/* Sparse table of uint32_t. */
#define TABLE idx_table
#define ELEMENT uint32_t
-#define DEFAULT ~((uint32_t) 0)
+#define DEFAULT ((uint32_t) ~0)
#define NO_FINALIZE
#include "3level.h"
struct obstack mempool;
};
+/* Marker for an empty slot. This has the value 0xFFFFFFFF, regardless
+ whether 'int' is 16 bit, 32 bit, or 64 bit. */
+#define EMPTY ((uint32_t) ~0)
+
#define obstack_chunk_alloc xmalloc
#define obstack_chunk_free free
/* Use the charnames_idx lookup table instead of the slow search loop. */
#if 1
cnt = idx_table_get (&ctype->charnames_idx, idx);
- if (cnt == ~((uint32_t) 0))
+ if (cnt == EMPTY)
/* Not found. */
cnt = ctype->charnames_act;
#else
if (index1 < t->level1_size)
{
uint32_t lookup1 = t->level1[index1];
- if (lookup1 != ~((uint32_t) 0))
+ if (lookup1 != EMPTY)
{
uint32_t index2 = ((wc >> (t->p + 5)) & ((1 << t->q) - 1))
+ (lookup1 << t->q);
uint32_t lookup2 = t->level2[index2];
- if (lookup2 != ~((uint32_t) 0))
+ if (lookup2 != EMPTY)
{
uint32_t index3 = ((wc >> 5) & ((1 << t->p) - 1))
+ (lookup2 << t->p);
t->level1_alloc = alloc;
}
while (index1 >= t->level1_size)
- t->level1[t->level1_size++] = ~((uint32_t) 0);
+ t->level1[t->level1_size++] = EMPTY;
}
- if (t->level1[index1] == ~((uint32_t) 0))
+ if (t->level1[index1] == EMPTY)
{
if (t->level2_size == t->level2_alloc)
{
i1 = t->level2_size << t->q;
i2 = (t->level2_size + 1) << t->q;
for (i = i1; i < i2; i++)
- t->level2[i] = ~((uint32_t) 0);
+ t->level2[i] = EMPTY;
t->level1[index1] = t->level2_size++;
}
index2 += t->level1[index1] << t->q;
- if (t->level2[index2] == ~((uint32_t) 0))
+ if (t->level2[index2] == EMPTY)
{
if (t->level3_size == t->level3_alloc)
{
t->level3_size = k;
for (i = 0; i < (t->level2_size << t->q); i++)
- if (t->level2[i] != ~((uint32_t) 0))
+ if (t->level2[i] != EMPTY)
t->level2[i] = reorder3[t->level2[i]];
/* Uniquify level2 blocks. */
t->level2_size = k;
for (i = 0; i < t->level1_size; i++)
- if (t->level1[i] != ~((uint32_t) 0))
+ if (t->level1[i] != EMPTY)
t->level1[i] = reorder2[t->level1[i]];
/* Create and fill the resulting compressed representation. */
for (i = 0; i < t->level1_size; i++)
((uint32_t *) (t->result + level1_offset))[i] =
- (t->level1[i] == ~((uint32_t) 0)
+ (t->level1[i] == EMPTY
? 0
: (t->level1[i] << t->q) * sizeof (uint32_t) + level2_offset);
for (i = 0; i < (t->level2_size << t->q); i++)
((uint32_t *) (t->result + level2_offset))[i] =
- (t->level2[i] == ~((uint32_t) 0)
+ (t->level2[i] == EMPTY
? 0
: (t->level2[i] << t->p) * sizeof (uint32_t) + level3_offset);