'<(skia_src_path)/gpu/batches/GrAAFillRectBatch.h',
'<(skia_src_path)/gpu/batches/GrAAStrokeRectBatch.cpp',
'<(skia_src_path)/gpu/batches/GrAAStrokeRectBatch.h',
- '<(skia_src_path)/gpu/batches/GrBWFillRectBatch.h',
- '<(skia_src_path)/gpu/batches/GrBWFillRectBatch.cpp',
'<(skia_src_path)/gpu/batches/GrBatch.cpp',
'<(skia_src_path)/gpu/batches/GrBatch.h',
'<(skia_src_path)/gpu/batches/GrClearBatch.h',
'<(skia_src_path)/gpu/batches/GrDrawPathBatch.h',
'<(skia_src_path)/gpu/batches/GrDrawVerticesBatch.cpp',
'<(skia_src_path)/gpu/batches/GrDrawVerticesBatch.h',
+ '<(skia_src_path)/gpu/batches/GrNonAAFillRectBatch.h',
+ '<(skia_src_path)/gpu/batches/GrNonAAFillRectBatch.cpp',
'<(skia_src_path)/gpu/batches/GrRectBatchFactory.h',
'<(skia_src_path)/gpu/batches/GrRectBatchFactory.cpp',
'<(skia_src_path)/gpu/batches/GrStrokeRectBatch.cpp',
+++ /dev/null
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrBWFillRectBatch.h"
-
-#include "GrBatchFlushState.h"
-#include "GrColor.h"
-#include "GrDefaultGeoProcFactory.h"
-#include "GrPrimitiveProcessor.h"
-#include "GrResourceProvider.h"
-#include "GrTInstanceBatch.h"
-#include "GrQuad.h"
-#include "GrVertexBatch.h"
-
-// Common functions
-class BWFillRectBatchBase {
-public:
- static const int kVertsPerInstance = 4;
- static const int kIndicesPerInstance = 6;
-
- static void InitInvariantOutputCoverage(GrInitInvariantOutput* out) {
- out->setKnownSingleComponent(0xff);
- }
-
- static const GrIndexBuffer* GetIndexBuffer(GrResourceProvider* rp) {
- return rp->refQuadIndexBuffer();
- }
-
- template <typename Geometry>
- static void SetBounds(const Geometry& geo, SkRect* outBounds) {
- geo.fViewMatrix.mapRect(outBounds, geo.fRect);
- }
-};
-
-/** We always use per-vertex colors so that rects can be batched across color changes. Sometimes
- we have explicit local coords and sometimes not. We *could* always provide explicit local
- coords and just duplicate the positions when the caller hasn't provided a local coord rect,
- but we haven't seen a use case which frequently switches between local rect and no local
- rect draws.
-
- The vertex attrib order is always pos, color, [local coords].
- */
-static const GrGeometryProcessor* create_gp(const SkMatrix& viewMatrix,
- bool readsCoverage,
- bool hasExplicitLocalCoords,
- const SkMatrix* localMatrix) {
- using namespace GrDefaultGeoProcFactory;
- Color color(Color::kAttribute_Type);
- Coverage coverage(readsCoverage ? Coverage::kSolid_Type : Coverage::kNone_Type);
-
- // If we have perspective on the viewMatrix then we won't map on the CPU, nor will we map
- // the local rect on the cpu (in case the localMatrix also has perspective).
- // Otherwise, if we have a local rect, then we apply the localMatrix directly to the localRect
- // to generate vertex local coords
- if (viewMatrix.hasPerspective()) {
- LocalCoords localCoords(hasExplicitLocalCoords ? LocalCoords::kHasExplicit_Type :
- LocalCoords::kUsePosition_Type,
- localMatrix);
- return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, viewMatrix);
- } else if (hasExplicitLocalCoords) {
- LocalCoords localCoords(LocalCoords::kHasExplicit_Type);
- return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, SkMatrix::I());
- } else {
- LocalCoords localCoords(LocalCoords::kUsePosition_Type, localMatrix);
- return GrDefaultGeoProcFactory::CreateForDeviceSpace(color, coverage, localCoords,
- viewMatrix);
- }
-}
-
-static void tesselate(intptr_t vertices,
- size_t vertexStride,
- GrColor color,
- const SkMatrix& viewMatrix,
- const SkRect& rect,
- const GrQuad* localQuad) {
- SkPoint* positions = reinterpret_cast<SkPoint*>(vertices);
-
- positions->setRectFan(rect.fLeft, rect.fTop,
- rect.fRight, rect.fBottom, vertexStride);
-
- if (!viewMatrix.hasPerspective()) {
- viewMatrix.mapPointsWithStride(positions, vertexStride,
- BWFillRectBatchBase::kVertsPerInstance);
- }
-
- // Setup local coords
- // TODO we should only do this if local coords are being read
- if (localQuad) {
- static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
- for (int i = 0; i < BWFillRectBatchBase::kVertsPerInstance; i++) {
- SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset +
- i * vertexStride);
- *coords = localQuad->point(i);
- }
- }
-
- static const int kColorOffset = sizeof(SkPoint);
- GrColor* vertColor = reinterpret_cast<GrColor*>(vertices + kColorOffset);
- for (int j = 0; j < 4; ++j) {
- *vertColor = color;
- vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
- }
-}
-
-class BWFillRectBatchNoLocalMatrixImp : public BWFillRectBatchBase {
-public:
- struct Geometry {
- SkMatrix fViewMatrix;
- SkRect fRect;
- GrQuad fLocalQuad;
- GrColor fColor;
- };
-
- static const char* Name() { return "BWFillRectBatchNoLocalMatrix"; }
-
- static bool CanCombine(const Geometry& mine, const Geometry& theirs,
- const GrPipelineOptimizations& opts) {
- return true;
- }
-
- static const GrGeometryProcessor* CreateGP(const Geometry& geo,
- const GrPipelineOptimizations& opts) {
- const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), true,
- nullptr);
-
- SkASSERT(gp->getVertexStride() ==
- sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr));
- return gp;
- }
-
- static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
- const GrPipelineOptimizations& opts) {
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalQuad);
- }
-};
-
-// We handle perspective in the local matrix or viewmatrix with special batches
-class BWFillRectBatchPerspectiveImp : public BWFillRectBatchBase {
-public:
- struct Geometry {
- SkMatrix fViewMatrix;
- SkMatrix fLocalMatrix;
- SkRect fRect;
- SkRect fLocalRect;
- GrColor fColor;
- bool fHasLocalMatrix;
- bool fHasLocalRect;
- };
-
- static const char* Name() { return "BWFillRectBatchPerspective"; }
-
- static bool CanCombine(const Geometry& mine, const Geometry& theirs,
- const GrPipelineOptimizations& opts) {
- // We could batch across perspective vm changes if we really wanted to
- return mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) &&
- (!mine.fHasLocalMatrix || mine.fLocalMatrix.cheapEqualTo(theirs.fLocalMatrix));
- }
-
- static const GrGeometryProcessor* CreateGP(const Geometry& geo,
- const GrPipelineOptimizations& opts) {
- const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(),
- geo.fHasLocalRect,
- geo.fHasLocalMatrix ? &geo.fLocalMatrix :
- nullptr);
-
- SkASSERT(geo.fHasLocalRect ?
- gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr) :
- gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
- return gp;
- }
-
- static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
- const GrPipelineOptimizations& opts) {
- if (geo.fHasLocalRect) {
- GrQuad quad(geo.fLocalRect);
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &quad);
- } else {
- tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, nullptr);
- }
- }
-};
-
-typedef GrTInstanceBatch<BWFillRectBatchNoLocalMatrixImp> BWFillRectBatchSimple;
-typedef GrTInstanceBatch<BWFillRectBatchPerspectiveImp> BWFillRectBatchPerspective;
-
-namespace GrBWFillRectBatch {
-GrDrawBatch* Create(GrColor color,
- const SkMatrix& viewMatrix,
- const SkRect& rect,
- const SkRect* localRect,
- const SkMatrix* localMatrix) {
-
- /* Perspective has to be handled in a slow path for now */
- if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspective())) {
- BWFillRectBatchPerspective* batch = BWFillRectBatchPerspective::Create();
- BWFillRectBatchPerspective::Geometry& geo = *batch->geometry();
-
- geo.fColor = color;
- geo.fViewMatrix = viewMatrix;
- geo.fRect = rect;
- geo.fHasLocalRect = SkToBool(localRect);
- geo.fHasLocalMatrix = SkToBool(localMatrix);
- if (localMatrix) {
- geo.fLocalMatrix = *localMatrix;
- }
- if (localRect) {
- geo.fLocalRect = *localRect;
- }
-
- batch->init();
- return batch;
- } else {
- // TODO bubble these up as separate calls
- BWFillRectBatchSimple* batch = BWFillRectBatchSimple::Create();
- BWFillRectBatchSimple::Geometry& geo = *batch->geometry();
-
- geo.fColor = color;
- geo.fViewMatrix = viewMatrix;
- geo.fRect = rect;
-
- if (localRect && localMatrix) {
- geo.fLocalQuad.setFromMappedRect(*localRect, *localMatrix);
- } else if (localRect) {
- geo.fLocalQuad.set(*localRect);
- } else if (localMatrix) {
- geo.fLocalQuad.setFromMappedRect(rect, *localMatrix);
- } else {
- geo.fLocalQuad.set(rect);
- }
-
- batch->init();
- return batch;
- }
-}
-};
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef GR_TEST_UTILS
-
-#include "GrBatchTest.h"
-
-DRAW_BATCH_TEST_DEFINE(RectBatch) {
- GrColor color = GrRandomColor(random);
- SkRect rect = GrTest::TestRect(random);
- SkRect localRect = GrTest::TestRect(random);
- SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random);
- SkMatrix localMatrix = GrTest::TestMatrix(random);
-
- bool hasLocalRect = random->nextBool();
- bool hasLocalMatrix = random->nextBool();
- return GrBWFillRectBatch::Create(color, viewMatrix, rect, hasLocalRect ? &localRect : nullptr,
- hasLocalMatrix ? &localMatrix : nullptr);
-}
-
-#endif
+++ /dev/null
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrBWFillRectBatch_DEFINED
-#define GrBWFillRectBatch_DEFINED
-
-#include "GrColor.h"
-
-class GrDrawBatch;
-class SkMatrix;
-struct SkRect;
-
-namespace GrBWFillRectBatch {
-GrDrawBatch* Create(GrColor color,
- const SkMatrix& viewMatrix,
- const SkRect& rect,
- const SkRect* localRect,
- const SkMatrix* localMatrix);
-};
-
-#endif
--- /dev/null
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrNonAAFillRectBatch.h"
+
+#include "GrBatchFlushState.h"
+#include "GrColor.h"
+#include "GrDefaultGeoProcFactory.h"
+#include "GrPrimitiveProcessor.h"
+#include "GrResourceProvider.h"
+#include "GrTInstanceBatch.h"
+#include "GrQuad.h"
+#include "GrVertexBatch.h"
+
+// Common functions
+class NonAAFillRectBatchBase {
+public:
+ static const int kVertsPerInstance = 4;
+ static const int kIndicesPerInstance = 6;
+
+ static void InitInvariantOutputCoverage(GrInitInvariantOutput* out) {
+ out->setKnownSingleComponent(0xff);
+ }
+
+ static const GrIndexBuffer* GetIndexBuffer(GrResourceProvider* rp) {
+ return rp->refQuadIndexBuffer();
+ }
+
+ template <typename Geometry>
+ static void SetBounds(const Geometry& geo, SkRect* outBounds) {
+ geo.fViewMatrix.mapRect(outBounds, geo.fRect);
+ }
+};
+
+/** We always use per-vertex colors so that rects can be batched across color changes. Sometimes
+ we have explicit local coords and sometimes not. We *could* always provide explicit local
+ coords and just duplicate the positions when the caller hasn't provided a local coord rect,
+ but we haven't seen a use case which frequently switches between local rect and no local
+ rect draws.
+
+ The vertex attrib order is always pos, color, [local coords].
+ */
+static const GrGeometryProcessor* create_gp(const SkMatrix& viewMatrix,
+ bool readsCoverage,
+ bool hasExplicitLocalCoords,
+ const SkMatrix* localMatrix) {
+ using namespace GrDefaultGeoProcFactory;
+ Color color(Color::kAttribute_Type);
+ Coverage coverage(readsCoverage ? Coverage::kSolid_Type : Coverage::kNone_Type);
+
+ // If we have perspective on the viewMatrix then we won't map on the CPU, nor will we map
+ // the local rect on the cpu (in case the localMatrix also has perspective).
+ // Otherwise, if we have a local rect, then we apply the localMatrix directly to the localRect
+ // to generate vertex local coords
+ if (viewMatrix.hasPerspective()) {
+ LocalCoords localCoords(hasExplicitLocalCoords ? LocalCoords::kHasExplicit_Type :
+ LocalCoords::kUsePosition_Type,
+ localMatrix);
+ return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, viewMatrix);
+ } else if (hasExplicitLocalCoords) {
+ LocalCoords localCoords(LocalCoords::kHasExplicit_Type);
+ return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, SkMatrix::I());
+ } else {
+ LocalCoords localCoords(LocalCoords::kUsePosition_Type, localMatrix);
+ return GrDefaultGeoProcFactory::CreateForDeviceSpace(color, coverage, localCoords,
+ viewMatrix);
+ }
+}
+
+static void tesselate(intptr_t vertices,
+ size_t vertexStride,
+ GrColor color,
+ const SkMatrix& viewMatrix,
+ const SkRect& rect,
+ const GrQuad* localQuad) {
+ SkPoint* positions = reinterpret_cast<SkPoint*>(vertices);
+
+ positions->setRectFan(rect.fLeft, rect.fTop,
+ rect.fRight, rect.fBottom, vertexStride);
+
+ if (!viewMatrix.hasPerspective()) {
+ viewMatrix.mapPointsWithStride(positions, vertexStride,
+ NonAAFillRectBatchBase::kVertsPerInstance);
+ }
+
+ // Setup local coords
+ // TODO we should only do this if local coords are being read
+ if (localQuad) {
+ static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
+ for (int i = 0; i < NonAAFillRectBatchBase::kVertsPerInstance; i++) {
+ SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset +
+ i * vertexStride);
+ *coords = localQuad->point(i);
+ }
+ }
+
+ static const int kColorOffset = sizeof(SkPoint);
+ GrColor* vertColor = reinterpret_cast<GrColor*>(vertices + kColorOffset);
+ for (int j = 0; j < 4; ++j) {
+ *vertColor = color;
+ vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
+ }
+}
+
+class NonAAFillRectBatchImp : public NonAAFillRectBatchBase {
+public:
+ struct Geometry {
+ SkMatrix fViewMatrix;
+ SkRect fRect;
+ GrQuad fLocalQuad;
+ GrColor fColor;
+ };
+
+ static const char* Name() { return "NonAAFillRectBatch"; }
+
+ static bool CanCombine(const Geometry& mine, const Geometry& theirs,
+ const GrPipelineOptimizations& opts) {
+ return true;
+ }
+
+ static const GrGeometryProcessor* CreateGP(const Geometry& geo,
+ const GrPipelineOptimizations& opts) {
+ const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(), true,
+ nullptr);
+
+ SkASSERT(gp->getVertexStride() ==
+ sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr));
+ return gp;
+ }
+
+ static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
+ const GrPipelineOptimizations& opts) {
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &geo.fLocalQuad);
+ }
+};
+
+// We handle perspective in the local matrix or viewmatrix with special batches
+class NonAAFillRectBatchPerspectiveImp : public NonAAFillRectBatchBase {
+public:
+ struct Geometry {
+ SkMatrix fViewMatrix;
+ SkMatrix fLocalMatrix;
+ SkRect fRect;
+ SkRect fLocalRect;
+ GrColor fColor;
+ bool fHasLocalMatrix;
+ bool fHasLocalRect;
+ };
+
+ static const char* Name() { return "NonAAFillRectBatchPerspective"; }
+
+ static bool CanCombine(const Geometry& mine, const Geometry& theirs,
+ const GrPipelineOptimizations& opts) {
+ // We could batch across perspective vm changes if we really wanted to
+ return mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) &&
+ (!mine.fHasLocalMatrix || mine.fLocalMatrix.cheapEqualTo(theirs.fLocalMatrix));
+ }
+
+ static const GrGeometryProcessor* CreateGP(const Geometry& geo,
+ const GrPipelineOptimizations& opts) {
+ const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCoverage(),
+ geo.fHasLocalRect,
+ geo.fHasLocalMatrix ? &geo.fLocalMatrix :
+ nullptr);
+
+ SkASSERT(geo.fHasLocalRect ?
+ gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr) :
+ gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
+ return gp;
+ }
+
+ static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry& geo,
+ const GrPipelineOptimizations& opts) {
+ if (geo.fHasLocalRect) {
+ GrQuad quad(geo.fLocalRect);
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, &quad);
+ } else {
+ tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect, nullptr);
+ }
+ }
+};
+
+typedef GrTInstanceBatch<NonAAFillRectBatchImp> NonAAFillRectBatchSimple;
+typedef GrTInstanceBatch<NonAAFillRectBatchPerspectiveImp> NonAAFillRectBatchPerspective;
+
+namespace GrNonAAFillRectBatch {
+GrDrawBatch* Create(GrColor color,
+ const SkMatrix& viewMatrix,
+ const SkRect& rect,
+ const SkRect* localRect,
+ const SkMatrix* localMatrix) {
+
+ /* Perspective has to be handled in a slow path for now */
+ if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspective())) {
+ NonAAFillRectBatchPerspective* batch = NonAAFillRectBatchPerspective::Create();
+ NonAAFillRectBatchPerspective::Geometry& geo = *batch->geometry();
+
+ geo.fColor = color;
+ geo.fViewMatrix = viewMatrix;
+ geo.fRect = rect;
+ geo.fHasLocalRect = SkToBool(localRect);
+ geo.fHasLocalMatrix = SkToBool(localMatrix);
+ if (localMatrix) {
+ geo.fLocalMatrix = *localMatrix;
+ }
+ if (localRect) {
+ geo.fLocalRect = *localRect;
+ }
+
+ batch->init();
+ return batch;
+ } else {
+ // TODO bubble these up as separate calls
+ NonAAFillRectBatchSimple* batch = NonAAFillRectBatchSimple::Create();
+ NonAAFillRectBatchSimple::Geometry& geo = *batch->geometry();
+
+ geo.fColor = color;
+ geo.fViewMatrix = viewMatrix;
+ geo.fRect = rect;
+
+ if (localRect && localMatrix) {
+ geo.fLocalQuad.setFromMappedRect(*localRect, *localMatrix);
+ } else if (localRect) {
+ geo.fLocalQuad.set(*localRect);
+ } else if (localMatrix) {
+ geo.fLocalQuad.setFromMappedRect(rect, *localMatrix);
+ } else {
+ geo.fLocalQuad.set(rect);
+ }
+
+ batch->init();
+ return batch;
+ }
+}
+};
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef GR_TEST_UTILS
+
+#include "GrBatchTest.h"
+
+DRAW_BATCH_TEST_DEFINE(RectBatch) {
+ GrColor color = GrRandomColor(random);
+ SkRect rect = GrTest::TestRect(random);
+ SkRect localRect = GrTest::TestRect(random);
+ SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random);
+ SkMatrix localMatrix = GrTest::TestMatrix(random);
+
+ bool hasLocalRect = random->nextBool();
+ bool hasLocalMatrix = random->nextBool();
+ return GrNonAAFillRectBatch::Create(color, viewMatrix, rect,
+ hasLocalRect ? &localRect : nullptr,
+ hasLocalMatrix ? &localMatrix : nullptr);
+}
+
+#endif
--- /dev/null
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrNonAAFillRectBatch_DEFINED
+#define GrNonAAFillRectBatch_DEFINED
+
+#include "GrColor.h"
+
+class GrDrawBatch;
+class SkMatrix;
+struct SkRect;
+
+namespace GrNonAAFillRectBatch {
+GrDrawBatch* Create(GrColor color,
+ const SkMatrix& viewMatrix,
+ const SkRect& rect,
+ const SkRect* localRect,
+ const SkMatrix* localMatrix);
+};
+
+#endif
#define GrRectBatchFactory_DEFINED
#include "GrAAFillRectBatch.h"
-#include "GrBWFillRectBatch.h"
#include "GrColor.h"
+#include "GrNonAAFillRectBatch.h"
class GrBatch;
class SkMatrix;
const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix) {
- return GrBWFillRectBatch::Create(color, viewMatrix, rect, localRect, localMatrix);
+ return GrNonAAFillRectBatch::Create(color, viewMatrix, rect, localRect, localMatrix);
}
inline GrDrawBatch* CreateAAFill(GrColor color,