyright bit and original bitstream bit
if (s->channel_mode == AC3_CHMODE_STEREO) {
skip_bits(gbc, 4); // skip Dolby surround and headphone mode