float dividerWidth = 0.0f;
float dividerHeight = 0.0f;
Color dividerLeftColor;
- Color dividerRightColor;
+ //Color dividerRightColor;
+
+ GET_SHAPE_CONFIG(HEADER::DIVIDER_WIDTH, __pToolbar->GetOrientation(), dividerWidth);
if (style == TOOLBAR_TAB_LARGE)
{
if (!__pToolbar->IsTransparent())
{
GET_COLOR_CONFIG(HEADER::DIVIDER_LINE_LEFT_NORMAL, dividerLeftColor);
- GET_COLOR_CONFIG(HEADER::DIVIDER_LINE_RIGHT_NORMAL, dividerRightColor);
+ //GET_COLOR_CONFIG(HEADER::DIVIDER_LINE_RIGHT_NORMAL, dividerRightColor);
}
else
{
GET_COLOR_CONFIG(HEADER::DIVIDER_LINE_LEFT_TRANSLUCENT_NORMAL, dividerLeftColor);
- GET_COLOR_CONFIG(HEADER::DIVIDER_LINE_RIGHT_TRANSLUCENT_NORMAL, dividerRightColor);
+ //GET_COLOR_CONFIG(HEADER::DIVIDER_LINE_RIGHT_TRANSLUCENT_NORMAL, dividerRightColor);
}
}
else
if (!__pToolbar->IsTransparent())
{
GET_COLOR_CONFIG(FOOTER::DIVIDER_LINE_LEFT_NORMAL, dividerLeftColor);
- GET_COLOR_CONFIG(FOOTER::DIVIDER_LINE_RIGHT_NORMAL, dividerRightColor);
+ //GET_COLOR_CONFIG(FOOTER::DIVIDER_LINE_RIGHT_NORMAL, dividerRightColor);
}
else
{
GET_COLOR_CONFIG(FOOTER::DIVIDER_LINE_LEFT_TRANSLUCENT_NORMAL, dividerLeftColor);
- GET_COLOR_CONFIG(FOOTER::DIVIDER_LINE_RIGHT_TRANSLUCENT_NORMAL, dividerRightColor);
+ //GET_COLOR_CONFIG(FOOTER::DIVIDER_LINE_RIGHT_TRANSLUCENT_NORMAL, dividerRightColor);
}
}
pCanvas->SetForegroundColor(dividerLeftColor);
- pCanvas->SetLineWidth(dividerWidth/2);
+ pCanvas->SetLineWidth(dividerWidth);
- pCanvas->DrawLine(FloatPoint(point.x + dividerWidth/2, point.y), FloatPoint(point.x + dividerWidth/2, point.y + dividerHeight));
+ pCanvas->DrawLine(FloatPoint(point.x + dividerWidth, point.y), FloatPoint(point.x + dividerWidth, point.y + dividerHeight));
- pCanvas->SetForegroundColor(dividerRightColor);
- pCanvas->SetLineWidth(dividerWidth/2);
+ //pCanvas->SetForegroundColor(dividerRightColor);
+ //pCanvas->SetLineWidth(dividerWidth/2);
- pCanvas->DrawLine(FloatPoint(point.x + dividerWidth, point.y), FloatPoint(point.x + dividerWidth, point.y + dividerHeight));
+ //pCanvas->DrawLine(FloatPoint(point.x + dividerWidth, point.y), FloatPoint(point.x + dividerWidth, point.y + dividerHeight));
return;
}