static void
-_rotate_x_reload(Evas_3D_Scene *scene, Evas_Event_Mouse_Down *ev, Evas_3D_Node *node, Evas_3D_Mesh *mesh,
+_rotate_x_reload(Evas_3D_Scene *eo_scene, Evas_Event_Mouse_Down *ev, Evas_3D_Node *node, Evas_3D_Mesh *mesh,
float *angle_diff, Evas_Coord *mouse_coord)
{
- Evas_3D_Node *n;
- Evas_3D_Mesh *m;
+ Evas_3D_Node *n = NULL;
+ Evas_3D_Mesh *m = NULL;
Evas_Real s, t;
int mouse_diff;
- eo_do(scene, evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
+ eo_do(eo_scene, evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
if ((n == node) && (m == mesh))
{
}
static void
-_play_scene(void *data, Evas *evas EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
+_play_scene(void *data, Evas *_evas EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
Scene_Data *d = (Scene_Data *)data;
}
static void
-_stop_scene(void *data, Evas *evas EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info EINA_UNUSED)
+_stop_scene(void *data, Evas *_evas EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info EINA_UNUSED)
{
Scene_Data *d = (Scene_Data *)data;
d->angle = 0.0;
static Eina_Bool
_animate_scene(void *data)
{
- Scene_Data *scene = (Scene_Data *)data;
+ Scene_Data *sc = (Scene_Data *)data;
- angle += scene->angle;
+ angle += sc->angle;
- eo_do(scene->mesh_node, evas_3d_node_orientation_angle_axis_set(angle, 0, 1.0, 0.0));
+ eo_do(sc->mesh_node, evas_3d_node_orientation_angle_axis_set(angle, 0, 1.0, 0.0));
return EINA_TRUE;
}