From section 2.15 (Geometry Shaders) the OpenGL 3.2 spec:
A program object that includes a geometry shader must also include
a vertex shader; otherwise a link error will occur.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
prog->Version = max_version;
prog->IsES = is_es_prog;
+ /* Geometry shaders have to be linked with vertex shaders.
+ */
+ if (num_geom_shaders > 0 && num_vert_shaders == 0) {
+ linker_error(prog, "Geometry shader must be linked with "
+ "vertex shader\n");
+ goto done;
+ }
+
for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
if (prog->_LinkedShaders[i] != NULL)
ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);