Fixes a regression from commit
660ed923ded3552e023ef8c3dd9f92e6792f1bd2.
The basic idea is to look at the format of the dest renderbuffer and
choose either GLubyte or GLfloat for colors. The previous code used
_mesa_format_to_type_and_comps() which could return a bunch types other
than ubyte/float.
Determine the datatype at renderbuffer mapping time to avoid frequent
calls to the format query functions.
NOTE: This is a candidate for the 8.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45578
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45577
/** These fields are only valid while buffer is mapped for rendering */
GLubyte *Map;
GLint RowStride; /**< in bytes */
+
+ /** For span rendering */
+ GLenum ColorType;
};
srb->Map = NULL;
}
-
-
+
+
+/**
+ * Determine what type to use (ubyte vs. float) for span colors for the
+ * given renderbuffer.
+ * See also _swrast_write_rgba_span().
+ */
+static void
+find_renderbuffer_colortype(struct gl_renderbuffer *rb)
+{
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ GLuint rbMaxBits = _mesa_get_format_max_bits(rb->Format);
+ GLenum rbDatatype = _mesa_get_format_datatype(rb->Format);
+
+ if (rbDatatype == GL_UNSIGNED_NORMALIZED && rbMaxBits <= 8) {
+ /* the buffer's values fit in GLubyte values */
+ srb->ColorType = GL_UNSIGNED_BYTE;
+ }
+ else {
+ /* use floats otherwise */
+ srb->ColorType = GL_FLOAT;
+ }
+}
+
+
/**
* Map the renderbuffers we'll use for tri/line/point rendering.
*/
for (buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
map_attachment(ctx, fb, fb->_ColorDrawBufferIndexes[buf]);
+ find_renderbuffer_colortype(fb->_ColorDrawBuffers[buf]);
}
}
if (rb) {
GLchan rgbaSave[MAX_WIDTH][4];
+ struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
+ GLenum colorType = srb->ColorType;
- GLenum datatype;
- GLuint comps;
+ assert(colorType == GL_UNSIGNED_BYTE ||
+ colorType == GL_FLOAT);
- _mesa_format_to_type_and_comps(rb->Format, &datatype, &comps);
-
- /* set span->array->rgba to colors for render buffer's datatype */
- if (datatype != span->array->ChanType) {
- convert_color_type(span, datatype, 0);
+ /* set span->array->rgba to colors for renderbuffer's datatype */
+ if (span->array->ChanType != colorType) {
+ convert_color_type(span, colorType, 0);
}
else {
if (span->array->ChanType == GL_UNSIGNED_BYTE) {