#endif
#define USE_ARROWS_FOR_ZOOM true
-
-#if SK_ANGLE
-//#define DEFAULT_TO_ANGLE 1
-#else
-//#define DEFAULT_TO_GPU 1
-#endif
+//#define DEFAULT_TO_GPU
extern SkView* create_overview(int, const SkViewFactory*[]);
extern bool is_overview(SkView* view);
public:
DefaultDeviceManager()
- : fCurContext(NULL)
- , fCurIntf(NULL)
- , fCurRenderTarget(NULL)
- , fBackend(kNone_BackEndType) {
+#if SK_ANGLE
+ : fUseAltContext(false)
+#endif
+ {
+ fGrRenderTarget = NULL;
+ fGrContext = NULL;
+ fGL = NULL;
+ fNullGrContext = NULL;
+ fNullGrRenderTarget = NULL;
}
virtual ~DefaultDeviceManager() {
- SkSafeUnref(fCurContext);
- SkSafeUnref(fCurIntf);
- SkSafeUnref(fCurRenderTarget);
+ SkSafeUnref(fGrRenderTarget);
+ SkSafeUnref(fGrContext);
+ SkSafeUnref(fGL);
+ SkSafeUnref(fNullGrContext);
+ SkSafeUnref(fNullGrRenderTarget);
}
- virtual void setUpBackend(SampleWindow* win) {
- SkASSERT(kNone_BackEndType == fBackend);
-
- fBackend = kNone_BackEndType;
+ virtual void init(SampleWindow* win, bool useAltContext) {
+#if SK_ANGLE
+ fUseAltContext = useAltContext;
+#endif
+ bool result;
- switch (win->getDeviceType()) {
- case kRaster_DeviceType:
- // fallthrough
- case kPicture_DeviceType:
- // fallthrough
- case kGPU_DeviceType:
- // fallthrough
- case kNullGPU_DeviceType:
- // all these guys use the native backend
- fBackend = kNativeGL_BackEndType;
- break;
#if SK_ANGLE
- case kANGLE_DeviceType:
- // ANGLE is really the only odd man out
- fBackend = kANGLE_BackEndType;
- break;
+ if (useAltContext) {
+ result = win->attachANGLE();
+ } else
#endif
- default:
- SkASSERT(false);
- break;
+ {
+ result = win->attachGL();
}
-
- bool result = win->attach(fBackend);
if (!result) {
SkDebugf("Failed to initialize GL");
- return;
}
-
- SkASSERT(NULL == fCurIntf);
- switch (win->getDeviceType()) {
- case kRaster_DeviceType:
- // fallthrough
- case kPicture_DeviceType:
- // fallthrough
- case kGPU_DeviceType:
- // all these guys use the native interface
- fCurIntf = GrGLCreateNativeInterface();
- break;
+ if (NULL == fGL) {
#if SK_ANGLE
- case kANGLE_DeviceType:
- fCurIntf = GrGLCreateANGLEInterface();
- break;
+ if (useAltContext) {
+ fGL = GrGLCreateANGLEInterface();
+ } else
#endif
- case kNullGPU_DeviceType:
- fCurIntf = GrGLCreateNullInterface();
- break;
- default:
- SkASSERT(false);
- break;
+ {
+ fGL = GrGLCreateNativeInterface();
+ }
+ GrAssert(NULL == fGrContext);
+ fGrContext = GrContext::Create(kOpenGL_Shaders_GrEngine,
+ (GrPlatform3DContext) fGL);
}
-
- SkASSERT(NULL == fCurContext);
- fCurContext = GrContext::Create(kOpenGL_Shaders_GrEngine,
- (GrPlatform3DContext) fCurIntf);
-
- if (NULL == fCurContext || NULL == fCurIntf) {
- // We need some context and interface to see results
- SkSafeUnref(fCurContext);
- SkSafeUnref(fCurIntf);
+ if (NULL == fGrContext || NULL == fGL) {
+ SkSafeUnref(fGrContext);
+ SkSafeUnref(fGL);
SkDebugf("Failed to setup 3D");
-
- win->detach();
+#if SK_ANGLE
+ if (useAltContext) {
+ win->detachANGLE();
+ } else
+#endif
+ {
+ win->detachGL();
+ }
+ }
+ if (NULL == fNullGrContext) {
+ const GrGLInterface* nullGL = GrGLCreateNullInterface();
+ fNullGrContext = GrContext::Create(kOpenGL_Shaders_GrEngine,
+ (GrPlatform3DContext) nullGL);
+ nullGL->unref();
}
-
- // call windowSizeChanged to create the render target
- windowSizeChanged(win);
}
- virtual void tearDownBackend(SampleWindow *win) {
- win->detach();
- fBackend = kNone_BackEndType;
-
- SkSafeUnref(fCurContext);
- fCurContext = NULL;
-
- SkSafeUnref(fCurIntf);
- fCurIntf = NULL;
-
- SkSafeUnref(fCurRenderTarget);
- fCurRenderTarget = NULL;
+ virtual bool supportsDeviceType(SampleWindow::DeviceType dType) {
+ switch (dType) {
+ case kRaster_DeviceType:
+ case kPicture_DeviceType: // fallthru
+ return true;
+ case kGPU_DeviceType:
+ return NULL != fGrContext && NULL != fGrRenderTarget;
+ case kNullGPU_DeviceType:
+ return NULL != fNullGrContext && NULL != fNullGrRenderTarget;
+ default:
+ return false;
+ }
}
virtual bool prepareCanvas(SampleWindow::DeviceType dType,
SkCanvas* canvas,
SampleWindow* win) {
switch (dType) {
- case kRaster_DeviceType:
- // fallthrough
- case kPicture_DeviceType:
- // fallthrough
-#if SK_ANGLE
- case kANGLE_DeviceType:
-#endif
- break;
case kGPU_DeviceType:
+ if (fGrContext) {
+ canvas->setDevice(new SkGpuDevice(fGrContext,
+ fGrRenderTarget))->unref();
+ } else {
+ return false;
+ }
+ break;
case kNullGPU_DeviceType:
- if (fCurContext) {
- canvas->setDevice(new SkGpuDevice(fCurContext,
- fCurRenderTarget))->unref();
+ if (fNullGrContext) {
+ canvas->setDevice(new SkGpuDevice(fNullGrContext,
+ fNullGrRenderTarget))->unref();
} else {
return false;
}
break;
- default:
- SkASSERT(false);
- return false;
+ case kRaster_DeviceType:
+ case kPicture_DeviceType:
+ break;
}
return true;
}
virtual void publishCanvas(SampleWindow::DeviceType dType,
SkCanvas* canvas,
SampleWindow* win) {
- if (fCurContext) {
+ if (fGrContext) {
// in case we have queued drawing calls
- fCurContext->flush();
-
- if (kGPU_DeviceType != dType && kNullGPU_DeviceType != dType) {
+ fGrContext->flush();
+ if (NULL != fNullGrContext) {
+ fNullGrContext->flush();
+ }
+ if (dType != kGPU_DeviceType &&
+ dType != kNullGPU_DeviceType) {
// need to send the raster bits to the (gpu) window
- fCurContext->setRenderTarget(fCurRenderTarget);
+ fGrContext->setRenderTarget(fGrRenderTarget);
const SkBitmap& bm = win->getBitmap();
- fCurRenderTarget->writePixels(0, 0, bm.width(), bm.height(),
+ fGrRenderTarget->writePixels(0, 0, bm.width(), bm.height(),
kSkia8888_PM_GrPixelConfig,
bm.getPixels(),
bm.rowBytes());
}
}
-
- win->present();
+#if SK_ANGLE
+ if (fUseAltContext) {
+ win->presentANGLE();
+ } else
+#endif
+ {
+ win->presentGL();
+ }
}
virtual void windowSizeChanged(SampleWindow* win) {
-
- if (fCurContext) {
- win->attach(fBackend);
+ if (fGrContext) {
+#if SK_ANGLE
+ if (fUseAltContext) {
+ win->attachANGLE();
+ } else
+#endif
+ {
+ win->attachGL();
+ }
GrPlatformRenderTargetDesc desc;
desc.fWidth = SkScalarRound(win->width());
desc.fHeight = SkScalarRound(win->height());
desc.fConfig = kSkia8888_PM_GrPixelConfig;
- GR_GL_GetIntegerv(fCurIntf, GR_GL_SAMPLES, &desc.fSampleCnt);
- GR_GL_GetIntegerv(fCurIntf, GR_GL_STENCIL_BITS, &desc.fStencilBits);
+ GR_GL_GetIntegerv(fGL, GR_GL_SAMPLES, &desc.fSampleCnt);
+ GR_GL_GetIntegerv(fGL, GR_GL_STENCIL_BITS, &desc.fStencilBits);
GrGLint buffer;
- GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
+ GR_GL_GetIntegerv(fGL, GR_GL_FRAMEBUFFER_BINDING, &buffer);
desc.fRenderTargetHandle = buffer;
- SkSafeUnref(fCurRenderTarget);
- fCurRenderTarget = fCurContext->createPlatformRenderTarget(desc);
+ SkSafeUnref(fGrRenderTarget);
+ fGrRenderTarget = fGrContext->createPlatformRenderTarget(desc);
+ }
+ if (NULL != fNullGrContext) {
+ GrPlatformRenderTargetDesc desc;
+ desc.fWidth = SkScalarRound(win->width());
+ desc.fHeight = SkScalarRound(win->height());
+ desc.fConfig = kSkia8888_PM_GrPixelConfig;
+ desc.fStencilBits = 8;
+ desc.fSampleCnt = 0;
+ desc.fRenderTargetHandle = 0;
+ fNullGrRenderTarget = fNullGrContext->createPlatformRenderTarget(desc);
}
}
- virtual GrContext* getGrContext() {
- return fCurContext;
+ virtual GrContext* getGrContext(SampleWindow::DeviceType dType) {
+ if (kNullGPU_DeviceType == dType) {
+ return fNullGrContext;
+ } else {
+ return fGrContext;
+ }
}
private:
- GrContext* fCurContext;
- const GrGLInterface* fCurIntf;
- GrRenderTarget* fCurRenderTarget;
-
- SkOSWindow::SkBackEndTypes fBackend;
-
- typedef SampleWindow::DeviceManager INHERITED;
+#if SK_ANGLE
+ bool fUseAltContext;
+#endif
+ GrContext* fGrContext;
+ const GrGLInterface* fGL;
+ GrRenderTarget* fGrRenderTarget;
+ GrContext* fNullGrContext;
+ GrRenderTarget* fNullGrRenderTarget;
};
///////////////
static const SampleWindow::DeviceType gCT[] = {
SampleWindow::kPicture_DeviceType,
SampleWindow::kGPU_DeviceType,
-#if SK_ANGLE
- SampleWindow::kANGLE_DeviceType,
-#endif
SampleWindow::kRaster_DeviceType, // skip the null gpu device in normal cycling
SampleWindow::kRaster_DeviceType
};
const char* resourcePath = NULL;
fCurrIndex = -1;
+ bool useAltContext = false;
const char* const commandName = argv[0];
char* const* stop = argv + argc;
}
}
}
+#if SK_ANGLE
+ else if (strcmp(*argv, "--angle") == 0) {
+ argv++;
+ useAltContext = true;
+ }
+#endif
else {
usage(commandName);
}
fPicture = NULL;
- fDeviceType = kRaster_DeviceType;
-
-#if DEFAULT_TO_GPU
+#ifdef DEFAULT_TO_GPU
fDeviceType = kGPU_DeviceType;
+#else
+ fDeviceType = kRaster_DeviceType;
#endif
-#if SK_ANGLE && DEFAULT_TO_ANGLE
- fDeviceType = kANGLE_DeviceType;
-#endif
-
fUseClip = false;
fNClip = false;
fAnimating = false;
int itemID;
itemID =fAppMenu.appendList("Device Type", "Device Type", sinkID, 0,
- "Raster", "Picture", "OpenGL",
-#if SK_ANGLE
- "ANGLE",
-#endif
- NULL);
+ "Raster", "Picture", "OpenGL", NULL);
fAppMenu.assignKeyEquivalentToItem(itemID, 'd');
itemID = fAppMenu.appendTriState("AA", "AA", sinkID, fAAState);
fAppMenu.assignKeyEquivalentToItem(itemID, 'b');
devManager->ref();
fDevManager = devManager;
}
- fDevManager->setUpBackend(this);
+ fDevManager->init(this, useAltContext);
// If another constructor set our dimensions, ensure that our
// onSizeChange gets called.
} else {
switch (fDeviceType) {
case kRaster_DeviceType:
- // fallthrough
case kGPU_DeviceType:
- // fallthrough
-#if SK_ANGLE
- case kANGLE_DeviceType:
-#endif
canvas = this->INHERITED::beforeChildren(canvas);
break;
case kPicture_DeviceType:
break;
case kNullGPU_DeviceType:
break;
- default:
- SkASSERT(false);
- break;
}
}
this->updateTitle();
return true;
case '\\':
- this->setDeviceType(kNullGPU_DeviceType);
- this->inval(NULL);
- this->updateTitle();
+ if (fDevManager->supportsDeviceType(kNullGPU_DeviceType)) {
+ fDeviceType= kNullGPU_DeviceType;
+ this->inval(NULL);
+ this->updateTitle();
+ }
return true;
case 'p':
{
}
void SampleWindow::setDeviceType(DeviceType type) {
- if (type == fDeviceType)
- return;
-
- fDevManager->tearDownBackend(this);
-
- fDeviceType = type;
-
- fDevManager->setUpBackend(this);
-
+ if (type != fDeviceType && fDevManager->supportsDeviceType(fDeviceType))
+ fDeviceType = type;
this->updateTitle();
this->inval(NULL);
}
}
void SampleWindow::toggleRendering() {
- this->setDeviceType(cycle_devicetype(fDeviceType));
+ DeviceType origDevType = fDeviceType;
+ do {
+ fDeviceType = cycle_devicetype(fDeviceType);
+ } while (origDevType != fDeviceType &&
+ !fDevManager->supportsDeviceType(fDeviceType));
this->updateTitle();
this->inval(NULL);
}
"raster: ",
"picture: ",
"opengl: ",
-#if SK_ANGLE
- "angle: ",
-#endif
"null-gl: "
};
-\r
-/*\r
- * Copyright 2011 Google Inc.\r
- *\r
- * Use of this source code is governed by a BSD-style license that can be\r
- * found in the LICENSE file.\r
- */\r
-#include "SkTypes.h"\r
-\r
-#if defined(SK_BUILD_FOR_WIN)\r
-\r
-#include <GL/gl.h>\r
-#include <d3d9.h>\r
-#include <WindowsX.h>\r
-#include "SkWGL.h"\r
-#include "SkWindow.h"\r
-#include "SkCanvas.h"\r
-#include "SkOSMenu.h"\r
-#include "SkTime.h"\r
-#include "SkUtils.h"\r
-\r
-#include "SkGraphics.h"\r
-\r
-#if SK_ANGLE\r
-#include "GLES2/gl2.h"\r
-#endif\r
-\r
-#define INVALIDATE_DELAY_MS 200\r
-\r
-static SkOSWindow* gCurrOSWin;\r
-static HWND gEventTarget;\r
-\r
-#define WM_EVENT_CALLBACK (WM_USER+0)\r
-\r
-void post_skwinevent()\r
-{\r
- PostMessage(gEventTarget, WM_EVENT_CALLBACK, 0, 0);\r
-}\r
-\r
-SkOSWindow::SkOSWindow(void* hWnd) \r
- : fHWND(hWnd) \r
-#if SK_ANGLE\r
- , fDisplay(EGL_NO_DISPLAY)\r
- , fContext(EGL_NO_CONTEXT)\r
- , fSurface(EGL_NO_SURFACE)\r
-#endif\r
- , fHGLRC(NULL)\r
- , fD3D9Device(NULL)\r
- , fAttached(kNone_BackEndType) {\r
- gEventTarget = (HWND)hWnd;\r
-}\r
-\r
-SkOSWindow::~SkOSWindow() {\r
- if (NULL != fD3D9Device) {\r
- ((IDirect3DDevice9*)fD3D9Device)->Release();\r
- }\r
- if (NULL != fHGLRC) {\r
- wglDeleteContext((HGLRC)fHGLRC);\r
- }\r
-#if SK_ANGLE\r
- if (EGL_NO_CONTEXT != fContext) {\r
- angle::eglDestroyContext(fDisplay, fContext);\r
- fContext = EGL_NO_CONTEXT;\r
- }\r
-\r
- if (EGL_NO_SURFACE != fSurface) {\r
- angle::eglDestroySurface(fDisplay, fSurface);\r
- fSurface = EGL_NO_SURFACE;\r
- }\r
-\r
- if (EGL_NO_DISPLAY != fDisplay) {\r
- angle::eglTerminate(fDisplay);\r
- fDisplay = EGL_NO_DISPLAY;\r
- }\r
-#endif\r
-}\r
-\r
-static SkKey winToskKey(WPARAM vk) {\r
- static const struct {\r
- WPARAM fVK;\r
- SkKey fKey;\r
- } gPair[] = {\r
- { VK_BACK, kBack_SkKey },\r
- { VK_CLEAR, kBack_SkKey },\r
- { VK_RETURN, kOK_SkKey },\r
- { VK_UP, kUp_SkKey },\r
- { VK_DOWN, kDown_SkKey },\r
- { VK_LEFT, kLeft_SkKey },\r
- { VK_RIGHT, kRight_SkKey }\r
- };\r
- for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) {\r
- if (gPair[i].fVK == vk) {\r
- return gPair[i].fKey;\r
- }\r
- }\r
- return kNONE_SkKey;\r
-}\r
-\r
-bool SkOSWindow::wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {\r
- switch (message) {\r
- case WM_KEYDOWN: {\r
- SkKey key = winToskKey(wParam);\r
- if (kNONE_SkKey != key) {\r
- this->handleKey(key);\r
- return true;\r
- }\r
- } break;\r
- case WM_KEYUP: {\r
- SkKey key = winToskKey(wParam);\r
- if (kNONE_SkKey != key) {\r
- this->handleKeyUp(key);\r
- return true;\r
- }\r
- } break;\r
- case WM_UNICHAR:\r
- this->handleChar(wParam);\r
- return true; \r
- case WM_CHAR: {\r
- this->handleChar(SkUTF8_ToUnichar((char*)&wParam));\r
- return true;\r
- } break;\r
- case WM_SIZE:\r
- this->resize(lParam & 0xFFFF, lParam >> 16);\r
- break;\r
- case WM_PAINT: {\r
- PAINTSTRUCT ps;\r
- HDC hdc = BeginPaint(hWnd, &ps);\r
- this->doPaint(hdc);\r
- EndPaint(hWnd, &ps);\r
- return true;\r
- } break;\r
-\r
- case WM_TIMER: {\r
- RECT* rect = (RECT*)wParam;\r
- InvalidateRect(hWnd, rect, FALSE);\r
- KillTimer(hWnd, (UINT_PTR)rect);\r
- delete rect;\r
- return true;\r
- } break;\r
- \r
- case WM_LBUTTONDOWN: \r
- this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kDown_State);\r
- return true;\r
- \r
- case WM_MOUSEMOVE:\r
- this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kMoved_State);\r
- return true;\r
-\r
- case WM_LBUTTONUP:\r
- this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kUp_State);\r
- return true;\r
-\r
- case WM_EVENT_CALLBACK:\r
- if (SkEvent::ProcessEvent()) {\r
- post_skwinevent();\r
- }\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-void SkOSWindow::doPaint(void* ctx) {\r
- this->update(NULL);\r
-\r
- if (kNone_BackEndType == fAttached)\r
- {\r
- HDC hdc = (HDC)ctx;\r
- const SkBitmap& bitmap = this->getBitmap();\r
-\r
- BITMAPINFO bmi;\r
- memset(&bmi, 0, sizeof(bmi));\r
- bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);\r
- bmi.bmiHeader.biWidth = bitmap.width();\r
- bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image \r
- bmi.bmiHeader.biPlanes = 1;\r
- bmi.bmiHeader.biBitCount = 32;\r
- bmi.bmiHeader.biCompression = BI_RGB;\r
- bmi.bmiHeader.biSizeImage = 0;\r
-\r
- // \r
- // Do the SetDIBitsToDevice. \r
- // \r
- // TODO(wjmaclean):\r
- // Fix this call to handle SkBitmaps that have rowBytes != width,\r
- // i.e. may have padding at the end of lines. The SkASSERT below\r
- // may be ignored by builds, and the only obviously safe option\r
- // seems to be to copy the bitmap to a temporary (contiguous)\r
- // buffer before passing to SetDIBitsToDevice().\r
- SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes());\r
- bitmap.lockPixels();\r
- int iRet = SetDIBitsToDevice(hdc,\r
- 0, 0,\r
- bitmap.width(), bitmap.height(),\r
- 0, 0,\r
- 0, bitmap.height(),\r
- bitmap.getPixels(),\r
- &bmi,\r
- DIB_RGB_COLORS);\r
- bitmap.unlockPixels();\r
- }\r
-}\r
-\r
-#if 0\r
-void SkOSWindow::updateSize()\r
-{\r
- RECT r;\r
- GetWindowRect((HWND)this->getHWND(), &r);\r
- this->resize(r.right - r.left, r.bottom - r.top);\r
-}\r
-#endif\r
-\r
-void SkOSWindow::onHandleInval(const SkIRect& r) {\r
- RECT* rect = new RECT;\r
- rect->left = r.fLeft;\r
- rect->top = r.fTop;\r
- rect->right = r.fRight;\r
- rect->bottom = r.fBottom;\r
- SetTimer((HWND)fHWND, (UINT_PTR)rect, INVALIDATE_DELAY_MS, NULL);\r
-}\r
-\r
-void SkOSWindow::onAddMenu(const SkOSMenu* sk_menu)\r
-{\r
-}\r
-\r
-void SkOSWindow::onSetTitle(const char title[]){\r
- SetWindowTextA((HWND)fHWND, title);\r
-}\r
-\r
-enum {\r
- SK_MacReturnKey = 36,\r
- SK_MacDeleteKey = 51,\r
- SK_MacEndKey = 119,\r
- SK_MacLeftKey = 123,\r
- SK_MacRightKey = 124,\r
- SK_MacDownKey = 125,\r
- SK_MacUpKey = 126,\r
- \r
- SK_Mac0Key = 0x52,\r
- SK_Mac1Key = 0x53,\r
- SK_Mac2Key = 0x54,\r
- SK_Mac3Key = 0x55,\r
- SK_Mac4Key = 0x56,\r
- SK_Mac5Key = 0x57,\r
- SK_Mac6Key = 0x58,\r
- SK_Mac7Key = 0x59,\r
- SK_Mac8Key = 0x5b,\r
- SK_Mac9Key = 0x5c\r
-};\r
- \r
-static SkKey raw2key(uint32_t raw)\r
-{\r
- static const struct {\r
- uint32_t fRaw;\r
- SkKey fKey;\r
- } gKeys[] = {\r
- { SK_MacUpKey, kUp_SkKey },\r
- { SK_MacDownKey, kDown_SkKey },\r
- { SK_MacLeftKey, kLeft_SkKey },\r
- { SK_MacRightKey, kRight_SkKey },\r
- { SK_MacReturnKey, kOK_SkKey },\r
- { SK_MacDeleteKey, kBack_SkKey },\r
- { SK_MacEndKey, kEnd_SkKey },\r
- { SK_Mac0Key, k0_SkKey },\r
- { SK_Mac1Key, k1_SkKey },\r
- { SK_Mac2Key, k2_SkKey },\r
- { SK_Mac3Key, k3_SkKey },\r
- { SK_Mac4Key, k4_SkKey },\r
- { SK_Mac5Key, k5_SkKey },\r
- { SK_Mac6Key, k6_SkKey },\r
- { SK_Mac7Key, k7_SkKey },\r
- { SK_Mac8Key, k8_SkKey },\r
- { SK_Mac9Key, k9_SkKey }\r
- };\r
- \r
- for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)\r
- if (gKeys[i].fRaw == raw)\r
- return gKeys[i].fKey;\r
- return kNONE_SkKey;\r
-}\r
-\r
-///////////////////////////////////////////////////////////////////////////////////////\r
-\r
-void SkEvent::SignalNonEmptyQueue()\r
-{\r
- post_skwinevent();\r
- //SkDebugf("signal nonempty\n");\r
-}\r
-\r
-static UINT_PTR gTimer;\r
-\r
-VOID CALLBACK sk_timer_proc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)\r
-{\r
- SkEvent::ServiceQueueTimer();\r
- //SkDebugf("timer task fired\n");\r
-}\r
-\r
-void SkEvent::SignalQueueTimer(SkMSec delay)\r
-{\r
- if (gTimer)\r
- {\r
- KillTimer(NULL, gTimer);\r
- gTimer = NULL;\r
- }\r
- if (delay)\r
- { \r
- gTimer = SetTimer(NULL, 0, delay, sk_timer_proc);\r
- //SkDebugf("SetTimer of %d returned %d\n", delay, gTimer);\r
- }\r
-}\r
-\r
-\r
-#define USE_MSAA 0\r
-\r
-HGLRC create_gl(HWND hwnd) {\r
-\r
- HDC dc = GetDC(hwnd);\r
-\r
- SkWGLExtensions extensions;\r
- if (!extensions.hasExtension(dc, "WGL_ARB_pixel_format")) {\r
- return NULL;\r
- }\r
-\r
- HDC prevDC = wglGetCurrentDC();\r
- HGLRC prevGLRC = wglGetCurrentContext();\r
- PIXELFORMATDESCRIPTOR pfd;\r
-\r
- int format = 0;\r
-\r
- GLint iattrs[] = {\r
- SK_WGL_DRAW_TO_WINDOW, TRUE,\r
- SK_WGL_DOUBLE_BUFFER, TRUE,\r
- SK_WGL_ACCELERATION, SK_WGL_FULL_ACCELERATION,\r
- SK_WGL_SUPPORT_OPENGL, TRUE,\r
- SK_WGL_COLOR_BITS, 24,\r
- SK_WGL_ALPHA_BITS, 8,\r
- SK_WGL_STENCIL_BITS, 8,\r
-\r
- // these must be kept last\r
- SK_WGL_SAMPLE_BUFFERS, TRUE,\r
- SK_WGL_SAMPLES, 0,\r
- 0,0\r
- };\r
-\r
- static const int kSampleBuffersValueIdx = SK_ARRAY_COUNT(iattrs) - 5;\r
- static const int kSamplesValueIdx = SK_ARRAY_COUNT(iattrs) - 3;\r
- if (USE_MSAA && extensions.hasExtension(dc, "WGL_ARB_multisample")) {\r
- for (int samples = 16; samples > 1; --samples) {\r
- \r
- iattrs[kSamplesValueIdx] = samples;\r
- GLfloat fattrs[] = {0,0};\r
- GLuint num;\r
- int formats[64];\r
- extensions.choosePixelFormat(dc, iattrs, fattrs, 64, formats, &num);\r
- num = min(num,64);\r
- for (GLuint i = 0; i < num; ++i) {\r
- DescribePixelFormat(dc, formats[i], sizeof(pfd), &pfd);\r
- if (SetPixelFormat(dc, formats[i], &pfd)) {\r
- format = formats[i];\r
- break;\r
- }\r
- }\r
- }\r
- }\r
-\r
- if (0 == format) {\r
- iattrs[kSampleBuffersValueIdx-1] = iattrs[kSampleBuffersValueIdx] = 0;\r
- iattrs[kSamplesValueIdx-1] = iattrs[kSamplesValueIdx] = 0;\r
- GLfloat fattrs[] = {0,0};\r
- GLuint num;\r
- extensions.choosePixelFormat(dc, iattrs, fattrs, 1, &format, &num);\r
- DescribePixelFormat(dc, format, sizeof(pfd), &pfd);\r
- BOOL set = SetPixelFormat(dc, format, &pfd);\r
- SkASSERT(TRUE == set);\r
- }\r
- \r
- HGLRC glrc = wglCreateContext(dc);\r
- SkASSERT(glrc);\r
-\r
- wglMakeCurrent(prevDC, prevGLRC);\r
- return glrc;\r
-}\r
-\r
-bool SkOSWindow::attachGL() {\r
- if (NULL == fHGLRC) {\r
- fHGLRC = create_gl((HWND)fHWND);\r
- if (NULL == fHGLRC) {\r
- return false;\r
- }\r
- glClearStencil(0);\r
- glClearColor(0, 0, 0, 0);\r
- glStencilMask(0xffffffff);\r
- glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);\r
- }\r
- if (wglMakeCurrent(GetDC((HWND)fHWND), (HGLRC)fHGLRC)) {\r
- glViewport(0, 0, SkScalarRound(this->width()),\r
- SkScalarRound(this->height()));\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-void SkOSWindow::detachGL() {\r
- wglMakeCurrent(GetDC((HWND)fHWND), 0);\r
- wglDeleteContext((HGLRC)fHGLRC);\r
- fHGLRC = NULL;\r
-}\r
-\r
-void SkOSWindow::presentGL() {\r
- glFlush();\r
- SwapBuffers(GetDC((HWND)fHWND));\r
-}\r
-\r
-#if SK_ANGLE\r
-bool create_ANGLE(EGLNativeWindowType hWnd, angle::EGLDisplay* eglDisplay,\r
- angle::EGLContext* eglContext, angle::EGLSurface* eglSurface) {\r
- EGLint contextAttribs[] = { \r
- EGL_CONTEXT_CLIENT_VERSION, 2, \r
- EGL_NONE, EGL_NONE \r
- };\r
- EGLint configAttribList[] = {\r
- EGL_RED_SIZE, 8,\r
- EGL_GREEN_SIZE, 8,\r
- EGL_BLUE_SIZE, 8,\r
- EGL_ALPHA_SIZE, 8,\r
- EGL_DEPTH_SIZE, 8,\r
- EGL_STENCIL_SIZE, 8,\r
- EGL_NONE\r
- };\r
- EGLint surfaceAttribList[] = {\r
- EGL_NONE, EGL_NONE\r
- };\r
-\r
- angle::EGLDisplay display = angle::eglGetDisplay(GetDC(hWnd));\r
- if (display == EGL_NO_DISPLAY ) {\r
- return false;\r
- }\r
-\r
- // Initialize EGL\r
- EGLint majorVersion, minorVersion;\r
- if (!angle::eglInitialize(display, &majorVersion, &minorVersion)) {\r
- return false;\r
- }\r
-\r
- EGLint numConfigs;\r
- if (!angle::eglGetConfigs(display, NULL, 0, &numConfigs)) {\r
- return false;\r
- }\r
-\r
- // Choose config\r
- angle::EGLConfig config;\r
- if (!angle::eglChooseConfig(display, configAttribList, \r
- &config, 1, &numConfigs)) {\r
- return false;\r
- }\r
-\r
- // Create a surface\r
- angle::EGLSurface surface = angle::eglCreateWindowSurface(display, config, \r
- (EGLNativeWindowType)hWnd, \r
- surfaceAttribList);\r
- if (surface == EGL_NO_SURFACE) {\r
- return false;\r
- }\r
-\r
- // Create a GL context\r
- angle::EGLContext context = angle::eglCreateContext(display, config, \r
- EGL_NO_CONTEXT,\r
- contextAttribs );\r
- if (context == EGL_NO_CONTEXT ) {\r
- return false;\r
- } \r
- \r
- // Make the context current\r
- if (!angle::eglMakeCurrent(display, surface, surface, context)) {\r
- return false;\r
- }\r
- \r
- *eglDisplay = display;\r
- *eglContext = context;\r
- *eglSurface = surface;\r
- return true;\r
-}\r
-\r
-bool SkOSWindow::attachANGLE() {\r
- if (EGL_NO_DISPLAY == fDisplay) {\r
- bool bResult = create_ANGLE((HWND)fHWND, &fDisplay, &fContext, &fSurface);\r
- if (false == bResult) {\r
- return false;\r
- }\r
- angle::glClearStencil(0);\r
- angle::glClearColor(0, 0, 0, 0);\r
- angle::glStencilMask(0xffffffff);\r
- angle::glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);\r
- }\r
- if (angle::eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {\r
- angle::glViewport(0, 0, SkScalarRound(this->width()),\r
- SkScalarRound(this->height()));\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-void SkOSWindow::detachANGLE() {\r
- angle::eglMakeCurrent(fDisplay, EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT);\r
-\r
- angle::eglDestroyContext(fDisplay, fContext);\r
- fContext = EGL_NO_CONTEXT;\r
-\r
- angle::eglDestroySurface(fDisplay, fSurface);\r
- fSurface = EGL_NO_SURFACE;\r
-\r
- angle::eglTerminate(fDisplay);\r
- fDisplay = EGL_NO_DISPLAY;\r
-}\r
-\r
-void SkOSWindow::presentANGLE() {\r
- angle::glFlush();\r
- angle::eglSwapBuffers(fDisplay, fSurface);\r
-}\r
-#endif\r
-\r
-IDirect3DDevice9* create_d3d9_device(HWND hwnd) {\r
- HRESULT hr;\r
-\r
- IDirect3D9* d3d9;\r
- d3d9 = Direct3DCreate9(D3D_SDK_VERSION);\r
- if (NULL == d3d9) {\r
- return NULL;\r
- }\r
- D3DDEVTYPE devType = D3DDEVTYPE_HAL;\r
- //D3DDEVTYPE devType = D3DDEVTYPE_REF;\r
- DWORD qLevels;\r
- DWORD qLevelsDepth;\r
- D3DMULTISAMPLE_TYPE type;\r
- for (type = D3DMULTISAMPLE_16_SAMPLES; \r
- type >= D3DMULTISAMPLE_NONMASKABLE; --(*(DWORD*)&type)) {\r
- hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, \r
- devType, D3DFMT_D24S8, TRUE,\r
- type, &qLevels);\r
- qLevels = (hr == D3D_OK) ? qLevels : 0;\r
- hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, \r
- devType, D3DFMT_A8R8G8B8, TRUE,\r
- type, &qLevelsDepth);\r
- qLevelsDepth = (hr == D3D_OK) ? qLevelsDepth : 0;\r
- qLevels = min(qLevels,qLevelsDepth);\r
- if (qLevels > 0) {\r
- break;\r
- }\r
- }\r
- qLevels = 0;\r
- IDirect3DDevice9* d3d9Device;\r
- D3DPRESENT_PARAMETERS pres;\r
- memset(&pres, 0, sizeof(pres));\r
- pres.EnableAutoDepthStencil = TRUE;\r
- pres.AutoDepthStencilFormat = D3DFMT_D24S8;\r
- pres.BackBufferCount = 2;\r
- pres.BackBufferFormat = D3DFMT_A8R8G8B8;\r
- pres.BackBufferHeight = 0;\r
- pres.BackBufferWidth = 0;\r
- if (qLevels > 0) {\r
- pres.MultiSampleType = type;\r
- pres.MultiSampleQuality = qLevels-1;\r
- } else {\r
- pres.MultiSampleType = D3DMULTISAMPLE_NONE;\r
- pres.MultiSampleQuality = 0;\r
- }\r
- pres.SwapEffect = D3DSWAPEFFECT_DISCARD;\r
- pres.Windowed = TRUE;\r
- pres.hDeviceWindow = hwnd;\r
- pres.PresentationInterval = 1;\r
- pres.Flags = 0;\r
- hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT,\r
- devType,\r
- hwnd, \r
- D3DCREATE_HARDWARE_VERTEXPROCESSING, \r
- &pres, \r
- &d3d9Device); \r
- D3DERR_INVALIDCALL;\r
- if (SUCCEEDED(hr)) {\r
- d3d9Device->Clear(0, NULL, D3DCLEAR_TARGET, 0xFFFFFFFF, 0, 0);\r
- return d3d9Device;\r
- }\r
- return NULL;\r
-}\r
-\r
-// This needs some improvement. D3D doesn't have the same notion of attach/detach\r
-// as GL. However, just allowing GDI to write to the window after creating the \r
-// D3D device seems to work. \r
-// We need to handle resizing. On XP and earlier Reset() will trash all our textures\r
-// so we would need to inform the SkGpu/caches or just recreate them. On Vista+ we\r
-// could use an IDirect3DDevice9Ex and call ResetEx() to resize without trashing\r
-// everything. Currently we do nothing and the D3D9 image gets stretched/compressed\r
-// when resized.\r
-\r
-bool SkOSWindow::attachD3D9() {\r
- if (NULL == fD3D9Device) {\r
- fD3D9Device = (void*) create_d3d9_device((HWND)fHWND);\r
- }\r
- if (NULL != fD3D9Device) {\r
- ((IDirect3DDevice9*)fD3D9Device)->BeginScene();\r
- return true;\r
- }\r
- return false;\r
-}\r
-\r
-void SkOSWindow::detachD3D9() {\r
- if (NULL != fD3D9Device) {\r
- ((IDirect3DDevice9*)fD3D9Device)->EndScene();\r
- }\r
-}\r
-\r
-void SkOSWindow::presentD3D9() {\r
- if (NULL != fD3D9Device) {\r
- HRESULT hr;\r
- hr = ((IDirect3DDevice9*)fD3D9Device)->EndScene();\r
- SkASSERT(SUCCEEDED(hr));\r
- hr = ((IDirect3DDevice9*)d3d9Device())->Present(NULL, NULL, NULL, NULL);\r
- SkASSERT(SUCCEEDED(hr));\r
- hr = ((IDirect3DDevice9*)fD3D9Device)->Clear(0,NULL,D3DCLEAR_TARGET | \r
- D3DCLEAR_STENCIL, 0x0, 0, \r
- 0);\r
- SkASSERT(SUCCEEDED(hr));\r
- hr = ((IDirect3DDevice9*)fD3D9Device)->BeginScene();\r
- SkASSERT(SUCCEEDED(hr));\r
- }\r
-}\r
-\r
-// return true on success\r
-bool SkOSWindow::attach(SkBackEndTypes attachType) {\r
-\r
- // attach doubles as "windowResize" so we need to allo\r
- // already bound states to pass through again\r
- // TODO: split out the resize functionality\r
-// SkASSERT(kNone_BackEndType == fAttached);\r
- bool result = true;\r
-\r
- switch (attachType) {\r
- case kNone_BackEndType:\r
- // nothing to do\r
- break; \r
- case kNativeGL_BackEndType:\r
- result = attachGL();\r
- break;\r
-#if SK_ANGLE\r
- case kANGLE_BackEndType:\r
- result = attachANGLE();\r
- break;\r
-#endif\r
- case kD3D9_BackEndType:\r
- result = attachD3D9();\r
- break;\r
- default:\r
- SkASSERT(false);\r
- result = false;\r
- break;\r
- }\r
-\r
- if (result) {\r
- fAttached = attachType;\r
- }\r
-\r
- return result;\r
-}\r
-\r
-void SkOSWindow::detach() {\r
- switch (fAttached) {\r
- case kNone_BackEndType:\r
- // nothing to do\r
- break; \r
- case kNativeGL_BackEndType:\r
- detachGL();\r
- break;\r
-#if SK_ANGLE\r
- case kANGLE_BackEndType:\r
- detachANGLE();\r
- break;\r
-#endif\r
- case kD3D9_BackEndType:\r
- detachD3D9();\r
- break;\r
- default:\r
- SkASSERT(false);\r
- break;\r
- }\r
- fAttached = kNone_BackEndType;\r
-}\r
-\r
-void SkOSWindow::present() {\r
- switch (fAttached) {\r
- case kNone_BackEndType:\r
- // nothing to do\r
- return; \r
- case kNativeGL_BackEndType:\r
- presentGL();\r
- break;\r
-#if SK_ANGLE\r
- case kANGLE_BackEndType:\r
- presentANGLE();\r
- break;\r
-#endif\r
- case kD3D9_BackEndType:\r
- presentD3D9();\r
- break;\r
- default:\r
- SkASSERT(false);\r
- break;\r
- }\r
-}\r
-\r
-#endif\r
-\r
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "SkTypes.h"
+
+#if defined(SK_BUILD_FOR_WIN)
+
+#include <GL/gl.h>
+#include <d3d9.h>
+#include <WindowsX.h>
+#include "SkWGL.h"
+#include "SkWindow.h"
+#include "SkCanvas.h"
+#include "SkOSMenu.h"
+#include "SkTime.h"
+#include "SkUtils.h"
+
+#include "SkGraphics.h"
+
+#if SK_ANGLE
+#include "GLES2/gl2.h"
+#endif
+
+#define INVALIDATE_DELAY_MS 200
+
+static SkOSWindow* gCurrOSWin;
+static HWND gEventTarget;
+
+#define WM_EVENT_CALLBACK (WM_USER+0)
+
+void post_skwinevent()
+{
+ PostMessage(gEventTarget, WM_EVENT_CALLBACK, 0, 0);
+}
+
+SkOSWindow::SkOSWindow(void* hWnd) : fHWND(hWnd)
+#if SK_ANGLE
+ , fDisplay(EGL_NO_DISPLAY)
+ , fContext(EGL_NO_CONTEXT)
+ , fSurface(EGL_NO_SURFACE)
+#endif
+ , fHGLRC(NULL),
+ fGLAttached(false),
+ fD3D9Device(NULL),
+ fD3D9Attached(FALSE) {
+ gEventTarget = (HWND)hWnd;
+}
+
+SkOSWindow::~SkOSWindow() {
+ if (NULL != fD3D9Device) {
+ ((IDirect3DDevice9*)fD3D9Device)->Release();
+ }
+ if (NULL != fHGLRC) {
+ wglDeleteContext((HGLRC)fHGLRC);
+ }
+#if SK_ANGLE
+ if (EGL_NO_DISPLAY != fDisplay) {
+ angle::eglDestroyContext(fDisplay, fContext);
+ }
+#endif
+}
+
+static SkKey winToskKey(WPARAM vk) {
+ static const struct {
+ WPARAM fVK;
+ SkKey fKey;
+ } gPair[] = {
+ { VK_BACK, kBack_SkKey },
+ { VK_CLEAR, kBack_SkKey },
+ { VK_RETURN, kOK_SkKey },
+ { VK_UP, kUp_SkKey },
+ { VK_DOWN, kDown_SkKey },
+ { VK_LEFT, kLeft_SkKey },
+ { VK_RIGHT, kRight_SkKey }
+ };
+ for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) {
+ if (gPair[i].fVK == vk) {
+ return gPair[i].fKey;
+ }
+ }
+ return kNONE_SkKey;
+}
+
+bool SkOSWindow::wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_KEYDOWN: {
+ SkKey key = winToskKey(wParam);
+ if (kNONE_SkKey != key) {
+ this->handleKey(key);
+ return true;
+ }
+ } break;
+ case WM_KEYUP: {
+ SkKey key = winToskKey(wParam);
+ if (kNONE_SkKey != key) {
+ this->handleKeyUp(key);
+ return true;
+ }
+ } break;
+ case WM_UNICHAR:
+ this->handleChar(wParam);
+ return true;
+ case WM_CHAR: {
+ this->handleChar(SkUTF8_ToUnichar((char*)&wParam));
+ return true;
+ } break;
+ case WM_SIZE:
+ this->resize(lParam & 0xFFFF, lParam >> 16);
+ break;
+ case WM_PAINT: {
+ PAINTSTRUCT ps;
+ HDC hdc = BeginPaint(hWnd, &ps);
+ this->doPaint(hdc);
+ EndPaint(hWnd, &ps);
+ return true;
+ } break;
+
+ case WM_TIMER: {
+ RECT* rect = (RECT*)wParam;
+ InvalidateRect(hWnd, rect, FALSE);
+ KillTimer(hWnd, (UINT_PTR)rect);
+ delete rect;
+ return true;
+ } break;
+
+ case WM_LBUTTONDOWN:
+ this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kDown_State);
+ return true;
+
+ case WM_MOUSEMOVE:
+ this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kMoved_State);
+ return true;
+
+ case WM_LBUTTONUP:
+ this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kUp_State);
+ return true;
+
+ case WM_EVENT_CALLBACK:
+ if (SkEvent::ProcessEvent()) {
+ post_skwinevent();
+ }
+ return true;
+ }
+ return false;
+}
+
+void SkOSWindow::doPaint(void* ctx) {
+ this->update(NULL);
+
+ if (!fGLAttached && !fD3D9Attached)
+ {
+ HDC hdc = (HDC)ctx;
+ const SkBitmap& bitmap = this->getBitmap();
+
+ BITMAPINFO bmi;
+ memset(&bmi, 0, sizeof(bmi));
+ bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bmi.bmiHeader.biWidth = bitmap.width();
+ bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image
+ bmi.bmiHeader.biPlanes = 1;
+ bmi.bmiHeader.biBitCount = 32;
+ bmi.bmiHeader.biCompression = BI_RGB;
+ bmi.bmiHeader.biSizeImage = 0;
+
+ //
+ // Do the SetDIBitsToDevice.
+ //
+ // TODO(wjmaclean):
+ // Fix this call to handle SkBitmaps that have rowBytes != width,
+ // i.e. may have padding at the end of lines. The SkASSERT below
+ // may be ignored by builds, and the only obviously safe option
+ // seems to be to copy the bitmap to a temporary (contiguous)
+ // buffer before passing to SetDIBitsToDevice().
+ SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes());
+ bitmap.lockPixels();
+ int iRet = SetDIBitsToDevice(hdc,
+ 0, 0,
+ bitmap.width(), bitmap.height(),
+ 0, 0,
+ 0, bitmap.height(),
+ bitmap.getPixels(),
+ &bmi,
+ DIB_RGB_COLORS);
+ bitmap.unlockPixels();
+ }
+}
+
+#if 0
+void SkOSWindow::updateSize()
+{
+ RECT r;
+ GetWindowRect((HWND)this->getHWND(), &r);
+ this->resize(r.right - r.left, r.bottom - r.top);
+}
+#endif
+
+void SkOSWindow::onHandleInval(const SkIRect& r) {
+ RECT* rect = new RECT;
+ rect->left = r.fLeft;
+ rect->top = r.fTop;
+ rect->right = r.fRight;
+ rect->bottom = r.fBottom;
+ SetTimer((HWND)fHWND, (UINT_PTR)rect, INVALIDATE_DELAY_MS, NULL);
+}
+
+void SkOSWindow::onAddMenu(const SkOSMenu* sk_menu)
+{
+}
+
+void SkOSWindow::onSetTitle(const char title[]){
+ SetWindowTextA((HWND)fHWND, title);
+}
+
+enum {
+ SK_MacReturnKey = 36,
+ SK_MacDeleteKey = 51,
+ SK_MacEndKey = 119,
+ SK_MacLeftKey = 123,
+ SK_MacRightKey = 124,
+ SK_MacDownKey = 125,
+ SK_MacUpKey = 126,
+
+ SK_Mac0Key = 0x52,
+ SK_Mac1Key = 0x53,
+ SK_Mac2Key = 0x54,
+ SK_Mac3Key = 0x55,
+ SK_Mac4Key = 0x56,
+ SK_Mac5Key = 0x57,
+ SK_Mac6Key = 0x58,
+ SK_Mac7Key = 0x59,
+ SK_Mac8Key = 0x5b,
+ SK_Mac9Key = 0x5c
+};
+
+static SkKey raw2key(uint32_t raw)
+{
+ static const struct {
+ uint32_t fRaw;
+ SkKey fKey;
+ } gKeys[] = {
+ { SK_MacUpKey, kUp_SkKey },
+ { SK_MacDownKey, kDown_SkKey },
+ { SK_MacLeftKey, kLeft_SkKey },
+ { SK_MacRightKey, kRight_SkKey },
+ { SK_MacReturnKey, kOK_SkKey },
+ { SK_MacDeleteKey, kBack_SkKey },
+ { SK_MacEndKey, kEnd_SkKey },
+ { SK_Mac0Key, k0_SkKey },
+ { SK_Mac1Key, k1_SkKey },
+ { SK_Mac2Key, k2_SkKey },
+ { SK_Mac3Key, k3_SkKey },
+ { SK_Mac4Key, k4_SkKey },
+ { SK_Mac5Key, k5_SkKey },
+ { SK_Mac6Key, k6_SkKey },
+ { SK_Mac7Key, k7_SkKey },
+ { SK_Mac8Key, k8_SkKey },
+ { SK_Mac9Key, k9_SkKey }
+ };
+
+ for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
+ if (gKeys[i].fRaw == raw)
+ return gKeys[i].fKey;
+ return kNONE_SkKey;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+
+void SkEvent::SignalNonEmptyQueue()
+{
+ post_skwinevent();
+ //SkDebugf("signal nonempty\n");
+}
+
+static UINT_PTR gTimer;
+
+VOID CALLBACK sk_timer_proc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
+{
+ SkEvent::ServiceQueueTimer();
+ //SkDebugf("timer task fired\n");
+}
+
+void SkEvent::SignalQueueTimer(SkMSec delay)
+{
+ if (gTimer)
+ {
+ KillTimer(NULL, gTimer);
+ gTimer = NULL;
+ }
+ if (delay)
+ {
+ gTimer = SetTimer(NULL, 0, delay, sk_timer_proc);
+ //SkDebugf("SetTimer of %d returned %d\n", delay, gTimer);
+ }
+}
+
+
+#define USE_MSAA 0
+
+HGLRC create_gl(HWND hwnd) {
+ HDC dc = GetDC(hwnd);
+ SkWGLExtensions extensions;
+ if (!extensions.hasExtension(dc, "WGL_ARB_pixel_format")) {
+ return NULL;
+ }
+
+ HDC prevDC = wglGetCurrentDC();
+ HGLRC prevGLRC = wglGetCurrentContext();
+ PIXELFORMATDESCRIPTOR pfd;
+
+ int format = 0;
+
+ GLint iattrs[] = {
+ SK_WGL_DRAW_TO_WINDOW, TRUE,
+ SK_WGL_DOUBLE_BUFFER, TRUE,
+ SK_WGL_ACCELERATION, SK_WGL_FULL_ACCELERATION,
+ SK_WGL_SUPPORT_OPENGL, TRUE,
+ SK_WGL_COLOR_BITS, 24,
+ SK_WGL_ALPHA_BITS, 8,
+ SK_WGL_STENCIL_BITS, 8,
+
+ // these must be kept last
+ SK_WGL_SAMPLE_BUFFERS, TRUE,
+ SK_WGL_SAMPLES, 0,
+ 0,0
+ };
+ static const int kSampleBuffersValueIdx = SK_ARRAY_COUNT(iattrs) - 5;
+ static const int kSamplesValueIdx = SK_ARRAY_COUNT(iattrs) - 3;
+ if (USE_MSAA && extensions.hasExtension(dc, "WGL_ARB_multisample")) {
+ for (int samples = 16; samples > 1; --samples) {
+
+ iattrs[kSamplesValueIdx] = samples;
+ GLfloat fattrs[] = {0,0};
+ GLuint num;
+ int formats[64];
+ extensions.choosePixelFormat(dc, iattrs, fattrs, 64, formats, &num);
+ num = min(num,64);
+ for (GLuint i = 0; i < num; ++i) {
+ DescribePixelFormat(dc, formats[i], sizeof(pfd), &pfd);
+ if (SetPixelFormat(dc, formats[i], &pfd)) {
+ format = formats[i];
+ break;
+ }
+ }
+ }
+ }
+ if (0 == format) {
+ iattrs[kSampleBuffersValueIdx-1] = iattrs[kSampleBuffersValueIdx] = 0;
+ iattrs[kSamplesValueIdx-1] = iattrs[kSamplesValueIdx] = 0;
+ GLfloat fattrs[] = {0,0};
+ GLuint num;
+ extensions.choosePixelFormat(dc, iattrs, fattrs, 1, &format, &num);
+ DescribePixelFormat(dc, format, sizeof(pfd), &pfd);
+ BOOL set = SetPixelFormat(dc, format, &pfd);
+ SkASSERT(TRUE == set);
+ }
+
+ HGLRC glrc = wglCreateContext(dc);
+ SkASSERT(glrc);
+
+ wglMakeCurrent(prevDC, prevGLRC);
+ return glrc;
+}
+
+bool SkOSWindow::attachGL() {
+ if (NULL == fHGLRC) {
+ fHGLRC = create_gl((HWND)fHWND);
+ if (NULL == fHGLRC) {
+ return false;
+ }
+ glClearStencil(0);
+ glClearColor(0, 0, 0, 0);
+ glStencilMask(0xffffffff);
+ glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ }
+ if (wglMakeCurrent(GetDC((HWND)fHWND), (HGLRC)fHGLRC)) {
+ glViewport(0, 0, SkScalarRound(this->width()),
+ SkScalarRound(this->height()));
+ fGLAttached = true;
+ return true;
+ }
+ return false;
+}
+
+void SkOSWindow::detachGL() {
+ wglMakeCurrent(GetDC((HWND)fHWND), 0);
+ fGLAttached = false;
+}
+
+void SkOSWindow::presentGL() {
+ glFlush();
+ SwapBuffers(GetDC((HWND)fHWND));
+}
+
+#if SK_ANGLE
+bool create_ANGLE(EGLNativeWindowType hWnd, angle::EGLDisplay* eglDisplay,
+ angle::EGLContext* eglContext, angle::EGLSurface* eglSurface) {
+ EGLint contextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE, EGL_NONE
+ };
+ EGLint configAttribList[] = {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 8,
+ EGL_STENCIL_SIZE, 8,
+ EGL_NONE
+ };
+ EGLint surfaceAttribList[] = {
+ EGL_NONE, EGL_NONE
+ };
+
+ angle::EGLDisplay display = angle::eglGetDisplay(GetDC(hWnd));
+ if (display == EGL_NO_DISPLAY ) {
+ return false;
+ }
+
+ // Initialize EGL
+ EGLint majorVersion, minorVersion;
+ if (!angle::eglInitialize(display, &majorVersion, &minorVersion)) {
+ return false;
+ }
+
+ EGLint numConfigs;
+ if (!angle::eglGetConfigs(display, NULL, 0, &numConfigs)) {
+ return false;
+ }
+
+ // Choose config
+ angle::EGLConfig config;
+ if (!angle::eglChooseConfig(display, configAttribList,
+ &config, 1, &numConfigs)) {
+ return false;
+ }
+
+ // Create a surface
+ angle::EGLSurface surface = angle::eglCreateWindowSurface(display, config,
+ (EGLNativeWindowType)hWnd,
+ surfaceAttribList);
+ if (surface == EGL_NO_SURFACE) {
+ return false;
+ }
+
+ // Create a GL context
+ angle::EGLContext context = angle::eglCreateContext(display, config,
+ EGL_NO_CONTEXT,
+ contextAttribs );
+ if (context == EGL_NO_CONTEXT ) {
+ return false;
+ }
+
+ // Make the context current
+ if (!angle::eglMakeCurrent(display, surface, surface, context)) {
+ return false;
+ }
+
+ *eglDisplay = display;
+ *eglContext = context;
+ *eglSurface = surface;
+ return true;
+}
+
+bool SkOSWindow::attachANGLE() {
+ if (EGL_NO_DISPLAY == fDisplay) {
+ bool bResult = create_ANGLE((HWND)fHWND, &fDisplay, &fContext, &fSurface);
+ if (false == bResult) {
+ return false;
+ }
+ angle::glClearStencil(0);
+ angle::glClearColor(0, 0, 0, 0);
+ angle::glStencilMask(0xffffffff);
+ angle::glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ }
+ if (angle::eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ angle::glViewport(0, 0, SkScalarRound(this->width()),
+ SkScalarRound(this->height()));
+ fGLAttached = true;
+ return true;
+ }
+ return false;
+}
+
+void SkOSWindow::detachANGLE() {
+ angle::eglMakeCurrent(fDisplay, EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT);
+ fGLAttached = false;
+}
+
+void SkOSWindow::presentANGLE() {
+ angle::glFlush();
+ angle::eglSwapBuffers(fDisplay, fSurface);
+}
+#endif
+
+IDirect3DDevice9* create_d3d9_device(HWND hwnd) {
+ HRESULT hr;
+
+ IDirect3D9* d3d9;
+ d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ if (NULL == d3d9) {
+ return NULL;
+ }
+ D3DDEVTYPE devType = D3DDEVTYPE_HAL;
+ //D3DDEVTYPE devType = D3DDEVTYPE_REF;
+ DWORD qLevels;
+ DWORD qLevelsDepth;
+ D3DMULTISAMPLE_TYPE type;
+ for (type = D3DMULTISAMPLE_16_SAMPLES;
+ type >= D3DMULTISAMPLE_NONMASKABLE; --(*(DWORD*)&type)) {
+ hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
+ devType, D3DFMT_D24S8, TRUE,
+ type, &qLevels);
+ qLevels = (hr == D3D_OK) ? qLevels : 0;
+ hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
+ devType, D3DFMT_A8R8G8B8, TRUE,
+ type, &qLevelsDepth);
+ qLevelsDepth = (hr == D3D_OK) ? qLevelsDepth : 0;
+ qLevels = min(qLevels,qLevelsDepth);
+ if (qLevels > 0) {
+ break;
+ }
+ }
+ qLevels = 0;
+ IDirect3DDevice9* d3d9Device;
+ D3DPRESENT_PARAMETERS pres;
+ memset(&pres, 0, sizeof(pres));
+ pres.EnableAutoDepthStencil = TRUE;
+ pres.AutoDepthStencilFormat = D3DFMT_D24S8;
+ pres.BackBufferCount = 2;
+ pres.BackBufferFormat = D3DFMT_A8R8G8B8;
+ pres.BackBufferHeight = 0;
+ pres.BackBufferWidth = 0;
+ if (qLevels > 0) {
+ pres.MultiSampleType = type;
+ pres.MultiSampleQuality = qLevels-1;
+ } else {
+ pres.MultiSampleType = D3DMULTISAMPLE_NONE;
+ pres.MultiSampleQuality = 0;
+ }
+ pres.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pres.Windowed = TRUE;
+ pres.hDeviceWindow = hwnd;
+ pres.PresentationInterval = 1;
+ pres.Flags = 0;
+ hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT,
+ devType,
+ hwnd,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &pres,
+ &d3d9Device);
+ D3DERR_INVALIDCALL;
+ if (SUCCEEDED(hr)) {
+ d3d9Device->Clear(0, NULL, D3DCLEAR_TARGET, 0xFFFFFFFF, 0, 0);
+ return d3d9Device;
+ }
+ return NULL;
+}
+
+// This needs some improvement. D3D doesn't have the same notion of attach/detach
+// as GL. However, just allowing GDI to write to the window after creating the
+// D3D device seems to work.
+// We need to handle resizing. On XP and earlier Reset() will trash all our textures
+// so we would need to inform the SkGpu/caches or just recreate them. On Vista+ we
+// could use an IDirect3DDevice9Ex and call ResetEx() to resize without trashing
+// everything. Currently we do nothing and the D3D9 image gets stretched/compressed
+// when resized.
+
+bool SkOSWindow::attachD3D9() {
+ if (NULL == fD3D9Device) {
+ fD3D9Device = (void*) create_d3d9_device((HWND)fHWND);
+ }
+ if (NULL != fD3D9Device) {
+ ((IDirect3DDevice9*)fD3D9Device)->BeginScene();
+ fD3D9Attached = true;
+ }
+ return fD3D9Attached;
+}
+
+void SkOSWindow::detachD3D9() {
+ if (NULL != fD3D9Device) {
+ ((IDirect3DDevice9*)fD3D9Device)->EndScene();
+ }
+ fD3D9Attached = false;
+}
+
+void SkOSWindow::presentD3D9() {
+ if (NULL != fD3D9Device) {
+ HRESULT hr;
+ hr = ((IDirect3DDevice9*)fD3D9Device)->EndScene();
+ SkASSERT(SUCCEEDED(hr));
+ hr = ((IDirect3DDevice9*)d3d9Device())->Present(NULL, NULL, NULL, NULL);
+ SkASSERT(SUCCEEDED(hr));
+ hr = ((IDirect3DDevice9*)fD3D9Device)->Clear(0,NULL,D3DCLEAR_TARGET |
+ D3DCLEAR_STENCIL, 0x0, 0,
+ 0);
+ SkASSERT(SUCCEEDED(hr));
+ hr = ((IDirect3DDevice9*)fD3D9Device)->BeginScene();
+ SkASSERT(SUCCEEDED(hr));
+ }
+}
+
+
+#endif
+