EO_EVENT_DESCRIPTION("Render Post", "Called just after rendering stops on the canvas target @since 1.2");
EAPI const Eo_Event_Description _EVAS_CANVAS_EVENT_FOCUS_IN =
- EO_EVENT_DESCRIPTION("Canvas Focus In", "Canvas got focus as a whole");
+ EO_HOT_EVENT_DESCRIPTION("Canvas Focus In", "Canvas got focus as a whole");
EAPI const Eo_Event_Description _EVAS_CANVAS_EVENT_FOCUS_OUT =
- EO_EVENT_DESCRIPTION("Canvas Focus Out", "Canvas lost focus as a whole");
+ EO_HOT_EVENT_DESCRIPTION("Canvas Focus Out", "Canvas lost focus as a whole");
EAPI const Eo_Event_Description _EVAS_CANVAS_EVENT_RENDER_FLUSH_PRE =
- EO_EVENT_DESCRIPTION("Render Flush Pre", "Called just before rendering is updated on the canvas target");
+ EO_HOT_EVENT_DESCRIPTION("Render Flush Pre", "Called just before rendering is updated on the canvas target");
EAPI const Eo_Event_Description _EVAS_CANVAS_EVENT_RENDER_FLUSH_POST =
- EO_EVENT_DESCRIPTION("Render Flush Post", "Called just after rendering is updated on the canvas target");
+ EO_HOT_EVENT_DESCRIPTION("Render Flush Post", "Called just after rendering is updated on the canvas target");
EAPI const Eo_Event_Description _EVAS_CANVAS_EVENT_OBJECT_FOCUS_IN =
- EO_EVENT_DESCRIPTION("Canvas Object Focus In", "Canvas object got focus");
+ EO_HOT_EVENT_DESCRIPTION("Canvas Object Focus In", "Canvas object got focus");
EAPI const Eo_Event_Description _EVAS_CANVAS_EVENT_OBJECT_FOCUS_OUT =
- EO_EVENT_DESCRIPTION("Canvas Object Focus Out", "Canvas object lost focus");
+ EO_HOT_EVENT_DESCRIPTION("Canvas Object Focus Out", "Canvas object lost focus");
/**
* Evas events descriptions for Eo.