void
window_flush(struct window *window)
{
- if (window->cairo_surface)
- window_attach_surface(window);
+ if (window->cairo_surface) {
+ switch (window->buffer_type) {
+ case WINDOW_BUFFER_TYPE_EGL_IMAGE:
+ case WINDOW_BUFFER_TYPE_SHM:
+ display_surface_damage(window->display,
+ window->cairo_surface,
+ 0, 0,
+ window->allocation.width,
+ window->allocation.height);
+ break;
+ default:
+ break;
+ }
+ window_attach_surface(window);
+ }
}
void
}
void
+display_surface_damage(struct display *display, cairo_surface_t *cairo_surface,
+ int32_t x, int32_t y, int32_t width, int32_t height)
+{
+ struct wl_buffer *buffer;
+
+ buffer = display_get_buffer_for_surface(display, cairo_surface);
+
+ wl_buffer_damage(buffer, x, y, width, height);
+}
+
+void
window_damage(struct window *window, int32_t x, int32_t y,
int32_t width, int32_t height)
{
{
struct wlsc_shm_buffer *buffer =
container_of(resource, struct wlsc_shm_buffer, buffer.resource);
+ struct wlsc_compositor *compositor =
+ (struct wlsc_compositor *) buffer->buffer.compositor;
+ struct wlsc_surface *es;
if (buffer->mapped)
munmap(buffer->data, buffer->stride * buffer->buffer.height);
else
free(buffer->data);
+
+ wl_list_for_each(es, &compositor->surface_list, link)
+ if (es->buffer == (struct wl_buffer *) buffer)
+ es->buffer = NULL;
+
free(buffer);
}
static void
+buffer_damage(struct wl_client *client, struct wl_buffer *buffer_base,
+ int32_t x, int32_t y, int32_t width, int32_t height)
+{
+ struct wlsc_shm_buffer *buffer =
+ (struct wlsc_shm_buffer *) buffer_base;
+ struct wlsc_compositor *compositor =
+ (struct wlsc_compositor *) buffer->buffer.compositor;
+ struct wlsc_surface *es;
+
+ wl_list_for_each(es, &compositor->surface_list, link) {
+ if (es->buffer != buffer_base)
+ continue;
+
+ glBindTexture(GL_TEXTURE_2D, es->texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
+ buffer->buffer.width, buffer->buffer.height, 0,
+ GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
+ /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
+ * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
+ }
+}
+
+static void
buffer_destroy(struct wl_client *client, struct wl_buffer *buffer)
{
- // wl_resource_destroy(&buffer->base, client);
+ wl_resource_destroy(&buffer->resource, client);
}
const static struct wl_buffer_interface buffer_interface = {
+ buffer_damage,
buffer_destroy
};
es->visual = buffer->buffer.visual;
}
-static void
-shm_buffer_damage(struct wl_buffer *buffer_base,
- struct wl_surface *surface,
- int32_t x, int32_t y, int32_t width, int32_t height)
-{
- struct wlsc_surface *es = (struct wlsc_surface *) surface;
- struct wlsc_shm_buffer *buffer =
- (struct wlsc_shm_buffer *) buffer_base;
-
- glBindTexture(GL_TEXTURE_2D, es->texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
- buffer->buffer.width, buffer->buffer.height, 0,
- GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
-
- /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
- * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
-}
-
static struct wlsc_shm_buffer *
wlsc_shm_buffer_init(struct wlsc_compositor *compositor,
int32_t width, int32_t height,
buffer->buffer.height = height;
buffer->buffer.visual = visual;
buffer->buffer.attach = shm_buffer_attach;
- buffer->buffer.damage = shm_buffer_damage;
buffer->stride = stride;
buffer->data = data;