// overloads using the "All" enum in addition to strongly-typed enums.
// This can be disabled by passing "-o:-keep_untyped_enums" as a cmdline parameter.
Settings.DefaultCompatibility |= Settings.Legacy.KeepUntypedEnums;
- Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
+ //Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
}
}
}
// overloads using the "All" enum in addition to strongly-typed enums.
// This can be disabled by passing "-o:-keep_untyped_enums" as a cmdline parameter.
Settings.DefaultCompatibility |= Settings.Legacy.KeepUntypedEnums;
- Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
+ //Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
}
}
}
// overloads using the "All" enum in addition to strongly-typed enums.
// This can be disabled by passing "-o:-keep_untyped_enums" as a cmdline parameter.
Settings.DefaultCompatibility |= Settings.Legacy.KeepUntypedEnums;
- Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
+ //Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports;
}
}
}
-#region License
+#region License
//
// GL2Generator.cs
//
Settings.DefaultDocPath = Path.Combine(
Settings.DefaultDocPath, "GL");
- Settings.DefaultCompatibility |=
- Settings.Legacy.UseDllImports | Settings.Legacy.UseWindowsCompatibleGL;
+ //Settings.DefaultCompatibility |=
+ // Settings.Legacy.UseDllImports | Settings.Legacy.UseWindowsCompatibleGL;
}
}
}
-#region License
+#region License
//
// The Open Toolkit Library License
//
Profile = "glcore";
- Settings.DefaultCompatibility |=
- Settings.Legacy.UseDllImports | Settings.Legacy.UseWindowsCompatibleGL;
+ //Settings.DefaultCompatibility |=
+ // Settings.Legacy.UseDllImports | Settings.Legacy.UseWindowsCompatibleGL;
}
}
}