}
static void
-svga_bind_fragment_sampler_states(struct pipe_context *pipe,
- unsigned num, void **sampler)
+svga_bind_sampler_states(struct pipe_context *pipe,
+ unsigned shader,
+ unsigned start,
+ unsigned num,
+ void **samplers)
{
struct svga_context *svga = svga_context(pipe);
unsigned i;
- assert(num <= PIPE_MAX_SAMPLERS);
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(start + num <= PIPE_MAX_SAMPLERS);
+
+ /* we only support fragment shader samplers at this time */
+ if (shader != PIPE_SHADER_FRAGMENT)
+ return;
/* Check for no-op */
- if (num == svga->curr.num_samplers &&
- !memcmp(svga->curr.sampler, sampler, num * sizeof(void *))) {
+ if (start + num <= svga->curr.num_samplers &&
+ !memcmp(svga->curr.sampler + start, samplers, num * sizeof(void *))) {
if (0) debug_printf("sampler noop\n");
return;
}
for (i = 0; i < num; i++)
- svga->curr.sampler[i] = sampler[i];
+ svga->curr.sampler[start + i] = samplers[i];
- for (i = num; i < svga->curr.num_samplers; i++)
- svga->curr.sampler[i] = NULL;
+ /* find highest non-null sampler_views[] entry */
+ {
+ unsigned j = MAX2(svga->curr.num_samplers, start + num);
+ while (j > 0 && svga->curr.sampler[j - 1] == NULL)
+ j--;
+ svga->curr.num_samplers = j;
+ }
- svga->curr.num_samplers = num;
svga->dirty |= SVGA_NEW_SAMPLER;
}
+
+static void
+svga_bind_fragment_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ svga_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, sampler);
+}
+
+
static void svga_delete_sampler_state(struct pipe_context *pipe,
void *sampler)
{
}
static void
-svga_set_fragment_sampler_views(struct pipe_context *pipe,
- unsigned num,
- struct pipe_sampler_view **views)
+svga_set_sampler_views(struct pipe_context *pipe,
+ unsigned shader,
+ unsigned start,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct svga_context *svga = svga_context(pipe);
unsigned flag_1d = 0;
unsigned flag_srgb = 0;
uint i;
- assert(num <= PIPE_MAX_SAMPLERS);
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(start + num <= Elements(svga->curr.sampler_views));
+
+ /* we only support fragment shader sampler views at this time */
+ if (shader != PIPE_SHADER_FRAGMENT)
+ return;
/* Check for no-op */
- if (num == svga->curr.num_sampler_views &&
- !memcmp(svga->curr.sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
+ if (start + num <= svga->curr.num_sampler_views &&
+ !memcmp(svga->curr.sampler_views + start, views,
+ num * sizeof(struct pipe_sampler_view *))) {
if (0) debug_printf("texture noop\n");
return;
}
for (i = 0; i < num; i++) {
- if (svga->curr.sampler_views[i] != views[i]) {
+ if (svga->curr.sampler_views[start + i] != views[i]) {
/* Note: we're using pipe_sampler_view_release() here to work around
* a possible crash when the old view belongs to another context that
* was already destroyed.
*/
- pipe_sampler_view_release(pipe, &svga->curr.sampler_views[i]);
- pipe_sampler_view_reference(&svga->curr.sampler_views[i], views[i]);
+ pipe_sampler_view_release(pipe, &svga->curr.sampler_views[start + i]);
+ pipe_sampler_view_reference(&svga->curr.sampler_views[start + i],
+ views[i]);
}
if (!views[i])
continue;
if (util_format_is_srgb(views[i]->format))
- flag_srgb |= 1 << i;
+ flag_srgb |= 1 << (start + i);
if (views[i]->texture->target == PIPE_TEXTURE_1D)
- flag_1d |= 1 << i;
+ flag_1d |= 1 << (start + i);
}
- for (i = num; i < svga->curr.num_sampler_views; i++)
- pipe_sampler_view_reference(&svga->curr.sampler_views[i],
- NULL);
+ /* find highest non-null sampler_views[] entry */
+ {
+ unsigned j = MAX2(svga->curr.num_sampler_views, start + num);
+ while (j > 0 && svga->curr.sampler_views[j - 1] == NULL)
+ j--;
+ svga->curr.num_sampler_views = j;
+ }
- svga->curr.num_sampler_views = num;
svga->dirty |= SVGA_NEW_TEXTURE_BINDING;
if (flag_srgb != svga->curr.tex_flags.flag_srgb ||
}
+static void
+svga_set_fragment_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
+{
+ svga_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
+}
+
void svga_init_sampler_functions( struct svga_context *svga )
{