void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
- Evas_Coord x, y, w, h;
- Evas_Coord obj_x, obj_y;
- int scene_w, scene_h;
- Evas_Real scene_x, scene_y;
Evas_Real s, t;
Evas_Canvas3D_Node *n;
Evas_Canvas3D_Mesh *m;
Eina_Bool pick;
- evas_object_geometry_get(obj, &x, &y, &w, &h);
+ pick = evas_canvas3d_scene_pick(scene, ev->canvas.x, ev->canvas.y, &n, &m, &s, &t);
- obj_x = ev->canvas.x - x;
- obj_y = ev->canvas.y - y;
-
- evas_canvas3d_scene_size_get(scene, &scene_w, &scene_h);
-
- scene_x = obj_x * scene_w / (Evas_Real)w;
- scene_y = obj_y * scene_h / (Evas_Real)h;
-
- pick = evas_canvas3d_scene_pick(scene, scene_x, scene_y, &n, &m, &s, &t);
if (pick) printf("Picked : ");
else printf("Not picked : ");
- printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) texcoord(%f, %f) "
+ printf("output(%d, %d) canvas(%d, %d) texcoord(%f, %f) "
"node(%p) mesh(%p)\n",
ev->output.x, ev->output.y,
ev->canvas.x, ev->canvas.y,
- obj_x, obj_y,
- scene_x, scene_y,
s, t, n, m);
}