m_pScene->getLayerIDs(&size, &array);
ASSERT_EQ(1, size) << "Scene should contain 1 layer";
- /// make sure, layer contains no surfaces (TODO)
+ /// make sure, layer contains no surfaces
+ SurfaceList& slist = pLayer->getAllSurfaces();
+ EXPECT_EQ(0, slist.size());
}
TEST_F(SceneTest, createLayer_twice)
ASSERT_EQ(1, size) << "Scene should contain 1 surface";
/// make sure, surface was not added to any layer
- //EXPECT_EQ(INVALID_ID, pSurface->getContainingLayerId());
+ EXPECT_EQ(GraphicalObject::INVALID_ID, pSurface->getContainingLayerId());
}
TEST_F(SceneTest, createSurface_twice)
TEST_F(SceneTest, createLayerGroup)
{
+ unsigned int expectedId = 167;
+ LayerGroup* pLayerGroup;
+
+ /// make sure, expected layer group does not exist
+ pLayerGroup = m_pScene->getLayerGroup(expectedId);
+ ASSERT_FALSE(pLayerGroup);
+
+ /// create expected layer group
+ m_pScene->createLayerGroup(expectedId);
+
+ /// make sure, expected layer group does exist
+ pLayerGroup = m_pScene->getLayerGroup(expectedId);
+ EXPECT_TRUE(pLayerGroup);
+}
+
+TEST_F(SceneTest, createLayerGroup_twice)
+{
+ unsigned int expectedLayerGroupId = 169;
+ unsigned int expectedLayerId = 170;
+ LayerGroup* pLayerGroup1;
+ LayerGroup* pLayerGroup2;
+ Layer layer(expectedLayerId);
+
+ /// make sure, expected layer group does not exist
+ pLayerGroup1 = m_pScene->getLayerGroup(expectedLayerGroupId);
+ ASSERT_FALSE(pLayerGroup1);
+
+ /// create expected layer group, get 1st handle to group
+ pLayerGroup1 = m_pScene->createLayerGroup(expectedLayerGroupId);
+ ASSERT_TRUE(pLayerGroup1);
+
+ /// make sure, expected layer group does exist
+ EXPECT_TRUE(pLayerGroup1);
+
+ /// create expected layer group again, get 2nd handle to group
+ pLayerGroup2 = m_pScene->createLayerGroup(expectedLayerGroupId);
+
+ /// make sure, expected layer group does exist
+ ASSERT_TRUE(pLayerGroup2);
+
+ /// add layer to layer group using 1st handle
+ pLayerGroup1->addElement(&layer);
+
+ /// make sure, layer can be accessed in layer group using 2nd handle
+ const LayerList& llist = pLayerGroup2->getList();
+ EXPECT_EQ(1, llist.size());
+ LayerListConstIterator iter = llist.begin();
+ EXPECT_EQ(expectedLayerId, (*iter)->getID());
+ EXPECT_EQ(llist.end(), ++iter);
}
TEST_F(SceneTest, createSurfaceGroup)
{
+ unsigned int expectedSurfaceGroupId = 172;
+ SurfaceGroup* pSurfaceGroup;
+
+ /// make sure, expected Surface group does not exist
+ pSurfaceGroup = m_pScene->getSurfaceGroup(expectedSurfaceGroupId);
+ ASSERT_FALSE(pSurfaceGroup);
+
+ /// create expected Surface group, get 1st handle to group
+ pSurfaceGroup = m_pScene->createSurfaceGroup(expectedSurfaceGroupId);
+ ASSERT_TRUE(pSurfaceGroup);
+
+ /// make sure, expected Surface group does exist
+ EXPECT_TRUE(pSurfaceGroup);
+
+}
+TEST_F(SceneTest, createSurfaceGroup_twice)
+{
+ unsigned int expectedSurfaceGroupId = 172;
+ unsigned int expectedSurfaceId = 173;
+ SurfaceGroup* pSurfaceGroup1;
+ SurfaceGroup* pSurfaceGroup2;
+ Surface Surface(expectedSurfaceId);
+
+ /// make sure, expected Surface group does not exist
+ pSurfaceGroup1 = m_pScene->getSurfaceGroup(expectedSurfaceGroupId);
+ ASSERT_FALSE(pSurfaceGroup1);
+
+ /// create expected Surface group, get 1st handle to group
+ pSurfaceGroup1 = m_pScene->createSurfaceGroup(expectedSurfaceGroupId);
+ ASSERT_TRUE(pSurfaceGroup1);
+
+ /// make sure, expected Surface group does exist
+ EXPECT_TRUE(pSurfaceGroup1);
+
+ /// create expected Surface group again, get 2nd handle to group
+ pSurfaceGroup2 = m_pScene->createSurfaceGroup(expectedSurfaceGroupId);
+
+ /// make sure, expected Surface group does exist
+ ASSERT_TRUE(pSurfaceGroup2);
+
+ /// add Surface to Surface group using 1st handle
+ pSurfaceGroup1->addElement(&Surface);
+
+ /// make sure, Surface can be accessed in Surface group using 2nd handle
+ const SurfaceList& llist = pSurfaceGroup2->getList();
+ EXPECT_EQ(1, llist.size());
+ SurfaceListConstIterator iter = llist.begin();
+ EXPECT_EQ(expectedSurfaceId, (*iter)->getID());
+ EXPECT_EQ(llist.end(), ++iter);
}
TEST_F(SceneTest, removeLayer)
{
+ unsigned int expectedLayerId = 188;
+ Layer* pLayer;
+
+ /// create layer
+ pLayer = m_pScene->createLayer(expectedLayerId);
+ ASSERT_TRUE(pLayer);
+
+ /// make sure, layer exists
+ ASSERT_EQ(pLayer, m_pScene->getLayer(expectedLayerId));
+
+ /// remove layer
+ m_pScene->removeLayer(pLayer);
+
+ /// make sure, layer does not exist
+ ASSERT_FALSE(m_pScene->getLayer(expectedLayerId));
}
TEST_F(SceneTest, removeSurface)
{
+ unsigned int expectedSurfaceId = 189;
+ Surface* pSurface;
+
+ /// create Surface
+ pSurface = m_pScene->createSurface(expectedSurfaceId);
+ ASSERT_TRUE(pSurface);
+
+ /// make sure, Surface exists
+ ASSERT_EQ(pSurface, m_pScene->getSurface(expectedSurfaceId));
+
+ /// remove Surface
+ m_pScene->removeSurface(pSurface);
+
+ /// make sure, Surface does not exist
+ ASSERT_FALSE(m_pScene->getSurface(expectedSurfaceId));
}
TEST_F(SceneTest, getLayer)
{
+ unsigned int expectedLayerId = 198;
+ Layer* pLayer;
+
+ /// try to get non existing layer
+ EXPECT_FALSE(m_pScene->getLayer(expectedLayerId));
+
+ /// create layer
+ pLayer = m_pScene->createLayer(expectedLayerId);
+ ASSERT_TRUE(pLayer);
+
+ /// get layer
+ ASSERT_EQ(pLayer, m_pScene->getLayer(expectedLayerId));
+
+ /// remove layer
+ m_pScene->removeLayer(pLayer);
+
+ /// try to get removed layer
+ ASSERT_FALSE(m_pScene->getLayer(expectedLayerId));
}
TEST_F(SceneTest, getSurface)
{
+ unsigned int expectedSurfaceId = 198;
+ Surface* pSurface;
+
+ /// try to get non existing Surface
+ EXPECT_FALSE(m_pScene->getSurface(expectedSurfaceId));
+
+ /// create Surface
+ pSurface = m_pScene->createSurface(expectedSurfaceId);
+ ASSERT_TRUE(pSurface);
+
+ /// get Surface
+ ASSERT_EQ(pSurface, m_pScene->getSurface(expectedSurfaceId));
+
+ /// remove Surface
+ m_pScene->removeSurface(pSurface);
+
+ /// try to get removed Surface
+ ASSERT_FALSE(m_pScene->getSurface(expectedSurfaceId));
}
TEST_F(SceneTest, getSurfaceGroup)
{
+ unsigned int expectedSurfaceGroupId = 198;
+ SurfaceGroup* pSurfaceGroup;
+
+ /// try to get non existing SurfaceGroup
+ EXPECT_FALSE(m_pScene->getSurfaceGroup(expectedSurfaceGroupId));
+
+ /// create SurfaceGroup
+ pSurfaceGroup = m_pScene->createSurfaceGroup(expectedSurfaceGroupId);
+ ASSERT_TRUE(pSurfaceGroup);
+
+ /// get SurfaceGroup
+ ASSERT_EQ(pSurfaceGroup, m_pScene->getSurfaceGroup(expectedSurfaceGroupId));
+
+ /// remove SurfaceGroup
+ m_pScene->removeSurfaceGroup(pSurfaceGroup);
+
+ /// try to get removed SurfaceGroup
+ ASSERT_FALSE(m_pScene->getSurfaceGroup(expectedSurfaceGroupId));
}
TEST_F(SceneTest, getLayerGroup)
{
+ unsigned int expectedLayerGroupId = 203;
+ LayerGroup* pLayerGroup;
+
+ /// try to get non existing LayerGroup
+ EXPECT_FALSE(m_pScene->getLayerGroup(expectedLayerGroupId));
+
+ /// create LayerGroup
+ pLayerGroup = m_pScene->createLayerGroup(expectedLayerGroupId);
+ ASSERT_TRUE(pLayerGroup);
+
+ /// get LayerGroup
+ ASSERT_EQ(pLayerGroup, m_pScene->getLayerGroup(expectedLayerGroupId));
+
+ /// remove LayerGroup
+ m_pScene->removeLayerGroup(pLayerGroup);
+
+ /// try to get removed LayerGroup
+ ASSERT_FALSE(m_pScene->getLayerGroup(expectedLayerGroupId));
}
TEST_F(SceneTest, getLayerIDs)
{
+ unsigned int layerId1 = 101;
+ unsigned int layerId2 = 102;
+ unsigned int layerId3 = 103;
+ unsigned int layerId4 = 104;
+ unsigned int size;
+ unsigned int* array;
+
+ /// make sure, scene contains no layers
+ m_pScene->getLayerIDs(&size, &array);
+ ASSERT_EQ(0, size);
+
+ /// create 4 layers in scene
+ m_pScene->createLayer(layerId1);
+ m_pScene->createLayer(layerId2);
+ m_pScene->createLayer(layerId3);
+ m_pScene->createLayer(layerId4);
+
+ /// make sure, scene contains these 4 layers
+ m_pScene->getLayerIDs(&size, &array);
+ ASSERT_EQ(4, size);
+ EXPECT_EQ(layerId1, array[0]);
+ EXPECT_EQ(layerId2, array[1]);
+ EXPECT_EQ(layerId3, array[2]);
+ EXPECT_EQ(layerId4, array[3]);
}
TEST_F(SceneTest, getLayerIDsOfScreen)
{
+ unsigned int screenId = 0;
+ unsigned int layerId1 = 101;
+ unsigned int layerId2 = 102;
+ unsigned int layerId3 = 103;
+ unsigned int layerId4 = 104;
+ unsigned int size;
+ unsigned int* array;
+ Layer* l1;
+ Layer* l2;
+ Layer* l3;
+ Layer* l4;
+
+ /// make sure, scene contains no layers
+ m_pScene->getLayerIDs(&size, &array);
+ ASSERT_EQ(0, size);
+
+ /// create 4 layers in scene, but dont add them to render order
+ l1 = m_pScene->createLayer(layerId1);
+ l2 = m_pScene->createLayer(layerId2);
+ l3 = m_pScene->createLayer(layerId3);
+ l4 = m_pScene->createLayer(layerId4);
+
+ /// make sure, scene contains these 4 layers
+ m_pScene->getLayerIDs(&size, &array);
+ ASSERT_EQ(4, size);
+ EXPECT_EQ(layerId1, array[0]);
+ EXPECT_EQ(layerId2, array[1]);
+ EXPECT_EQ(layerId3, array[2]);
+ EXPECT_EQ(layerId4, array[3]);
+
+ /// make sure, screen still has no layers applied
+ m_pScene->getLayerIDsOfScreen(screenId, &size, &array);
+ ASSERT_EQ(0, size);
+
+ /// add 3 layers to screen
+ LayerList& llist = m_pScene->getCurrentRenderOrder();
+ llist.push_back(l1);
+ llist.push_back(l3);
+ llist.push_back(l4);
+
+ /// make sure, screen now has 3 layers
+ m_pScene->getLayerIDsOfScreen(screenId, &size, &array);
+ ASSERT_EQ(3, size);
+ EXPECT_EQ(l1->getID(), array[0]);
+ EXPECT_EQ(l3->getID(), array[1]);
+ EXPECT_EQ(l4->getID(), array[2]);
+
+ /// add 4th layer to screen
+ llist.push_back(l2);
+
+ /// make sure, screen now has 4 layers
+ m_pScene->getLayerIDsOfScreen(screenId, &size, &array);
+ ASSERT_EQ(4, size);
+ EXPECT_EQ(l1->getID(), array[0]);
+ EXPECT_EQ(l3->getID(), array[1]);
+ EXPECT_EQ(l4->getID(), array[2]);
+ EXPECT_EQ(l2->getID(), array[3]);
}
TEST_F(SceneTest, getSurfaceIDs)
TEST_F(SceneTest, unlockScene)
{
}
+
+TEST_F(SceneTest, getCurrentRenderOrder)
+{
+}
+
+TEST_F(SceneTest, removeSurfaceGroup)
+{
+}
+
+TEST_F(SceneTest, removeLayerGroup)
+{
+}
+
+TEST_F(SceneTest, getAllSurfaces)
+{
+}
+
+TEST_F(SceneTest, getSurfaceAt)
+{
+}
+
+TEST_F(SceneTest, isLayerInCurrentRenderOrder)
+{
+}