--- /dev/null
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkRefCnt.h"
+
+#ifndef SkWGL_DEFINED
+#define SkWGL_DEFINED
+
+/**
+ * Working with WGL extensions can be a pain. Among the reasons is that You must
+ * have a GL context to get the proc addresses, but you want to use the procs to
+ * create a context in the first place. So you have to create a dummy GL ctx to
+ * get the proc addresses.
+ *
+ * This file helps by providing SkCreateWGLInterface(). It returns a struct of
+ * function pointers that it initializes. It also has a helper function to query
+ * for WGL extensions. It handles the fact that wglGetExtensionsString is itself
+ * an extension.
+ */
+
+#if !defined(WIN32_LEAN_AND_MEAN)
+ #define WIN32_LEAN_AND_MEAN
+ #define SK_LOCAL_LEAN_AND_MEAN
+#endif
+#include <Windows.h>
+#if defined(SK_LOCAL_LEAN_AND_MEAN)
+ #undef WIN32_LEAN_AND_MEAN
+ #undef SK_LOCAL_LEAN_AND_MEAN
+#endif
+
+#define SK_WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define SK_WGL_ACCELERATION_ARB 0x2003
+#define SK_WGL_SUPPORT_OPENGL_ARB 0x2010
+#define SK_WGL_DOUBLE_BUFFER_ARB 0x2011
+#define SK_WGL_COLOR_BITS_ARB 0x2014
+#define SK_WGL_ALPHA_BITS_ARB 0x201B
+#define SK_WGL_STENCIL_BITS_ARB 0x2023
+#define SK_WGL_FULL_ACCELERATION_ARB 0x2027
+#define SK_WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define SK_WGL_SAMPLES_ARB 0x2042
+#define SK_WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define SK_WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define SK_WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define SK_WGL_CONTEXT_FLAGS_ARB 0x2094
+#define SK_WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define SK_WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define SK_WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define SK_WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define SK_WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define SK_WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#define SK_ERROR_INVALID_VERSION_ARB 0x2095
+#define SK_ERROR_INVALID_PROFILE_ARB 0x2096
+
+class SkWGLExtensions {
+public:
+ SkWGLExtensions();
+ /**
+ * Determines if an extensions is available for a given DC.
+ * WGL_ARB_extensions_string is considered a prerequisite for all other
+ * extensions. It is necessary to check this before calling other class
+ * functions.
+ */
+ bool hasExtension(HDC dc, const char* ext) const;
+
+ const char* getExtensionsString(HDC hdc) const;
+ BOOL choosePixelFormat(HDC hdc, const int*, const FLOAT*, UINT, int*, UINT*) const;
+ BOOL getPixelFormatAttribiv(HDC, int, int, UINT, const int*, int*) const;
+ BOOL getPixelFormatAttribfv(HDC hdc, int, int, UINT, const int*, FLOAT*) const;
+ HGLRC createContextAttribs(HDC, HGLRC, const int *) const;
+
+private:
+ typedef const char* (WINAPI *GetExtensionsStringProc)(HDC hdc);
+ typedef BOOL (WINAPI *ChoosePixelFormatProc)(HDC hdc, const int *, const FLOAT *, UINT, int *, UINT *);
+ typedef BOOL (WINAPI *GetPixelFormatAttribivProc)(HDC, int, int, UINT, const int*, int*);
+ typedef BOOL (WINAPI *GetPixelFormatAttribfvProc)(HDC hdc, int, int, UINT, const int*, FLOAT*);
+ typedef HGLRC (WINAPI *CreateContextAttribsProc)(HDC hDC, HGLRC, const int *);
+
+ GetExtensionsStringProc fGetExtensionsString;
+ ChoosePixelFormatProc fChoosePixelFormat;
+ GetPixelFormatAttribfvProc fGetPixelFormatAttribfv;
+ GetPixelFormatAttribivProc fGetPixelFormatAttribiv;
+ CreateContextAttribsProc fCreateContextAttribs;
+};
+
+#endif
--- /dev/null
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "SkTypes.h"
+
+#if defined(SK_BUILD_FOR_WIN)
+
+#include <GL/gl.h>
+#include <d3d9.h>
+#include <WindowsX.h>
+#include "SkWGL.h"
+#include "SkWindow.h"
+#include "SkCanvas.h"
+#include "SkOSMenu.h"
+#include "SkTime.h"
+#include "SkUtils.h"
+
+#include "SkGraphics.h"
+
+#define INVALIDATE_DELAY_MS 200
+
+static SkOSWindow* gCurrOSWin;
+static HWND gEventTarget;
+
+#define WM_EVENT_CALLBACK (WM_USER+0)
+
+void post_skwinevent()
+{
+ PostMessage(gEventTarget, WM_EVENT_CALLBACK, 0, 0);
+}
+
+SkOSWindow::SkOSWindow(void* hWnd) : fHWND(hWnd),
+ fHGLRC(NULL),
+ fGLAttached(false),
+ fD3D9Device(NULL),
+ fD3D9Attached(FALSE) {
+ gEventTarget = (HWND)hWnd;
+}
+
+SkOSWindow::~SkOSWindow() {
+ if (NULL != fD3D9Device) {
+ ((IDirect3DDevice9*)fD3D9Device)->Release();
+ }
+ if (NULL != fHGLRC) {
+ wglDeleteContext((HGLRC)fHGLRC);
+ }
+}
+
+static SkKey winToskKey(WPARAM vk) {
+ static const struct {
+ WPARAM fVK;
+ SkKey fKey;
+ } gPair[] = {
+ { VK_BACK, kBack_SkKey },
+ { VK_CLEAR, kBack_SkKey },
+ { VK_RETURN, kOK_SkKey },
+ { VK_UP, kUp_SkKey },
+ { VK_DOWN, kDown_SkKey },
+ { VK_LEFT, kLeft_SkKey },
+ { VK_RIGHT, kRight_SkKey }
+ };
+ for (size_t i = 0; i < SK_ARRAY_COUNT(gPair); i++) {
+ if (gPair[i].fVK == vk) {
+ return gPair[i].fKey;
+ }
+ }
+ return kNONE_SkKey;
+}
+
+bool SkOSWindow::wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
+ switch (message) {
+ case WM_KEYDOWN: {
+ SkKey key = winToskKey(wParam);
+ if (kNONE_SkKey != key) {
+ this->handleKey(key);
+ return true;
+ }
+ } break;
+ case WM_KEYUP: {
+ SkKey key = winToskKey(wParam);
+ if (kNONE_SkKey != key) {
+ this->handleKeyUp(key);
+ return true;
+ }
+ } break;
+ case WM_UNICHAR:
+ this->handleChar(wParam);
+ return true;
+ case WM_CHAR: {
+ this->handleChar(SkUTF8_ToUnichar((char*)&wParam));
+ return true;
+ } break;
+ case WM_SIZE:
+ this->resize(lParam & 0xFFFF, lParam >> 16);
+ break;
+ case WM_PAINT: {
+ PAINTSTRUCT ps;
+ HDC hdc = BeginPaint(hWnd, &ps);
+ this->doPaint(hdc);
+ EndPaint(hWnd, &ps);
+ return true;
+ } break;
+
+ case WM_TIMER: {
+ RECT* rect = (RECT*)wParam;
+ InvalidateRect(hWnd, rect, FALSE);
+ KillTimer(hWnd, (UINT_PTR)rect);
+ delete rect;
+ return true;
+ } break;
+
+ case WM_LBUTTONDOWN:
+ this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kDown_State);
+ return true;
+
+ case WM_MOUSEMOVE:
+ this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kMoved_State);
+ return true;
+
+ case WM_LBUTTONUP:
+ this->handleClick(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), Click::kUp_State);
+ return true;
+
+ case WM_EVENT_CALLBACK:
+ if (SkEvent::ProcessEvent()) {
+ post_skwinevent();
+ }
+ return true;
+ }
+ return false;
+}
+
+void SkOSWindow::doPaint(void* ctx) {
+ this->update(NULL);
+
+ if (!fGLAttached && !fD3D9Attached)
+ {
+ HDC hdc = (HDC)ctx;
+ const SkBitmap& bitmap = this->getBitmap();
+
+ BITMAPINFO bmi;
+ memset(&bmi, 0, sizeof(bmi));
+ bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bmi.bmiHeader.biWidth = bitmap.width();
+ bmi.bmiHeader.biHeight = -bitmap.height(); // top-down image
+ bmi.bmiHeader.biPlanes = 1;
+ bmi.bmiHeader.biBitCount = 32;
+ bmi.bmiHeader.biCompression = BI_RGB;
+ bmi.bmiHeader.biSizeImage = 0;
+
+ //
+ // Do the SetDIBitsToDevice.
+ //
+ // TODO(wjmaclean):
+ // Fix this call to handle SkBitmaps that have rowBytes != width,
+ // i.e. may have padding at the end of lines. The SkASSERT below
+ // may be ignored by builds, and the only obviously safe option
+ // seems to be to copy the bitmap to a temporary (contiguous)
+ // buffer before passing to SetDIBitsToDevice().
+ SkASSERT(bitmap.width() * bitmap.bytesPerPixel() == bitmap.rowBytes());
+ bitmap.lockPixels();
+ int iRet = SetDIBitsToDevice(hdc,
+ 0, 0,
+ bitmap.width(), bitmap.height(),
+ 0, 0,
+ 0, bitmap.height(),
+ bitmap.getPixels(),
+ &bmi,
+ DIB_RGB_COLORS);
+ bitmap.unlockPixels();
+ }
+}
+
+#if 0
+void SkOSWindow::updateSize()
+{
+ RECT r;
+ GetWindowRect((HWND)this->getHWND(), &r);
+ this->resize(r.right - r.left, r.bottom - r.top);
+}
+#endif
+
+void SkOSWindow::onHandleInval(const SkIRect& r) {
+ RECT* rect = new RECT;
+ rect->left = r.fLeft;
+ rect->top = r.fTop;
+ rect->right = r.fRight;
+ rect->bottom = r.fBottom;
+ SetTimer((HWND)fHWND, (UINT_PTR)rect, INVALIDATE_DELAY_MS, NULL);
+}
+
+void SkOSWindow::onAddMenu(const SkOSMenu* sk_menu)
+{
+}
+
+void SkOSWindow::onSetTitle(const char title[]){
+ SetWindowTextA((HWND)fHWND, title);
+}
+
+enum {
+ SK_MacReturnKey = 36,
+ SK_MacDeleteKey = 51,
+ SK_MacEndKey = 119,
+ SK_MacLeftKey = 123,
+ SK_MacRightKey = 124,
+ SK_MacDownKey = 125,
+ SK_MacUpKey = 126,
+
+ SK_Mac0Key = 0x52,
+ SK_Mac1Key = 0x53,
+ SK_Mac2Key = 0x54,
+ SK_Mac3Key = 0x55,
+ SK_Mac4Key = 0x56,
+ SK_Mac5Key = 0x57,
+ SK_Mac6Key = 0x58,
+ SK_Mac7Key = 0x59,
+ SK_Mac8Key = 0x5b,
+ SK_Mac9Key = 0x5c
+};
+
+static SkKey raw2key(uint32_t raw)
+{
+ static const struct {
+ uint32_t fRaw;
+ SkKey fKey;
+ } gKeys[] = {
+ { SK_MacUpKey, kUp_SkKey },
+ { SK_MacDownKey, kDown_SkKey },
+ { SK_MacLeftKey, kLeft_SkKey },
+ { SK_MacRightKey, kRight_SkKey },
+ { SK_MacReturnKey, kOK_SkKey },
+ { SK_MacDeleteKey, kBack_SkKey },
+ { SK_MacEndKey, kEnd_SkKey },
+ { SK_Mac0Key, k0_SkKey },
+ { SK_Mac1Key, k1_SkKey },
+ { SK_Mac2Key, k2_SkKey },
+ { SK_Mac3Key, k3_SkKey },
+ { SK_Mac4Key, k4_SkKey },
+ { SK_Mac5Key, k5_SkKey },
+ { SK_Mac6Key, k6_SkKey },
+ { SK_Mac7Key, k7_SkKey },
+ { SK_Mac8Key, k8_SkKey },
+ { SK_Mac9Key, k9_SkKey }
+ };
+
+ for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
+ if (gKeys[i].fRaw == raw)
+ return gKeys[i].fKey;
+ return kNONE_SkKey;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////
+
+void SkEvent::SignalNonEmptyQueue()
+{
+ post_skwinevent();
+ //SkDebugf("signal nonempty\n");
+}
+
+static UINT_PTR gTimer;
+
+VOID CALLBACK sk_timer_proc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
+{
+ SkEvent::ServiceQueueTimer();
+ //SkDebugf("timer task fired\n");
+}
+
+void SkEvent::SignalQueueTimer(SkMSec delay)
+{
+ if (gTimer)
+ {
+ KillTimer(NULL, gTimer);
+ gTimer = NULL;
+ }
+ if (delay)
+ {
+ gTimer = SetTimer(NULL, 0, delay, sk_timer_proc);
+ //SkDebugf("SetTimer of %d returned %d\n", delay, gTimer);
+ }
+}
+
+
+#define USE_MSAA 0
+
+HGLRC create_gl(HWND hwnd) {
+ HDC dc = GetDC(hwnd);
+ SkWGLExtensions extensions;
+ if (!extensions.hasExtension(dc, "WGL_ARB_pixel_format")) {
+ return NULL;
+ }
+
+ HDC prevDC = wglGetCurrentDC();
+ HGLRC prevGLRC = wglGetCurrentContext();
+ PIXELFORMATDESCRIPTOR pfd;
+
+ int format = 0;
+
+ GLint iattrs[] = {
+ SK_WGL_DRAW_TO_WINDOW_ARB, TRUE,
+ SK_WGL_DOUBLE_BUFFER_ARB, TRUE,
+ SK_WGL_ACCELERATION_ARB, SK_WGL_FULL_ACCELERATION_ARB,
+ SK_WGL_SUPPORT_OPENGL_ARB, TRUE,
+ SK_WGL_COLOR_BITS_ARB, 24,
+ SK_WGL_ALPHA_BITS_ARB, 8,
+ SK_WGL_STENCIL_BITS_ARB, 8,
+
+ // these must be kept last
+ SK_WGL_SAMPLE_BUFFERS_ARB, TRUE,
+ SK_WGL_SAMPLES_ARB, 0,
+ 0,0
+ };
+ static const int kSampleBuffersValueIdx = SK_ARRAY_COUNT(iattrs) - 5;
+ static const int kSamplesValueIdx = SK_ARRAY_COUNT(iattrs) - 3;
+ if (USE_MSAA && extensions.hasExtension(dc, "WGL_ARB_multisample")) {
+ for (int samples = 16; samples > 1; --samples) {
+
+ iattrs[kSamplesValueIdx] = samples;
+ GLfloat fattrs[] = {0,0};
+ GLuint num;
+ int formats[64];
+ extensions.choosePixelFormat(dc, iattrs, fattrs, 64, formats, &num);
+ num = min(num,64);
+ for (GLuint i = 0; i < num; ++i) {
+ DescribePixelFormat(dc, formats[i], sizeof(pfd), &pfd);
+ if (SetPixelFormat(dc, formats[i], &pfd)) {
+ format = formats[i];
+ break;
+ }
+ }
+ }
+ }
+ if (0 == format) {
+ iattrs[kSampleBuffersValueIdx-1] = iattrs[kSampleBuffersValueIdx] = 0;
+ iattrs[kSamplesValueIdx-1] = iattrs[kSamplesValueIdx] = 0;
+ GLfloat fattrs[] = {0,0};
+ GLuint num;
+ extensions.choosePixelFormat(dc, iattrs, fattrs, 1, &format, &num);
+ DescribePixelFormat(dc, format, sizeof(pfd), &pfd);
+ BOOL set = SetPixelFormat(dc, format, &pfd);
+ SkASSERT(TRUE == set);
+ }
+
+ HGLRC glrc = wglCreateContext(dc);
+ SkASSERT(glrc);
+
+ wglMakeCurrent(prevDC, prevGLRC);
+ return glrc;
+}
+
+bool SkOSWindow::attachGL() {
+ if (NULL == fHGLRC) {
+ fHGLRC = create_gl((HWND)fHWND);
+ if (NULL == fHGLRC) {
+ return false;
+ }
+ glClearStencil(0);
+ glClearColor(0, 0, 0, 0);
+ glStencilMask(0xffffffff);
+ glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ }
+ if (wglMakeCurrent(GetDC((HWND)fHWND), (HGLRC)fHGLRC)) {
+ glViewport(0, 0, SkScalarRound(this->width()),
+ SkScalarRound(this->height()));
+ fGLAttached = true;
+ return true;
+ }
+ return false;
+}
+
+void SkOSWindow::detachGL() {
+ wglMakeCurrent(GetDC((HWND)fHWND), 0);
+ fGLAttached = false;
+}
+
+void SkOSWindow::presentGL() {
+ glFlush();
+ SwapBuffers(GetDC((HWND)fHWND));
+}
+
+IDirect3DDevice9* create_d3d9_device(HWND hwnd) {
+ HRESULT hr;
+
+ IDirect3D9* d3d9;
+ d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ if (NULL == d3d9) {
+ return NULL;
+ }
+ D3DDEVTYPE devType = D3DDEVTYPE_HAL;
+ //D3DDEVTYPE devType = D3DDEVTYPE_REF;
+ DWORD qLevels;
+ DWORD qLevelsDepth;
+ D3DMULTISAMPLE_TYPE type;
+ for (type = D3DMULTISAMPLE_16_SAMPLES;
+ type >= D3DMULTISAMPLE_NONMASKABLE; --(*(DWORD*)&type)) {
+ hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
+ devType, D3DFMT_D24S8, TRUE,
+ type, &qLevels);
+ qLevels = (hr == D3D_OK) ? qLevels : 0;
+ hr = d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT,
+ devType, D3DFMT_A8R8G8B8, TRUE,
+ type, &qLevelsDepth);
+ qLevelsDepth = (hr == D3D_OK) ? qLevelsDepth : 0;
+ qLevels = min(qLevels,qLevelsDepth);
+ if (qLevels > 0) {
+ break;
+ }
+ }
+ qLevels = 0;
+ IDirect3DDevice9* d3d9Device;
+ D3DPRESENT_PARAMETERS pres;
+ memset(&pres, 0, sizeof(pres));
+ pres.EnableAutoDepthStencil = TRUE;
+ pres.AutoDepthStencilFormat = D3DFMT_D24S8;
+ pres.BackBufferCount = 2;
+ pres.BackBufferFormat = D3DFMT_A8R8G8B8;
+ pres.BackBufferHeight = 0;
+ pres.BackBufferWidth = 0;
+ if (qLevels > 0) {
+ pres.MultiSampleType = type;
+ pres.MultiSampleQuality = qLevels-1;
+ } else {
+ pres.MultiSampleType = D3DMULTISAMPLE_NONE;
+ pres.MultiSampleQuality = 0;
+ }
+ pres.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pres.Windowed = TRUE;
+ pres.hDeviceWindow = hwnd;
+ pres.PresentationInterval = 1;
+ pres.Flags = 0;
+ hr = d3d9->CreateDevice(D3DADAPTER_DEFAULT,
+ devType,
+ hwnd,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &pres,
+ &d3d9Device);
+ D3DERR_INVALIDCALL;
+ if (SUCCEEDED(hr)) {
+ d3d9Device->Clear(0, NULL, D3DCLEAR_TARGET, 0xFFFFFFFF, 0, 0);
+ return d3d9Device;
+ }
+ return NULL;
+}
+
+// This needs some improvement. D3D doesn't have the same notion of attach/detach
+// as GL. However, just allowing GDI to write to the window after creating the
+// D3D device seems to work.
+// We need to handle resizing. On XP and earlier Reset() will trash all our textures
+// so we would need to inform the SkGpu/caches or just recreate them. On Vista+ we
+// could use an IDirect3DDevice9Ex and call ResetEx() to resize without trashing
+// everything. Currently we do nothing and the D3D9 image gets stretched/compressed
+// when resized.
+
+bool SkOSWindow::attachD3D9() {
+ if (NULL == fD3D9Device) {
+ fD3D9Device = (void*) create_d3d9_device((HWND)fHWND);
+ }
+ if (NULL != fD3D9Device) {
+ ((IDirect3DDevice9*)fD3D9Device)->BeginScene();
+ fD3D9Attached = true;
+ }
+ return fD3D9Attached;
+}
+
+void SkOSWindow::detachD3D9() {
+ if (NULL != fD3D9Device) {
+ ((IDirect3DDevice9*)fD3D9Device)->EndScene();
+ }
+ fD3D9Attached = false;
+}
+
+void SkOSWindow::presentD3D9() {
+ if (NULL != fD3D9Device) {
+ HRESULT hr;
+ hr = ((IDirect3DDevice9*)fD3D9Device)->EndScene();
+ SkASSERT(SUCCEEDED(hr));
+ hr = ((IDirect3DDevice9*)d3d9Device())->Present(NULL, NULL, NULL, NULL);
+ SkASSERT(SUCCEEDED(hr));
+ hr = ((IDirect3DDevice9*)fD3D9Device)->Clear(0,NULL,D3DCLEAR_TARGET |
+ D3DCLEAR_STENCIL, 0x0, 0,
+ 0);
+ SkASSERT(SUCCEEDED(hr));
+ hr = ((IDirect3DDevice9*)fD3D9Device)->BeginScene();
+ SkASSERT(SUCCEEDED(hr));
+ }
+}
+
+
+#endif
--- /dev/null
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkWGL.h"
+
+bool SkWGLExtensions::hasExtension(HDC dc, const char* ext) const {
+ if (NULL == this->fGetExtensionsString) {
+ return false;
+ }
+ if (!strcmp("WGL_ARB_extensions_string", ext)) {
+ return true;
+ }
+ const char* extensionString = this->getExtensionsString(dc);
+ int extLength = strlen(ext);
+
+ while (true) {
+ int n = strcspn(extensionString, " ");
+ if (n == extLength && 0 == strncmp(ext, extensionString, n)) {
+ return true;
+ }
+ if (0 == extensionString[n]) {
+ return false;
+ }
+ extensionString += n+1;
+ }
+
+ return false;
+}
+
+const char* SkWGLExtensions::getExtensionsString(HDC hdc) const {
+ return fGetExtensionsString(hdc);
+}
+
+BOOL SkWGLExtensions::choosePixelFormat(HDC hdc,
+ const int* piAttribIList,
+ const FLOAT* pfAttribFList,
+ UINT nMaxFormats,
+ int* piFormats,
+ UINT* nNumFormats) const {
+ return fChoosePixelFormat(hdc, piAttribIList, pfAttribFList,
+ nMaxFormats, piFormats, nNumFormats);
+}
+
+BOOL SkWGLExtensions::getPixelFormatAttribiv(HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int *piAttributes,
+ int *piValues) const {
+ return fGetPixelFormatAttribiv(hdc, iPixelFormat, iLayerPlane,
+ nAttributes, piAttributes, piValues);
+}
+
+BOOL SkWGLExtensions::getPixelFormatAttribfv(HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int *piAttributes,
+ float *pfValues) const {
+ return fGetPixelFormatAttribfv(hdc, iPixelFormat, iLayerPlane,
+ nAttributes, piAttributes, pfValues);
+}
+HGLRC SkWGLExtensions::createContextAttribs(HDC hDC,
+ HGLRC hShareContext,
+ const int *attribList) const {
+ return fCreateContextAttribs(hDC, hShareContext, attribList);
+}
+
+namespace {
+
+#if defined(UNICODE)
+ #define STR_LIT(X) L## #X
+#else
+ #define STR_LIT(X) #X
+#endif
+
+#define DUMMY_CLASS STR_LIT("DummyClass")
+
+HWND create_dummy_window() {
+ HMODULE module = GetModuleHandle(NULL);
+ HWND dummy;
+ RECT windowRect;
+ windowRect.left = 0;
+ windowRect.right = 8;
+ windowRect.top = 0;
+ windowRect.bottom = 8;
+
+ WNDCLASS wc;
+
+ wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
+ wc.lpfnWndProc = (WNDPROC) DefWindowProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = module;
+ wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = NULL;
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = DUMMY_CLASS;
+
+ if(!RegisterClass(&wc)) {
+ return 0;
+ }
+
+ DWORD style, exStyle;
+ exStyle = WS_EX_CLIENTEDGE;
+ style = WS_SYSMENU;
+
+ AdjustWindowRectEx(&windowRect, style, false, exStyle);
+ if(!(dummy = CreateWindowEx(exStyle,
+ DUMMY_CLASS,
+ STR_LIT("DummyWindow"),
+ WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style,
+ 0, 0,
+ windowRect.right-windowRect.left,
+ windowRect.bottom-windowRect.top,
+ NULL, NULL,
+ module,
+ NULL))) {
+ UnregisterClass(DUMMY_CLASS, module);
+ return NULL;
+ }
+ ShowWindow(dummy, SW_HIDE);
+
+ return dummy;
+}
+
+void destroy_dummy_window(HWND dummy) {
+ DestroyWindow(dummy);
+ HMODULE module = GetModuleHandle(NULL);
+ UnregisterClass(DUMMY_CLASS, module);
+}
+}
+
+#define GET_PROC(NAME, SUFFIX) f##NAME = \
+ (##NAME##Proc) wglGetProcAddress("wgl" #NAME #SUFFIX)
+
+SkWGLExtensions::SkWGLExtensions()
+ : fGetExtensionsString(NULL)
+ , fChoosePixelFormat(NULL)
+ , fGetPixelFormatAttribfv(NULL)
+ , fGetPixelFormatAttribiv(NULL)
+ , fCreateContextAttribs(NULL) {
+ HDC prevDC = wglGetCurrentDC();
+ HGLRC prevGLRC = wglGetCurrentContext();
+
+ PIXELFORMATDESCRIPTOR dummyPFD;
+
+ ZeroMemory(&dummyPFD, sizeof(dummyPFD));
+ dummyPFD.nSize = sizeof(dummyPFD);
+ dummyPFD.nVersion = 1;
+ dummyPFD.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+ dummyPFD.iPixelType = PFD_TYPE_RGBA;
+ dummyPFD.cColorBits = 32;
+ dummyPFD.cDepthBits = 0;
+ dummyPFD.cStencilBits = 8;
+ dummyPFD.iLayerType = PFD_MAIN_PLANE;
+ HWND dummyWND = create_dummy_window();
+ if (dummyWND) {
+ HDC dummyDC = GetDC(dummyWND);
+ int dummyFormat = ChoosePixelFormat(dummyDC, &dummyPFD);
+ SetPixelFormat(dummyDC, dummyFormat, &dummyPFD);
+ HGLRC dummyGLRC = wglCreateContext(dummyDC);
+ SkASSERT(dummyGLRC);
+ wglMakeCurrent(dummyDC, dummyGLRC);
+
+ GET_PROC(GetExtensionsString, ARB);
+ GET_PROC(ChoosePixelFormat, ARB);
+ GET_PROC(GetPixelFormatAttribiv, ARB);
+ GET_PROC(GetPixelFormatAttribfv, ARB);
+ GET_PROC(CreateContextAttribs, ARB);
+
+ wglMakeCurrent(dummyDC, NULL);
+ wglDeleteContext(dummyGLRC);
+ destroy_dummy_window(dummyWND);
+ }
+
+ wglMakeCurrent(prevDC, prevGLRC);
+}