struct uuid_store *store;
-void
+EINTERN void
e_uuid_dump(void)
{
struct uuid_table *table;
return 1;
}
-Eina_Bool
+EINTERN Eina_Bool
e_uuid_store_reload(void)
{
/* After crash reload the table with its POSIX object name from memory */
return EINA_TRUE;
}
-Eina_Bool
+EINTERN Eina_Bool
e_uuid_store_entry_del(uuid_t uuid)
{
struct uuid_table *table;
/* FIXME: Think about having _add and _update functions instead only update */
-Eina_Bool
+EINTERN Eina_Bool
e_uuid_store_entry_update(uuid_t uuid, E_Client *ec)
{
struct uuid_table *table;
EINTERN int e_uuid_store_init(void);
EINTERN int e_uuid_store_shutdown(void);
-E_API void e_uuid_dump(void);
-E_API Eina_Bool e_uuid_store_reload(void);
-E_API Eina_Bool e_uuid_store_entry_del(uuid_t uuid);
-E_API Eina_Bool e_uuid_store_entry_update(uuid_t uuid, E_Client *ec);
+EINTERN void e_uuid_dump(void);
+EINTERN Eina_Bool e_uuid_store_reload(void);
+EINTERN Eina_Bool e_uuid_store_entry_del(uuid_t uuid);
+EINTERN Eina_Bool e_uuid_store_entry_update(uuid_t uuid, E_Client *ec);
+
#endif